181 lines
6.0 KiB
C++
181 lines
6.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "freescape/freescape.h"
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#include "freescape/games/eclipse/eclipse.h"
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#include "freescape/language/8bitDetokeniser.h"
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namespace Freescape {
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void EclipseEngine::initC64() {
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_viewArea = Common::Rect(32, 32, 288, 136);
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_maxEnergy = 35;
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}
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extern byte kC64Palette[16][3];
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void EclipseEngine::loadAssetsC64FullGame() {
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Common::File file;
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file.open(isEclipse2() ? "totaleclipse2.c64.data" : "totaleclipse.c64.data");
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if (_variant & GF_C64_TAPE) {
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int size = file.size();
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byte *buffer = (byte *)malloc(size * sizeof(byte));
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file.read(buffer, file.size());
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_extraBuffer = decompressC64RLE(buffer, &size, isEclipse2() ? 0xd2 : 0xe1);
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// size should be the size of the decompressed data
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Common::MemoryReadStream dfile(_extraBuffer, size, DisposeAfterUse::NO);
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loadMessagesFixedSize(&dfile, 0x1d84, 16, 30);
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loadFonts(&dfile, 0xc3e);
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load8bitBinary(&dfile, 0x9a3e, 16);
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} else if (_variant & GF_C64_DISC) {
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loadMessagesFixedSize(&file, 0x1534, 16, 30);
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loadFonts(&file, 0x3f2);
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if (isEclipse2())
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load8bitBinary(&file, 0x7ac4, 16);
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else
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load8bitBinary(&file, 0x7ab4, 16);
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} else
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error("Unknown C64 variant %x", _variant);
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Graphics::Surface *surf = loadBundledImage("eclipse_border");
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surf->convertToInPlace(_gfx->_texturePixelFormat);
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_border = new Graphics::ManagedSurface();
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_border->copyFrom(*surf);
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surf->free();
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delete surf;
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file.close();
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file.open(isEclipse2() ? "totaleclipse2.c64.title.bitmap" : "totaleclipse.c64.title.bitmap");
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Common::File colorFile1;
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colorFile1.open(isEclipse2() ? "totaleclipse2.c64.title.colors1" : "totaleclipse.c64.title.colors1");
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Common::File colorFile2;
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colorFile2.open(isEclipse2() ? "totaleclipse2.c64.title.colors2" : "totaleclipse.c64.title.colors2");
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_title = loadAndConvertDoodleImage(&file, &colorFile1, &colorFile2, (byte *)&kC64Palette);
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_indicators.push_back(loadBundledImage("eclipse_ankh_indicator"));
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for (auto &it : _indicators)
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it->convertToInPlace(_gfx->_texturePixelFormat);
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}
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void EclipseEngine::drawC64UI(Graphics::Surface *surface) {
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uint32 color = _currentArea->_underFireBackgroundColor;
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uint8 r, g, b;
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_gfx->readFromPalette(color, r, g, b);
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uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
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color = _currentArea->_usualBackgroundColor;
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if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
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color = (*_gfx->_colorRemaps)[color];
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}
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_gfx->readFromPalette(color, r, g, b);
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uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
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_gfx->readFromPalette(13, r, g, b);
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uint32 green = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
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_gfx->readFromPalette(3, r, g, b);
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uint32 blue = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
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_gfx->readFromPalette(2, r, g, b);
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uint32 red = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
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_gfx->readFromPalette(0, r, g, b);
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uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
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_gfx->readFromPalette(1, r, g, b);
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uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
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int score = _gameStateVars[k8bitVariableScore];
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int shield = _gameStateVars[k8bitVariableShield] * 100 / _maxShield;
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int energy = _gameStateVars[k8bitVariableEnergy];
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shield = shield < 0 ? 0 : shield;
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_gfx->readFromPalette(7, r, g, b);
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uint32 yellow = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
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Common::String message;
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int deadline;
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getLatestMessages(message, deadline);
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if (deadline <= _countdown) {
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drawStringInSurface(message, 104, 138, back, yellow, surface);
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_temporaryMessages.push_back(message);
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_temporaryMessageDeadlines.push_back(deadline);
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} else if (!_currentAreaMessages.empty())
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drawStringInSurface(_currentArea->_name, 104, 138, back, yellow, surface);
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drawScoreString(score, 128, 7, black, white, surface);
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Common::String shieldStr = Common::String::format("%d", shield);
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int x = 174;
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if (shield < 10)
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x = 182;
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else if (shield < 100)
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x = 179;
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if (energy < 0)
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energy = 0;
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drawStringInSurface(shieldStr, x, 161, back, red, surface);
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Common::Rect jarBackground(112, 170, 144, 196);
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surface->fillRect(jarBackground, back);
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Common::Rect jarWater(112, 196 - energy, 144, 196);
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surface->fillRect(jarWater, blue);
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// TODO
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/*drawStringInSurface(shiftStr("0", 'Z' - '$' + 1 - _angleRotationIndex), 79, 138, back, yellow, surface);
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drawStringInSurface(shiftStr("3", 'Z' - '$' + 1 - _playerStepIndex), 63, 138, back, yellow, surface);
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drawStringInSurface(shiftStr("7", 'Z' - '$' + 1 - _playerHeightNumber), 240, 138, back, yellow, surface);
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if (_shootingFrames > 0) {
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drawStringInSurface(shiftStr("4", 'Z' - '$' + 1), 232, 138, back, yellow, surface);
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drawStringInSurface(shiftStr("<", 'Z' - '$' + 1) , 240, 138, back, yellow, surface);
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}*/
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drawAnalogClockHand(surface, 72, 172, 38 * 6 - 90, 11, white);
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drawAnalogClockHand(surface, 72, 172, 37 * 6 - 90, 11, white);
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drawAnalogClockHand(surface, 72, 172, 36 * 6 - 90, 11, white);
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drawAnalogClock(surface, 72, 172, back, red, white);
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surface->fillRect(Common::Rect(236, 170, 258, 187), white);
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drawCompass(surface, 247, 177, _yaw, 13, back);
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drawIndicator(surface, 56, 4, 8);
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drawEclipseIndicator(surface, 224, 0, front, green);
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}
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} // End of namespace Freescape
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