/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/file.h" #include "freescape/freescape.h" #include "freescape/games/eclipse/eclipse.h" #include "freescape/language/8bitDetokeniser.h" namespace Freescape { void EclipseEngine::initC64() { _viewArea = Common::Rect(32, 32, 288, 136); _maxEnergy = 35; } extern byte kC64Palette[16][3]; void EclipseEngine::loadAssetsC64FullGame() { Common::File file; file.open(isEclipse2() ? "totaleclipse2.c64.data" : "totaleclipse.c64.data"); if (_variant & GF_C64_TAPE) { int size = file.size(); byte *buffer = (byte *)malloc(size * sizeof(byte)); file.read(buffer, file.size()); _extraBuffer = decompressC64RLE(buffer, &size, isEclipse2() ? 0xd2 : 0xe1); // size should be the size of the decompressed data Common::MemoryReadStream dfile(_extraBuffer, size, DisposeAfterUse::NO); loadMessagesFixedSize(&dfile, 0x1d84, 16, 30); loadFonts(&dfile, 0xc3e); load8bitBinary(&dfile, 0x9a3e, 16); } else if (_variant & GF_C64_DISC) { loadMessagesFixedSize(&file, 0x1534, 16, 30); loadFonts(&file, 0x3f2); if (isEclipse2()) load8bitBinary(&file, 0x7ac4, 16); else load8bitBinary(&file, 0x7ab4, 16); } else error("Unknown C64 variant %x", _variant); Graphics::Surface *surf = loadBundledImage("eclipse_border"); surf->convertToInPlace(_gfx->_texturePixelFormat); _border = new Graphics::ManagedSurface(); _border->copyFrom(*surf); surf->free(); delete surf; file.close(); file.open(isEclipse2() ? "totaleclipse2.c64.title.bitmap" : "totaleclipse.c64.title.bitmap"); Common::File colorFile1; colorFile1.open(isEclipse2() ? "totaleclipse2.c64.title.colors1" : "totaleclipse.c64.title.colors1"); Common::File colorFile2; colorFile2.open(isEclipse2() ? "totaleclipse2.c64.title.colors2" : "totaleclipse.c64.title.colors2"); _title = loadAndConvertDoodleImage(&file, &colorFile1, &colorFile2, (byte *)&kC64Palette); _indicators.push_back(loadBundledImage("eclipse_ankh_indicator")); for (auto &it : _indicators) it->convertToInPlace(_gfx->_texturePixelFormat); } void EclipseEngine::drawC64UI(Graphics::Surface *surface) { uint32 color = _currentArea->_underFireBackgroundColor; uint8 r, g, b; _gfx->readFromPalette(color, r, g, b); uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); color = _currentArea->_usualBackgroundColor; if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) { color = (*_gfx->_colorRemaps)[color]; } _gfx->readFromPalette(color, r, g, b); uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); _gfx->readFromPalette(13, r, g, b); uint32 green = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); _gfx->readFromPalette(3, r, g, b); uint32 blue = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); _gfx->readFromPalette(2, r, g, b); uint32 red = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); _gfx->readFromPalette(0, r, g, b); uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); _gfx->readFromPalette(1, r, g, b); uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); int score = _gameStateVars[k8bitVariableScore]; int shield = _gameStateVars[k8bitVariableShield] * 100 / _maxShield; int energy = _gameStateVars[k8bitVariableEnergy]; shield = shield < 0 ? 0 : shield; _gfx->readFromPalette(7, r, g, b); uint32 yellow = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); Common::String message; int deadline; getLatestMessages(message, deadline); if (deadline <= _countdown) { drawStringInSurface(message, 104, 138, back, yellow, surface); _temporaryMessages.push_back(message); _temporaryMessageDeadlines.push_back(deadline); } else if (!_currentAreaMessages.empty()) drawStringInSurface(_currentArea->_name, 104, 138, back, yellow, surface); drawScoreString(score, 128, 7, black, white, surface); Common::String shieldStr = Common::String::format("%d", shield); int x = 174; if (shield < 10) x = 182; else if (shield < 100) x = 179; if (energy < 0) energy = 0; drawStringInSurface(shieldStr, x, 161, back, red, surface); Common::Rect jarBackground(112, 170, 144, 196); surface->fillRect(jarBackground, back); Common::Rect jarWater(112, 196 - energy, 144, 196); surface->fillRect(jarWater, blue); // TODO /*drawStringInSurface(shiftStr("0", 'Z' - '$' + 1 - _angleRotationIndex), 79, 138, back, yellow, surface); drawStringInSurface(shiftStr("3", 'Z' - '$' + 1 - _playerStepIndex), 63, 138, back, yellow, surface); drawStringInSurface(shiftStr("7", 'Z' - '$' + 1 - _playerHeightNumber), 240, 138, back, yellow, surface); if (_shootingFrames > 0) { drawStringInSurface(shiftStr("4", 'Z' - '$' + 1), 232, 138, back, yellow, surface); drawStringInSurface(shiftStr("<", 'Z' - '$' + 1) , 240, 138, back, yellow, surface); }*/ drawAnalogClockHand(surface, 72, 172, 38 * 6 - 90, 11, white); drawAnalogClockHand(surface, 72, 172, 37 * 6 - 90, 11, white); drawAnalogClockHand(surface, 72, 172, 36 * 6 - 90, 11, white); drawAnalogClock(surface, 72, 172, back, red, white); surface->fillRect(Common::Rect(236, 170, 258, 187), white); drawCompass(surface, 247, 177, _yaw, 13, back); drawIndicator(surface, 56, 4, 8); drawEclipseIndicator(surface, 224, 0, front, green); } } // End of namespace Freescape