77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/crab.h"
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#include "crab/GameParam.h"
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#include "crab/people/trait.h"
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namespace Crab {
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using namespace pyrodactyl::people;
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//------------------------------------------------------------------------
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// Purpose: Load
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//------------------------------------------------------------------------
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void Trait::load(rapidxml::xml_node<char> *node) {
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loadStr(_idStr, "id", node);
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_id = stringToNumber<int>(_idStr);
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loadStr(_name, "name", node);
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loadStr(_desc, "desc", node);
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loadImgKey(_img, "img", node);
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loadBool(_unread, "unread", node);
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}
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void Trait::clear() {
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_id = -1;
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_idStr = "";
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_name = "";
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_desc = "";
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_img = 0;
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_unread = false;
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}
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//------------------------------------------------------------------------
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// Purpose: Save and load state
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//------------------------------------------------------------------------
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void Trait::saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root, const char *rootname) {
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rapidxml::xml_node<char> *child = doc.allocate_node(rapidxml::node_element, rootname);
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child->append_attribute(doc.allocate_attribute("id", g_engine->_stringPool->get(_id)));
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child->append_attribute(doc.allocate_attribute("name", _name.c_str()));
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child->append_attribute(doc.allocate_attribute("desc", _desc.c_str()));
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child->append_attribute(doc.allocate_attribute("img", g_engine->_stringPool->get(_img)));
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saveBool(_unread, "unread", doc, child);
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root->append_node(child);
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}
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} // End of namespace Crab
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