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2026-02-02 04:50:13 +01:00

77 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/crab.h"
#include "crab/GameParam.h"
#include "crab/people/trait.h"
namespace Crab {
using namespace pyrodactyl::people;
//------------------------------------------------------------------------
// Purpose: Load
//------------------------------------------------------------------------
void Trait::load(rapidxml::xml_node<char> *node) {
loadStr(_idStr, "id", node);
_id = stringToNumber<int>(_idStr);
loadStr(_name, "name", node);
loadStr(_desc, "desc", node);
loadImgKey(_img, "img", node);
loadBool(_unread, "unread", node);
}
void Trait::clear() {
_id = -1;
_idStr = "";
_name = "";
_desc = "";
_img = 0;
_unread = false;
}
//------------------------------------------------------------------------
// Purpose: Save and load state
//------------------------------------------------------------------------
void Trait::saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root, const char *rootname) {
rapidxml::xml_node<char> *child = doc.allocate_node(rapidxml::node_element, rootname);
child->append_attribute(doc.allocate_attribute("id", g_engine->_stringPool->get(_id)));
child->append_attribute(doc.allocate_attribute("name", _name.c_str()));
child->append_attribute(doc.allocate_attribute("desc", _desc.c_str()));
child->append_attribute(doc.allocate_attribute("img", g_engine->_stringPool->get(_img)));
saveBool(_unread, "unread", doc, child);
root->append_node(child);
}
} // End of namespace Crab