/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on the CRAB engine * * Copyright (c) Arvind Raja Yadav * * Licensed under MIT * */ #include "crab/crab.h" #include "crab/GameParam.h" #include "crab/people/trait.h" namespace Crab { using namespace pyrodactyl::people; //------------------------------------------------------------------------ // Purpose: Load //------------------------------------------------------------------------ void Trait::load(rapidxml::xml_node *node) { loadStr(_idStr, "id", node); _id = stringToNumber(_idStr); loadStr(_name, "name", node); loadStr(_desc, "desc", node); loadImgKey(_img, "img", node); loadBool(_unread, "unread", node); } void Trait::clear() { _id = -1; _idStr = ""; _name = ""; _desc = ""; _img = 0; _unread = false; } //------------------------------------------------------------------------ // Purpose: Save and load state //------------------------------------------------------------------------ void Trait::saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node *root, const char *rootname) { rapidxml::xml_node *child = doc.allocate_node(rapidxml::node_element, rootname); child->append_attribute(doc.allocate_attribute("id", g_engine->_stringPool->get(_id))); child->append_attribute(doc.allocate_attribute("name", _name.c_str())); child->append_attribute(doc.allocate_attribute("desc", _desc.c_str())); child->append_attribute(doc.allocate_attribute("img", g_engine->_stringPool->get(_img))); saveBool(_unread, "unread", doc, child); root->append_node(child); } } // End of namespace Crab