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2026-02-02 04:50:13 +01:00

147 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room69.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
void Room69::entry(int16 eib_nr) {
_G(det)->playSound(0, 0);
_G(gameState).ScrollxStep = 2;
_G(gameState).ZoomXy[P_HOWARD][0] = 46;
_G(gameState).ZoomXy[P_HOWARD][1] = 90;
_G(gameState).ZoomXy[P_NICHELLE][0] = 46;
_G(gameState).ZoomXy[P_NICHELLE][1] = 90;
_G(spieler_mi)[P_HOWARD].Mode = true;
_G(spieler_mi)[P_NICHELLE].Mode = true;
_G(zoom_horizont) = 110;
_G(flags).ZoomMov = true;
_G(zoom_mov_fak) = 3;
_G(SetUpScreenFunc) = setup_func;
_G(gameState).DiaAMov = 2;
if (_G(flags).LoadGame)
return;
hideCur();
if (eib_nr == 102)
proc1();
else {
setPersonPos(295, 118, P_CHEWY, P_RIGHT);
setPersonPos(237, 101, P_NICHELLE, P_RIGHT);
setPersonPos(347, 119, P_HOWARD, P_RIGHT);
goAutoXy(351, 97, P_HOWARD, ANI_WAIT);
showCur();
}
}
void Room69::xit(int16 eib_nr) {
_G(gameState).ScrollxStep = 1;
if (_G(gameState)._personRoomNr[P_HOWARD] == 69 && eib_nr == 97) {
_G(gameState)._personRoomNr[P_HOWARD] = 66;
_G(gameState)._personRoomNr[P_NICHELLE] = 66;
}
}
void Room69::setup_func() {
calc_person_look();
}
void Room69::look_schild() {
hideCur();
autoMove(1, P_CHEWY);
startAadWait(382);
showCur();
}
int16 Room69::use_bruecke() {
int16 action_flag = false;
if (!_G(cur)->usingInventoryCursor()) {
hideCur();
action_flag = true;
if (!_G(gameState).R68KarteDa) {
calc_person_dia(P_HOWARD);
} else {
autoMove(3, P_CHEWY);
_G(spieler_mi)[P_CHEWY].Mode = true;
goAutoXy(253, 103, P_CHEWY, ANI_WAIT);
goAutoXy(141, 103, P_CHEWY, ANI_WAIT);
if (_G(gameState)._personRoomNr[P_NICHELLE] == 69)
goAutoXy(255, 84, 2, ANI_GO);
goAutoXy(82, 95, P_CHEWY, ANI_WAIT);
goAutoXy(46, 83, P_CHEWY, ANI_WAIT);
if (_G(gameState)._personRoomNr[P_HOWARD] == 69) {
goAutoXy(258, 86, P_HOWARD, ANI_GO);
goAutoXy(147, 84, P_NICHELLE, ANI_WAIT);
goAutoXy(140, 86, P_HOWARD, ANI_GO);
goAutoXy(94, 77, P_NICHELLE, ANI_WAIT);
goAutoXy(94, 82, P_HOWARD, ANI_GO);
goAutoXy(59, 68, P_NICHELLE, ANI_WAIT);
_G(gameState)._personRoomNr[P_HOWARD] = 70;
_G(gameState)._personRoomNr[P_NICHELLE] = 70;
}
_G(spieler_mi)[P_CHEWY].Mode = false;
switchRoom(70);
}
showCur();
}
return action_flag;
}
void Room69::proc1() {
_G(gameState).scrollx = 0;
_G(spieler_mi)[P_CHEWY].Mode = true;
setPersonPos(46, 83, P_CHEWY, P_RIGHT);
setPersonPos(59, 68, P_NICHELLE, P_RIGHT);
setPersonPos(94, 82, P_HOWARD, P_RIGHT);
goAutoXy(59, 68, P_NICHELLE, ANI_GO);
goAutoXy(94, 82, P_HOWARD, ANI_WAIT);
goAutoXy(94, 77, P_NICHELLE, ANI_GO);
goAutoXy(140, 86, P_HOWARD, ANI_WAIT);
goAutoXy(82, 95, P_CHEWY, _G(gameState)._personRoomNr[P_HOWARD] == 69 ? ANI_GO : ANI_WAIT);
goAutoXy(147, 84, P_NICHELLE, ANI_GO);
goAutoXy(278, 86, P_HOWARD, ANI_WAIT);
goAutoXy(255, 84, P_NICHELLE, ANI_WAIT);
goAutoXy(237, 101, P_NICHELLE, ANI_GO);
goAutoXy(351, 97, P_HOWARD, ANI_GO);
goAutoXy(141, 109, P_CHEWY, ANI_GO);
goAutoXy(253, 106, P_CHEWY, ANI_WAIT);
autoMove(3, P_CHEWY);
_G(spieler_mi)[P_CHEWY].Mode = false;
}
} // namespace Rooms
} // namespace Chewy