/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/cursor.h" #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/room.h" #include "chewy/rooms/room69.h" #include "chewy/sound.h" namespace Chewy { namespace Rooms { void Room69::entry(int16 eib_nr) { _G(det)->playSound(0, 0); _G(gameState).ScrollxStep = 2; _G(gameState).ZoomXy[P_HOWARD][0] = 46; _G(gameState).ZoomXy[P_HOWARD][1] = 90; _G(gameState).ZoomXy[P_NICHELLE][0] = 46; _G(gameState).ZoomXy[P_NICHELLE][1] = 90; _G(spieler_mi)[P_HOWARD].Mode = true; _G(spieler_mi)[P_NICHELLE].Mode = true; _G(zoom_horizont) = 110; _G(flags).ZoomMov = true; _G(zoom_mov_fak) = 3; _G(SetUpScreenFunc) = setup_func; _G(gameState).DiaAMov = 2; if (_G(flags).LoadGame) return; hideCur(); if (eib_nr == 102) proc1(); else { setPersonPos(295, 118, P_CHEWY, P_RIGHT); setPersonPos(237, 101, P_NICHELLE, P_RIGHT); setPersonPos(347, 119, P_HOWARD, P_RIGHT); goAutoXy(351, 97, P_HOWARD, ANI_WAIT); showCur(); } } void Room69::xit(int16 eib_nr) { _G(gameState).ScrollxStep = 1; if (_G(gameState)._personRoomNr[P_HOWARD] == 69 && eib_nr == 97) { _G(gameState)._personRoomNr[P_HOWARD] = 66; _G(gameState)._personRoomNr[P_NICHELLE] = 66; } } void Room69::setup_func() { calc_person_look(); } void Room69::look_schild() { hideCur(); autoMove(1, P_CHEWY); startAadWait(382); showCur(); } int16 Room69::use_bruecke() { int16 action_flag = false; if (!_G(cur)->usingInventoryCursor()) { hideCur(); action_flag = true; if (!_G(gameState).R68KarteDa) { calc_person_dia(P_HOWARD); } else { autoMove(3, P_CHEWY); _G(spieler_mi)[P_CHEWY].Mode = true; goAutoXy(253, 103, P_CHEWY, ANI_WAIT); goAutoXy(141, 103, P_CHEWY, ANI_WAIT); if (_G(gameState)._personRoomNr[P_NICHELLE] == 69) goAutoXy(255, 84, 2, ANI_GO); goAutoXy(82, 95, P_CHEWY, ANI_WAIT); goAutoXy(46, 83, P_CHEWY, ANI_WAIT); if (_G(gameState)._personRoomNr[P_HOWARD] == 69) { goAutoXy(258, 86, P_HOWARD, ANI_GO); goAutoXy(147, 84, P_NICHELLE, ANI_WAIT); goAutoXy(140, 86, P_HOWARD, ANI_GO); goAutoXy(94, 77, P_NICHELLE, ANI_WAIT); goAutoXy(94, 82, P_HOWARD, ANI_GO); goAutoXy(59, 68, P_NICHELLE, ANI_WAIT); _G(gameState)._personRoomNr[P_HOWARD] = 70; _G(gameState)._personRoomNr[P_NICHELLE] = 70; } _G(spieler_mi)[P_CHEWY].Mode = false; switchRoom(70); } showCur(); } return action_flag; } void Room69::proc1() { _G(gameState).scrollx = 0; _G(spieler_mi)[P_CHEWY].Mode = true; setPersonPos(46, 83, P_CHEWY, P_RIGHT); setPersonPos(59, 68, P_NICHELLE, P_RIGHT); setPersonPos(94, 82, P_HOWARD, P_RIGHT); goAutoXy(59, 68, P_NICHELLE, ANI_GO); goAutoXy(94, 82, P_HOWARD, ANI_WAIT); goAutoXy(94, 77, P_NICHELLE, ANI_GO); goAutoXy(140, 86, P_HOWARD, ANI_WAIT); goAutoXy(82, 95, P_CHEWY, _G(gameState)._personRoomNr[P_HOWARD] == 69 ? ANI_GO : ANI_WAIT); goAutoXy(147, 84, P_NICHELLE, ANI_GO); goAutoXy(278, 86, P_HOWARD, ANI_WAIT); goAutoXy(255, 84, P_NICHELLE, ANI_WAIT); goAutoXy(237, 101, P_NICHELLE, ANI_GO); goAutoXy(351, 97, P_HOWARD, ANI_GO); goAutoXy(141, 109, P_CHEWY, ANI_GO); goAutoXy(253, 106, P_CHEWY, ANI_WAIT); autoMove(3, P_CHEWY); _G(spieler_mi)[P_CHEWY].Mode = false; } } // namespace Rooms } // namespace Chewy