147 lines
4.1 KiB
C++
147 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room69.h"
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#include "chewy/sound.h"
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namespace Chewy {
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namespace Rooms {
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void Room69::entry(int16 eib_nr) {
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_G(det)->playSound(0, 0);
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_G(gameState).ScrollxStep = 2;
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_G(gameState).ZoomXy[P_HOWARD][0] = 46;
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_G(gameState).ZoomXy[P_HOWARD][1] = 90;
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_G(gameState).ZoomXy[P_NICHELLE][0] = 46;
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_G(gameState).ZoomXy[P_NICHELLE][1] = 90;
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_G(spieler_mi)[P_HOWARD].Mode = true;
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_G(spieler_mi)[P_NICHELLE].Mode = true;
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_G(zoom_horizont) = 110;
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_G(flags).ZoomMov = true;
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_G(zoom_mov_fak) = 3;
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_G(SetUpScreenFunc) = setup_func;
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_G(gameState).DiaAMov = 2;
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if (_G(flags).LoadGame)
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return;
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hideCur();
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if (eib_nr == 102)
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proc1();
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else {
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setPersonPos(295, 118, P_CHEWY, P_RIGHT);
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setPersonPos(237, 101, P_NICHELLE, P_RIGHT);
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setPersonPos(347, 119, P_HOWARD, P_RIGHT);
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goAutoXy(351, 97, P_HOWARD, ANI_WAIT);
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showCur();
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}
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}
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void Room69::xit(int16 eib_nr) {
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_G(gameState).ScrollxStep = 1;
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if (_G(gameState)._personRoomNr[P_HOWARD] == 69 && eib_nr == 97) {
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_G(gameState)._personRoomNr[P_HOWARD] = 66;
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_G(gameState)._personRoomNr[P_NICHELLE] = 66;
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}
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}
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void Room69::setup_func() {
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calc_person_look();
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}
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void Room69::look_schild() {
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hideCur();
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autoMove(1, P_CHEWY);
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startAadWait(382);
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showCur();
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}
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int16 Room69::use_bruecke() {
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int16 action_flag = false;
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if (!_G(cur)->usingInventoryCursor()) {
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hideCur();
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action_flag = true;
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if (!_G(gameState).R68KarteDa) {
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calc_person_dia(P_HOWARD);
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} else {
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autoMove(3, P_CHEWY);
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_G(spieler_mi)[P_CHEWY].Mode = true;
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goAutoXy(253, 103, P_CHEWY, ANI_WAIT);
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goAutoXy(141, 103, P_CHEWY, ANI_WAIT);
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if (_G(gameState)._personRoomNr[P_NICHELLE] == 69)
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goAutoXy(255, 84, 2, ANI_GO);
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goAutoXy(82, 95, P_CHEWY, ANI_WAIT);
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goAutoXy(46, 83, P_CHEWY, ANI_WAIT);
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if (_G(gameState)._personRoomNr[P_HOWARD] == 69) {
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goAutoXy(258, 86, P_HOWARD, ANI_GO);
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goAutoXy(147, 84, P_NICHELLE, ANI_WAIT);
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goAutoXy(140, 86, P_HOWARD, ANI_GO);
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goAutoXy(94, 77, P_NICHELLE, ANI_WAIT);
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goAutoXy(94, 82, P_HOWARD, ANI_GO);
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goAutoXy(59, 68, P_NICHELLE, ANI_WAIT);
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_G(gameState)._personRoomNr[P_HOWARD] = 70;
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_G(gameState)._personRoomNr[P_NICHELLE] = 70;
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}
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_G(spieler_mi)[P_CHEWY].Mode = false;
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switchRoom(70);
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}
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showCur();
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}
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return action_flag;
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}
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void Room69::proc1() {
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_G(gameState).scrollx = 0;
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_G(spieler_mi)[P_CHEWY].Mode = true;
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setPersonPos(46, 83, P_CHEWY, P_RIGHT);
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setPersonPos(59, 68, P_NICHELLE, P_RIGHT);
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setPersonPos(94, 82, P_HOWARD, P_RIGHT);
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goAutoXy(59, 68, P_NICHELLE, ANI_GO);
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goAutoXy(94, 82, P_HOWARD, ANI_WAIT);
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goAutoXy(94, 77, P_NICHELLE, ANI_GO);
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goAutoXy(140, 86, P_HOWARD, ANI_WAIT);
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goAutoXy(82, 95, P_CHEWY, _G(gameState)._personRoomNr[P_HOWARD] == 69 ? ANI_GO : ANI_WAIT);
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goAutoXy(147, 84, P_NICHELLE, ANI_GO);
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goAutoXy(278, 86, P_HOWARD, ANI_WAIT);
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goAutoXy(255, 84, P_NICHELLE, ANI_WAIT);
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goAutoXy(237, 101, P_NICHELLE, ANI_GO);
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goAutoXy(351, 97, P_HOWARD, ANI_GO);
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goAutoXy(141, 109, P_CHEWY, ANI_GO);
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goAutoXy(253, 106, P_CHEWY, ANI_WAIT);
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autoMove(3, P_CHEWY);
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_G(spieler_mi)[P_CHEWY].Mode = false;
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}
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} // namespace Rooms
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} // namespace Chewy
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