177 lines
4.1 KiB
C++
177 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room64.h"
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namespace Chewy {
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namespace Rooms {
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void Room64::entry() {
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_G(SetUpScreenFunc) = setup_func;
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_G(r62Delay) = 0;
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_G(r64TalkAni) = _G(gameState).R64Moni1Ani;
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if (!_G(gameState).R64AshtrayTaken)
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_G(det)->startDetail(0, 255, false);
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if (!_G(gameState).R64ManAway) {
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_G(timer_nr)[0] = _G(room)->set_timer(1, 10);
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_G(det)->set_static_ani(1, -1);
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chewy_entry();
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if (_G(gameState).R63Fire) {
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flic_cut(FCUT_078);
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_G(gameState).R64ManAway = true;
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_G(det)->del_static_ani(1);
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_G(room)->set_timer_status(1, TIMER_STOP);
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_G(atds)->setControlBit(376, ATS_ACTIVE_BIT);
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_G(gameState).R64Moni1Ani = 5;
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calc_monitor();
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hideCur();
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startAadWait(354);
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showCur();
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}
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} else
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chewy_entry();
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}
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void Room64::chewy_entry() {
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calc_monitor();
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if (!_G(flags).LoadGame) {
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hideCur();
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_G(det)->showStaticSpr(3);
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autoMove(2, P_CHEWY);
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_G(det)->hideStaticSpr(3);
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showCur();
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}
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}
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void Room64::calc_monitor() {
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int16 str_nr = 0;
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switch (_G(gameState).R64Moni1Ani) {
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case 0:
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str_nr = 2;
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break;
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case 3:
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str_nr = 0;
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_G(det)->set_static_ani(3, -1);
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break;
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case 5:
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str_nr = 1;
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_G(det)->startDetail(5, 255, ANI_FRONT);
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break;
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default:
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break;
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}
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_G(atds)->set_all_ats_str(373, str_nr, ATS_DATA);
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switch (_G(gameState).R64Moni2Ani) {
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case 0:
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str_nr = 1;
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break;
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case 4:
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str_nr = 0;
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_G(det)->set_static_ani(4, -1);
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break;
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default:
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break;
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}
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_G(atds)->set_all_ats_str(374, str_nr, ATS_DATA);
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}
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void Room64::setup_func() {
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if (_G(r62Delay) <= 0 && _G(gameState).R62TShow) {
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_G(r62Delay) = (_G(gameState).DelaySpeed + 1) * 60;
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if (_G(r64TalkAni) == 3 || _G(r64TalkAni) == 4)
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_G(det)->stopDetail(_G(r64TalkAni));
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if (_G(r64TalkAni) == 4)
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_G(r64TalkAni) = _G(gameState).R64Moni1Ani;
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else
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_G(r64TalkAni) = _G(gameState).R64Moni2Ani;
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if (_G(r64TalkAni) != 0)
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_G(det)->startDetail(_G(r64TalkAni), 255, ANI_FRONT);
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} else
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--_G(r62Delay);
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}
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void Room64::talk_man(int16 aad_nr) {
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if (!_G(gameState).R64ManAway) {
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hideCur();
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autoMove(4, P_CHEWY);
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_G(room)->set_timer_status(1, TIMER_STOP);
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_G(det)->del_static_ani(1);
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_G(det)->stopDetail(1);
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_G(det)->set_static_ani(2, -1);
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startAadWait(aad_nr);
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_G(det)->del_static_ani(2);
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_G(room)->set_timer_status(1, TIMER_START);
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_G(det)->set_static_ani(1, -1);
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showCur();
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}
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}
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int16 Room64::useBag() {
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int16 action_ret = false;
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hideCur();
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if (!_G(cur)->usingInventoryCursor()) {
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if (_G(gameState).R64ManAway) {
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if (!_G(atds)->getControlBit(375, ATS_ACTIVE_BIT)) {
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autoMove(3, P_CHEWY);
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start_spz_wait(CH_ROCK_GET1, 1, false, P_CHEWY);
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new_invent_2_cur(GERAET_INV);
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_G(atds)->setControlBit(375, ATS_ACTIVE_BIT);
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startAadWait(353);
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} else {
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showCur();
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return 0;
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}
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} else {
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autoMove(3, P_CHEWY);
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_G(room)->set_timer_status(1, TIMER_STOP);
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_G(det)->del_static_ani(1);
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_G(det)->stopDetail(1);
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_G(det)->startDetail(6, 255, false);
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startAadWait(352);
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_G(det)->stopDetail(6);
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_G(room)->set_timer_status(0, TIMER_START);
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_G(det)->set_static_ani(1, -1);
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}
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action_ret = true;
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}
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showCur();
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return action_ret;
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}
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} // namespace Rooms
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} // namespace Chewy
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