/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/cursor.h" #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/room.h" #include "chewy/rooms/room64.h" namespace Chewy { namespace Rooms { void Room64::entry() { _G(SetUpScreenFunc) = setup_func; _G(r62Delay) = 0; _G(r64TalkAni) = _G(gameState).R64Moni1Ani; if (!_G(gameState).R64AshtrayTaken) _G(det)->startDetail(0, 255, false); if (!_G(gameState).R64ManAway) { _G(timer_nr)[0] = _G(room)->set_timer(1, 10); _G(det)->set_static_ani(1, -1); chewy_entry(); if (_G(gameState).R63Fire) { flic_cut(FCUT_078); _G(gameState).R64ManAway = true; _G(det)->del_static_ani(1); _G(room)->set_timer_status(1, TIMER_STOP); _G(atds)->setControlBit(376, ATS_ACTIVE_BIT); _G(gameState).R64Moni1Ani = 5; calc_monitor(); hideCur(); startAadWait(354); showCur(); } } else chewy_entry(); } void Room64::chewy_entry() { calc_monitor(); if (!_G(flags).LoadGame) { hideCur(); _G(det)->showStaticSpr(3); autoMove(2, P_CHEWY); _G(det)->hideStaticSpr(3); showCur(); } } void Room64::calc_monitor() { int16 str_nr = 0; switch (_G(gameState).R64Moni1Ani) { case 0: str_nr = 2; break; case 3: str_nr = 0; _G(det)->set_static_ani(3, -1); break; case 5: str_nr = 1; _G(det)->startDetail(5, 255, ANI_FRONT); break; default: break; } _G(atds)->set_all_ats_str(373, str_nr, ATS_DATA); switch (_G(gameState).R64Moni2Ani) { case 0: str_nr = 1; break; case 4: str_nr = 0; _G(det)->set_static_ani(4, -1); break; default: break; } _G(atds)->set_all_ats_str(374, str_nr, ATS_DATA); } void Room64::setup_func() { if (_G(r62Delay) <= 0 && _G(gameState).R62TShow) { _G(r62Delay) = (_G(gameState).DelaySpeed + 1) * 60; if (_G(r64TalkAni) == 3 || _G(r64TalkAni) == 4) _G(det)->stopDetail(_G(r64TalkAni)); if (_G(r64TalkAni) == 4) _G(r64TalkAni) = _G(gameState).R64Moni1Ani; else _G(r64TalkAni) = _G(gameState).R64Moni2Ani; if (_G(r64TalkAni) != 0) _G(det)->startDetail(_G(r64TalkAni), 255, ANI_FRONT); } else --_G(r62Delay); } void Room64::talk_man(int16 aad_nr) { if (!_G(gameState).R64ManAway) { hideCur(); autoMove(4, P_CHEWY); _G(room)->set_timer_status(1, TIMER_STOP); _G(det)->del_static_ani(1); _G(det)->stopDetail(1); _G(det)->set_static_ani(2, -1); startAadWait(aad_nr); _G(det)->del_static_ani(2); _G(room)->set_timer_status(1, TIMER_START); _G(det)->set_static_ani(1, -1); showCur(); } } int16 Room64::useBag() { int16 action_ret = false; hideCur(); if (!_G(cur)->usingInventoryCursor()) { if (_G(gameState).R64ManAway) { if (!_G(atds)->getControlBit(375, ATS_ACTIVE_BIT)) { autoMove(3, P_CHEWY); start_spz_wait(CH_ROCK_GET1, 1, false, P_CHEWY); new_invent_2_cur(GERAET_INV); _G(atds)->setControlBit(375, ATS_ACTIVE_BIT); startAadWait(353); } else { showCur(); return 0; } } else { autoMove(3, P_CHEWY); _G(room)->set_timer_status(1, TIMER_STOP); _G(det)->del_static_ani(1); _G(det)->stopDetail(1); _G(det)->startDetail(6, 255, false); startAadWait(352); _G(det)->stopDetail(6); _G(room)->set_timer_status(0, TIMER_START); _G(det)->set_static_ani(1, -1); } action_ret = true; } showCur(); return action_ret; } } // namespace Rooms } // namespace Chewy