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2026-02-02 04:50:13 +01:00

177 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room64.h"
namespace Chewy {
namespace Rooms {
void Room64::entry() {
_G(SetUpScreenFunc) = setup_func;
_G(r62Delay) = 0;
_G(r64TalkAni) = _G(gameState).R64Moni1Ani;
if (!_G(gameState).R64AshtrayTaken)
_G(det)->startDetail(0, 255, false);
if (!_G(gameState).R64ManAway) {
_G(timer_nr)[0] = _G(room)->set_timer(1, 10);
_G(det)->set_static_ani(1, -1);
chewy_entry();
if (_G(gameState).R63Fire) {
flic_cut(FCUT_078);
_G(gameState).R64ManAway = true;
_G(det)->del_static_ani(1);
_G(room)->set_timer_status(1, TIMER_STOP);
_G(atds)->setControlBit(376, ATS_ACTIVE_BIT);
_G(gameState).R64Moni1Ani = 5;
calc_monitor();
hideCur();
startAadWait(354);
showCur();
}
} else
chewy_entry();
}
void Room64::chewy_entry() {
calc_monitor();
if (!_G(flags).LoadGame) {
hideCur();
_G(det)->showStaticSpr(3);
autoMove(2, P_CHEWY);
_G(det)->hideStaticSpr(3);
showCur();
}
}
void Room64::calc_monitor() {
int16 str_nr = 0;
switch (_G(gameState).R64Moni1Ani) {
case 0:
str_nr = 2;
break;
case 3:
str_nr = 0;
_G(det)->set_static_ani(3, -1);
break;
case 5:
str_nr = 1;
_G(det)->startDetail(5, 255, ANI_FRONT);
break;
default:
break;
}
_G(atds)->set_all_ats_str(373, str_nr, ATS_DATA);
switch (_G(gameState).R64Moni2Ani) {
case 0:
str_nr = 1;
break;
case 4:
str_nr = 0;
_G(det)->set_static_ani(4, -1);
break;
default:
break;
}
_G(atds)->set_all_ats_str(374, str_nr, ATS_DATA);
}
void Room64::setup_func() {
if (_G(r62Delay) <= 0 && _G(gameState).R62TShow) {
_G(r62Delay) = (_G(gameState).DelaySpeed + 1) * 60;
if (_G(r64TalkAni) == 3 || _G(r64TalkAni) == 4)
_G(det)->stopDetail(_G(r64TalkAni));
if (_G(r64TalkAni) == 4)
_G(r64TalkAni) = _G(gameState).R64Moni1Ani;
else
_G(r64TalkAni) = _G(gameState).R64Moni2Ani;
if (_G(r64TalkAni) != 0)
_G(det)->startDetail(_G(r64TalkAni), 255, ANI_FRONT);
} else
--_G(r62Delay);
}
void Room64::talk_man(int16 aad_nr) {
if (!_G(gameState).R64ManAway) {
hideCur();
autoMove(4, P_CHEWY);
_G(room)->set_timer_status(1, TIMER_STOP);
_G(det)->del_static_ani(1);
_G(det)->stopDetail(1);
_G(det)->set_static_ani(2, -1);
startAadWait(aad_nr);
_G(det)->del_static_ani(2);
_G(room)->set_timer_status(1, TIMER_START);
_G(det)->set_static_ani(1, -1);
showCur();
}
}
int16 Room64::useBag() {
int16 action_ret = false;
hideCur();
if (!_G(cur)->usingInventoryCursor()) {
if (_G(gameState).R64ManAway) {
if (!_G(atds)->getControlBit(375, ATS_ACTIVE_BIT)) {
autoMove(3, P_CHEWY);
start_spz_wait(CH_ROCK_GET1, 1, false, P_CHEWY);
new_invent_2_cur(GERAET_INV);
_G(atds)->setControlBit(375, ATS_ACTIVE_BIT);
startAadWait(353);
} else {
showCur();
return 0;
}
} else {
autoMove(3, P_CHEWY);
_G(room)->set_timer_status(1, TIMER_STOP);
_G(det)->del_static_ani(1);
_G(det)->stopDetail(1);
_G(det)->startDetail(6, 255, false);
startAadWait(352);
_G(det)->stopDetail(6);
_G(room)->set_timer_status(0, TIMER_START);
_G(det)->set_static_ani(1, -1);
}
action_ret = true;
}
showCur();
return action_ret;
}
} // namespace Rooms
} // namespace Chewy