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2026-02-02 04:50:13 +01:00

591 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/hodjnpodj/hnplibs/button.h"
#include "bagel/hodjnpodj/hnplibs/stdafx.h"
#include "bagel/hodjnpodj/hnplibs/text.h"
#include "bagel/hodjnpodj/wordsearch/resource.h"
#include "bagel/hodjnpodj/wordsearch/dialogs.h"
namespace Bagel {
namespace HodjNPodj {
namespace WordSearch {
#define GAMETIMEMAX 12
#define GAMETIMEMIN 1
#define GAMESTEP 1
#define GAMEJUMP 1
static CPalette *pPackRatOptPalette;
CText *ptxtTime;
CColorButton *pOKButton = nullptr;
CColorButton *pCancelButton = nullptr;
CCheckButton *pWordForwardButton = nullptr;
/*****************************************************************
*
* CWSOptDlg
*
* FUNCTIONAL DESCRIPTION:
*
* Constructor sends the input to the CBmpDialog constructor and
* the intializes the private members
*
* FORMAL PARAMETERS:
*
* Those needed to contruct a CBmpDialog dialog: pParent,pPalette, nID
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* private member m_nCurrenLEVEL
* globals rectDisplayAmount and pSeLEVELPalette
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
CWSOptDlg::CWSOptDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID)
: CBmpDialog(pParent, pPalette, nID, ".\\ART\\SSCROLL.BMP"),
rDisplayTime(35, 90, 200, 110) {
CDC *pDC = GetDC();
pPackRatOptPalette = pPalette;
ptxtTime = new CText(pDC, pPackRatOptPalette, &rDisplayTime, JUSTIFY_LEFT);
ReleaseDC(pDC);
}
/*****************************************************************
*
* OnCommand
*
* FUNCTIONAL DESCRIPTION:
*
* Process the "Set" and "Cancel" buttons
*
* This function is called when a WM_COMMAND message is issued,
* typically in order to process control related activities.
*
* FORMAL PARAMETERS:
*
* wParam identifier for the button to be processed
* lParam type of message to be processed
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
bool CWSOptDlg::OnCommand(WPARAM wParam, LPARAM lParam) {
int nReturn = 0;
// What ever button is clicked, end the dialog and send the ID of the button
// clicked as the return from the dialog
if (HIWORD(lParam) == BN_CLICKED) {
switch (wParam) {
case IDC_MINI_BWTOGGLE:
if (m_bWordForwardOnly) {
m_bWordForwardOnly = false;
pWordForwardButton->SetCheck(false);
} else {
m_bWordForwardOnly = true;
pWordForwardButton->SetCheck(true);
}
break;
case IDC_MINI_OK:
// calculate current level from
switch (m_nGameTime) {
case 1:
nReturn = 15;
break;
case 2:
nReturn = 30;
break;
case 3:
nReturn = 45;
break;
case 4:
nReturn = 60;
break;
case 5:
nReturn = 75;
break;
case 6:
nReturn = 90;
break;
case 7:
nReturn = 120;
break;
case 8:
nReturn = 180;
break;
case 9:
nReturn = 240;
break;
case 10:
nReturn = 300;
break;
case 11:
nReturn = 600;
break;
default:
nReturn = 0;
break;
}
if (m_bShowWord) {
nReturn += 1000;
} else {
nReturn += 2000;
}
if (m_bWordForwardOnly) {
nReturn += 10000;
} else {
nReturn += 20000;
}
ClearDialogImage();
EndDialog(nReturn);
return 1;
case IDC_MINI_CANCEL:
ClearDialogImage();
EndDialog(-1);
return 1;
}
}
return CDialog::OnCommand(wParam, lParam);
}
void CWSOptDlg::OnCancel() {
ClearDialogImage();
EndDialog(-1);
return;
}
void CWSOptDlg::OnOK() {
ClearDialogImage();
EndDialog(-1);
return;
}
void CWSOptDlg::ClearDialogImage() {
if (pOKButton != nullptr) {
delete pOKButton;
pOKButton = nullptr;
}
if (pCancelButton != nullptr) {
delete pCancelButton;
pCancelButton = nullptr;
}
if (pWordForwardButton != nullptr) {
delete pWordForwardButton;
pWordForwardButton = nullptr;
}
ValidateRect(nullptr);
return;
}
/*****************************************************************
*
* SetInitialOptions
*
* FUNCTIONAL DESCRIPTION:
*
* This sets the privates to the inputted values
*
* FORMAL PARAMETERS:
*
* lCurrenLEVEL = the current amount the user has
*
* IMPLICIT INPUT PARAMETERS:
*
* m_nCurrenLEVEL = (int)min( AMOUNTMAX, lCurrenLEVEL)
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
*
****************************************************************/
void CWSOptDlg::SetInitialOptions(int nTime, bool bShowWords, bool bWFO) {
switch (nTime) {
case 15:
m_nGameTime = 1;
break;
case 30:
m_nGameTime = 2;
break;
case 45:
m_nGameTime = 3;
break;
case 60:
m_nGameTime = 4;
break;
case 75:
m_nGameTime = 5;
break;
case 90:
m_nGameTime = 6;
break;
case 120:
m_nGameTime = 7;
break;
case 180:
m_nGameTime = 8;
break;
case 240:
m_nGameTime = 9;
break;
case 300:
m_nGameTime = 10;
break;
case 600:
m_nGameTime = 11;
break;
default:
m_nGameTime = 12;
break;
}
m_bShowWord = bShowWords;
m_bWordForwardOnly = bWFO;
return;
}
bool CWSOptDlg::OnInitDialog() {
bool bSuccess;
CBmpDialog::OnInitDialog();
pOKButton = new CColorButton();
ASSERT(pOKButton != nullptr);
pOKButton->SetPalette(pPackRatOptPalette);
bSuccess = pOKButton->SetControl(IDC_MINI_OK, this);
ASSERT(bSuccess);
pCancelButton = new CColorButton();
ASSERT(pCancelButton != nullptr);
pCancelButton->SetPalette(pPackRatOptPalette);
bSuccess = pCancelButton->SetControl(IDC_MINI_CANCEL, this);
ASSERT(bSuccess);
pWordForwardButton = new CCheckButton();
ASSERT(pWordForwardButton != nullptr);
pWordForwardButton->SetPalette(pPackRatOptPalette);
bSuccess = pWordForwardButton->SetControl(IDC_MINI_BWTOGGLE, this);
ASSERT(bSuccess);
return true;
}
/*****************************************************************
*
* OnPaint
*
* FUNCTIONAL DESCRIPTION:
*
* Repaint the screen whenever needed; e.g. when uncovered by an
* overlapping window, when maximized from an icon, and when it the
* window is initially created.
*
* This uses the CBmpDialog Paint as its base, and displays the current
* amount chosen from the scrollbar
*
* This routine is called whenever Windows sends a WM_PAINT message.
* Note that creating a CPaintDC automatically does a BeginPaint and
* an EndPaint call is done when it is destroyed at the end of this
* function. CPaintDC's constructor needs the window (this).
*
* FORMAL PARAMETERS:
*
* n/a
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
void CWSOptDlg::OnPaint() {
CDC *pDC;
CString strTime = "Time Limit: ";
//int nOldBkMode;
CScrollBar *pTime;
char cDisplay[64];
// call CBmpDialog onpaint, to paint the background
CBmpDialog::OnPaint();
if (m_bWordForwardOnly) {
pWordForwardButton->SetCheck(1);
} else {
pWordForwardButton->SetCheck(0);
}
pDC = GetDC();
// now paint in my text with a transparent background
// nOldBkMode = pDC->SetBkMode( TRANSPARENT );
// pDC->TextOut( 43, 73, strTime.c_str());
// pDC->SetBkMode( nOldBkMode );
switch (m_nGameTime) {
case 1:
Common::sprintf_s(cDisplay, "%s15 Seconds", strTime.c_str());
break;
case 2:
Common::sprintf_s(cDisplay, "%s30 Seconds", strTime.c_str());
break;
case 3:
Common::sprintf_s(cDisplay, "%s45 Seconds", strTime.c_str());
break;
case 4:
Common::sprintf_s(cDisplay, "%s60 Seconds", strTime.c_str());
break;
case 5:
Common::sprintf_s(cDisplay, "%s75 Seconds", strTime.c_str());
break;
case 6:
Common::sprintf_s(cDisplay, "%s90 Seconds", strTime.c_str());
break;
case 7:
Common::sprintf_s(cDisplay, "%s2 Minutes", strTime.c_str());
break;
case 8:
Common::sprintf_s(cDisplay, "%s3 Minutes", strTime.c_str());
break;
case 9:
Common::sprintf_s(cDisplay, "%s4 Minutes", strTime.c_str());
break;
case 10:
Common::sprintf_s(cDisplay, "%s5 Minutes", strTime.c_str());
break;
case 11:
Common::sprintf_s(cDisplay, "%s10 Minutes", strTime.c_str());
break;
default:
Common::sprintf_s(cDisplay, "%sUnlimited", strTime.c_str());
break;
}
ptxtTime->DisplayString(pDC, cDisplay, 14, FW_BOLD, RGB(0, 0, 0));
ReleaseDC(pDC);
pTime = new CScrollBar;
pTime = (CScrollBar *)GetDlgItem(IDC_GAMETIME);
pTime->SetScrollRange(GAMETIMEMIN, GAMETIMEMAX, true);
if (m_nGameTime == 0)
pTime->SetScrollPos(GAMETIMEMAX, true);
else
pTime->SetScrollPos(m_nGameTime, true);
return;
}
/*****************************************************************
*
* OnHScroll
*
* FUNCTIONAL DESCRIPTION:
*
* This is the functionality of the scroll bar
*
* FORMAL PARAMETERS:
*
* n/a
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
void CWSOptDlg::OnHScroll(unsigned int nSBCode, unsigned int nPos, CScrollBar* pScrollBar) {
int oldAmnt = 0;
int newAmnt = 0;
CDC *pDC;
//int nJunk = 0;
char cDisplay[64];
CString strTime = "Time Limit: ";
//nJunk = pScrollBar->GetDlgCtrlID();
// first set the range of the scoll bar
if (pScrollBar->GetDlgCtrlID() == IDC_GAMETIME)
pScrollBar->SetScrollRange(GAMETIMEMIN, GAMETIMEMAX, true);
// get the scroll bar's current position, i.e. the current amount set
oldAmnt = pScrollBar->GetScrollPos();
newAmnt = oldAmnt;
// switching off of what the scroll bar wants to do, act accordingly.
switch (nSBCode) {
case SB_LINELEFT:
case SB_PAGELEFT:
case SB_LEFT:
newAmnt --;
if (newAmnt < GAMETIMEMIN)
newAmnt = GAMETIMEMIN;
break;
case SB_LINERIGHT:
case SB_PAGERIGHT:
case SB_RIGHT:
newAmnt ++;
if (newAmnt > GAMETIMEMAX)
newAmnt = GAMETIMEMAX;
break;
case SB_THUMBPOSITION:
case SB_THUMBTRACK:
newAmnt = nPos;
break;
}
// set the scroll bar to the new position
pScrollBar->SetScrollPos(newAmnt, true);
// set the current amount to the new amount just set
// and paint this new amount onto the screen
pDC = GetDC();
if (pScrollBar->GetDlgCtrlID() == IDC_GAMETIME) {
m_nGameTime = newAmnt;
switch (m_nGameTime) {
case 1:
Common::sprintf_s(cDisplay, "%s15 Seconds", strTime.c_str());
break;
case 2:
Common::sprintf_s(cDisplay, "%s30 Seconds", strTime.c_str());
break;
case 3:
Common::sprintf_s(cDisplay, "%s45 Seconds", strTime.c_str());
break;
case 4:
Common::sprintf_s(cDisplay, "%s60 Seconds", strTime.c_str());
break;
case 5:
Common::sprintf_s(cDisplay, "%s75 Seconds", strTime.c_str());
break;
case 6:
Common::sprintf_s(cDisplay, "%s90 Seconds", strTime.c_str());
break;
case 7:
Common::sprintf_s(cDisplay, "%s2 Minutes", strTime.c_str());
break;
case 8:
Common::sprintf_s(cDisplay, "%s3 Minutes", strTime.c_str());
break;
case 9:
Common::sprintf_s(cDisplay, "%s4 Minutes", strTime.c_str());
break;
case 10:
Common::sprintf_s(cDisplay, "%s5 Minutes", strTime.c_str());
break;
case 11:
Common::sprintf_s(cDisplay, "%s10 Minutes", strTime.c_str());
break;
default:
Common::sprintf_s(cDisplay, "%sUnlimited", strTime.c_str());
break;
}
ptxtTime->DisplayString(pDC, cDisplay, 14, FW_BOLD, RGB(0, 0, 0));
}
ReleaseDC(pDC);
CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
}
void CWSOptDlg::OnDestroy() {
// send a message to the calling app to tell it the user has quit the game
if (pOKButton != nullptr)
delete pOKButton;
if (pCancelButton != nullptr)
delete pCancelButton;
if (pWordForwardButton != nullptr)
delete pWordForwardButton;
if (ptxtTime != nullptr)
delete ptxtTime;
CBmpDialog::OnDestroy();
}
// Message Map
BEGIN_MESSAGE_MAP(CWSOptDlg, CBmpDialog)
//{{AFX_MSG_MAP( CMainPokerWindow )
ON_WM_PAINT()
ON_WM_HSCROLL()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
} // namespace WordSearch
} // namespace HodjNPodj
} // namespace Bagel