/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bagel/hodjnpodj/hnplibs/button.h" #include "bagel/hodjnpodj/hnplibs/stdafx.h" #include "bagel/hodjnpodj/hnplibs/text.h" #include "bagel/hodjnpodj/wordsearch/resource.h" #include "bagel/hodjnpodj/wordsearch/dialogs.h" namespace Bagel { namespace HodjNPodj { namespace WordSearch { #define GAMETIMEMAX 12 #define GAMETIMEMIN 1 #define GAMESTEP 1 #define GAMEJUMP 1 static CPalette *pPackRatOptPalette; CText *ptxtTime; CColorButton *pOKButton = nullptr; CColorButton *pCancelButton = nullptr; CCheckButton *pWordForwardButton = nullptr; /***************************************************************** * * CWSOptDlg * * FUNCTIONAL DESCRIPTION: * * Constructor sends the input to the CBmpDialog constructor and * the intializes the private members * * FORMAL PARAMETERS: * * Those needed to contruct a CBmpDialog dialog: pParent,pPalette, nID * * IMPLICIT INPUT PARAMETERS: * * n/a * * IMPLICIT OUTPUT PARAMETERS: * * private member m_nCurrenLEVEL * globals rectDisplayAmount and pSeLEVELPalette * * RETURN VALUE: * * n/a * ****************************************************************/ CWSOptDlg::CWSOptDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID) : CBmpDialog(pParent, pPalette, nID, ".\\ART\\SSCROLL.BMP"), rDisplayTime(35, 90, 200, 110) { CDC *pDC = GetDC(); pPackRatOptPalette = pPalette; ptxtTime = new CText(pDC, pPackRatOptPalette, &rDisplayTime, JUSTIFY_LEFT); ReleaseDC(pDC); } /***************************************************************** * * OnCommand * * FUNCTIONAL DESCRIPTION: * * Process the "Set" and "Cancel" buttons * * This function is called when a WM_COMMAND message is issued, * typically in order to process control related activities. * * FORMAL PARAMETERS: * * wParam identifier for the button to be processed * lParam type of message to be processed * * IMPLICIT INPUT PARAMETERS: * * n/a * * IMPLICIT OUTPUT PARAMETERS: * * n/a * * RETURN VALUE: * * n/a * ****************************************************************/ bool CWSOptDlg::OnCommand(WPARAM wParam, LPARAM lParam) { int nReturn = 0; // What ever button is clicked, end the dialog and send the ID of the button // clicked as the return from the dialog if (HIWORD(lParam) == BN_CLICKED) { switch (wParam) { case IDC_MINI_BWTOGGLE: if (m_bWordForwardOnly) { m_bWordForwardOnly = false; pWordForwardButton->SetCheck(false); } else { m_bWordForwardOnly = true; pWordForwardButton->SetCheck(true); } break; case IDC_MINI_OK: // calculate current level from switch (m_nGameTime) { case 1: nReturn = 15; break; case 2: nReturn = 30; break; case 3: nReturn = 45; break; case 4: nReturn = 60; break; case 5: nReturn = 75; break; case 6: nReturn = 90; break; case 7: nReturn = 120; break; case 8: nReturn = 180; break; case 9: nReturn = 240; break; case 10: nReturn = 300; break; case 11: nReturn = 600; break; default: nReturn = 0; break; } if (m_bShowWord) { nReturn += 1000; } else { nReturn += 2000; } if (m_bWordForwardOnly) { nReturn += 10000; } else { nReturn += 20000; } ClearDialogImage(); EndDialog(nReturn); return 1; case IDC_MINI_CANCEL: ClearDialogImage(); EndDialog(-1); return 1; } } return CDialog::OnCommand(wParam, lParam); } void CWSOptDlg::OnCancel() { ClearDialogImage(); EndDialog(-1); return; } void CWSOptDlg::OnOK() { ClearDialogImage(); EndDialog(-1); return; } void CWSOptDlg::ClearDialogImage() { if (pOKButton != nullptr) { delete pOKButton; pOKButton = nullptr; } if (pCancelButton != nullptr) { delete pCancelButton; pCancelButton = nullptr; } if (pWordForwardButton != nullptr) { delete pWordForwardButton; pWordForwardButton = nullptr; } ValidateRect(nullptr); return; } /***************************************************************** * * SetInitialOptions * * FUNCTIONAL DESCRIPTION: * * This sets the privates to the inputted values * * FORMAL PARAMETERS: * * lCurrenLEVEL = the current amount the user has * * IMPLICIT INPUT PARAMETERS: * * m_nCurrenLEVEL = (int)min( AMOUNTMAX, lCurrenLEVEL) * * IMPLICIT OUTPUT PARAMETERS: * * n/a * * RETURN VALUE: * * ****************************************************************/ void CWSOptDlg::SetInitialOptions(int nTime, bool bShowWords, bool bWFO) { switch (nTime) { case 15: m_nGameTime = 1; break; case 30: m_nGameTime = 2; break; case 45: m_nGameTime = 3; break; case 60: m_nGameTime = 4; break; case 75: m_nGameTime = 5; break; case 90: m_nGameTime = 6; break; case 120: m_nGameTime = 7; break; case 180: m_nGameTime = 8; break; case 240: m_nGameTime = 9; break; case 300: m_nGameTime = 10; break; case 600: m_nGameTime = 11; break; default: m_nGameTime = 12; break; } m_bShowWord = bShowWords; m_bWordForwardOnly = bWFO; return; } bool CWSOptDlg::OnInitDialog() { bool bSuccess; CBmpDialog::OnInitDialog(); pOKButton = new CColorButton(); ASSERT(pOKButton != nullptr); pOKButton->SetPalette(pPackRatOptPalette); bSuccess = pOKButton->SetControl(IDC_MINI_OK, this); ASSERT(bSuccess); pCancelButton = new CColorButton(); ASSERT(pCancelButton != nullptr); pCancelButton->SetPalette(pPackRatOptPalette); bSuccess = pCancelButton->SetControl(IDC_MINI_CANCEL, this); ASSERT(bSuccess); pWordForwardButton = new CCheckButton(); ASSERT(pWordForwardButton != nullptr); pWordForwardButton->SetPalette(pPackRatOptPalette); bSuccess = pWordForwardButton->SetControl(IDC_MINI_BWTOGGLE, this); ASSERT(bSuccess); return true; } /***************************************************************** * * OnPaint * * FUNCTIONAL DESCRIPTION: * * Repaint the screen whenever needed; e.g. when uncovered by an * overlapping window, when maximized from an icon, and when it the * window is initially created. * * This uses the CBmpDialog Paint as its base, and displays the current * amount chosen from the scrollbar * * This routine is called whenever Windows sends a WM_PAINT message. * Note that creating a CPaintDC automatically does a BeginPaint and * an EndPaint call is done when it is destroyed at the end of this * function. CPaintDC's constructor needs the window (this). * * FORMAL PARAMETERS: * * n/a * * IMPLICIT INPUT PARAMETERS: * * n/a * * IMPLICIT OUTPUT PARAMETERS: * * n/a * * RETURN VALUE: * * n/a * ****************************************************************/ void CWSOptDlg::OnPaint() { CDC *pDC; CString strTime = "Time Limit: "; //int nOldBkMode; CScrollBar *pTime; char cDisplay[64]; // call CBmpDialog onpaint, to paint the background CBmpDialog::OnPaint(); if (m_bWordForwardOnly) { pWordForwardButton->SetCheck(1); } else { pWordForwardButton->SetCheck(0); } pDC = GetDC(); // now paint in my text with a transparent background // nOldBkMode = pDC->SetBkMode( TRANSPARENT ); // pDC->TextOut( 43, 73, strTime.c_str()); // pDC->SetBkMode( nOldBkMode ); switch (m_nGameTime) { case 1: Common::sprintf_s(cDisplay, "%s15 Seconds", strTime.c_str()); break; case 2: Common::sprintf_s(cDisplay, "%s30 Seconds", strTime.c_str()); break; case 3: Common::sprintf_s(cDisplay, "%s45 Seconds", strTime.c_str()); break; case 4: Common::sprintf_s(cDisplay, "%s60 Seconds", strTime.c_str()); break; case 5: Common::sprintf_s(cDisplay, "%s75 Seconds", strTime.c_str()); break; case 6: Common::sprintf_s(cDisplay, "%s90 Seconds", strTime.c_str()); break; case 7: Common::sprintf_s(cDisplay, "%s2 Minutes", strTime.c_str()); break; case 8: Common::sprintf_s(cDisplay, "%s3 Minutes", strTime.c_str()); break; case 9: Common::sprintf_s(cDisplay, "%s4 Minutes", strTime.c_str()); break; case 10: Common::sprintf_s(cDisplay, "%s5 Minutes", strTime.c_str()); break; case 11: Common::sprintf_s(cDisplay, "%s10 Minutes", strTime.c_str()); break; default: Common::sprintf_s(cDisplay, "%sUnlimited", strTime.c_str()); break; } ptxtTime->DisplayString(pDC, cDisplay, 14, FW_BOLD, RGB(0, 0, 0)); ReleaseDC(pDC); pTime = new CScrollBar; pTime = (CScrollBar *)GetDlgItem(IDC_GAMETIME); pTime->SetScrollRange(GAMETIMEMIN, GAMETIMEMAX, true); if (m_nGameTime == 0) pTime->SetScrollPos(GAMETIMEMAX, true); else pTime->SetScrollPos(m_nGameTime, true); return; } /***************************************************************** * * OnHScroll * * FUNCTIONAL DESCRIPTION: * * This is the functionality of the scroll bar * * FORMAL PARAMETERS: * * n/a * * IMPLICIT INPUT PARAMETERS: * * n/a * * IMPLICIT OUTPUT PARAMETERS: * * n/a * * RETURN VALUE: * * n/a * ****************************************************************/ void CWSOptDlg::OnHScroll(unsigned int nSBCode, unsigned int nPos, CScrollBar* pScrollBar) { int oldAmnt = 0; int newAmnt = 0; CDC *pDC; //int nJunk = 0; char cDisplay[64]; CString strTime = "Time Limit: "; //nJunk = pScrollBar->GetDlgCtrlID(); // first set the range of the scoll bar if (pScrollBar->GetDlgCtrlID() == IDC_GAMETIME) pScrollBar->SetScrollRange(GAMETIMEMIN, GAMETIMEMAX, true); // get the scroll bar's current position, i.e. the current amount set oldAmnt = pScrollBar->GetScrollPos(); newAmnt = oldAmnt; // switching off of what the scroll bar wants to do, act accordingly. switch (nSBCode) { case SB_LINELEFT: case SB_PAGELEFT: case SB_LEFT: newAmnt --; if (newAmnt < GAMETIMEMIN) newAmnt = GAMETIMEMIN; break; case SB_LINERIGHT: case SB_PAGERIGHT: case SB_RIGHT: newAmnt ++; if (newAmnt > GAMETIMEMAX) newAmnt = GAMETIMEMAX; break; case SB_THUMBPOSITION: case SB_THUMBTRACK: newAmnt = nPos; break; } // set the scroll bar to the new position pScrollBar->SetScrollPos(newAmnt, true); // set the current amount to the new amount just set // and paint this new amount onto the screen pDC = GetDC(); if (pScrollBar->GetDlgCtrlID() == IDC_GAMETIME) { m_nGameTime = newAmnt; switch (m_nGameTime) { case 1: Common::sprintf_s(cDisplay, "%s15 Seconds", strTime.c_str()); break; case 2: Common::sprintf_s(cDisplay, "%s30 Seconds", strTime.c_str()); break; case 3: Common::sprintf_s(cDisplay, "%s45 Seconds", strTime.c_str()); break; case 4: Common::sprintf_s(cDisplay, "%s60 Seconds", strTime.c_str()); break; case 5: Common::sprintf_s(cDisplay, "%s75 Seconds", strTime.c_str()); break; case 6: Common::sprintf_s(cDisplay, "%s90 Seconds", strTime.c_str()); break; case 7: Common::sprintf_s(cDisplay, "%s2 Minutes", strTime.c_str()); break; case 8: Common::sprintf_s(cDisplay, "%s3 Minutes", strTime.c_str()); break; case 9: Common::sprintf_s(cDisplay, "%s4 Minutes", strTime.c_str()); break; case 10: Common::sprintf_s(cDisplay, "%s5 Minutes", strTime.c_str()); break; case 11: Common::sprintf_s(cDisplay, "%s10 Minutes", strTime.c_str()); break; default: Common::sprintf_s(cDisplay, "%sUnlimited", strTime.c_str()); break; } ptxtTime->DisplayString(pDC, cDisplay, 14, FW_BOLD, RGB(0, 0, 0)); } ReleaseDC(pDC); CDialog::OnHScroll(nSBCode, nPos, pScrollBar); } void CWSOptDlg::OnDestroy() { // send a message to the calling app to tell it the user has quit the game if (pOKButton != nullptr) delete pOKButton; if (pCancelButton != nullptr) delete pCancelButton; if (pWordForwardButton != nullptr) delete pWordForwardButton; if (ptxtTime != nullptr) delete ptxtTime; CBmpDialog::OnDestroy(); } // Message Map BEGIN_MESSAGE_MAP(CWSOptDlg, CBmpDialog) //{{AFX_MSG_MAP( CMainPokerWindow ) ON_WM_PAINT() ON_WM_HSCROLL() ON_WM_DESTROY() //}}AFX_MSG_MAP END_MESSAGE_MAP() } // namespace WordSearch } // namespace HodjNPodj } // namespace Bagel