591 lines
13 KiB
C++
591 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/hodjnpodj/hnplibs/button.h"
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#include "bagel/hodjnpodj/hnplibs/stdafx.h"
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#include "bagel/hodjnpodj/hnplibs/text.h"
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#include "bagel/hodjnpodj/wordsearch/resource.h"
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#include "bagel/hodjnpodj/wordsearch/dialogs.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace WordSearch {
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#define GAMETIMEMAX 12
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#define GAMETIMEMIN 1
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#define GAMESTEP 1
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#define GAMEJUMP 1
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static CPalette *pPackRatOptPalette;
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CText *ptxtTime;
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CColorButton *pOKButton = nullptr;
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CColorButton *pCancelButton = nullptr;
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CCheckButton *pWordForwardButton = nullptr;
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/*****************************************************************
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*
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* CWSOptDlg
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*
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* FUNCTIONAL DESCRIPTION:
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*
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* Constructor sends the input to the CBmpDialog constructor and
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* the intializes the private members
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*
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* FORMAL PARAMETERS:
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*
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* Those needed to contruct a CBmpDialog dialog: pParent,pPalette, nID
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*
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* IMPLICIT INPUT PARAMETERS:
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*
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* n/a
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*
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* IMPLICIT OUTPUT PARAMETERS:
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*
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* private member m_nCurrenLEVEL
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* globals rectDisplayAmount and pSeLEVELPalette
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*
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* RETURN VALUE:
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*
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* n/a
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*
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****************************************************************/
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CWSOptDlg::CWSOptDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID)
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: CBmpDialog(pParent, pPalette, nID, ".\\ART\\SSCROLL.BMP"),
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rDisplayTime(35, 90, 200, 110) {
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CDC *pDC = GetDC();
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pPackRatOptPalette = pPalette;
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ptxtTime = new CText(pDC, pPackRatOptPalette, &rDisplayTime, JUSTIFY_LEFT);
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ReleaseDC(pDC);
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}
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/*****************************************************************
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*
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* OnCommand
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*
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* FUNCTIONAL DESCRIPTION:
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*
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* Process the "Set" and "Cancel" buttons
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*
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* This function is called when a WM_COMMAND message is issued,
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* typically in order to process control related activities.
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*
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* FORMAL PARAMETERS:
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*
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* wParam identifier for the button to be processed
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* lParam type of message to be processed
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*
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* IMPLICIT INPUT PARAMETERS:
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*
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* n/a
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*
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* IMPLICIT OUTPUT PARAMETERS:
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*
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* n/a
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*
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* RETURN VALUE:
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*
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* n/a
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*
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****************************************************************/
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bool CWSOptDlg::OnCommand(WPARAM wParam, LPARAM lParam) {
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int nReturn = 0;
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// What ever button is clicked, end the dialog and send the ID of the button
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// clicked as the return from the dialog
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if (HIWORD(lParam) == BN_CLICKED) {
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switch (wParam) {
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case IDC_MINI_BWTOGGLE:
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if (m_bWordForwardOnly) {
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m_bWordForwardOnly = false;
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pWordForwardButton->SetCheck(false);
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} else {
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m_bWordForwardOnly = true;
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pWordForwardButton->SetCheck(true);
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}
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break;
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case IDC_MINI_OK:
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// calculate current level from
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switch (m_nGameTime) {
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case 1:
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nReturn = 15;
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break;
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case 2:
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nReturn = 30;
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break;
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case 3:
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nReturn = 45;
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break;
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case 4:
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nReturn = 60;
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break;
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case 5:
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nReturn = 75;
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break;
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case 6:
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nReturn = 90;
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break;
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case 7:
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nReturn = 120;
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break;
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case 8:
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nReturn = 180;
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break;
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case 9:
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nReturn = 240;
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break;
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case 10:
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nReturn = 300;
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break;
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case 11:
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nReturn = 600;
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break;
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default:
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nReturn = 0;
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break;
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}
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if (m_bShowWord) {
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nReturn += 1000;
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} else {
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nReturn += 2000;
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}
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if (m_bWordForwardOnly) {
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nReturn += 10000;
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} else {
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nReturn += 20000;
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}
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ClearDialogImage();
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EndDialog(nReturn);
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return 1;
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case IDC_MINI_CANCEL:
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ClearDialogImage();
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EndDialog(-1);
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return 1;
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}
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}
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return CDialog::OnCommand(wParam, lParam);
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}
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void CWSOptDlg::OnCancel() {
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ClearDialogImage();
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EndDialog(-1);
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return;
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}
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void CWSOptDlg::OnOK() {
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ClearDialogImage();
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EndDialog(-1);
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return;
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}
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void CWSOptDlg::ClearDialogImage() {
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if (pOKButton != nullptr) {
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delete pOKButton;
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pOKButton = nullptr;
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}
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if (pCancelButton != nullptr) {
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delete pCancelButton;
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pCancelButton = nullptr;
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}
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if (pWordForwardButton != nullptr) {
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delete pWordForwardButton;
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pWordForwardButton = nullptr;
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}
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ValidateRect(nullptr);
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return;
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}
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/*****************************************************************
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*
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* SetInitialOptions
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*
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* FUNCTIONAL DESCRIPTION:
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*
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* This sets the privates to the inputted values
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*
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* FORMAL PARAMETERS:
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*
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* lCurrenLEVEL = the current amount the user has
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*
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* IMPLICIT INPUT PARAMETERS:
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*
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* m_nCurrenLEVEL = (int)min( AMOUNTMAX, lCurrenLEVEL)
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*
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* IMPLICIT OUTPUT PARAMETERS:
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*
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* n/a
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*
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* RETURN VALUE:
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*
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*
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****************************************************************/
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void CWSOptDlg::SetInitialOptions(int nTime, bool bShowWords, bool bWFO) {
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switch (nTime) {
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case 15:
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m_nGameTime = 1;
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break;
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case 30:
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m_nGameTime = 2;
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break;
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case 45:
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m_nGameTime = 3;
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break;
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case 60:
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m_nGameTime = 4;
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break;
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case 75:
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m_nGameTime = 5;
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break;
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case 90:
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m_nGameTime = 6;
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break;
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case 120:
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m_nGameTime = 7;
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break;
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case 180:
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m_nGameTime = 8;
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break;
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case 240:
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m_nGameTime = 9;
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break;
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case 300:
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m_nGameTime = 10;
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break;
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case 600:
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m_nGameTime = 11;
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break;
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default:
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m_nGameTime = 12;
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break;
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}
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m_bShowWord = bShowWords;
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m_bWordForwardOnly = bWFO;
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return;
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}
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bool CWSOptDlg::OnInitDialog() {
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bool bSuccess;
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CBmpDialog::OnInitDialog();
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pOKButton = new CColorButton();
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ASSERT(pOKButton != nullptr);
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pOKButton->SetPalette(pPackRatOptPalette);
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bSuccess = pOKButton->SetControl(IDC_MINI_OK, this);
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ASSERT(bSuccess);
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pCancelButton = new CColorButton();
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ASSERT(pCancelButton != nullptr);
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pCancelButton->SetPalette(pPackRatOptPalette);
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bSuccess = pCancelButton->SetControl(IDC_MINI_CANCEL, this);
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ASSERT(bSuccess);
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pWordForwardButton = new CCheckButton();
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ASSERT(pWordForwardButton != nullptr);
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pWordForwardButton->SetPalette(pPackRatOptPalette);
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bSuccess = pWordForwardButton->SetControl(IDC_MINI_BWTOGGLE, this);
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ASSERT(bSuccess);
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return true;
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}
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/*****************************************************************
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*
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* OnPaint
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*
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* FUNCTIONAL DESCRIPTION:
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*
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* Repaint the screen whenever needed; e.g. when uncovered by an
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* overlapping window, when maximized from an icon, and when it the
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* window is initially created.
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*
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* This uses the CBmpDialog Paint as its base, and displays the current
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* amount chosen from the scrollbar
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*
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* This routine is called whenever Windows sends a WM_PAINT message.
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* Note that creating a CPaintDC automatically does a BeginPaint and
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* an EndPaint call is done when it is destroyed at the end of this
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* function. CPaintDC's constructor needs the window (this).
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*
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* FORMAL PARAMETERS:
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*
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* n/a
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*
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* IMPLICIT INPUT PARAMETERS:
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*
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* n/a
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*
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* IMPLICIT OUTPUT PARAMETERS:
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*
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* n/a
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*
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* RETURN VALUE:
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*
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* n/a
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*
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****************************************************************/
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void CWSOptDlg::OnPaint() {
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CDC *pDC;
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CString strTime = "Time Limit: ";
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//int nOldBkMode;
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CScrollBar *pTime;
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char cDisplay[64];
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// call CBmpDialog onpaint, to paint the background
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CBmpDialog::OnPaint();
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if (m_bWordForwardOnly) {
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pWordForwardButton->SetCheck(1);
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} else {
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pWordForwardButton->SetCheck(0);
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}
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pDC = GetDC();
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// now paint in my text with a transparent background
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// nOldBkMode = pDC->SetBkMode( TRANSPARENT );
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// pDC->TextOut( 43, 73, strTime.c_str());
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// pDC->SetBkMode( nOldBkMode );
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switch (m_nGameTime) {
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case 1:
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Common::sprintf_s(cDisplay, "%s15 Seconds", strTime.c_str());
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break;
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case 2:
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Common::sprintf_s(cDisplay, "%s30 Seconds", strTime.c_str());
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break;
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case 3:
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Common::sprintf_s(cDisplay, "%s45 Seconds", strTime.c_str());
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break;
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case 4:
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Common::sprintf_s(cDisplay, "%s60 Seconds", strTime.c_str());
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break;
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case 5:
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Common::sprintf_s(cDisplay, "%s75 Seconds", strTime.c_str());
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break;
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case 6:
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Common::sprintf_s(cDisplay, "%s90 Seconds", strTime.c_str());
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break;
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case 7:
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Common::sprintf_s(cDisplay, "%s2 Minutes", strTime.c_str());
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break;
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case 8:
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Common::sprintf_s(cDisplay, "%s3 Minutes", strTime.c_str());
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break;
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case 9:
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Common::sprintf_s(cDisplay, "%s4 Minutes", strTime.c_str());
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break;
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case 10:
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Common::sprintf_s(cDisplay, "%s5 Minutes", strTime.c_str());
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break;
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case 11:
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Common::sprintf_s(cDisplay, "%s10 Minutes", strTime.c_str());
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break;
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default:
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Common::sprintf_s(cDisplay, "%sUnlimited", strTime.c_str());
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break;
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}
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ptxtTime->DisplayString(pDC, cDisplay, 14, FW_BOLD, RGB(0, 0, 0));
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ReleaseDC(pDC);
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pTime = new CScrollBar;
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pTime = (CScrollBar *)GetDlgItem(IDC_GAMETIME);
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pTime->SetScrollRange(GAMETIMEMIN, GAMETIMEMAX, true);
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if (m_nGameTime == 0)
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pTime->SetScrollPos(GAMETIMEMAX, true);
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else
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pTime->SetScrollPos(m_nGameTime, true);
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return;
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}
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/*****************************************************************
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*
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* OnHScroll
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*
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* FUNCTIONAL DESCRIPTION:
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*
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* This is the functionality of the scroll bar
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*
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* FORMAL PARAMETERS:
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*
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* n/a
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*
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* IMPLICIT INPUT PARAMETERS:
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*
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* n/a
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*
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* IMPLICIT OUTPUT PARAMETERS:
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*
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* n/a
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*
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* RETURN VALUE:
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*
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* n/a
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*
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****************************************************************/
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void CWSOptDlg::OnHScroll(unsigned int nSBCode, unsigned int nPos, CScrollBar* pScrollBar) {
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int oldAmnt = 0;
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int newAmnt = 0;
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CDC *pDC;
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//int nJunk = 0;
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char cDisplay[64];
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CString strTime = "Time Limit: ";
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//nJunk = pScrollBar->GetDlgCtrlID();
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// first set the range of the scoll bar
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if (pScrollBar->GetDlgCtrlID() == IDC_GAMETIME)
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pScrollBar->SetScrollRange(GAMETIMEMIN, GAMETIMEMAX, true);
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// get the scroll bar's current position, i.e. the current amount set
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oldAmnt = pScrollBar->GetScrollPos();
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newAmnt = oldAmnt;
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// switching off of what the scroll bar wants to do, act accordingly.
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switch (nSBCode) {
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case SB_LINELEFT:
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case SB_PAGELEFT:
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case SB_LEFT:
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newAmnt --;
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if (newAmnt < GAMETIMEMIN)
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newAmnt = GAMETIMEMIN;
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break;
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case SB_LINERIGHT:
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case SB_PAGERIGHT:
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case SB_RIGHT:
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newAmnt ++;
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if (newAmnt > GAMETIMEMAX)
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newAmnt = GAMETIMEMAX;
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break;
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case SB_THUMBPOSITION:
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case SB_THUMBTRACK:
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newAmnt = nPos;
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break;
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}
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// set the scroll bar to the new position
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pScrollBar->SetScrollPos(newAmnt, true);
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// set the current amount to the new amount just set
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// and paint this new amount onto the screen
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pDC = GetDC();
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if (pScrollBar->GetDlgCtrlID() == IDC_GAMETIME) {
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m_nGameTime = newAmnt;
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switch (m_nGameTime) {
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case 1:
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Common::sprintf_s(cDisplay, "%s15 Seconds", strTime.c_str());
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break;
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case 2:
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Common::sprintf_s(cDisplay, "%s30 Seconds", strTime.c_str());
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break;
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case 3:
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Common::sprintf_s(cDisplay, "%s45 Seconds", strTime.c_str());
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break;
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case 4:
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Common::sprintf_s(cDisplay, "%s60 Seconds", strTime.c_str());
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break;
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case 5:
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Common::sprintf_s(cDisplay, "%s75 Seconds", strTime.c_str());
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break;
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case 6:
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Common::sprintf_s(cDisplay, "%s90 Seconds", strTime.c_str());
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break;
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case 7:
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Common::sprintf_s(cDisplay, "%s2 Minutes", strTime.c_str());
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break;
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case 8:
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Common::sprintf_s(cDisplay, "%s3 Minutes", strTime.c_str());
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break;
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case 9:
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Common::sprintf_s(cDisplay, "%s4 Minutes", strTime.c_str());
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break;
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case 10:
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Common::sprintf_s(cDisplay, "%s5 Minutes", strTime.c_str());
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break;
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case 11:
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Common::sprintf_s(cDisplay, "%s10 Minutes", strTime.c_str());
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break;
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default:
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Common::sprintf_s(cDisplay, "%sUnlimited", strTime.c_str());
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break;
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}
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ptxtTime->DisplayString(pDC, cDisplay, 14, FW_BOLD, RGB(0, 0, 0));
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}
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ReleaseDC(pDC);
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CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
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}
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void CWSOptDlg::OnDestroy() {
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// send a message to the calling app to tell it the user has quit the game
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if (pOKButton != nullptr)
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delete pOKButton;
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if (pCancelButton != nullptr)
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delete pCancelButton;
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if (pWordForwardButton != nullptr)
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delete pWordForwardButton;
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if (ptxtTime != nullptr)
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delete ptxtTime;
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CBmpDialog::OnDestroy();
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}
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// Message Map
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BEGIN_MESSAGE_MAP(CWSOptDlg, CBmpDialog)
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//{{AFX_MSG_MAP( CMainPokerWindow )
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ON_WM_PAINT()
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ON_WM_HSCROLL()
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ON_WM_DESTROY()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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} // namespace WordSearch
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} // namespace HodjNPodj
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} // namespace Bagel
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