Files
2026-02-02 04:50:13 +01:00

120 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/hodjnpodj/hnplibs/stdafx.h"
#include "bagel/hodjnpodj/hnplibs/bitmaps.h"
#include "bagel/hodjnpodj/hnplibs/button.h"
#include "bagel/hodjnpodj/hnplibs/rules.h"
#include "bagel/hodjnpodj/hnplibs/gamedll.h"
#include "bagel/hodjnpodj/hnplibs/text.h"
#include "bagel/hodjnpodj/hnplibs/audiocfg.h"
#include "bagel/hodjnpodj/peggle/resource.h"
#include "bagel/hodjnpodj/peggle/options.h"
#include "bagel/hodjnpodj/peggle/optndlg.h"
#include "bagel/hodjnpodj/peggle/game.h"
namespace Bagel {
namespace HodjNPodj {
namespace Peggle {
extern LPGAMESTRUCT pGameInfo;
extern CPalette *pOptionsPalette;
void COptions::OnLButtonDown(unsigned int nFlags, CPoint point) {
CDialog::OnLButtonDown(nFlags, point);
}
void COptions::OnMouseMove(unsigned int nFlags, CPoint point) {
CDialog::OnMouseMove(nFlags, point);
}
void COptions::OnClickedRules() {
CWnd *pControl = nullptr;
CRules RulesDlg(this, RULESSPEC, pOptionsPalette, ((*pGameInfo).bSoundEffectsEnabled ? NARRATIVESPEC : nullptr));
RulesDlg.DoModal(); // invoke the help dialog box
SetDefID(IDC_OPTIONS_OPTIONS);
SetDefID(IDC_OPTIONS_RETURN);
pControl = GetDlgItem(IDC_OPTIONS_RETURN);
GotoDlgCtrl(pControl);
}
void COptions::OnClickedNewgame() {
ClearDialogImage();
EndDialog(IDC_NEWGAME);
}
void COptions::OnClickedOptions() {
CWnd *pControl = nullptr;
COptnDlg OptionsDlg(this, pOptionsPalette); // Call Specific Game
if (OptionsDlg.DoModal() == IDOK) { // save values set in dialog box
ClearDialogImage();
EndDialog(IDC_RESTART) ;
} else {
SetDefID(IDC_OPTIONS_RULES);
SetDefID(IDC_OPTIONS_RETURN);
pControl = GetDlgItem(IDC_OPTIONS_RETURN);
GotoDlgCtrl(pControl);
}
}
void COptions::OnClickedAudio() {
CWnd *pControl = nullptr;
CAudioCfgDlg dlgAudioCfg(this, pOptionsPalette, IDD_AUDIOCFG);
if (pGameInfo != nullptr) {
pGameInfo->bMusicEnabled = GetPrivateProfileInt("Meta", "Music", true, "HODJPODJ.INI");
pGameInfo->bSoundEffectsEnabled = GetPrivateProfileInt("Meta", "SoundEffects", true, "HODJPODJ.INI");
}
SetDefID(IDC_OPTIONS_RULES);
SetDefID(IDC_OPTIONS_RETURN);
pControl = GetDlgItem(IDC_OPTIONS_RETURN);
GotoDlgCtrl(pControl);
}
void COptions::OnClickedReturn() {
ClearDialogImage();
EndDialog(IDC_RETURN) ; // successful completion
}
void COptions::OnClickedQuit() {
ClearDialogImage();
EndDialog(IDC_QUIT) ; // unsuccessful completion
}
} // namespace Peggle
} // namespace HodjNPodj
} // namespace Bagel