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2026-02-02 04:50:13 +01:00

48 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_ARTPARTS_RESOURCE_H
#define HODJNPODJ_ARTPARTS_RESOURCE_H
namespace Bagel {
namespace HodjNPodj {
namespace ArtParts {
//{{NO_DEPENDENCIES}}
// App Studio generated include file.
// Used by GAME.RC
//
#define IDD_SUBOPTIONS 115
//#define IDB_LOCALE_BMP 301
#define IDC_RULES 1002
#define IDC_NUMCOLUMNS 1021
#define IDC_NUMROWS 1022
#define IDC_TIMELIMIT 1023
#define IDC_FRAMED 1025
} // namespace ArtParts
} // namespace HodjNPodj
} // namespace Bagel
#endif