48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HODJNPODJ_ARTPARTS_RESOURCE_H
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#define HODJNPODJ_ARTPARTS_RESOURCE_H
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namespace Bagel {
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namespace HodjNPodj {
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namespace ArtParts {
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//{{NO_DEPENDENCIES}}
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// App Studio generated include file.
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// Used by GAME.RC
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//
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#define IDD_SUBOPTIONS 115
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//#define IDB_LOCALE_BMP 301
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#define IDC_RULES 1002
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#define IDC_NUMCOLUMNS 1021
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#define IDC_NUMROWS 1022
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#define IDC_TIMELIMIT 1023
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#define IDC_FRAMED 1025
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} // namespace ArtParts
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} // namespace HodjNPodj
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} // namespace Bagel
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#endif
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