200 lines
4.8 KiB
C++
200 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "awe/resource_3do.h"
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namespace Awe {
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static int decodeLzss(const uint8 *src, uint32 len, uint8 *dst) {
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uint32 rd = 0, wr = 0;
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while (rd < len) {
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const uint8 code = src[rd++];
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for (int j = 0; j < 8 && rd < len; ++j) {
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if (code & (1 << j)) {
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dst[wr++] = src[rd++];
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} else {
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const uint16 offset = 0xF000 | src[rd] | ((src[rd + 1] & 0xF) << 8);
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const int llen = (src[rd + 1] >> 4) + 3;
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rd += 2;
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for (int i = 0; i < llen; ++i) {
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dst[wr] = dst[wr + (int16)offset];
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++wr;
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}
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}
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}
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}
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return wr;
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}
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static void decodeCcb16(int ccbWidth, int ccbHeight, Common::File *f, uint32 dataSize, uint16 *dst) {
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for (int y = 0; y < ccbHeight; ++y) {
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const int scanlineSize = 4 * (f->readUint16BE() + 2);
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int scanlineLen = 2;
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int w = ccbWidth;
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while (w > 0) {
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uint8 code = f->readByte();
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++scanlineLen;
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const int count = (code & 63) + 1;
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code >>= 6;
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if (code == 0) {
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break;
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}
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switch (code) {
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case 1:
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for (int i = 0; i < count; ++i) {
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*dst++ = f->readUint16BE();
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}
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scanlineLen += count * 2;
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break;
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case 2:
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memset(dst, 0, count * sizeof(uint16));
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dst += count;
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break;
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case 3:
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{
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const uint16 color = f->readUint16BE();
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for (int i = 0; i < count; ++i) {
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*dst++ = color;
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}
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scanlineLen += 2;
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}
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break;
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default:
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break;
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}
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w -= count;
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}
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assert(w >= 0);
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if (w > 0) {
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dst += w;
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}
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const int align = scanlineSize - scanlineLen;
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if (align != 0) {
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f->seek(align, SEEK_CUR);
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}
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}
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}
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static const uint8 _ccb_bppTable[8] = {
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0, 1, 2, 4, 6, 8, 16, 0
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};
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static uint16 *decodeShapeCcb(Common::File *f, int dataSize, int *w, int *h) {
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// TODO: Can this reuse code from Image::Cel3DODecoder?
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const uint32 flags = f->readUint32BE();
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f->seek(4, SEEK_CUR);
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const uint32 celData = f->readUint32BE();
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f->seek(40, SEEK_CUR);
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const uint32 pre0 = f->readUint32BE();
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const uint32 pre1 = f->readUint32BE();
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assert(celData == 0x30);
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assert(flags & (1 << 9));
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const int bpp = _ccb_bppTable[pre0 & 7];
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assert(bpp == 16);
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const uint32 width = (pre1 & 0x3FF) + 1;
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const uint32 height = ((pre0 >> 6) & 0x3FF) + 1;
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uint16 *buffer = (uint16 *)malloc(width * height * sizeof(uint16));
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if (buffer) {
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decodeCcb16(width, height, f, dataSize - 60, buffer);
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*w = width;
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*h = height;
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}
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return buffer;
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}
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bool Resource3do::readEntries() {
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return true;
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}
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uint8 *Resource3do::loadFile(int num, uint8 *dst, uint32 *size) {
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uint8 *in = dst;
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char path[MAXPATHLEN];
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snprintf(path, sizeof(path), "GameData/File%d", num);
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Common::File f;
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if (f.open(path)) {
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const int sz = f.size();
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if (!dst) {
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dst = (uint8 *)malloc(sz);
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if (!dst) {
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error("loadFile - Unable to allocate %d bytes", sz);
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}
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}
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*size = sz;
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f.read(dst, sz);
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} else {
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warning("Failed to load '%s'", path);
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return nullptr;
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}
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if (memcmp(dst, "\x00\xf4\x01\x00", 4) == 0) {
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static const int SZ = 64000 * 2;
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uint8 *tmp = (uint8 *)calloc(1, SZ);
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if (!tmp) {
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error("loadFile - Unable to allocate %d bytes", SZ);
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}
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const int decodedSize = decodeLzss(dst + 4, *size - 4, tmp);
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if (in != dst)
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free(dst);
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if (decodedSize != SZ) {
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warning("Unexpected LZSS decoded size %d", decodedSize);
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free(tmp);
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*size = 0;
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return nullptr;
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}
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*size = decodedSize;
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return tmp;
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}
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return dst;
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}
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uint16 *Resource3do::loadShape555(const char *name, int *w, int *h) {
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char path[MAXPATHLEN];
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snprintf(path, sizeof(path), "GameData/%s", name);
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Common::File f;
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if (f.open(path)) {
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const uint32 dataSize = f.size();
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return decodeShapeCcb(&f, dataSize, w, h);
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}
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return nullptr;
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}
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const char *Resource3do::getMusicName(int num, uint32 *offset) {
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*offset = 0;
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snprintf(_musicPath, sizeof(_musicPath), "GameData/song%d", num);
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return _musicPath;
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}
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const char *Resource3do::getCpak(const char *name, uint32 *offset) {
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*offset = 0;
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snprintf(_cpakPath, sizeof(_cpakPath), "GameData/%s", name);
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return _cpakPath;
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}
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} // namespace Awe
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