/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/file.h" #include "awe/resource_3do.h" namespace Awe { static int decodeLzss(const uint8 *src, uint32 len, uint8 *dst) { uint32 rd = 0, wr = 0; while (rd < len) { const uint8 code = src[rd++]; for (int j = 0; j < 8 && rd < len; ++j) { if (code & (1 << j)) { dst[wr++] = src[rd++]; } else { const uint16 offset = 0xF000 | src[rd] | ((src[rd + 1] & 0xF) << 8); const int llen = (src[rd + 1] >> 4) + 3; rd += 2; for (int i = 0; i < llen; ++i) { dst[wr] = dst[wr + (int16)offset]; ++wr; } } } } return wr; } static void decodeCcb16(int ccbWidth, int ccbHeight, Common::File *f, uint32 dataSize, uint16 *dst) { for (int y = 0; y < ccbHeight; ++y) { const int scanlineSize = 4 * (f->readUint16BE() + 2); int scanlineLen = 2; int w = ccbWidth; while (w > 0) { uint8 code = f->readByte(); ++scanlineLen; const int count = (code & 63) + 1; code >>= 6; if (code == 0) { break; } switch (code) { case 1: for (int i = 0; i < count; ++i) { *dst++ = f->readUint16BE(); } scanlineLen += count * 2; break; case 2: memset(dst, 0, count * sizeof(uint16)); dst += count; break; case 3: { const uint16 color = f->readUint16BE(); for (int i = 0; i < count; ++i) { *dst++ = color; } scanlineLen += 2; } break; default: break; } w -= count; } assert(w >= 0); if (w > 0) { dst += w; } const int align = scanlineSize - scanlineLen; if (align != 0) { f->seek(align, SEEK_CUR); } } } static const uint8 _ccb_bppTable[8] = { 0, 1, 2, 4, 6, 8, 16, 0 }; static uint16 *decodeShapeCcb(Common::File *f, int dataSize, int *w, int *h) { // TODO: Can this reuse code from Image::Cel3DODecoder? const uint32 flags = f->readUint32BE(); f->seek(4, SEEK_CUR); const uint32 celData = f->readUint32BE(); f->seek(40, SEEK_CUR); const uint32 pre0 = f->readUint32BE(); const uint32 pre1 = f->readUint32BE(); assert(celData == 0x30); assert(flags & (1 << 9)); const int bpp = _ccb_bppTable[pre0 & 7]; assert(bpp == 16); const uint32 width = (pre1 & 0x3FF) + 1; const uint32 height = ((pre0 >> 6) & 0x3FF) + 1; uint16 *buffer = (uint16 *)malloc(width * height * sizeof(uint16)); if (buffer) { decodeCcb16(width, height, f, dataSize - 60, buffer); *w = width; *h = height; } return buffer; } bool Resource3do::readEntries() { return true; } uint8 *Resource3do::loadFile(int num, uint8 *dst, uint32 *size) { uint8 *in = dst; char path[MAXPATHLEN]; snprintf(path, sizeof(path), "GameData/File%d", num); Common::File f; if (f.open(path)) { const int sz = f.size(); if (!dst) { dst = (uint8 *)malloc(sz); if (!dst) { error("loadFile - Unable to allocate %d bytes", sz); } } *size = sz; f.read(dst, sz); } else { warning("Failed to load '%s'", path); return nullptr; } if (memcmp(dst, "\x00\xf4\x01\x00", 4) == 0) { static const int SZ = 64000 * 2; uint8 *tmp = (uint8 *)calloc(1, SZ); if (!tmp) { error("loadFile - Unable to allocate %d bytes", SZ); } const int decodedSize = decodeLzss(dst + 4, *size - 4, tmp); if (in != dst) free(dst); if (decodedSize != SZ) { warning("Unexpected LZSS decoded size %d", decodedSize); free(tmp); *size = 0; return nullptr; } *size = decodedSize; return tmp; } return dst; } uint16 *Resource3do::loadShape555(const char *name, int *w, int *h) { char path[MAXPATHLEN]; snprintf(path, sizeof(path), "GameData/%s", name); Common::File f; if (f.open(path)) { const uint32 dataSize = f.size(); return decodeShapeCcb(&f, dataSize, w, h); } return nullptr; } const char *Resource3do::getMusicName(int num, uint32 *offset) { *offset = 0; snprintf(_musicPath, sizeof(_musicPath), "GameData/song%d", num); return _musicPath; } const char *Resource3do::getCpak(const char *name, uint32 *offset) { *offset = 0; snprintf(_cpakPath, sizeof(_cpakPath), "GameData/%s", name); return _cpakPath; } } // namespace Awe