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2026-02-02 04:50:13 +01:00

111 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ALCACHOFA_GAME_H
#define ALCACHOFA_GAME_H
#include "alcachofa/script.h"
#include "common/textconsole.h"
#include "common/file.h"
namespace Alcachofa {
class ObjectBase;
class PointObject;
class Character;
class Door;
class Room;
class Process;
struct ScriptInstruction;
/**
* @brief Provides functionality specific to a game title.
* Also includes all exemptions to inconsistencies in the original games.
*
* If an error is truly unrecoverable or a warning never an engine bug, no method is necessary here
*/
class Game {
typedef void (*Message)(const char *s, ...);
public:
Game();
virtual ~Game() {}
virtual void onLoadedGameFiles();
virtual Common::Point getResolution() = 0;
virtual const char *const *getMapFiles() = 0; ///< Returns a nullptr-terminated list
virtual Common::Span<const ScriptOp> getScriptOpMap() = 0;
virtual Common::Span<const ScriptKernelTask> getScriptKernelTaskMap() = 0;
virtual void updateScriptVariables() = 0;
virtual bool shouldClipCamera() = 0;
virtual void drawScreenStates();
virtual bool doesRoomHaveBackground(const Room *room);
virtual void unknownRoomObject(const Common::String &type);
virtual void unknownRoomType(const Common::String &type);
virtual void unknownDoorTargetRoom(const Common::String &name);
virtual void unknownDoorTargetDoor(const Common::String &room, const Common::String &door);
virtual void invalidDialogLine(uint index);
virtual void tooManyDialogLines(uint lineCount, uint maxLineCount);
virtual void tooManyDrawRequests(int order);
virtual bool shouldCharacterTrigger(const Character *character, const char *action);
virtual bool shouldTriggerDoor(const Door *door);
virtual bool hasMortadeloVoice(const Character *character);
virtual void onUserChangedCharacter();
virtual void unknownCamSetInactiveAttribute(int attribute);
virtual void unknownFadeType(int fadeType);
virtual void unknownSerializedObject(const char *object, const char *owner, const char *room);
virtual void unknownPickupItem(const char *name);
virtual void unknownDropItem(const char *name);
virtual void unknownVariable(const char *name);
virtual void unknownInstruction(const ScriptInstruction &instruction);
virtual void unknownAnimateObject(const char *name);
virtual void unknownScriptCharacter(const char *action, const char *name);
virtual PointObject *unknownGoPutTarget(const Process &process, const char *action, const char *name); ///< May return an alternative target to use
virtual void unknownChangeCharacterRoom(const char *name);
virtual void unknownAnimateCharacterObject(const char *name);
virtual void unknownSayTextCharacter(const char *name, int32 dialogId);
virtual void unknownAnimateTalkingObject(const char *name);
virtual void unknownClearInventoryTarget(int characterKind);
virtual void unknownCamLerpTarget(const char *action, const char *name);
virtual void unknownKernelTask(int task);
virtual void unknownScriptProcedure(const Common::String &procedure);
virtual void missingAnimation(const Common::String &fileName);
virtual void missingSound(const Common::String &fileName);
virtual void invalidSNDFormat(uint format, uint channels, uint freq, uint bps);
virtual void notEnoughRoomDataRead(const char *path, int64 filePos, int64 objectEnd);
virtual void notEnoughObjectDataRead(const char *room, int64 filePos, int64 objectEnd);
virtual bool isKnownBadVideo(int32 videoId);
virtual void invalidVideo(int32 videoId, const char *context);
static Game *createForMovieAdventure();
const Message _message;
};
}
#endif // ALCACHOFA_GAME_H