/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ALCACHOFA_GAME_H #define ALCACHOFA_GAME_H #include "alcachofa/script.h" #include "common/textconsole.h" #include "common/file.h" namespace Alcachofa { class ObjectBase; class PointObject; class Character; class Door; class Room; class Process; struct ScriptInstruction; /** * @brief Provides functionality specific to a game title. * Also includes all exemptions to inconsistencies in the original games. * * If an error is truly unrecoverable or a warning never an engine bug, no method is necessary here */ class Game { typedef void (*Message)(const char *s, ...); public: Game(); virtual ~Game() {} virtual void onLoadedGameFiles(); virtual Common::Point getResolution() = 0; virtual const char *const *getMapFiles() = 0; ///< Returns a nullptr-terminated list virtual Common::Span getScriptOpMap() = 0; virtual Common::Span getScriptKernelTaskMap() = 0; virtual void updateScriptVariables() = 0; virtual bool shouldClipCamera() = 0; virtual void drawScreenStates(); virtual bool doesRoomHaveBackground(const Room *room); virtual void unknownRoomObject(const Common::String &type); virtual void unknownRoomType(const Common::String &type); virtual void unknownDoorTargetRoom(const Common::String &name); virtual void unknownDoorTargetDoor(const Common::String &room, const Common::String &door); virtual void invalidDialogLine(uint index); virtual void tooManyDialogLines(uint lineCount, uint maxLineCount); virtual void tooManyDrawRequests(int order); virtual bool shouldCharacterTrigger(const Character *character, const char *action); virtual bool shouldTriggerDoor(const Door *door); virtual bool hasMortadeloVoice(const Character *character); virtual void onUserChangedCharacter(); virtual void unknownCamSetInactiveAttribute(int attribute); virtual void unknownFadeType(int fadeType); virtual void unknownSerializedObject(const char *object, const char *owner, const char *room); virtual void unknownPickupItem(const char *name); virtual void unknownDropItem(const char *name); virtual void unknownVariable(const char *name); virtual void unknownInstruction(const ScriptInstruction &instruction); virtual void unknownAnimateObject(const char *name); virtual void unknownScriptCharacter(const char *action, const char *name); virtual PointObject *unknownGoPutTarget(const Process &process, const char *action, const char *name); ///< May return an alternative target to use virtual void unknownChangeCharacterRoom(const char *name); virtual void unknownAnimateCharacterObject(const char *name); virtual void unknownSayTextCharacter(const char *name, int32 dialogId); virtual void unknownAnimateTalkingObject(const char *name); virtual void unknownClearInventoryTarget(int characterKind); virtual void unknownCamLerpTarget(const char *action, const char *name); virtual void unknownKernelTask(int task); virtual void unknownScriptProcedure(const Common::String &procedure); virtual void missingAnimation(const Common::String &fileName); virtual void missingSound(const Common::String &fileName); virtual void invalidSNDFormat(uint format, uint channels, uint freq, uint bps); virtual void notEnoughRoomDataRead(const char *path, int64 filePos, int64 objectEnd); virtual void notEnoughObjectDataRead(const char *room, int64 filePos, int64 objectEnd); virtual bool isKnownBadVideo(int32 videoId); virtual void invalidVideo(int32 videoId, const char *context); static Game *createForMovieAdventure(); const Message _message; }; } #endif // ALCACHOFA_GAME_H