111 lines
4.4 KiB
C++
111 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ALCACHOFA_GAME_H
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#define ALCACHOFA_GAME_H
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#include "alcachofa/script.h"
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#include "common/textconsole.h"
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#include "common/file.h"
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namespace Alcachofa {
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class ObjectBase;
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class PointObject;
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class Character;
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class Door;
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class Room;
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class Process;
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struct ScriptInstruction;
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/**
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* @brief Provides functionality specific to a game title.
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* Also includes all exemptions to inconsistencies in the original games.
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*
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* If an error is truly unrecoverable or a warning never an engine bug, no method is necessary here
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*/
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class Game {
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typedef void (*Message)(const char *s, ...);
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public:
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Game();
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virtual ~Game() {}
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virtual void onLoadedGameFiles();
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virtual Common::Point getResolution() = 0;
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virtual const char *const *getMapFiles() = 0; ///< Returns a nullptr-terminated list
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virtual Common::Span<const ScriptOp> getScriptOpMap() = 0;
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virtual Common::Span<const ScriptKernelTask> getScriptKernelTaskMap() = 0;
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virtual void updateScriptVariables() = 0;
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virtual bool shouldClipCamera() = 0;
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virtual void drawScreenStates();
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virtual bool doesRoomHaveBackground(const Room *room);
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virtual void unknownRoomObject(const Common::String &type);
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virtual void unknownRoomType(const Common::String &type);
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virtual void unknownDoorTargetRoom(const Common::String &name);
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virtual void unknownDoorTargetDoor(const Common::String &room, const Common::String &door);
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virtual void invalidDialogLine(uint index);
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virtual void tooManyDialogLines(uint lineCount, uint maxLineCount);
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virtual void tooManyDrawRequests(int order);
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virtual bool shouldCharacterTrigger(const Character *character, const char *action);
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virtual bool shouldTriggerDoor(const Door *door);
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virtual bool hasMortadeloVoice(const Character *character);
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virtual void onUserChangedCharacter();
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virtual void unknownCamSetInactiveAttribute(int attribute);
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virtual void unknownFadeType(int fadeType);
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virtual void unknownSerializedObject(const char *object, const char *owner, const char *room);
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virtual void unknownPickupItem(const char *name);
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virtual void unknownDropItem(const char *name);
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virtual void unknownVariable(const char *name);
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virtual void unknownInstruction(const ScriptInstruction &instruction);
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virtual void unknownAnimateObject(const char *name);
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virtual void unknownScriptCharacter(const char *action, const char *name);
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virtual PointObject *unknownGoPutTarget(const Process &process, const char *action, const char *name); ///< May return an alternative target to use
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virtual void unknownChangeCharacterRoom(const char *name);
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virtual void unknownAnimateCharacterObject(const char *name);
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virtual void unknownSayTextCharacter(const char *name, int32 dialogId);
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virtual void unknownAnimateTalkingObject(const char *name);
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virtual void unknownClearInventoryTarget(int characterKind);
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virtual void unknownCamLerpTarget(const char *action, const char *name);
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virtual void unknownKernelTask(int task);
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virtual void unknownScriptProcedure(const Common::String &procedure);
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virtual void missingAnimation(const Common::String &fileName);
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virtual void missingSound(const Common::String &fileName);
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virtual void invalidSNDFormat(uint format, uint channels, uint freq, uint bps);
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virtual void notEnoughRoomDataRead(const char *path, int64 filePos, int64 objectEnd);
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virtual void notEnoughObjectDataRead(const char *room, int64 filePos, int64 objectEnd);
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virtual bool isKnownBadVideo(int32 videoId);
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virtual void invalidVideo(int32 videoId, const char *context);
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static Game *createForMovieAdventure();
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const Message _message;
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};
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}
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#endif // ALCACHOFA_GAME_H
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