94 lines
3.5 KiB
C++
94 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_PLUGINS_CORE_OBJECT_H
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#define AGS_PLUGINS_CORE_OBJECT_H
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#include "ags/plugins/ags_plugin.h"
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namespace AGS3 {
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namespace Plugins {
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namespace Core {
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class Object : public ScriptContainer {
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BUILT_IN_HASH(Object)
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public:
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virtual ~Object() {}
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void AGS_EngineStartup(IAGSEngine *engine) override;
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void Animate(ScriptMethodParams ¶ms);
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void IsCollidingWithObject(ScriptMethodParams ¶ms);
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void GetName(ScriptMethodParams ¶ms);
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void GetProperty(ScriptMethodParams ¶ms);
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void GetPropertyText(ScriptMethodParams ¶ms);
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void GetTextProperty(ScriptMethodParams ¶ms);
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void SetProperty(ScriptMethodParams ¶ms);
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void SetTextProperty(ScriptMethodParams ¶ms);
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void MergeIntoBackground(ScriptMethodParams ¶ms);
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void Move(ScriptMethodParams ¶ms);
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void RemoveTint(ScriptMethodParams ¶ms);
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void RunInteraction(ScriptMethodParams ¶ms);
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void SetPosition(ScriptMethodParams ¶ms);
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void SetView(ScriptMethodParams ¶ms);
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void StopAnimating(ScriptMethodParams ¶ms);
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void StopMoving(ScriptMethodParams ¶ms);
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void Tint(ScriptMethodParams ¶ms);
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void GetObjectAtRoom(ScriptMethodParams ¶ms);
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void GetObjectAtScreen(ScriptMethodParams ¶ms);
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void GetAnimating(ScriptMethodParams ¶ms);
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void GetBaseline(ScriptMethodParams ¶ms);
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void SetBaseline(ScriptMethodParams ¶ms);
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void GetBlockingHeight(ScriptMethodParams ¶ms);
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void SetBlockingHeight(ScriptMethodParams ¶ms);
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void GetBlockingWidth(ScriptMethodParams ¶ms);
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void SetBlockingWidth(ScriptMethodParams ¶ms);
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void GetClickable(ScriptMethodParams ¶ms);
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void SetClickable(ScriptMethodParams ¶ms);
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void GetFrame(ScriptMethodParams ¶ms);
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void GetGraphic(ScriptMethodParams ¶ms);
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void SetGraphic(ScriptMethodParams ¶ms);
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void GetID(ScriptMethodParams ¶ms);
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void GetIgnoreScaling(ScriptMethodParams ¶ms);
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void SetIgnoreScaling(ScriptMethodParams ¶ms);
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void GetIgnoreWalkbehinds(ScriptMethodParams ¶ms);
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void SetIgnoreWalkbehinds(ScriptMethodParams ¶ms);
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void GetLoop(ScriptMethodParams ¶ms);
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void GetMoving(ScriptMethodParams ¶ms);
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void GetName_New(ScriptMethodParams ¶ms);
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void GetSolid(ScriptMethodParams ¶ms);
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void SetSolid(ScriptMethodParams ¶ms);
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void GetTransparency(ScriptMethodParams ¶ms);
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void SetTransparency(ScriptMethodParams ¶ms);
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void GetView(ScriptMethodParams ¶ms);
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void GetVisible(ScriptMethodParams ¶ms);
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void SetVisible(ScriptMethodParams ¶ms);
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void GetX(ScriptMethodParams ¶ms);
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void SetX(ScriptMethodParams ¶ms);
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void GetY(ScriptMethodParams ¶ms);
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void SetY(ScriptMethodParams ¶ms);
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};
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} // namespace Core
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} // namespace Plugins
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} // namespace AGS3
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#endif
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