Files
scummvm-cursorfix/engines/ags/plugins/core/object.h
2026-02-02 04:50:13 +01:00

94 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_PLUGINS_CORE_OBJECT_H
#define AGS_PLUGINS_CORE_OBJECT_H
#include "ags/plugins/ags_plugin.h"
namespace AGS3 {
namespace Plugins {
namespace Core {
class Object : public ScriptContainer {
BUILT_IN_HASH(Object)
public:
virtual ~Object() {}
void AGS_EngineStartup(IAGSEngine *engine) override;
void Animate(ScriptMethodParams &params);
void IsCollidingWithObject(ScriptMethodParams &params);
void GetName(ScriptMethodParams &params);
void GetProperty(ScriptMethodParams &params);
void GetPropertyText(ScriptMethodParams &params);
void GetTextProperty(ScriptMethodParams &params);
void SetProperty(ScriptMethodParams &params);
void SetTextProperty(ScriptMethodParams &params);
void MergeIntoBackground(ScriptMethodParams &params);
void Move(ScriptMethodParams &params);
void RemoveTint(ScriptMethodParams &params);
void RunInteraction(ScriptMethodParams &params);
void SetPosition(ScriptMethodParams &params);
void SetView(ScriptMethodParams &params);
void StopAnimating(ScriptMethodParams &params);
void StopMoving(ScriptMethodParams &params);
void Tint(ScriptMethodParams &params);
void GetObjectAtRoom(ScriptMethodParams &params);
void GetObjectAtScreen(ScriptMethodParams &params);
void GetAnimating(ScriptMethodParams &params);
void GetBaseline(ScriptMethodParams &params);
void SetBaseline(ScriptMethodParams &params);
void GetBlockingHeight(ScriptMethodParams &params);
void SetBlockingHeight(ScriptMethodParams &params);
void GetBlockingWidth(ScriptMethodParams &params);
void SetBlockingWidth(ScriptMethodParams &params);
void GetClickable(ScriptMethodParams &params);
void SetClickable(ScriptMethodParams &params);
void GetFrame(ScriptMethodParams &params);
void GetGraphic(ScriptMethodParams &params);
void SetGraphic(ScriptMethodParams &params);
void GetID(ScriptMethodParams &params);
void GetIgnoreScaling(ScriptMethodParams &params);
void SetIgnoreScaling(ScriptMethodParams &params);
void GetIgnoreWalkbehinds(ScriptMethodParams &params);
void SetIgnoreWalkbehinds(ScriptMethodParams &params);
void GetLoop(ScriptMethodParams &params);
void GetMoving(ScriptMethodParams &params);
void GetName_New(ScriptMethodParams &params);
void GetSolid(ScriptMethodParams &params);
void SetSolid(ScriptMethodParams &params);
void GetTransparency(ScriptMethodParams &params);
void SetTransparency(ScriptMethodParams &params);
void GetView(ScriptMethodParams &params);
void GetVisible(ScriptMethodParams &params);
void SetVisible(ScriptMethodParams &params);
void GetX(ScriptMethodParams &params);
void SetX(ScriptMethodParams &params);
void GetY(ScriptMethodParams &params);
void SetY(ScriptMethodParams &params);
};
} // namespace Core
} // namespace Plugins
} // namespace AGS3
#endif