/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_PLUGINS_CORE_OBJECT_H #define AGS_PLUGINS_CORE_OBJECT_H #include "ags/plugins/ags_plugin.h" namespace AGS3 { namespace Plugins { namespace Core { class Object : public ScriptContainer { BUILT_IN_HASH(Object) public: virtual ~Object() {} void AGS_EngineStartup(IAGSEngine *engine) override; void Animate(ScriptMethodParams ¶ms); void IsCollidingWithObject(ScriptMethodParams ¶ms); void GetName(ScriptMethodParams ¶ms); void GetProperty(ScriptMethodParams ¶ms); void GetPropertyText(ScriptMethodParams ¶ms); void GetTextProperty(ScriptMethodParams ¶ms); void SetProperty(ScriptMethodParams ¶ms); void SetTextProperty(ScriptMethodParams ¶ms); void MergeIntoBackground(ScriptMethodParams ¶ms); void Move(ScriptMethodParams ¶ms); void RemoveTint(ScriptMethodParams ¶ms); void RunInteraction(ScriptMethodParams ¶ms); void SetPosition(ScriptMethodParams ¶ms); void SetView(ScriptMethodParams ¶ms); void StopAnimating(ScriptMethodParams ¶ms); void StopMoving(ScriptMethodParams ¶ms); void Tint(ScriptMethodParams ¶ms); void GetObjectAtRoom(ScriptMethodParams ¶ms); void GetObjectAtScreen(ScriptMethodParams ¶ms); void GetAnimating(ScriptMethodParams ¶ms); void GetBaseline(ScriptMethodParams ¶ms); void SetBaseline(ScriptMethodParams ¶ms); void GetBlockingHeight(ScriptMethodParams ¶ms); void SetBlockingHeight(ScriptMethodParams ¶ms); void GetBlockingWidth(ScriptMethodParams ¶ms); void SetBlockingWidth(ScriptMethodParams ¶ms); void GetClickable(ScriptMethodParams ¶ms); void SetClickable(ScriptMethodParams ¶ms); void GetFrame(ScriptMethodParams ¶ms); void GetGraphic(ScriptMethodParams ¶ms); void SetGraphic(ScriptMethodParams ¶ms); void GetID(ScriptMethodParams ¶ms); void GetIgnoreScaling(ScriptMethodParams ¶ms); void SetIgnoreScaling(ScriptMethodParams ¶ms); void GetIgnoreWalkbehinds(ScriptMethodParams ¶ms); void SetIgnoreWalkbehinds(ScriptMethodParams ¶ms); void GetLoop(ScriptMethodParams ¶ms); void GetMoving(ScriptMethodParams ¶ms); void GetName_New(ScriptMethodParams ¶ms); void GetSolid(ScriptMethodParams ¶ms); void SetSolid(ScriptMethodParams ¶ms); void GetTransparency(ScriptMethodParams ¶ms); void SetTransparency(ScriptMethodParams ¶ms); void GetView(ScriptMethodParams ¶ms); void GetVisible(ScriptMethodParams ¶ms); void SetVisible(ScriptMethodParams ¶ms); void GetX(ScriptMethodParams ¶ms); void SetX(ScriptMethodParams ¶ms); void GetY(ScriptMethodParams ¶ms); void SetY(ScriptMethodParams ¶ms); }; } // namespace Core } // namespace Plugins } // namespace AGS3 #endif