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scummvm-cursorfix/engines/ags/plugins/ags_plugin_evts.h
2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//=============================================================================
//
// AGS Plugin interface header file.
// Engine events definition.
//
// If you are writing a plugin, include agsplugin.h instead.
//
//=============================================================================
#ifndef AGS_PLUGINS_AGS_PLUGIN_EVTS_H
#define AGS_PLUGINS_AGS_PLUGIN_EVTS_H
namespace AGS3 {
// Below are interface 3 and later
#define AGSE_KEYPRESS 1
#define AGSE_MOUSECLICK 2
#define AGSE_POSTSCREENDRAW 4
// Below are interface 4 and later
#define AGSE_PRESCREENDRAW 8
// Below are interface 5 and later
#define AGSE_SAVEGAME 0x10
#define AGSE_RESTOREGAME 0x20
// Below are interface 6 and later
#define AGSE_PREGUIDRAW 0x40
#define AGSE_LEAVEROOM 0x80
#define AGSE_ENTERROOM 0x100
#define AGSE_TRANSITIONIN 0x200
#define AGSE_TRANSITIONOUT 0x400
// Below are interface 12 and later
#define AGSE_FINALSCREENDRAW 0x800
#define AGSE_TRANSLATETEXT 0x1000
// Below are interface 13 and later
#define AGSE_SCRIPTDEBUG 0x2000
#define AGSE_AUDIODECODE 0x4000 // obsolete, no longer supported
// Below are interface 18 and later
#define AGSE_SPRITELOAD 0x8000
// Below are interface 21 and later
#define AGSE_PRERENDER 0x10000
// Below are interface 24 and later
#define AGSE_PRESAVEGAME 0x20000
#define AGSE_POSTRESTOREGAME 0x40000
// Below are interface 26 and later
#define AGSE_POSTROOMDRAW 0x80000
#define AGSE_TOOHIGH 0x100000
} // namespace AGS3
#endif