/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // AGS Plugin interface header file. // Engine events definition. // // If you are writing a plugin, include agsplugin.h instead. // //============================================================================= #ifndef AGS_PLUGINS_AGS_PLUGIN_EVTS_H #define AGS_PLUGINS_AGS_PLUGIN_EVTS_H namespace AGS3 { // Below are interface 3 and later #define AGSE_KEYPRESS 1 #define AGSE_MOUSECLICK 2 #define AGSE_POSTSCREENDRAW 4 // Below are interface 4 and later #define AGSE_PRESCREENDRAW 8 // Below are interface 5 and later #define AGSE_SAVEGAME 0x10 #define AGSE_RESTOREGAME 0x20 // Below are interface 6 and later #define AGSE_PREGUIDRAW 0x40 #define AGSE_LEAVEROOM 0x80 #define AGSE_ENTERROOM 0x100 #define AGSE_TRANSITIONIN 0x200 #define AGSE_TRANSITIONOUT 0x400 // Below are interface 12 and later #define AGSE_FINALSCREENDRAW 0x800 #define AGSE_TRANSLATETEXT 0x1000 // Below are interface 13 and later #define AGSE_SCRIPTDEBUG 0x2000 #define AGSE_AUDIODECODE 0x4000 // obsolete, no longer supported // Below are interface 18 and later #define AGSE_SPRITELOAD 0x8000 // Below are interface 21 and later #define AGSE_PRERENDER 0x10000 // Below are interface 24 and later #define AGSE_PRESAVEGAME 0x20000 #define AGSE_POSTRESTOREGAME 0x40000 // Below are interface 26 and later #define AGSE_POSTROOMDRAW 0x80000 #define AGSE_TOOHIGH 0x100000 } // namespace AGS3 #endif