55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//=============================================================================
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//
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// Legacy built-in GUI dialogs and controls.
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//
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//=============================================================================
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#ifndef AGS_ENGINE_GUI_CSCI_DIALOG_H
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#define AGS_ENGINE_GUI_CSCI_DIALOG_H
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#include "ags/shared/core/types.h"
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#include "ags/engine/gui/gui_dialog_defines.h"
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namespace AGS3 {
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#define MAXCONTROLS 20
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#define MAXSCREENWINDOWS 5
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int CSCIGetVersion();
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int CSCIDrawWindow(int xx, int yy, int wid, int hit);
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void CSCIEraseWindow(int handl);
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int CSCIWaitMessage(CSCIMessage *cscim);
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int CSCICreateControl(int typeandflags, int xx, int yy, int wii, int hii, const char *title);
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void CSCIDeleteControl(int haa);
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int CSCISendControlMessage(int haa, int mess, int wPar, NumberPtr lPar);
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void multiply_up_to_game_res(int *x, int *y);
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void multiply_up(int *x1, int *y1, int *x2, int *y2);
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int checkcontrols();
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int finddefaultcontrol(int flagmask);
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int GetBaseWidth();
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} // namespace AGS3
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#endif
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