/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // Legacy built-in GUI dialogs and controls. // //============================================================================= #ifndef AGS_ENGINE_GUI_CSCI_DIALOG_H #define AGS_ENGINE_GUI_CSCI_DIALOG_H #include "ags/shared/core/types.h" #include "ags/engine/gui/gui_dialog_defines.h" namespace AGS3 { #define MAXCONTROLS 20 #define MAXSCREENWINDOWS 5 int CSCIGetVersion(); int CSCIDrawWindow(int xx, int yy, int wid, int hit); void CSCIEraseWindow(int handl); int CSCIWaitMessage(CSCIMessage *cscim); int CSCICreateControl(int typeandflags, int xx, int yy, int wii, int hii, const char *title); void CSCIDeleteControl(int haa); int CSCISendControlMessage(int haa, int mess, int wPar, NumberPtr lPar); void multiply_up_to_game_res(int *x, int *y); void multiply_up(int *x1, int *y1, int *x2, int *y2); int checkcontrols(); int finddefaultcontrol(int flagmask); int GetBaseWidth(); } // namespace AGS3 #endif