56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef REGION_H
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#define REGION_H
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#include "common/array.h"
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#include "common/rect.h"
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#include "common/scummsys.h"
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#include "common/stream.h"
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namespace AGDS {
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struct Region {
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using PointsType = Common::Array<Common::Point>;
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Common::String name;
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Common::Point center;
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uint16 flags;
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Common::Array<PointsType> regions;
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Region(const Common::String &resourceName, Common::SeekableReadStream &stream);
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Region(const Common::Rect rect);
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bool pointIn(Common::Point point) const;
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Common::String toString() const;
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void move(Common::Point rel);
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Common::Point topLeft() const;
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bool empty() const {
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return regions.empty();
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}
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};
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} // End of namespace AGDS
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#endif /* AGDS_REGION_H */
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