/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef REGION_H #define REGION_H #include "common/array.h" #include "common/rect.h" #include "common/scummsys.h" #include "common/stream.h" namespace AGDS { struct Region { using PointsType = Common::Array; Common::String name; Common::Point center; uint16 flags; Common::Array regions; Region(const Common::String &resourceName, Common::SeekableReadStream &stream); Region(const Common::Rect rect); bool pointIn(Common::Point point) const; Common::String toString() const; void move(Common::Point rel); Common::Point topLeft() const; bool empty() const { return regions.empty(); } }; } // End of namespace AGDS #endif /* AGDS_REGION_H */