138 lines
3.7 KiB
C++
138 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/rect.h"
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#include "common/str.h"
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#include "common/system.h"
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#include "adl/display.h"
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namespace Adl {
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Display::~Display() {
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delete[] _textBuf;
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}
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void Display::createTextBuffer(uint textWidth, uint textHeight) {
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_textWidth = textWidth;
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_textHeight = textHeight;
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_textBuf = new byte[textWidth * textHeight];
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memset(_textBuf, (byte)asciiToNative(' '), textWidth * textHeight);
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}
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void Display::setMode(Display::Mode mode) {
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_mode = mode;
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if (_mode == Display::kModeText || _mode == Display::kModeMixed)
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renderText();
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if (_mode == Display::kModeGraphics || _mode == Display::kModeMixed)
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renderGraphics();
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}
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void Display::home() {
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memset(_textBuf, (byte)asciiToNative(' '), _textWidth * _textHeight);
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_cursorPos = 0;
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}
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void Display::moveCursorForward() {
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++_cursorPos;
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if (_cursorPos >= _textWidth * _textHeight)
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scrollUp();
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}
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void Display::moveCursorBackward() {
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if (_cursorPos > 0)
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--_cursorPos;
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}
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void Display::moveCursorTo(const Common::Point &pos) {
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_cursorPos = pos.y * _textWidth + pos.x;
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if (_cursorPos >= _textWidth * _textHeight)
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error("Cursor position (%i, %i) out of bounds", pos.x, pos.y);
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}
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void Display::printString(const Common::String &str, bool voiceString) {
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for (const auto &c : str)
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printChar(c);
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if (voiceString) {
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sayText(str);
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}
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renderText();
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}
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void Display::printAsciiString(const Common::String &str, bool voiceString) {
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for (const auto &c : str)
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printChar(asciiToNative(c));
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if (voiceString) {
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sayText(str);
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}
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renderText();
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}
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void Display::sayText(const Common::String &text, Common::TextToSpeechManager::Action action) const {
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Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager();
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if (ttsMan != nullptr && ConfMan.getBool("tts_enabled")) {
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ttsMan->say(convertText(text), action);
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}
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}
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Common::U32String Display::convertText(const Common::String &text) const {
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Common::String result(text);
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bool startsWithDash = result[0] == '\xad';
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for (uint i = 0; i < result.size(); i++) {
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// Convert carriage returns and dashes to spaces
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// Only convert dashes if the line starts with a dash (which is usually the case with the "enter command"
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// prompt), to avoid converting mid-line dashes to spaces and causing odd voicing
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// (i.e. if the dash in "Hi-Res Adventure" is replaced, English TTS pronounces it as "Hi Residential Adventure")
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if (result[i] == '\x8d' || (startsWithDash && result[i] == '\xad')) {
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result[i] = '\xa0';
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}
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result[i] &= 0x7f;
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}
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return Common::U32String(result, Common::CodePage::kASCII);
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}
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void Display::setCharAtCursor(byte c) {
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_textBuf[_cursorPos] = c;
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}
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void Display::scrollUp() {
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memmove(_textBuf, _textBuf + _textWidth, (_textHeight - 1) * _textWidth);
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memset(_textBuf + (_textHeight - 1) * _textWidth, asciiToNative(' '), _textWidth);
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if (_cursorPos >= _textWidth)
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_cursorPos -= _textWidth;
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}
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} // End of namespace Adl
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