/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/config-manager.h" #include "common/debug.h" #include "common/rect.h" #include "common/str.h" #include "common/system.h" #include "adl/display.h" namespace Adl { Display::~Display() { delete[] _textBuf; } void Display::createTextBuffer(uint textWidth, uint textHeight) { _textWidth = textWidth; _textHeight = textHeight; _textBuf = new byte[textWidth * textHeight]; memset(_textBuf, (byte)asciiToNative(' '), textWidth * textHeight); } void Display::setMode(Display::Mode mode) { _mode = mode; if (_mode == Display::kModeText || _mode == Display::kModeMixed) renderText(); if (_mode == Display::kModeGraphics || _mode == Display::kModeMixed) renderGraphics(); } void Display::home() { memset(_textBuf, (byte)asciiToNative(' '), _textWidth * _textHeight); _cursorPos = 0; } void Display::moveCursorForward() { ++_cursorPos; if (_cursorPos >= _textWidth * _textHeight) scrollUp(); } void Display::moveCursorBackward() { if (_cursorPos > 0) --_cursorPos; } void Display::moveCursorTo(const Common::Point &pos) { _cursorPos = pos.y * _textWidth + pos.x; if (_cursorPos >= _textWidth * _textHeight) error("Cursor position (%i, %i) out of bounds", pos.x, pos.y); } void Display::printString(const Common::String &str, bool voiceString) { for (const auto &c : str) printChar(c); if (voiceString) { sayText(str); } renderText(); } void Display::printAsciiString(const Common::String &str, bool voiceString) { for (const auto &c : str) printChar(asciiToNative(c)); if (voiceString) { sayText(str); } renderText(); } void Display::sayText(const Common::String &text, Common::TextToSpeechManager::Action action) const { Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager(); if (ttsMan != nullptr && ConfMan.getBool("tts_enabled")) { ttsMan->say(convertText(text), action); } } Common::U32String Display::convertText(const Common::String &text) const { Common::String result(text); bool startsWithDash = result[0] == '\xad'; for (uint i = 0; i < result.size(); i++) { // Convert carriage returns and dashes to spaces // Only convert dashes if the line starts with a dash (which is usually the case with the "enter command" // prompt), to avoid converting mid-line dashes to spaces and causing odd voicing // (i.e. if the dash in "Hi-Res Adventure" is replaced, English TTS pronounces it as "Hi Residential Adventure") if (result[i] == '\x8d' || (startsWithDash && result[i] == '\xad')) { result[i] = '\xa0'; } result[i] &= 0x7f; } return Common::U32String(result, Common::CodePage::kASCII); } void Display::setCharAtCursor(byte c) { _textBuf[_cursorPos] = c; } void Display::scrollUp() { memmove(_textBuf, _textBuf + _textWidth, (_textHeight - 1) * _textWidth); memset(_textBuf + (_textHeight - 1) * _textWidth, asciiToNative(' '), _textWidth); if (_cursorPos >= _textWidth) _cursorPos -= _textWidth; } } // End of namespace Adl