Initial commit
This commit is contained in:
55
engines/ultima/shared/maps/creature.cpp
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55
engines/ultima/shared/maps/creature.cpp
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@@ -0,0 +1,55 @@
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/* ScummVM - Graphic Adventure Engine
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||||
*
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||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/shared/maps/creature.h"
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#include "ultima/shared/early/game.h"
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namespace Ultima {
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namespace Shared {
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namespace Maps {
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void Creature::synchronize(Common::Serializer &s) {
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s.syncAsSint32LE(_hitPoints);
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}
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void Creature::update(bool isPreUpdate) {
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if (isPreUpdate) {
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// Check whether creature can attack
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movement();
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_isAttacking = attackDistance() != 0;
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} else if (_isAttacking && !_gameRef->_party->isDead()) {
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attackParty();
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}
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}
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bool Creature::subtractHitPoints(uint amount) {
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if ((int)amount >= _hitPoints) {
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_hitPoints = 0;
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return true;
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} else {
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_hitPoints -= amount;
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return false;
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}
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}
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} // End of namespace Maps
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} // End of namespace Shared
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} // End of namespace Ultima
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105
engines/ultima/shared/maps/creature.h
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105
engines/ultima/shared/maps/creature.h
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@@ -0,0 +1,105 @@
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||||
/* ScummVM - Graphic Adventure Engine
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||||
*
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||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_SHARED_WIDGETS_CREATURE_H
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#define ULTIMA_SHARED_WIDGETS_CREATURE_H
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#include "ultima/shared/maps/map_widget.h"
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#include "ultima/shared/maps/map.h"
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#include "common/serializer.h"
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namespace Ultima {
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namespace Shared {
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class Game;
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class Map;
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namespace Maps {
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/**
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* Base class for creatures that can be killed
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*/
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class Creature {
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private:
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Game *_gameRef;
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// MapBase *_mapRef;
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protected:
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int _hitPoints;
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bool _isAttacking;
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protected:
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/**
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* Returns either the maximum attack distance for a monster, or 0 if the monster is beyond
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* that distance from the player
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*/
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virtual uint attackDistance() const { return 0; }
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/**
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* Handles moving creatures
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*/
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virtual void movement() {}
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/**
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* Handles attacking the player
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*/
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virtual void attackParty() {}
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public:
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/**
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* Constructor
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*/
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Creature(Game *game, MapBase *) : _gameRef(game), _hitPoints(0), _isAttacking(false) {}
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Creature(Game *game, MapBase *, int hitPoints) : _gameRef(game),
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_hitPoints(hitPoints), _isAttacking(false) {}
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/**
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* Destructor
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*/
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virtual ~Creature() {}
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/**
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* Handles loading and saving games
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*/
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void synchronize(Common::Serializer &s);
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/**
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* Called to update the widget at the end of a turn
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* @param isPreUpdate Update is called twice in succession during the end of turn update.
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* Once with true for all widgets, then with it false
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*/
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virtual void update(bool isPreUpdate);
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/**
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* True true if the creature is dead
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*/
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bool isDead() const { return _hitPoints <= 0; }
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/**
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* Removes hit points from a creature
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* @param amount Amount to remove
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* @returns Returns true if kills the creature
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*/
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virtual bool subtractHitPoints(uint amount);
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};
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} // End of namespace Maps
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} // End of namespace Shared
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} // End of namespace Ultima
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#endif
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66
engines/ultima/shared/maps/dungeon_creature.h
Normal file
66
engines/ultima/shared/maps/dungeon_creature.h
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@@ -0,0 +1,66 @@
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||||
/* ScummVM - Graphic Adventure Engine
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||||
*
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||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*
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||||
*/
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#ifndef ULTIMA_SHARED_MAPS_DUNGEON_CREATURE_H
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#define ULTIMA_SHARED_MAPS_DUNGEON_CREATURE_H
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#include "ultima/shared/maps/creature.h"
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namespace Ultima {
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namespace Shared {
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class Game;
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class Map;
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namespace Maps {
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/**
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* Stub class for dungeon creatures
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*/
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class DungeonCreature : public Creature {
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public:
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/**
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* Constructor
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*/
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DungeonCreature(Game *game, MapBase *map) : Creature(game, map) {}
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DungeonCreature(Game *game, MapBase *map, int hitPoints) : Creature(game, map, hitPoints) {}
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/**
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* Destructor
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*/
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~DungeonCreature() override {}
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/**
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* Returns true if a monster blocks the background behind him
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*/
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virtual bool isBlockingView() const = 0;
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/**
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* Draw a monster
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*/
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virtual void draw(DungeonSurface &s, uint distance) = 0;
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};
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} // End of namespace Maps
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} // End of namespace Shared
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} // End of namespace Ultima
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||||
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#endif
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||||
67
engines/ultima/shared/maps/dungeon_widget.h
Normal file
67
engines/ultima/shared/maps/dungeon_widget.h
Normal file
@@ -0,0 +1,67 @@
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||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
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||||
#ifndef ULTIMA_SHARED_MAPS_DUNGEON_WIDGET_H
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#define ULTIMA_SHARED_MAPS_DUNGEON_WIDGET_H
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#include "ultima/shared/maps/map_widget.h"
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#include "ultima/shared/maps/map.h"
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#include "ultima/shared/gfx/dungeon_surface.h"
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#include "common/serializer.h"
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#include "common/str.h"
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namespace Ultima {
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namespace Shared {
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||||
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class Game;
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class Map;
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namespace Maps {
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/**
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* Base class for things that appear within the dungeons
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*/
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class DungeonWidget : public MapWidget {
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public:
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/**
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* Constructor
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||||
*/
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DungeonWidget(Game *game, Maps::MapBase *map) : MapWidget(game, map) {}
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DungeonWidget(Game *game, Maps::MapBase *map, const Point &pt, Direction dir = DIR_NONE) : MapWidget(game, map, pt, dir) {}
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DungeonWidget(Game *game, Maps::MapBase *map, const Common::String &name, const Point &pt, Direction dir = DIR_NONE) :
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MapWidget(game, map, name, pt, dir) {}
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||||
|
||||
/**
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* Destructor
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||||
*/
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~DungeonWidget() override {}
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||||
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/**
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* Draws an item
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||||
*/
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virtual void draw(DungeonSurface &s, uint distance) = 0;
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||||
};
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||||
|
||||
} // End of namespace Maps
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||||
} // End of namespace Shared
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||||
} // End of namespace Ultima
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||||
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||||
#endif
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||||
58
engines/ultima/shared/maps/map.cpp
Normal file
58
engines/ultima/shared/maps/map.cpp
Normal file
@@ -0,0 +1,58 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "ultima/shared/maps/map.h"
|
||||
#include "ultima/shared/early/game.h"
|
||||
#include "ultima/shared/gfx/visual_item.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Shared {
|
||||
namespace Maps {
|
||||
|
||||
void Map::clear() {
|
||||
if (_mapArea)
|
||||
_mapArea->clear();
|
||||
_mapArea = nullptr;
|
||||
}
|
||||
|
||||
void Map::load(MapId mapId) {
|
||||
_mapArea = nullptr;
|
||||
}
|
||||
|
||||
void Map::synchronize(Common::Serializer &s) {
|
||||
int mapId;
|
||||
|
||||
if (s.isSaving()) {
|
||||
// Saving
|
||||
mapId = _mapArea->getMapId();
|
||||
s.syncAsUint16LE(mapId);
|
||||
} else {
|
||||
// Loading
|
||||
s.syncAsUint16LE(mapId);
|
||||
load(mapId);
|
||||
}
|
||||
|
||||
_mapArea->synchronize(s);
|
||||
}
|
||||
|
||||
} // End of namespace Maps
|
||||
} // End of namespace Shared
|
||||
} // End of namespace Ultima
|
||||
250
engines/ultima/shared/maps/map.h
Normal file
250
engines/ultima/shared/maps/map.h
Normal file
@@ -0,0 +1,250 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you n redistribute it and/or
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef ULTIMA_SHARED_MAPS_MAP_H
|
||||
#define ULTIMA_SHARED_MAPS_MAP_H
|
||||
|
||||
#include "common/array.h"
|
||||
#include "common/serializer.h"
|
||||
#include "ultima/shared/core/rect.h"
|
||||
#include "ultima/shared/maps/map_base.h"
|
||||
#include "ultima/shared/maps/map_widget.h"
|
||||
#include "ultima/shared/maps/map_tile.h"
|
||||
|
||||
|
||||
namespace Ultima {
|
||||
namespace Shared {
|
||||
|
||||
class Game;
|
||||
|
||||
namespace Maps {
|
||||
|
||||
#define REGISTER_WIDGET(NAME) if (name == #NAME) return new Widgets::NAME(_game, this)
|
||||
#define DECLARE_WIDGET(NAME) const char *getClassName() const override { return #NAME; }
|
||||
|
||||
/**
|
||||
* Base class for managing maps within the game
|
||||
*/
|
||||
class Map {
|
||||
protected:
|
||||
MapBase *_mapArea;
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
Map() : _mapArea(nullptr) {}
|
||||
|
||||
/**
|
||||
* Destructor
|
||||
*/
|
||||
virtual ~Map() {}
|
||||
|
||||
/**
|
||||
* Load a given map
|
||||
*/
|
||||
virtual void load(MapId mapId);
|
||||
|
||||
/**
|
||||
* Clears all map data
|
||||
*/
|
||||
virtual void clear();
|
||||
|
||||
/**
|
||||
* Handles loading and saving the map's data
|
||||
*/
|
||||
virtual void synchronize(Common::Serializer &s);
|
||||
|
||||
/**
|
||||
* Instantiates a widget type by name
|
||||
*/
|
||||
MapWidget *createWidget(const Common::String &name) {
|
||||
assert(_mapArea);
|
||||
return _mapArea->createWidget(name);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a tile at a given position
|
||||
*/
|
||||
void getTileAt(const Point &pt, MapTile *tile, bool includePlayer = true) {
|
||||
assert(_mapArea);
|
||||
return _mapArea->getTileAt(pt, tile, includePlayer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a tile at a given position
|
||||
*/
|
||||
void setTileAt(const Point &pt, uint tileId) {
|
||||
assert(_mapArea);
|
||||
return _mapArea->setTileAt(pt, tileId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the viewport position
|
||||
*/
|
||||
Point getViewportPosition(const Point &viewportSize) {
|
||||
assert(_mapArea);
|
||||
return _mapArea->getViewportPosition(viewportSize);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the width of the map
|
||||
*/
|
||||
size_t width() const {
|
||||
assert(_mapArea);
|
||||
return _mapArea->width();
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the height of the map
|
||||
*/
|
||||
size_t height() const {
|
||||
assert(_mapArea);
|
||||
return _mapArea->height();
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the current position
|
||||
*/
|
||||
Point getPosition() const {
|
||||
assert(_mapArea);
|
||||
return _mapArea->getPosition();
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the position
|
||||
*/
|
||||
void setPosition(const Point &pt) {
|
||||
assert(_mapArea);
|
||||
_mapArea->setPosition(pt);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current direction
|
||||
*/
|
||||
Direction getDirection() const {
|
||||
assert(_mapArea);
|
||||
return _mapArea->getDirection();
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the current direction
|
||||
*/
|
||||
void setDirection(Direction dir) {
|
||||
assert(_mapArea);
|
||||
_mapArea->setDirection(dir);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a delta for the cell in front of the player based on the direction they're facing
|
||||
*/
|
||||
Point getDirectionDelta() const {
|
||||
assert(_mapArea);
|
||||
return _mapArea->getDirectionDelta();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a point relative to the current position
|
||||
*/
|
||||
Point getDeltaPosition(const Point &delta) {
|
||||
assert(_mapArea);
|
||||
return _mapArea->getDeltaPosition(delta);
|
||||
}
|
||||
|
||||
/**
|
||||
* Shifts the viewport by a given delta
|
||||
*/
|
||||
void shiftViewport(const Point &delta) {
|
||||
assert(_mapArea);
|
||||
_mapArea->shiftViewport(delta);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of tiles in the map there are for each tile in the original game.
|
||||
* This allows for more detailed maps in the enhanced game modes
|
||||
*/
|
||||
Point getTilesPerOrigTile() const {
|
||||
assert(_mapArea);
|
||||
return _mapArea->_tilesPerOrigTile;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the name of the map
|
||||
*/
|
||||
Common::String getName() const {
|
||||
assert(_mapArea);
|
||||
return _mapArea->_name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the currently active widget that the player is controlling
|
||||
*/
|
||||
MapWidget *getPlayerWidget() const {
|
||||
assert(_mapArea);
|
||||
return _mapArea->_playerWidget;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param delta Delta to change dungeon level by
|
||||
* @returns False if dungeon left, true if still within dungeon
|
||||
*/
|
||||
bool changeLevel(int delta) {
|
||||
assert(_mapArea);
|
||||
return _mapArea->changeLevel(delta);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current map level
|
||||
*/
|
||||
uint getLevel() const {
|
||||
assert(_mapArea);
|
||||
return _mapArea->getLevel();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the map wraps around to the other side at it's edges (i.e. the overworld)
|
||||
*/
|
||||
bool isMapWrapped() const {
|
||||
assert(_mapArea);
|
||||
return _mapArea->isMapWrapped();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the map at the end of a turn
|
||||
*/
|
||||
void update() {
|
||||
assert(_mapArea);
|
||||
return _mapArea->update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Cast a specific spell
|
||||
*/
|
||||
void castSpell(uint spellId) {
|
||||
assert(_mapArea);
|
||||
_mapArea->castSpell(spellId);
|
||||
}
|
||||
};
|
||||
|
||||
} // End of namespace Maps
|
||||
} // End of namespace Shared
|
||||
} // End of namespace Ultima
|
||||
|
||||
#endif
|
||||
236
engines/ultima/shared/maps/map_base.cpp
Normal file
236
engines/ultima/shared/maps/map_base.cpp
Normal file
@@ -0,0 +1,236 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "ultima/shared/maps/map_base.h"
|
||||
#include "ultima/shared/maps/map_widget.h"
|
||||
#include "ultima/shared/maps/map.h"
|
||||
#include "ultima/shared/early/game.h"
|
||||
#include "ultima/shared/gfx/visual_item.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Shared {
|
||||
namespace Maps {
|
||||
|
||||
MapWidget *MapBase::WidgetsArray::findByClass(const ClassDef &classDef) const {
|
||||
for (uint idx = 0; idx < size(); ++idx) {
|
||||
MapWidget *w = (*this)[idx].get();
|
||||
if (w->isInstanceOf(classDef))
|
||||
return w;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/*-------------------------------------------------------------------*/
|
||||
|
||||
void MapBase::clear() {
|
||||
_mapId = 0;
|
||||
_data.clear();
|
||||
_widgets.clear();
|
||||
}
|
||||
|
||||
void MapBase::load(MapId mapId) {
|
||||
_mapId = mapId;
|
||||
}
|
||||
|
||||
void MapBase::synchronize(Common::Serializer &s) {
|
||||
_viewportPos.synchronize(s);
|
||||
uint size;
|
||||
int transportIndex = -1;
|
||||
Common::String name;
|
||||
|
||||
// If the map is modified in any way, it gets synchronized as well
|
||||
s.syncAsByte(_mapModified);
|
||||
if (_mapModified) {
|
||||
for (uint y = 0; y < height(); ++y) {
|
||||
for (uint x = 0; x < width(); ++x)
|
||||
s.syncAsByte(_data[y][x]);
|
||||
}
|
||||
}
|
||||
|
||||
if (s.isSaving()) {
|
||||
// Save widgets
|
||||
size = 0;
|
||||
for (uint idx = 0; idx < _widgets.size(); ++idx) {
|
||||
if (_widgets[idx]->getClassName())
|
||||
++size;
|
||||
if (_playerWidget == _widgets[idx].get())
|
||||
transportIndex = (int)idx;
|
||||
}
|
||||
assert(transportIndex >= 0);
|
||||
|
||||
s.syncAsUint16LE(size);
|
||||
for (uint idx = 0; idx < _widgets.size(); ++idx) {
|
||||
name = _widgets[idx]->getClassName();
|
||||
if (!name.empty()) {
|
||||
s.syncString(name);
|
||||
_widgets[idx]->synchronize(s);
|
||||
}
|
||||
}
|
||||
s.syncAsUint16LE(transportIndex);
|
||||
|
||||
} else {
|
||||
// Load widgets
|
||||
s.syncAsUint16LE(size);
|
||||
_widgets.clear();
|
||||
for (uint idx = 0; idx < size; ++idx) {
|
||||
s.syncString(name);
|
||||
|
||||
MapWidget *w = createWidget(name);
|
||||
w->synchronize(s);
|
||||
addWidget(w);
|
||||
}
|
||||
|
||||
s.syncAsUint16LE(transportIndex);
|
||||
_playerWidget = _widgets[transportIndex].get();
|
||||
}
|
||||
}
|
||||
|
||||
void MapBase::setDimensions(const Point &size) {
|
||||
_data.resize(size.y);
|
||||
for (int y = 0; y < size.y; ++y)
|
||||
_data[y].resize(size.x);
|
||||
_size = size;
|
||||
}
|
||||
|
||||
Point MapBase::getDirectionDelta() const {
|
||||
switch (_playerWidget->_direction) {
|
||||
case DIR_LEFT:
|
||||
return Point(-1, 0);
|
||||
case DIR_RIGHT:
|
||||
return Point(1, 0);
|
||||
case DIR_UP:
|
||||
return Point(0, -1);
|
||||
default:
|
||||
return Point(0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
Point MapBase::getDeltaPosition(const Point &delta) {
|
||||
return _playerWidget->_position + delta;
|
||||
}
|
||||
|
||||
void MapBase::resetViewport() {
|
||||
// Reset the viewport, so it's position will get recalculated
|
||||
_viewportPos.reset();
|
||||
}
|
||||
|
||||
Point MapBase::getViewportPosition(const Point &viewportSize) {
|
||||
Point &topLeft = _viewportPos._topLeft;
|
||||
|
||||
if (!_viewportPos.isValid() || _viewportPos._size != viewportSize) {
|
||||
// Calculate the new position
|
||||
topLeft.x = _playerWidget->_position.x - (viewportSize.x - 1) / 2;
|
||||
topLeft.y = _playerWidget->_position.y - (viewportSize.y - 1) / 2;
|
||||
|
||||
// Fixed maps, so constrain top left corner so the map fills the viewport.
|
||||
// This will accommodate future renderings with more tiles, or greater tile size
|
||||
topLeft.x = CLIP((int)topLeft.x, 0, (int)(width() - viewportSize.x));
|
||||
topLeft.y = CLIP((int)topLeft.y, 0, (int)(height() - viewportSize.y));
|
||||
}
|
||||
|
||||
return topLeft;
|
||||
}
|
||||
|
||||
void MapBase::shiftViewport(const Point &delta) {
|
||||
Point &topLeft = _viewportPos._topLeft;
|
||||
topLeft += delta;
|
||||
|
||||
// Shift the viewport, but constraining the map to fill up the screen
|
||||
topLeft.x = CLIP(topLeft.x, (int16)0, (int16)(width() - _viewportPos._size.x));
|
||||
topLeft.y = CLIP(topLeft.y, (int16)0, (int16)(height() - _viewportPos._size.y));
|
||||
}
|
||||
|
||||
void MapBase::addWidget(MapWidget *widget) {
|
||||
_widgets.push_back(MapWidgetPtr(widget));
|
||||
}
|
||||
|
||||
void MapBase::removeWidget(MapWidget *widget) {
|
||||
for (uint idx = 0; idx < _widgets.size(); ++idx) {
|
||||
if (_widgets[idx].get() == widget) {
|
||||
_widgets.remove_at(idx);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MapBase::getTileAt(const Point &pt, MapTile *tile, bool includePlayer) {
|
||||
tile->clear();
|
||||
|
||||
// Get the base tile
|
||||
tile->_tileDisplayNum = tile->_tileId = _data[pt.y][pt.x];
|
||||
|
||||
// Check for any widgets on that map tile
|
||||
tile->_widgets.clear();
|
||||
tile->_widget = nullptr;
|
||||
tile->_widgetNum = -1;
|
||||
|
||||
for (int idx = (int)_widgets.size() - 1; idx >= 0; --idx) {
|
||||
MapWidget *widget = _widgets[idx].get();
|
||||
if (widget->_position == pt && (includePlayer || widget != _playerWidget)) {
|
||||
tile->_widgets.push_back(widget);
|
||||
|
||||
if (!tile->_widget) {
|
||||
tile->_widgetNum = idx;
|
||||
tile->_widget = widget;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MapBase::setTileAt(const Point &pt, uint tileId) {
|
||||
_data[pt.y][pt.x] = tileId;
|
||||
}
|
||||
|
||||
void MapBase::update() {
|
||||
// Call the update method of each widget, to allow for things like npc movement, etc.
|
||||
for (uint idx = 0; idx < _widgets.size(); ++idx)
|
||||
_widgets[idx].get()->update(true);
|
||||
|
||||
// Call the update method of each widget, to allow for things like npc movement, etc.
|
||||
for (uint idx = 0; idx < _widgets.size(); ++idx)
|
||||
_widgets[idx].get()->update(false);
|
||||
}
|
||||
|
||||
Point MapBase::getPosition() const {
|
||||
return _playerWidget->_position;
|
||||
}
|
||||
|
||||
void MapBase::setPosition(const Point &pt) {
|
||||
_playerWidget->_position = pt;
|
||||
}
|
||||
|
||||
Direction MapBase::getDirection() const {
|
||||
return _playerWidget->_direction;
|
||||
}
|
||||
|
||||
void MapBase::setDirection(Direction dir) {
|
||||
_playerWidget->_direction = dir;
|
||||
}
|
||||
|
||||
void MapBase::addInfoMsg(const Common::String &text, bool newLine, bool replaceLine) {
|
||||
CInfoMsg msg(text, newLine, replaceLine);
|
||||
msg.execute(_game->getView());
|
||||
}
|
||||
|
||||
} // End of namespace Maps
|
||||
} // End of namespace Shared
|
||||
} // End of namespace Ultima
|
||||
291
engines/ultima/shared/maps/map_base.h
Normal file
291
engines/ultima/shared/maps/map_base.h
Normal file
@@ -0,0 +1,291 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef ULTIMA_SHARED_MAPS_MAP_BASE_H
|
||||
#define ULTIMA_SHARED_MAPS_MAP_BASE_H
|
||||
|
||||
#include "common/array.h"
|
||||
#include "common/serializer.h"
|
||||
#include "ultima/shared/core/base_object.h"
|
||||
#include "ultima/shared/core/rect.h"
|
||||
#include "ultima/shared/maps/map_widget.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Shared {
|
||||
|
||||
class Game;
|
||||
|
||||
namespace Maps {
|
||||
|
||||
typedef int MapId;
|
||||
typedef byte MapCell;
|
||||
|
||||
class Map;
|
||||
class MapTile;
|
||||
|
||||
/**
|
||||
* Base class for specific map types
|
||||
*/
|
||||
class MapBase {
|
||||
/**
|
||||
* Widgets array
|
||||
*/
|
||||
class WidgetsArray : public Common::Array<MapWidgetPtr> {
|
||||
public:
|
||||
/**
|
||||
* Finds a widget by class
|
||||
*/
|
||||
MapWidget *findByClass(const ClassDef &classDef) const;
|
||||
};
|
||||
|
||||
/**
|
||||
* Internal class used for storing the data for a row
|
||||
*/
|
||||
struct MapCellsRow {
|
||||
private:
|
||||
Common::Array<MapCell> _data;
|
||||
public:
|
||||
byte &operator[](int idx) { return _data[idx]; }
|
||||
byte operator[](int idx) const { return _data[idx]; }
|
||||
|
||||
/**
|
||||
* Resize the row
|
||||
*/
|
||||
void resize(size_t newSize) { _data.resize(newSize); }
|
||||
};
|
||||
|
||||
/**
|
||||
* Stores state about the current viewport being displayed. It's kept as part of the Map class
|
||||
* as a convenience to be alongside the current party position
|
||||
*/
|
||||
struct ViewportPosition {
|
||||
Point _topLeft; // Top, left tile position for viewport
|
||||
Point _size; // Size of the viewport. Just in case we ever allow it to change
|
||||
MapId _mapId; // Maze the viewport is for. Used to detect when the map changes
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
ViewportPosition() : _topLeft(-1, -1), _mapId(-1) {}
|
||||
|
||||
/**
|
||||
* Returns true if the viewport is in a valid state
|
||||
*/
|
||||
bool isValid() const { return _mapId != -1; }
|
||||
|
||||
/**
|
||||
* Handles loading and saving viewport
|
||||
*/
|
||||
void synchronize(Common::Serializer &s) {
|
||||
s.syncAsUint16LE(_topLeft.x);
|
||||
s.syncAsUint16LE(_topLeft.y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the viewport position, so it'll get recalculated the next call to getViewportPosition
|
||||
*/
|
||||
void reset() { _mapId = -1; }
|
||||
};
|
||||
|
||||
private:
|
||||
// Map *_map; // Map manager reference
|
||||
Game *_game; // Game reference
|
||||
bool _mapModified; // Tiles have been dynamically changed
|
||||
protected:
|
||||
MapId _mapId; // The map Id
|
||||
uint _mapIndex; // Index of map within the group of same maps
|
||||
uint _mapStyle; // Map style category for towns & castles
|
||||
ViewportPosition _viewportPos; // Viewport position
|
||||
Common::Array<MapCellsRow> _data; // Data for the map
|
||||
protected:
|
||||
/**
|
||||
* Set the size of the map
|
||||
*/
|
||||
void setDimensions(const Point &size);
|
||||
|
||||
/**
|
||||
* Adds a text string to the info area
|
||||
* @param text Text to add
|
||||
* @param newLine Whether to apply a newline at the end
|
||||
* @param replaceLine If true, replaces the current last line
|
||||
*/
|
||||
void addInfoMsg(const Common::String &text, bool newLine = true, bool replaceLine = false);
|
||||
public:
|
||||
Point _size; // X, Y size of the map
|
||||
Point _tilesPerOrigTile; // For enhanced modes, number of tiles per original game tile
|
||||
Common::String _name; // Name of map, if applicable
|
||||
MapWidget *_playerWidget; // Current means of transport, even if on foot
|
||||
WidgetsArray _widgets; // Party, monsteres, transports, etc.
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
MapBase(Game *game, Map *) : _game(game),_playerWidget(nullptr),
|
||||
_mapModified(false), _mapId(0), _mapIndex(0), _mapStyle(0) {}
|
||||
|
||||
/**
|
||||
* Destructor
|
||||
*/
|
||||
virtual ~MapBase() {}
|
||||
|
||||
/**
|
||||
* Handles loading and saving the map's data
|
||||
*/
|
||||
virtual void synchronize(Common::Serializer &s);
|
||||
|
||||
/**
|
||||
* Adds a widget to the map
|
||||
*/
|
||||
void addWidget(MapWidget *widget);
|
||||
|
||||
/**
|
||||
* Removes a widget from the map
|
||||
*/
|
||||
void removeWidget(MapWidget *widget);
|
||||
|
||||
/**
|
||||
* Clears all map data
|
||||
*/
|
||||
virtual void clear();
|
||||
|
||||
/**
|
||||
* Gets a tile at a given position
|
||||
*/
|
||||
virtual void getTileAt(const Point &pt, MapTile *tile, bool includePlayer = true);
|
||||
|
||||
/**
|
||||
* Sets a tile at a given position
|
||||
*/
|
||||
virtual void setTileAt(const Point &pt, uint tileId);
|
||||
|
||||
/**
|
||||
* Resets the viewport when the viewport changes
|
||||
*/
|
||||
void resetViewport();
|
||||
|
||||
/**
|
||||
* Get the viewport position
|
||||
*/
|
||||
virtual Point getViewportPosition(const Point &viewportSize);
|
||||
|
||||
/**
|
||||
* Load the map
|
||||
*/
|
||||
virtual void load(MapId mapId);
|
||||
|
||||
/**
|
||||
* Changes the level. Only applicable to dungeon maps which have levels
|
||||
* @param delta Delta to change dungeon level by
|
||||
* @returns False if dungeon left, true if still within dungeon
|
||||
*/
|
||||
virtual bool changeLevel(int delta) { return true; }
|
||||
|
||||
/**
|
||||
* Get the current map level
|
||||
*/
|
||||
virtual uint getLevel() const { return 0; }
|
||||
|
||||
/**
|
||||
* Returns whether the map wraps around to the other side at it's edges (i.e. the overworld)
|
||||
*/
|
||||
virtual bool isMapWrapped() const { return false; }
|
||||
|
||||
/**
|
||||
* Instantiates a widget type by name
|
||||
*/
|
||||
virtual MapWidget *createWidget(const Common::String &name) = 0;
|
||||
|
||||
/**
|
||||
* Returns the width of the map
|
||||
*/
|
||||
size_t width() const { return _size.x; }
|
||||
|
||||
/**
|
||||
* Returns the height of the map
|
||||
*/
|
||||
size_t height() const { return _size.y; }
|
||||
|
||||
/**
|
||||
* Get the current position
|
||||
*/
|
||||
Point getPosition() const;
|
||||
|
||||
/**
|
||||
* Set the current position
|
||||
*/
|
||||
void setPosition(const Point &pt);
|
||||
|
||||
/**
|
||||
* Get the current direction
|
||||
*/
|
||||
Direction getDirection() const;
|
||||
|
||||
/**
|
||||
* Set the current direction
|
||||
*/
|
||||
void setDirection(Direction dir);
|
||||
|
||||
/**
|
||||
* Returns a delta for the cell in front of the player based on the direction they're facing
|
||||
*/
|
||||
Point getDirectionDelta() const;
|
||||
|
||||
/**
|
||||
* Gets a point relative to the current position
|
||||
*/
|
||||
virtual Point getDeltaPosition(const Point &delta);
|
||||
|
||||
/**
|
||||
* Returns the map Id
|
||||
*/
|
||||
MapId getMapId() const { return _mapId; }
|
||||
|
||||
/**
|
||||
* Gets the map Index
|
||||
*/
|
||||
uint getMapIndex() const { return _mapIndex; }
|
||||
|
||||
/**
|
||||
* Gets the map style
|
||||
*/
|
||||
uint getMapStyle() const { return _mapStyle; }
|
||||
|
||||
/**
|
||||
* Shifts the viewport by a given delta
|
||||
*/
|
||||
virtual void shiftViewport(const Point &delta);
|
||||
|
||||
/**
|
||||
* Updates the map at the end of a turn
|
||||
*/
|
||||
virtual void update();
|
||||
|
||||
/**
|
||||
* Cast a specific spell
|
||||
*/
|
||||
virtual void castSpell(uint spell) = 0;
|
||||
};
|
||||
|
||||
} // End of namespace Maps
|
||||
} // End of namespace Shared
|
||||
} // End of namespace Ultima
|
||||
|
||||
#endif
|
||||
41
engines/ultima/shared/maps/map_tile.cpp
Normal file
41
engines/ultima/shared/maps/map_tile.cpp
Normal file
@@ -0,0 +1,41 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "ultima/shared/maps/map_tile.h"
|
||||
#include "ultima/shared/maps/map_widget.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Shared {
|
||||
namespace Maps {
|
||||
|
||||
void MapTile::clear() {
|
||||
_tileId = _tileDisplayNum = -1;
|
||||
_widgets.clear();
|
||||
_widgetNum = -1;
|
||||
_widget = nullptr;
|
||||
_isDoor = _isSecretDoor = false;
|
||||
_isLadderUp = _isLadderDown = false;
|
||||
_isWall = _isHallway = _isBeams = false;
|
||||
}
|
||||
|
||||
} // End of namespace Maps
|
||||
} // End of namespace Shared
|
||||
} // End of namespace Ultima
|
||||
91
engines/ultima/shared/maps/map_tile.h
Normal file
91
engines/ultima/shared/maps/map_tile.h
Normal file
@@ -0,0 +1,91 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef ULTIMA_SHARED_MAPS_MAP_TILE_H
|
||||
#define ULTIMA_SHARED_MAPS_MAP_TILE_H
|
||||
|
||||
#include "common/array.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Shared {
|
||||
namespace Maps {
|
||||
|
||||
class MapWidget;
|
||||
|
||||
/**
|
||||
* Contains data about a given position within the map
|
||||
*/
|
||||
class MapTile {
|
||||
public:
|
||||
int _tileId; // Original tile Id
|
||||
int _tileDisplayNum; // Tile number to display. Can differ from tileId, such as tiles in the
|
||||
// city for talking/stealing to merchants showing as ground
|
||||
Common::Array<MapWidget *> _widgets; // Widgets on the tile, if any
|
||||
int _widgetNum; // Widget number of first widget, if any
|
||||
MapWidget *_widget; // Pointer tofirst widget on tile, if any
|
||||
// Dungeon tile flags
|
||||
bool _isDoor, _isSecretDoor;
|
||||
bool _isLadderUp, _isLadderDown;
|
||||
bool _isWall, _isHallway, _isBeams;
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
MapTile() : _tileDisplayNum(-1), _tileId(-1), _widgetNum(-1), _widget(0),
|
||||
_isDoor(false), _isSecretDoor(false), _isLadderUp(false), _isLadderDown(false), _isWall(false),
|
||||
_isHallway(false), _isBeams(false) {}
|
||||
|
||||
/**
|
||||
* Destructor
|
||||
*/
|
||||
virtual ~MapTile() {}
|
||||
|
||||
/**
|
||||
* Clears the map tile information
|
||||
*/
|
||||
virtual void clear();
|
||||
|
||||
/**
|
||||
* Returns true if the tile is a door in a dungeon
|
||||
*/
|
||||
bool isDoor() const { return _isDoor; }
|
||||
|
||||
/**
|
||||
* Returns true if the tile is a wall or secret door in a dungeon
|
||||
*/
|
||||
bool isWallOrSecretDoor() const { return _isWall || _isSecretDoor; }
|
||||
|
||||
/**
|
||||
* Returns true if the tile in a dungeon is a type that has walls on it: walls, doors, or secret doors
|
||||
*/
|
||||
bool isWallOrDoorway() const { return _isWall || _isDoor || _isSecretDoor; }
|
||||
|
||||
/**
|
||||
* Returns true if a tile is a solid type within a dungeon
|
||||
*/
|
||||
bool isSolid() const { return !(_isHallway || _isLadderUp || _isLadderDown || _isBeams); }
|
||||
};
|
||||
|
||||
} // End of namespace Maps
|
||||
} // End of namespace Shared
|
||||
} // End of namespace Ultima
|
||||
|
||||
#endif
|
||||
117
engines/ultima/shared/maps/map_widget.cpp
Normal file
117
engines/ultima/shared/maps/map_widget.cpp
Normal file
@@ -0,0 +1,117 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "ultima/shared/maps/map_widget.h"
|
||||
#include "ultima/shared/maps/map_base.h"
|
||||
#include "ultima/shared/maps/map_tile.h"
|
||||
#include "ultima/shared/early/game.h"
|
||||
#include "ultima/shared/gfx/visual_item.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Shared {
|
||||
namespace Maps {
|
||||
|
||||
EMPTY_MESSAGE_MAP(MapWidget, MessageTarget);
|
||||
|
||||
Direction MapWidget::directionFromKey(Common::KeyCode keycode) {
|
||||
switch (keycode) {
|
||||
case Common::KEYCODE_LEFT:
|
||||
case Common::KEYCODE_KP4:
|
||||
return DIR_WEST;
|
||||
|
||||
case Common::KEYCODE_RIGHT:
|
||||
case Common::KEYCODE_KP6:
|
||||
return DIR_EAST;
|
||||
|
||||
case Common::KEYCODE_UP:
|
||||
case Common::KEYCODE_KP8:
|
||||
return DIR_NORTH;
|
||||
|
||||
case Common::KEYCODE_DOWN:
|
||||
case Common::KEYCODE_KP2:
|
||||
return DIR_SOUTH;
|
||||
|
||||
default:
|
||||
return DIR_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
void MapWidget::synchronize(Common::Serializer &s) {
|
||||
s.syncAsUint16LE(_position.x);
|
||||
s.syncAsSint16LE(_position.y);
|
||||
s.syncAsByte(_direction);
|
||||
s.syncString(_name);
|
||||
}
|
||||
|
||||
void MapWidget::addInfoMsg(const Common::String &text, bool newLine, bool replaceLine) {
|
||||
CInfoMsg msg(text, newLine, replaceLine);
|
||||
msg.execute(_game->getView());
|
||||
}
|
||||
|
||||
MapWidget::CanMove MapWidget::canMoveTo(const Point &destPos) {
|
||||
if (destPos.x < 0 || destPos.y < 0 || destPos.x >= (int)_map->width() || destPos.y >= (int)_map->height()) {
|
||||
// If the map is fixed, allow moving beyond it's edges so it can be left
|
||||
if (!_map->isMapWrapped())
|
||||
return YES;
|
||||
}
|
||||
|
||||
// Get the details of the position
|
||||
MapTile destTile;
|
||||
_map->getTileAt(destPos, &destTile);
|
||||
|
||||
// If there's a widget blocking the tile, return false
|
||||
if (destTile._widget && destTile._widget->isBlocking())
|
||||
return NO;
|
||||
|
||||
return UNSET;
|
||||
}
|
||||
|
||||
void MapWidget::moveTo(const Point &destPos, Direction dir) {
|
||||
// If no direction is specified, we'll need to figure it out relative to the old position
|
||||
if (dir == DIR_NONE) {
|
||||
Point delta = destPos - _position;
|
||||
if (ABS(delta.x) > ABS(delta.y))
|
||||
_direction = delta.x > 0 ? DIR_EAST : DIR_WEST;
|
||||
else if (delta.y != 0)
|
||||
_direction = delta.y > 0 ? DIR_SOUTH : DIR_NORTH;
|
||||
} else {
|
||||
_direction = dir;
|
||||
}
|
||||
|
||||
// Set new location
|
||||
_position = destPos;
|
||||
|
||||
// Handle wrap around if need be on maps that wrap
|
||||
if (_map->isMapWrapped()) {
|
||||
if (_position.x < 0)
|
||||
_position.x += _map->width();
|
||||
else if (_position.x >= (int)_map->width())
|
||||
_position.x -= _map->width();
|
||||
if (_position.y < 0)
|
||||
_position.y += _map->height();
|
||||
else if (_position.y >= (int)_map->height())
|
||||
_position.y -= _map->height();
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Maps
|
||||
} // End of namespace Shared
|
||||
} // End of namespace Ultima
|
||||
137
engines/ultima/shared/maps/map_widget.h
Normal file
137
engines/ultima/shared/maps/map_widget.h
Normal file
@@ -0,0 +1,137 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef ULTIMA_SHARED_MAPS_MAP_WIDGET_H
|
||||
#define ULTIMA_SHARED_MAPS_MAP_WIDGET_H
|
||||
|
||||
#include "common/events.h"
|
||||
#include "common/ptr.h"
|
||||
#include "common/serializer.h"
|
||||
#include "common/str.h"
|
||||
#include "ultima/shared/core/message_target.h"
|
||||
#include "ultima/shared/core/rect.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Shared {
|
||||
|
||||
class Game;
|
||||
|
||||
namespace Maps {
|
||||
|
||||
enum Direction {
|
||||
DIR_NONE = 0,
|
||||
DIR_LEFT = 1, DIR_RIGHT = 2, DIR_UP = 3, DIR_DOWN = 4,
|
||||
DIR_WEST = 1, DIR_EAST = 2, DIR_NORTH = 3, DIR_SOUTH = 4
|
||||
};
|
||||
|
||||
class MapBase;
|
||||
|
||||
/**
|
||||
* Base class for things that appear within a map, such as monsters, transports, or people
|
||||
*/
|
||||
class MapWidget : public MessageTarget {
|
||||
DECLARE_MESSAGE_MAP;
|
||||
protected:
|
||||
Game *_game; // Game reference
|
||||
MapBase *_map; // Map reference
|
||||
public:
|
||||
Point _position; // Position within the map
|
||||
Direction _direction; // Direction
|
||||
Common::String _name; // Name of widget
|
||||
public:
|
||||
/**
|
||||
* Support method to get a direction from a keycode
|
||||
*/
|
||||
static Direction directionFromKey(Common::KeyCode keycode);
|
||||
public:
|
||||
CLASSDEF;
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
MapWidget(Game *game, MapBase *map) : _game(game), _map(map), _direction(DIR_NONE) {}
|
||||
MapWidget(Game *game, MapBase *map, const Point &pt, Direction dir = DIR_NONE) : _game(game), _map(map), _position(pt), _direction(dir) {}
|
||||
MapWidget(Game *game, MapBase *map, const Common::String &name, const Point &pt, Direction dir = DIR_NONE) :
|
||||
_game(game), _map(map), _name(name), _position(pt), _direction(dir) {}
|
||||
|
||||
/**
|
||||
* Destructor
|
||||
*/
|
||||
~MapWidget() override {}
|
||||
|
||||
/**
|
||||
* Return a name for a widget class if it can be synchronized to savegames
|
||||
*/
|
||||
virtual const char *getClassName() const { return nullptr; }
|
||||
|
||||
/**
|
||||
* Handles loading and saving game data
|
||||
*/
|
||||
virtual void synchronize(Common::Serializer &s);
|
||||
|
||||
/**
|
||||
* Adds a text string to the info area
|
||||
* @param text Text to add
|
||||
* @param newLine Whether to apply a newline at the end
|
||||
* @param replaceLine If true, replaces the current last line
|
||||
*/
|
||||
void addInfoMsg(const Common::String &text, bool newLine = true, bool replaceLine = false);
|
||||
|
||||
/**
|
||||
* Get the tile for the widget
|
||||
*/
|
||||
virtual uint getTileNum() const { return 0; }
|
||||
|
||||
/**
|
||||
* Returns true if the player can move onto a tile the widget occupies
|
||||
*/
|
||||
virtual bool isBlocking() const { return true; }
|
||||
|
||||
/**
|
||||
* Called to update the widget at the end of a turn
|
||||
* @param isPreUpdate Update is called twice in succession during the end of turn update.
|
||||
* Once with true for all widgets, then with it false
|
||||
*/
|
||||
virtual void update(bool isPreUpdate) {}
|
||||
|
||||
enum CanMove { UNSET = 0, YES = 1, NO = 2 };
|
||||
|
||||
/**
|
||||
* Returns true if the given widget can move to a given position on the map
|
||||
*/
|
||||
virtual CanMove canMoveTo(const Point &destPos);
|
||||
|
||||
/**
|
||||
* Moves the widget to a given position
|
||||
* @param destPos Specified new position
|
||||
* @param dir Optional explicit direction to set. If not specified,
|
||||
* the direction will be set relative to the position moved from
|
||||
*/
|
||||
virtual void moveTo(const Point &destPos, Direction dir = DIR_NONE);
|
||||
};
|
||||
|
||||
typedef Common::SharedPtr<MapWidget> MapWidgetPtr;
|
||||
|
||||
} // End of namespace Maps
|
||||
} // End of namespace Shared
|
||||
} // End of namespace Ultima
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user