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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/maps/creature.h"
#include "ultima/shared/early/game.h"
namespace Ultima {
namespace Shared {
namespace Maps {
void Creature::synchronize(Common::Serializer &s) {
s.syncAsSint32LE(_hitPoints);
}
void Creature::update(bool isPreUpdate) {
if (isPreUpdate) {
// Check whether creature can attack
movement();
_isAttacking = attackDistance() != 0;
} else if (_isAttacking && !_gameRef->_party->isDead()) {
attackParty();
}
}
bool Creature::subtractHitPoints(uint amount) {
if ((int)amount >= _hitPoints) {
_hitPoints = 0;
return true;
} else {
_hitPoints -= amount;
return false;
}
}
} // End of namespace Maps
} // End of namespace Shared
} // End of namespace Ultima

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_WIDGETS_CREATURE_H
#define ULTIMA_SHARED_WIDGETS_CREATURE_H
#include "ultima/shared/maps/map_widget.h"
#include "ultima/shared/maps/map.h"
#include "common/serializer.h"
namespace Ultima {
namespace Shared {
class Game;
class Map;
namespace Maps {
/**
* Base class for creatures that can be killed
*/
class Creature {
private:
Game *_gameRef;
// MapBase *_mapRef;
protected:
int _hitPoints;
bool _isAttacking;
protected:
/**
* Returns either the maximum attack distance for a monster, or 0 if the monster is beyond
* that distance from the player
*/
virtual uint attackDistance() const { return 0; }
/**
* Handles moving creatures
*/
virtual void movement() {}
/**
* Handles attacking the player
*/
virtual void attackParty() {}
public:
/**
* Constructor
*/
Creature(Game *game, MapBase *) : _gameRef(game), _hitPoints(0), _isAttacking(false) {}
Creature(Game *game, MapBase *, int hitPoints) : _gameRef(game),
_hitPoints(hitPoints), _isAttacking(false) {}
/**
* Destructor
*/
virtual ~Creature() {}
/**
* Handles loading and saving games
*/
void synchronize(Common::Serializer &s);
/**
* Called to update the widget at the end of a turn
* @param isPreUpdate Update is called twice in succession during the end of turn update.
* Once with true for all widgets, then with it false
*/
virtual void update(bool isPreUpdate);
/**
* True true if the creature is dead
*/
bool isDead() const { return _hitPoints <= 0; }
/**
* Removes hit points from a creature
* @param amount Amount to remove
* @returns Returns true if kills the creature
*/
virtual bool subtractHitPoints(uint amount);
};
} // End of namespace Maps
} // End of namespace Shared
} // End of namespace Ultima
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_MAPS_DUNGEON_CREATURE_H
#define ULTIMA_SHARED_MAPS_DUNGEON_CREATURE_H
#include "ultima/shared/maps/creature.h"
namespace Ultima {
namespace Shared {
class Game;
class Map;
namespace Maps {
/**
* Stub class for dungeon creatures
*/
class DungeonCreature : public Creature {
public:
/**
* Constructor
*/
DungeonCreature(Game *game, MapBase *map) : Creature(game, map) {}
DungeonCreature(Game *game, MapBase *map, int hitPoints) : Creature(game, map, hitPoints) {}
/**
* Destructor
*/
~DungeonCreature() override {}
/**
* Returns true if a monster blocks the background behind him
*/
virtual bool isBlockingView() const = 0;
/**
* Draw a monster
*/
virtual void draw(DungeonSurface &s, uint distance) = 0;
};
} // End of namespace Maps
} // End of namespace Shared
} // End of namespace Ultima
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_MAPS_DUNGEON_WIDGET_H
#define ULTIMA_SHARED_MAPS_DUNGEON_WIDGET_H
#include "ultima/shared/maps/map_widget.h"
#include "ultima/shared/maps/map.h"
#include "ultima/shared/gfx/dungeon_surface.h"
#include "common/serializer.h"
#include "common/str.h"
namespace Ultima {
namespace Shared {
class Game;
class Map;
namespace Maps {
/**
* Base class for things that appear within the dungeons
*/
class DungeonWidget : public MapWidget {
public:
/**
* Constructor
*/
DungeonWidget(Game *game, Maps::MapBase *map) : MapWidget(game, map) {}
DungeonWidget(Game *game, Maps::MapBase *map, const Point &pt, Direction dir = DIR_NONE) : MapWidget(game, map, pt, dir) {}
DungeonWidget(Game *game, Maps::MapBase *map, const Common::String &name, const Point &pt, Direction dir = DIR_NONE) :
MapWidget(game, map, name, pt, dir) {}
/**
* Destructor
*/
~DungeonWidget() override {}
/**
* Draws an item
*/
virtual void draw(DungeonSurface &s, uint distance) = 0;
};
} // End of namespace Maps
} // End of namespace Shared
} // End of namespace Ultima
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/maps/map.h"
#include "ultima/shared/early/game.h"
#include "ultima/shared/gfx/visual_item.h"
namespace Ultima {
namespace Shared {
namespace Maps {
void Map::clear() {
if (_mapArea)
_mapArea->clear();
_mapArea = nullptr;
}
void Map::load(MapId mapId) {
_mapArea = nullptr;
}
void Map::synchronize(Common::Serializer &s) {
int mapId;
if (s.isSaving()) {
// Saving
mapId = _mapArea->getMapId();
s.syncAsUint16LE(mapId);
} else {
// Loading
s.syncAsUint16LE(mapId);
load(mapId);
}
_mapArea->synchronize(s);
}
} // End of namespace Maps
} // End of namespace Shared
} // End of namespace Ultima

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you n redistribute it and/or
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_MAPS_MAP_H
#define ULTIMA_SHARED_MAPS_MAP_H
#include "common/array.h"
#include "common/serializer.h"
#include "ultima/shared/core/rect.h"
#include "ultima/shared/maps/map_base.h"
#include "ultima/shared/maps/map_widget.h"
#include "ultima/shared/maps/map_tile.h"
namespace Ultima {
namespace Shared {
class Game;
namespace Maps {
#define REGISTER_WIDGET(NAME) if (name == #NAME) return new Widgets::NAME(_game, this)
#define DECLARE_WIDGET(NAME) const char *getClassName() const override { return #NAME; }
/**
* Base class for managing maps within the game
*/
class Map {
protected:
MapBase *_mapArea;
public:
/**
* Constructor
*/
Map() : _mapArea(nullptr) {}
/**
* Destructor
*/
virtual ~Map() {}
/**
* Load a given map
*/
virtual void load(MapId mapId);
/**
* Clears all map data
*/
virtual void clear();
/**
* Handles loading and saving the map's data
*/
virtual void synchronize(Common::Serializer &s);
/**
* Instantiates a widget type by name
*/
MapWidget *createWidget(const Common::String &name) {
assert(_mapArea);
return _mapArea->createWidget(name);
}
/**
* Gets a tile at a given position
*/
void getTileAt(const Point &pt, MapTile *tile, bool includePlayer = true) {
assert(_mapArea);
return _mapArea->getTileAt(pt, tile, includePlayer);
}
/**
* Sets a tile at a given position
*/
void setTileAt(const Point &pt, uint tileId) {
assert(_mapArea);
return _mapArea->setTileAt(pt, tileId);
}
/**
* Get the viewport position
*/
Point getViewportPosition(const Point &viewportSize) {
assert(_mapArea);
return _mapArea->getViewportPosition(viewportSize);
}
/**
* Return the width of the map
*/
size_t width() const {
assert(_mapArea);
return _mapArea->width();
}
/**
* Return the height of the map
*/
size_t height() const {
assert(_mapArea);
return _mapArea->height();
}
/**
* Return the current position
*/
Point getPosition() const {
assert(_mapArea);
return _mapArea->getPosition();
}
/**
* Set the position
*/
void setPosition(const Point &pt) {
assert(_mapArea);
_mapArea->setPosition(pt);
}
/**
* Get the current direction
*/
Direction getDirection() const {
assert(_mapArea);
return _mapArea->getDirection();
}
/**
* Set the current direction
*/
void setDirection(Direction dir) {
assert(_mapArea);
_mapArea->setDirection(dir);
}
/**
* Returns a delta for the cell in front of the player based on the direction they're facing
*/
Point getDirectionDelta() const {
assert(_mapArea);
return _mapArea->getDirectionDelta();
}
/**
* Gets a point relative to the current position
*/
Point getDeltaPosition(const Point &delta) {
assert(_mapArea);
return _mapArea->getDeltaPosition(delta);
}
/**
* Shifts the viewport by a given delta
*/
void shiftViewport(const Point &delta) {
assert(_mapArea);
_mapArea->shiftViewport(delta);
}
/**
* Returns the number of tiles in the map there are for each tile in the original game.
* This allows for more detailed maps in the enhanced game modes
*/
Point getTilesPerOrigTile() const {
assert(_mapArea);
return _mapArea->_tilesPerOrigTile;
}
/**
* Return the name of the map
*/
Common::String getName() const {
assert(_mapArea);
return _mapArea->_name;
}
/**
* Returns the currently active widget that the player is controlling
*/
MapWidget *getPlayerWidget() const {
assert(_mapArea);
return _mapArea->_playerWidget;
}
/**
* @param delta Delta to change dungeon level by
* @returns False if dungeon left, true if still within dungeon
*/
bool changeLevel(int delta) {
assert(_mapArea);
return _mapArea->changeLevel(delta);
}
/**
* Get the current map level
*/
uint getLevel() const {
assert(_mapArea);
return _mapArea->getLevel();
}
/**
* Returns whether the map wraps around to the other side at it's edges (i.e. the overworld)
*/
bool isMapWrapped() const {
assert(_mapArea);
return _mapArea->isMapWrapped();
}
/**
* Updates the map at the end of a turn
*/
void update() {
assert(_mapArea);
return _mapArea->update();
}
/**
* Cast a specific spell
*/
void castSpell(uint spellId) {
assert(_mapArea);
_mapArea->castSpell(spellId);
}
};
} // End of namespace Maps
} // End of namespace Shared
} // End of namespace Ultima
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/maps/map_base.h"
#include "ultima/shared/maps/map_widget.h"
#include "ultima/shared/maps/map.h"
#include "ultima/shared/early/game.h"
#include "ultima/shared/gfx/visual_item.h"
namespace Ultima {
namespace Shared {
namespace Maps {
MapWidget *MapBase::WidgetsArray::findByClass(const ClassDef &classDef) const {
for (uint idx = 0; idx < size(); ++idx) {
MapWidget *w = (*this)[idx].get();
if (w->isInstanceOf(classDef))
return w;
}
return nullptr;
}
/*-------------------------------------------------------------------*/
void MapBase::clear() {
_mapId = 0;
_data.clear();
_widgets.clear();
}
void MapBase::load(MapId mapId) {
_mapId = mapId;
}
void MapBase::synchronize(Common::Serializer &s) {
_viewportPos.synchronize(s);
uint size;
int transportIndex = -1;
Common::String name;
// If the map is modified in any way, it gets synchronized as well
s.syncAsByte(_mapModified);
if (_mapModified) {
for (uint y = 0; y < height(); ++y) {
for (uint x = 0; x < width(); ++x)
s.syncAsByte(_data[y][x]);
}
}
if (s.isSaving()) {
// Save widgets
size = 0;
for (uint idx = 0; idx < _widgets.size(); ++idx) {
if (_widgets[idx]->getClassName())
++size;
if (_playerWidget == _widgets[idx].get())
transportIndex = (int)idx;
}
assert(transportIndex >= 0);
s.syncAsUint16LE(size);
for (uint idx = 0; idx < _widgets.size(); ++idx) {
name = _widgets[idx]->getClassName();
if (!name.empty()) {
s.syncString(name);
_widgets[idx]->synchronize(s);
}
}
s.syncAsUint16LE(transportIndex);
} else {
// Load widgets
s.syncAsUint16LE(size);
_widgets.clear();
for (uint idx = 0; idx < size; ++idx) {
s.syncString(name);
MapWidget *w = createWidget(name);
w->synchronize(s);
addWidget(w);
}
s.syncAsUint16LE(transportIndex);
_playerWidget = _widgets[transportIndex].get();
}
}
void MapBase::setDimensions(const Point &size) {
_data.resize(size.y);
for (int y = 0; y < size.y; ++y)
_data[y].resize(size.x);
_size = size;
}
Point MapBase::getDirectionDelta() const {
switch (_playerWidget->_direction) {
case DIR_LEFT:
return Point(-1, 0);
case DIR_RIGHT:
return Point(1, 0);
case DIR_UP:
return Point(0, -1);
default:
return Point(0, 1);
}
}
Point MapBase::getDeltaPosition(const Point &delta) {
return _playerWidget->_position + delta;
}
void MapBase::resetViewport() {
// Reset the viewport, so it's position will get recalculated
_viewportPos.reset();
}
Point MapBase::getViewportPosition(const Point &viewportSize) {
Point &topLeft = _viewportPos._topLeft;
if (!_viewportPos.isValid() || _viewportPos._size != viewportSize) {
// Calculate the new position
topLeft.x = _playerWidget->_position.x - (viewportSize.x - 1) / 2;
topLeft.y = _playerWidget->_position.y - (viewportSize.y - 1) / 2;
// Fixed maps, so constrain top left corner so the map fills the viewport.
// This will accommodate future renderings with more tiles, or greater tile size
topLeft.x = CLIP((int)topLeft.x, 0, (int)(width() - viewportSize.x));
topLeft.y = CLIP((int)topLeft.y, 0, (int)(height() - viewportSize.y));
}
return topLeft;
}
void MapBase::shiftViewport(const Point &delta) {
Point &topLeft = _viewportPos._topLeft;
topLeft += delta;
// Shift the viewport, but constraining the map to fill up the screen
topLeft.x = CLIP(topLeft.x, (int16)0, (int16)(width() - _viewportPos._size.x));
topLeft.y = CLIP(topLeft.y, (int16)0, (int16)(height() - _viewportPos._size.y));
}
void MapBase::addWidget(MapWidget *widget) {
_widgets.push_back(MapWidgetPtr(widget));
}
void MapBase::removeWidget(MapWidget *widget) {
for (uint idx = 0; idx < _widgets.size(); ++idx) {
if (_widgets[idx].get() == widget) {
_widgets.remove_at(idx);
break;
}
}
}
void MapBase::getTileAt(const Point &pt, MapTile *tile, bool includePlayer) {
tile->clear();
// Get the base tile
tile->_tileDisplayNum = tile->_tileId = _data[pt.y][pt.x];
// Check for any widgets on that map tile
tile->_widgets.clear();
tile->_widget = nullptr;
tile->_widgetNum = -1;
for (int idx = (int)_widgets.size() - 1; idx >= 0; --idx) {
MapWidget *widget = _widgets[idx].get();
if (widget->_position == pt && (includePlayer || widget != _playerWidget)) {
tile->_widgets.push_back(widget);
if (!tile->_widget) {
tile->_widgetNum = idx;
tile->_widget = widget;
}
}
}
}
void MapBase::setTileAt(const Point &pt, uint tileId) {
_data[pt.y][pt.x] = tileId;
}
void MapBase::update() {
// Call the update method of each widget, to allow for things like npc movement, etc.
for (uint idx = 0; idx < _widgets.size(); ++idx)
_widgets[idx].get()->update(true);
// Call the update method of each widget, to allow for things like npc movement, etc.
for (uint idx = 0; idx < _widgets.size(); ++idx)
_widgets[idx].get()->update(false);
}
Point MapBase::getPosition() const {
return _playerWidget->_position;
}
void MapBase::setPosition(const Point &pt) {
_playerWidget->_position = pt;
}
Direction MapBase::getDirection() const {
return _playerWidget->_direction;
}
void MapBase::setDirection(Direction dir) {
_playerWidget->_direction = dir;
}
void MapBase::addInfoMsg(const Common::String &text, bool newLine, bool replaceLine) {
CInfoMsg msg(text, newLine, replaceLine);
msg.execute(_game->getView());
}
} // End of namespace Maps
} // End of namespace Shared
} // End of namespace Ultima

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_MAPS_MAP_BASE_H
#define ULTIMA_SHARED_MAPS_MAP_BASE_H
#include "common/array.h"
#include "common/serializer.h"
#include "ultima/shared/core/base_object.h"
#include "ultima/shared/core/rect.h"
#include "ultima/shared/maps/map_widget.h"
namespace Ultima {
namespace Shared {
class Game;
namespace Maps {
typedef int MapId;
typedef byte MapCell;
class Map;
class MapTile;
/**
* Base class for specific map types
*/
class MapBase {
/**
* Widgets array
*/
class WidgetsArray : public Common::Array<MapWidgetPtr> {
public:
/**
* Finds a widget by class
*/
MapWidget *findByClass(const ClassDef &classDef) const;
};
/**
* Internal class used for storing the data for a row
*/
struct MapCellsRow {
private:
Common::Array<MapCell> _data;
public:
byte &operator[](int idx) { return _data[idx]; }
byte operator[](int idx) const { return _data[idx]; }
/**
* Resize the row
*/
void resize(size_t newSize) { _data.resize(newSize); }
};
/**
* Stores state about the current viewport being displayed. It's kept as part of the Map class
* as a convenience to be alongside the current party position
*/
struct ViewportPosition {
Point _topLeft; // Top, left tile position for viewport
Point _size; // Size of the viewport. Just in case we ever allow it to change
MapId _mapId; // Maze the viewport is for. Used to detect when the map changes
/**
* Constructor
*/
ViewportPosition() : _topLeft(-1, -1), _mapId(-1) {}
/**
* Returns true if the viewport is in a valid state
*/
bool isValid() const { return _mapId != -1; }
/**
* Handles loading and saving viewport
*/
void synchronize(Common::Serializer &s) {
s.syncAsUint16LE(_topLeft.x);
s.syncAsUint16LE(_topLeft.y);
}
/**
* Resets the viewport position, so it'll get recalculated the next call to getViewportPosition
*/
void reset() { _mapId = -1; }
};
private:
// Map *_map; // Map manager reference
Game *_game; // Game reference
bool _mapModified; // Tiles have been dynamically changed
protected:
MapId _mapId; // The map Id
uint _mapIndex; // Index of map within the group of same maps
uint _mapStyle; // Map style category for towns & castles
ViewportPosition _viewportPos; // Viewport position
Common::Array<MapCellsRow> _data; // Data for the map
protected:
/**
* Set the size of the map
*/
void setDimensions(const Point &size);
/**
* Adds a text string to the info area
* @param text Text to add
* @param newLine Whether to apply a newline at the end
* @param replaceLine If true, replaces the current last line
*/
void addInfoMsg(const Common::String &text, bool newLine = true, bool replaceLine = false);
public:
Point _size; // X, Y size of the map
Point _tilesPerOrigTile; // For enhanced modes, number of tiles per original game tile
Common::String _name; // Name of map, if applicable
MapWidget *_playerWidget; // Current means of transport, even if on foot
WidgetsArray _widgets; // Party, monsteres, transports, etc.
public:
/**
* Constructor
*/
MapBase(Game *game, Map *) : _game(game),_playerWidget(nullptr),
_mapModified(false), _mapId(0), _mapIndex(0), _mapStyle(0) {}
/**
* Destructor
*/
virtual ~MapBase() {}
/**
* Handles loading and saving the map's data
*/
virtual void synchronize(Common::Serializer &s);
/**
* Adds a widget to the map
*/
void addWidget(MapWidget *widget);
/**
* Removes a widget from the map
*/
void removeWidget(MapWidget *widget);
/**
* Clears all map data
*/
virtual void clear();
/**
* Gets a tile at a given position
*/
virtual void getTileAt(const Point &pt, MapTile *tile, bool includePlayer = true);
/**
* Sets a tile at a given position
*/
virtual void setTileAt(const Point &pt, uint tileId);
/**
* Resets the viewport when the viewport changes
*/
void resetViewport();
/**
* Get the viewport position
*/
virtual Point getViewportPosition(const Point &viewportSize);
/**
* Load the map
*/
virtual void load(MapId mapId);
/**
* Changes the level. Only applicable to dungeon maps which have levels
* @param delta Delta to change dungeon level by
* @returns False if dungeon left, true if still within dungeon
*/
virtual bool changeLevel(int delta) { return true; }
/**
* Get the current map level
*/
virtual uint getLevel() const { return 0; }
/**
* Returns whether the map wraps around to the other side at it's edges (i.e. the overworld)
*/
virtual bool isMapWrapped() const { return false; }
/**
* Instantiates a widget type by name
*/
virtual MapWidget *createWidget(const Common::String &name) = 0;
/**
* Returns the width of the map
*/
size_t width() const { return _size.x; }
/**
* Returns the height of the map
*/
size_t height() const { return _size.y; }
/**
* Get the current position
*/
Point getPosition() const;
/**
* Set the current position
*/
void setPosition(const Point &pt);
/**
* Get the current direction
*/
Direction getDirection() const;
/**
* Set the current direction
*/
void setDirection(Direction dir);
/**
* Returns a delta for the cell in front of the player based on the direction they're facing
*/
Point getDirectionDelta() const;
/**
* Gets a point relative to the current position
*/
virtual Point getDeltaPosition(const Point &delta);
/**
* Returns the map Id
*/
MapId getMapId() const { return _mapId; }
/**
* Gets the map Index
*/
uint getMapIndex() const { return _mapIndex; }
/**
* Gets the map style
*/
uint getMapStyle() const { return _mapStyle; }
/**
* Shifts the viewport by a given delta
*/
virtual void shiftViewport(const Point &delta);
/**
* Updates the map at the end of a turn
*/
virtual void update();
/**
* Cast a specific spell
*/
virtual void castSpell(uint spell) = 0;
};
} // End of namespace Maps
} // End of namespace Shared
} // End of namespace Ultima
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/maps/map_tile.h"
#include "ultima/shared/maps/map_widget.h"
namespace Ultima {
namespace Shared {
namespace Maps {
void MapTile::clear() {
_tileId = _tileDisplayNum = -1;
_widgets.clear();
_widgetNum = -1;
_widget = nullptr;
_isDoor = _isSecretDoor = false;
_isLadderUp = _isLadderDown = false;
_isWall = _isHallway = _isBeams = false;
}
} // End of namespace Maps
} // End of namespace Shared
} // End of namespace Ultima

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_MAPS_MAP_TILE_H
#define ULTIMA_SHARED_MAPS_MAP_TILE_H
#include "common/array.h"
namespace Ultima {
namespace Shared {
namespace Maps {
class MapWidget;
/**
* Contains data about a given position within the map
*/
class MapTile {
public:
int _tileId; // Original tile Id
int _tileDisplayNum; // Tile number to display. Can differ from tileId, such as tiles in the
// city for talking/stealing to merchants showing as ground
Common::Array<MapWidget *> _widgets; // Widgets on the tile, if any
int _widgetNum; // Widget number of first widget, if any
MapWidget *_widget; // Pointer tofirst widget on tile, if any
// Dungeon tile flags
bool _isDoor, _isSecretDoor;
bool _isLadderUp, _isLadderDown;
bool _isWall, _isHallway, _isBeams;
public:
/**
* Constructor
*/
MapTile() : _tileDisplayNum(-1), _tileId(-1), _widgetNum(-1), _widget(0),
_isDoor(false), _isSecretDoor(false), _isLadderUp(false), _isLadderDown(false), _isWall(false),
_isHallway(false), _isBeams(false) {}
/**
* Destructor
*/
virtual ~MapTile() {}
/**
* Clears the map tile information
*/
virtual void clear();
/**
* Returns true if the tile is a door in a dungeon
*/
bool isDoor() const { return _isDoor; }
/**
* Returns true if the tile is a wall or secret door in a dungeon
*/
bool isWallOrSecretDoor() const { return _isWall || _isSecretDoor; }
/**
* Returns true if the tile in a dungeon is a type that has walls on it: walls, doors, or secret doors
*/
bool isWallOrDoorway() const { return _isWall || _isDoor || _isSecretDoor; }
/**
* Returns true if a tile is a solid type within a dungeon
*/
bool isSolid() const { return !(_isHallway || _isLadderUp || _isLadderDown || _isBeams); }
};
} // End of namespace Maps
} // End of namespace Shared
} // End of namespace Ultima
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/maps/map_widget.h"
#include "ultima/shared/maps/map_base.h"
#include "ultima/shared/maps/map_tile.h"
#include "ultima/shared/early/game.h"
#include "ultima/shared/gfx/visual_item.h"
namespace Ultima {
namespace Shared {
namespace Maps {
EMPTY_MESSAGE_MAP(MapWidget, MessageTarget);
Direction MapWidget::directionFromKey(Common::KeyCode keycode) {
switch (keycode) {
case Common::KEYCODE_LEFT:
case Common::KEYCODE_KP4:
return DIR_WEST;
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_KP6:
return DIR_EAST;
case Common::KEYCODE_UP:
case Common::KEYCODE_KP8:
return DIR_NORTH;
case Common::KEYCODE_DOWN:
case Common::KEYCODE_KP2:
return DIR_SOUTH;
default:
return DIR_NONE;
}
}
void MapWidget::synchronize(Common::Serializer &s) {
s.syncAsUint16LE(_position.x);
s.syncAsSint16LE(_position.y);
s.syncAsByte(_direction);
s.syncString(_name);
}
void MapWidget::addInfoMsg(const Common::String &text, bool newLine, bool replaceLine) {
CInfoMsg msg(text, newLine, replaceLine);
msg.execute(_game->getView());
}
MapWidget::CanMove MapWidget::canMoveTo(const Point &destPos) {
if (destPos.x < 0 || destPos.y < 0 || destPos.x >= (int)_map->width() || destPos.y >= (int)_map->height()) {
// If the map is fixed, allow moving beyond it's edges so it can be left
if (!_map->isMapWrapped())
return YES;
}
// Get the details of the position
MapTile destTile;
_map->getTileAt(destPos, &destTile);
// If there's a widget blocking the tile, return false
if (destTile._widget && destTile._widget->isBlocking())
return NO;
return UNSET;
}
void MapWidget::moveTo(const Point &destPos, Direction dir) {
// If no direction is specified, we'll need to figure it out relative to the old position
if (dir == DIR_NONE) {
Point delta = destPos - _position;
if (ABS(delta.x) > ABS(delta.y))
_direction = delta.x > 0 ? DIR_EAST : DIR_WEST;
else if (delta.y != 0)
_direction = delta.y > 0 ? DIR_SOUTH : DIR_NORTH;
} else {
_direction = dir;
}
// Set new location
_position = destPos;
// Handle wrap around if need be on maps that wrap
if (_map->isMapWrapped()) {
if (_position.x < 0)
_position.x += _map->width();
else if (_position.x >= (int)_map->width())
_position.x -= _map->width();
if (_position.y < 0)
_position.y += _map->height();
else if (_position.y >= (int)_map->height())
_position.y -= _map->height();
}
}
} // End of namespace Maps
} // End of namespace Shared
} // End of namespace Ultima

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_SHARED_MAPS_MAP_WIDGET_H
#define ULTIMA_SHARED_MAPS_MAP_WIDGET_H
#include "common/events.h"
#include "common/ptr.h"
#include "common/serializer.h"
#include "common/str.h"
#include "ultima/shared/core/message_target.h"
#include "ultima/shared/core/rect.h"
namespace Ultima {
namespace Shared {
class Game;
namespace Maps {
enum Direction {
DIR_NONE = 0,
DIR_LEFT = 1, DIR_RIGHT = 2, DIR_UP = 3, DIR_DOWN = 4,
DIR_WEST = 1, DIR_EAST = 2, DIR_NORTH = 3, DIR_SOUTH = 4
};
class MapBase;
/**
* Base class for things that appear within a map, such as monsters, transports, or people
*/
class MapWidget : public MessageTarget {
DECLARE_MESSAGE_MAP;
protected:
Game *_game; // Game reference
MapBase *_map; // Map reference
public:
Point _position; // Position within the map
Direction _direction; // Direction
Common::String _name; // Name of widget
public:
/**
* Support method to get a direction from a keycode
*/
static Direction directionFromKey(Common::KeyCode keycode);
public:
CLASSDEF;
/**
* Constructor
*/
MapWidget(Game *game, MapBase *map) : _game(game), _map(map), _direction(DIR_NONE) {}
MapWidget(Game *game, MapBase *map, const Point &pt, Direction dir = DIR_NONE) : _game(game), _map(map), _position(pt), _direction(dir) {}
MapWidget(Game *game, MapBase *map, const Common::String &name, const Point &pt, Direction dir = DIR_NONE) :
_game(game), _map(map), _name(name), _position(pt), _direction(dir) {}
/**
* Destructor
*/
~MapWidget() override {}
/**
* Return a name for a widget class if it can be synchronized to savegames
*/
virtual const char *getClassName() const { return nullptr; }
/**
* Handles loading and saving game data
*/
virtual void synchronize(Common::Serializer &s);
/**
* Adds a text string to the info area
* @param text Text to add
* @param newLine Whether to apply a newline at the end
* @param replaceLine If true, replaces the current last line
*/
void addInfoMsg(const Common::String &text, bool newLine = true, bool replaceLine = false);
/**
* Get the tile for the widget
*/
virtual uint getTileNum() const { return 0; }
/**
* Returns true if the player can move onto a tile the widget occupies
*/
virtual bool isBlocking() const { return true; }
/**
* Called to update the widget at the end of a turn
* @param isPreUpdate Update is called twice in succession during the end of turn update.
* Once with true for all widgets, then with it false
*/
virtual void update(bool isPreUpdate) {}
enum CanMove { UNSET = 0, YES = 1, NO = 2 };
/**
* Returns true if the given widget can move to a given position on the map
*/
virtual CanMove canMoveTo(const Point &destPos);
/**
* Moves the widget to a given position
* @param destPos Specified new position
* @param dir Optional explicit direction to set. If not specified,
* the direction will be set relative to the position moved from
*/
virtual void moveTo(const Point &destPos, Direction dir = DIR_NONE);
};
typedef Common::SharedPtr<MapWidget> MapWidgetPtr;
} // End of namespace Maps
} // End of namespace Shared
} // End of namespace Ultima
#endif