Files
scummvm-cursorfix/engines/ultima/shared/maps/map_base.cpp
2026-02-02 04:50:13 +01:00

237 lines
6.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/shared/maps/map_base.h"
#include "ultima/shared/maps/map_widget.h"
#include "ultima/shared/maps/map.h"
#include "ultima/shared/early/game.h"
#include "ultima/shared/gfx/visual_item.h"
namespace Ultima {
namespace Shared {
namespace Maps {
MapWidget *MapBase::WidgetsArray::findByClass(const ClassDef &classDef) const {
for (uint idx = 0; idx < size(); ++idx) {
MapWidget *w = (*this)[idx].get();
if (w->isInstanceOf(classDef))
return w;
}
return nullptr;
}
/*-------------------------------------------------------------------*/
void MapBase::clear() {
_mapId = 0;
_data.clear();
_widgets.clear();
}
void MapBase::load(MapId mapId) {
_mapId = mapId;
}
void MapBase::synchronize(Common::Serializer &s) {
_viewportPos.synchronize(s);
uint size;
int transportIndex = -1;
Common::String name;
// If the map is modified in any way, it gets synchronized as well
s.syncAsByte(_mapModified);
if (_mapModified) {
for (uint y = 0; y < height(); ++y) {
for (uint x = 0; x < width(); ++x)
s.syncAsByte(_data[y][x]);
}
}
if (s.isSaving()) {
// Save widgets
size = 0;
for (uint idx = 0; idx < _widgets.size(); ++idx) {
if (_widgets[idx]->getClassName())
++size;
if (_playerWidget == _widgets[idx].get())
transportIndex = (int)idx;
}
assert(transportIndex >= 0);
s.syncAsUint16LE(size);
for (uint idx = 0; idx < _widgets.size(); ++idx) {
name = _widgets[idx]->getClassName();
if (!name.empty()) {
s.syncString(name);
_widgets[idx]->synchronize(s);
}
}
s.syncAsUint16LE(transportIndex);
} else {
// Load widgets
s.syncAsUint16LE(size);
_widgets.clear();
for (uint idx = 0; idx < size; ++idx) {
s.syncString(name);
MapWidget *w = createWidget(name);
w->synchronize(s);
addWidget(w);
}
s.syncAsUint16LE(transportIndex);
_playerWidget = _widgets[transportIndex].get();
}
}
void MapBase::setDimensions(const Point &size) {
_data.resize(size.y);
for (int y = 0; y < size.y; ++y)
_data[y].resize(size.x);
_size = size;
}
Point MapBase::getDirectionDelta() const {
switch (_playerWidget->_direction) {
case DIR_LEFT:
return Point(-1, 0);
case DIR_RIGHT:
return Point(1, 0);
case DIR_UP:
return Point(0, -1);
default:
return Point(0, 1);
}
}
Point MapBase::getDeltaPosition(const Point &delta) {
return _playerWidget->_position + delta;
}
void MapBase::resetViewport() {
// Reset the viewport, so it's position will get recalculated
_viewportPos.reset();
}
Point MapBase::getViewportPosition(const Point &viewportSize) {
Point &topLeft = _viewportPos._topLeft;
if (!_viewportPos.isValid() || _viewportPos._size != viewportSize) {
// Calculate the new position
topLeft.x = _playerWidget->_position.x - (viewportSize.x - 1) / 2;
topLeft.y = _playerWidget->_position.y - (viewportSize.y - 1) / 2;
// Fixed maps, so constrain top left corner so the map fills the viewport.
// This will accommodate future renderings with more tiles, or greater tile size
topLeft.x = CLIP((int)topLeft.x, 0, (int)(width() - viewportSize.x));
topLeft.y = CLIP((int)topLeft.y, 0, (int)(height() - viewportSize.y));
}
return topLeft;
}
void MapBase::shiftViewport(const Point &delta) {
Point &topLeft = _viewportPos._topLeft;
topLeft += delta;
// Shift the viewport, but constraining the map to fill up the screen
topLeft.x = CLIP(topLeft.x, (int16)0, (int16)(width() - _viewportPos._size.x));
topLeft.y = CLIP(topLeft.y, (int16)0, (int16)(height() - _viewportPos._size.y));
}
void MapBase::addWidget(MapWidget *widget) {
_widgets.push_back(MapWidgetPtr(widget));
}
void MapBase::removeWidget(MapWidget *widget) {
for (uint idx = 0; idx < _widgets.size(); ++idx) {
if (_widgets[idx].get() == widget) {
_widgets.remove_at(idx);
break;
}
}
}
void MapBase::getTileAt(const Point &pt, MapTile *tile, bool includePlayer) {
tile->clear();
// Get the base tile
tile->_tileDisplayNum = tile->_tileId = _data[pt.y][pt.x];
// Check for any widgets on that map tile
tile->_widgets.clear();
tile->_widget = nullptr;
tile->_widgetNum = -1;
for (int idx = (int)_widgets.size() - 1; idx >= 0; --idx) {
MapWidget *widget = _widgets[idx].get();
if (widget->_position == pt && (includePlayer || widget != _playerWidget)) {
tile->_widgets.push_back(widget);
if (!tile->_widget) {
tile->_widgetNum = idx;
tile->_widget = widget;
}
}
}
}
void MapBase::setTileAt(const Point &pt, uint tileId) {
_data[pt.y][pt.x] = tileId;
}
void MapBase::update() {
// Call the update method of each widget, to allow for things like npc movement, etc.
for (uint idx = 0; idx < _widgets.size(); ++idx)
_widgets[idx].get()->update(true);
// Call the update method of each widget, to allow for things like npc movement, etc.
for (uint idx = 0; idx < _widgets.size(); ++idx)
_widgets[idx].get()->update(false);
}
Point MapBase::getPosition() const {
return _playerWidget->_position;
}
void MapBase::setPosition(const Point &pt) {
_playerWidget->_position = pt;
}
Direction MapBase::getDirection() const {
return _playerWidget->_direction;
}
void MapBase::setDirection(Direction dir) {
_playerWidget->_direction = dir;
}
void MapBase::addInfoMsg(const Common::String &text, bool newLine, bool replaceLine) {
CInfoMsg msg(text, newLine, replaceLine);
msg.execute(_game->getView());
}
} // End of namespace Maps
} // End of namespace Shared
} // End of namespace Ultima