292 lines
6.8 KiB
C++
292 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef ULTIMA_SHARED_MAPS_MAP_BASE_H
|
|
#define ULTIMA_SHARED_MAPS_MAP_BASE_H
|
|
|
|
#include "common/array.h"
|
|
#include "common/serializer.h"
|
|
#include "ultima/shared/core/base_object.h"
|
|
#include "ultima/shared/core/rect.h"
|
|
#include "ultima/shared/maps/map_widget.h"
|
|
|
|
namespace Ultima {
|
|
namespace Shared {
|
|
|
|
class Game;
|
|
|
|
namespace Maps {
|
|
|
|
typedef int MapId;
|
|
typedef byte MapCell;
|
|
|
|
class Map;
|
|
class MapTile;
|
|
|
|
/**
|
|
* Base class for specific map types
|
|
*/
|
|
class MapBase {
|
|
/**
|
|
* Widgets array
|
|
*/
|
|
class WidgetsArray : public Common::Array<MapWidgetPtr> {
|
|
public:
|
|
/**
|
|
* Finds a widget by class
|
|
*/
|
|
MapWidget *findByClass(const ClassDef &classDef) const;
|
|
};
|
|
|
|
/**
|
|
* Internal class used for storing the data for a row
|
|
*/
|
|
struct MapCellsRow {
|
|
private:
|
|
Common::Array<MapCell> _data;
|
|
public:
|
|
byte &operator[](int idx) { return _data[idx]; }
|
|
byte operator[](int idx) const { return _data[idx]; }
|
|
|
|
/**
|
|
* Resize the row
|
|
*/
|
|
void resize(size_t newSize) { _data.resize(newSize); }
|
|
};
|
|
|
|
/**
|
|
* Stores state about the current viewport being displayed. It's kept as part of the Map class
|
|
* as a convenience to be alongside the current party position
|
|
*/
|
|
struct ViewportPosition {
|
|
Point _topLeft; // Top, left tile position for viewport
|
|
Point _size; // Size of the viewport. Just in case we ever allow it to change
|
|
MapId _mapId; // Maze the viewport is for. Used to detect when the map changes
|
|
|
|
/**
|
|
* Constructor
|
|
*/
|
|
ViewportPosition() : _topLeft(-1, -1), _mapId(-1) {}
|
|
|
|
/**
|
|
* Returns true if the viewport is in a valid state
|
|
*/
|
|
bool isValid() const { return _mapId != -1; }
|
|
|
|
/**
|
|
* Handles loading and saving viewport
|
|
*/
|
|
void synchronize(Common::Serializer &s) {
|
|
s.syncAsUint16LE(_topLeft.x);
|
|
s.syncAsUint16LE(_topLeft.y);
|
|
}
|
|
|
|
/**
|
|
* Resets the viewport position, so it'll get recalculated the next call to getViewportPosition
|
|
*/
|
|
void reset() { _mapId = -1; }
|
|
};
|
|
|
|
private:
|
|
// Map *_map; // Map manager reference
|
|
Game *_game; // Game reference
|
|
bool _mapModified; // Tiles have been dynamically changed
|
|
protected:
|
|
MapId _mapId; // The map Id
|
|
uint _mapIndex; // Index of map within the group of same maps
|
|
uint _mapStyle; // Map style category for towns & castles
|
|
ViewportPosition _viewportPos; // Viewport position
|
|
Common::Array<MapCellsRow> _data; // Data for the map
|
|
protected:
|
|
/**
|
|
* Set the size of the map
|
|
*/
|
|
void setDimensions(const Point &size);
|
|
|
|
/**
|
|
* Adds a text string to the info area
|
|
* @param text Text to add
|
|
* @param newLine Whether to apply a newline at the end
|
|
* @param replaceLine If true, replaces the current last line
|
|
*/
|
|
void addInfoMsg(const Common::String &text, bool newLine = true, bool replaceLine = false);
|
|
public:
|
|
Point _size; // X, Y size of the map
|
|
Point _tilesPerOrigTile; // For enhanced modes, number of tiles per original game tile
|
|
Common::String _name; // Name of map, if applicable
|
|
MapWidget *_playerWidget; // Current means of transport, even if on foot
|
|
WidgetsArray _widgets; // Party, monsteres, transports, etc.
|
|
public:
|
|
/**
|
|
* Constructor
|
|
*/
|
|
MapBase(Game *game, Map *) : _game(game),_playerWidget(nullptr),
|
|
_mapModified(false), _mapId(0), _mapIndex(0), _mapStyle(0) {}
|
|
|
|
/**
|
|
* Destructor
|
|
*/
|
|
virtual ~MapBase() {}
|
|
|
|
/**
|
|
* Handles loading and saving the map's data
|
|
*/
|
|
virtual void synchronize(Common::Serializer &s);
|
|
|
|
/**
|
|
* Adds a widget to the map
|
|
*/
|
|
void addWidget(MapWidget *widget);
|
|
|
|
/**
|
|
* Removes a widget from the map
|
|
*/
|
|
void removeWidget(MapWidget *widget);
|
|
|
|
/**
|
|
* Clears all map data
|
|
*/
|
|
virtual void clear();
|
|
|
|
/**
|
|
* Gets a tile at a given position
|
|
*/
|
|
virtual void getTileAt(const Point &pt, MapTile *tile, bool includePlayer = true);
|
|
|
|
/**
|
|
* Sets a tile at a given position
|
|
*/
|
|
virtual void setTileAt(const Point &pt, uint tileId);
|
|
|
|
/**
|
|
* Resets the viewport when the viewport changes
|
|
*/
|
|
void resetViewport();
|
|
|
|
/**
|
|
* Get the viewport position
|
|
*/
|
|
virtual Point getViewportPosition(const Point &viewportSize);
|
|
|
|
/**
|
|
* Load the map
|
|
*/
|
|
virtual void load(MapId mapId);
|
|
|
|
/**
|
|
* Changes the level. Only applicable to dungeon maps which have levels
|
|
* @param delta Delta to change dungeon level by
|
|
* @returns False if dungeon left, true if still within dungeon
|
|
*/
|
|
virtual bool changeLevel(int delta) { return true; }
|
|
|
|
/**
|
|
* Get the current map level
|
|
*/
|
|
virtual uint getLevel() const { return 0; }
|
|
|
|
/**
|
|
* Returns whether the map wraps around to the other side at it's edges (i.e. the overworld)
|
|
*/
|
|
virtual bool isMapWrapped() const { return false; }
|
|
|
|
/**
|
|
* Instantiates a widget type by name
|
|
*/
|
|
virtual MapWidget *createWidget(const Common::String &name) = 0;
|
|
|
|
/**
|
|
* Returns the width of the map
|
|
*/
|
|
size_t width() const { return _size.x; }
|
|
|
|
/**
|
|
* Returns the height of the map
|
|
*/
|
|
size_t height() const { return _size.y; }
|
|
|
|
/**
|
|
* Get the current position
|
|
*/
|
|
Point getPosition() const;
|
|
|
|
/**
|
|
* Set the current position
|
|
*/
|
|
void setPosition(const Point &pt);
|
|
|
|
/**
|
|
* Get the current direction
|
|
*/
|
|
Direction getDirection() const;
|
|
|
|
/**
|
|
* Set the current direction
|
|
*/
|
|
void setDirection(Direction dir);
|
|
|
|
/**
|
|
* Returns a delta for the cell in front of the player based on the direction they're facing
|
|
*/
|
|
Point getDirectionDelta() const;
|
|
|
|
/**
|
|
* Gets a point relative to the current position
|
|
*/
|
|
virtual Point getDeltaPosition(const Point &delta);
|
|
|
|
/**
|
|
* Returns the map Id
|
|
*/
|
|
MapId getMapId() const { return _mapId; }
|
|
|
|
/**
|
|
* Gets the map Index
|
|
*/
|
|
uint getMapIndex() const { return _mapIndex; }
|
|
|
|
/**
|
|
* Gets the map style
|
|
*/
|
|
uint getMapStyle() const { return _mapStyle; }
|
|
|
|
/**
|
|
* Shifts the viewport by a given delta
|
|
*/
|
|
virtual void shiftViewport(const Point &delta);
|
|
|
|
/**
|
|
* Updates the map at the end of a turn
|
|
*/
|
|
virtual void update();
|
|
|
|
/**
|
|
* Cast a specific spell
|
|
*/
|
|
virtual void castSpell(uint spell) = 0;
|
|
};
|
|
|
|
} // End of namespace Maps
|
|
} // End of namespace Shared
|
|
} // End of namespace Ultima
|
|
|
|
#endif
|