Initial commit

This commit is contained in:
2026-02-02 04:50:13 +01:00
commit 5b11698731
22592 changed files with 7677434 additions and 0 deletions

View File

@@ -0,0 +1,9 @@
in vec2 Texcoord;
OUTPUT
uniform sampler2D tex;
void main() {
outColor = texture(tex, Texcoord);
}

View File

@@ -0,0 +1,21 @@
in vec2 position;
in vec2 texcoord;
uniform UBOOL flipY;
out vec2 Texcoord;
void main() {
Texcoord = texcoord;
vec2 pos = position;
// Coordinates are [0.0;1.0], transform to [-1.0; 1.0]
pos.x = pos.x * 2.0 - 1.0;
pos.y = -1.0 * (pos.y * 2.0 - 1.0);
if (UBOOL_TEST(flipY)) {
pos.y *= -1.0;
}
gl_Position = vec4(pos, 0.0, 1.0);
}

View File

@@ -0,0 +1,10 @@
in vec2 TexCoord;
OUTPUT
uniform sampler2D skyTexture;
void main()
{
outColor = texture(skyTexture, TexCoord);
}

View File

@@ -0,0 +1,11 @@
in vec3 position;
in vec2 texcoord;
uniform mat4 mvpMatrix;
out vec2 TexCoord;
void main()
{
TexCoord = texcoord;
gl_Position = mvpMatrix * vec4(position, 1.0);
}

View File

@@ -0,0 +1,42 @@
OUTPUT
uniform UBOOL useStipple;
uniform int stipple[128];
varying vec4 var_color;
void main()
{
if (UBOOL_TEST(useStipple)) {
// Calculate the 32x32 pattern coordinates
ivec2 coord = ivec2(gl_FragCoord.xy);
// Calculate the byte position and bit position within that byte
int x = int(mod(float(coord.x), 32.));
int y = int(mod(float(coord.y), 32.));
// Each row in the 32x32 pattern is represented by 4 bytes (4 * 8 bits = 32 bits)
int byteIndex = y * 4 + (x / 8);
int bitIndex = int(mod(float(x), 8.));
// Get the stipple pattern byte
int patternByte = 0;
for (int i = 0; i < 128; i++) {
if (i == byteIndex) {
patternByte = stipple[i];
break;
}
}
for (int i = 0; i < 7; i++) {
if (i >= 7 - bitIndex)
break;
patternByte = patternByte / 2;
}
if (int(mod(float(patternByte), 2.)) == 0)
discard;
}
outColor = var_color;
}

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@@ -0,0 +1,12 @@
in vec3 position;
uniform mat4 mvpMatrix;
uniform vec3 color;
varying vec4 var_color;
void main()
{
var_color = vec4(color, 1.0);
gl_Position = mvpMatrix * vec4(position, 1.0);
}