12 lines
170 B
Plaintext
12 lines
170 B
Plaintext
in vec3 position;
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in vec2 texcoord;
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uniform mat4 mvpMatrix;
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out vec2 TexCoord;
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void main()
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{
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TexCoord = texcoord;
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gl_Position = mvpMatrix * vec4(position, 1.0);
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}
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