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scummvm-cursorfix/engines/freescape/shaders/freescape_cubemap.vertex
2026-02-02 04:50:13 +01:00

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in vec3 position;
in vec2 texcoord;
uniform mat4 mvpMatrix;
out vec2 TexCoord;
void main()
{
TexCoord = texcoord;
gl_Position = mvpMatrix * vec4(position, 1.0);
}