Initial commit
This commit is contained in:
143
engines/freescape/games/castle/amiga.cpp
Normal file
143
engines/freescape/games/castle/amiga.cpp
Normal file
@@ -0,0 +1,143 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/file.h"
|
||||
#include "common/memstream.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/castle/castle.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
byte kAmigaCastlePalette[16][3] = {
|
||||
{0x00, 0x00, 0x00},
|
||||
{0x44, 0x44, 0x44},
|
||||
{0x66, 0x66, 0x66},
|
||||
{0x88, 0x88, 0x88},
|
||||
{0xaa, 0xaa, 0xaa},
|
||||
{0xcc, 0xcc, 0xcc},
|
||||
{0x00, 0x00, 0x88},
|
||||
{0x66, 0xaa, 0x00},
|
||||
{0x88, 0xcc, 0x00},
|
||||
{0xcc, 0xee, 0x00},
|
||||
{0xee, 0xee, 0x66},
|
||||
{0x44, 0x88, 0x00},
|
||||
{0xee, 0xaa, 0x00},
|
||||
{0xcc, 0x44, 0x00},
|
||||
{0x88, 0x44, 0x00},
|
||||
{0xee, 0xee, 0xee},
|
||||
};
|
||||
|
||||
Graphics::ManagedSurface *CastleEngine::loadFrameFromPlanesVertical(Common::SeekableReadStream *file, int widthInBytes, int height) {
|
||||
Graphics::ManagedSurface *surface;
|
||||
surface = new Graphics::ManagedSurface();
|
||||
surface->create(widthInBytes * 8 / 4, height, Graphics::PixelFormat::createFormatCLUT8());
|
||||
surface->fillRect(Common::Rect(0, 0, widthInBytes * 8 / 4, height), 0);
|
||||
loadFrameFromPlanesInternalVertical(file, surface, widthInBytes / 4, height, 0);
|
||||
loadFrameFromPlanesInternalVertical(file, surface, widthInBytes / 4, height, 1);
|
||||
loadFrameFromPlanesInternalVertical(file, surface, widthInBytes / 4, height, 2);
|
||||
loadFrameFromPlanesInternalVertical(file, surface, widthInBytes / 4, height, 3);
|
||||
return surface;
|
||||
}
|
||||
|
||||
Graphics::ManagedSurface *CastleEngine::loadFrameFromPlanesInternalVertical(Common::SeekableReadStream *file, Graphics::ManagedSurface *surface, int width, int height, int plane) {
|
||||
byte *colors = (byte *)malloc(sizeof(byte) * height * width);
|
||||
file->read(colors, height * width);
|
||||
|
||||
for (int i = 0; i < height * width; i++) {
|
||||
byte color = colors[i];
|
||||
for (int n = 0; n < 8; n++) {
|
||||
int y = i / width;
|
||||
int x = (i % width) * 8 + (7 - n);
|
||||
|
||||
int bit = ((color >> n) & 0x01) << plane;
|
||||
int sample = surface->getPixel(x, y) | bit;
|
||||
assert(sample < 16);
|
||||
surface->setPixel(x, y, sample);
|
||||
}
|
||||
}
|
||||
free(colors);
|
||||
return surface;
|
||||
}
|
||||
|
||||
void CastleEngine::loadAssetsAmigaDemo() {
|
||||
Common::File file;
|
||||
file.open("x");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'x' file");
|
||||
|
||||
_viewArea = Common::Rect(40, 29, 280, 154);
|
||||
loadMessagesVariableSize(&file, 0x8bb2, 178);
|
||||
loadRiddles(&file, 0x96c8 - 2 - 19 * 2, 19);
|
||||
|
||||
file.seek(0x11eec);
|
||||
Common::Array<Graphics::ManagedSurface *> chars;
|
||||
for (int i = 0; i < 90; i++) {
|
||||
Graphics::ManagedSurface *img = loadFrameFromPlanes(&file, 8, 8);
|
||||
//Graphics::ManagedSurface *imgRiddle = new Graphics::ManagedSurface();
|
||||
//imgRiddle->copyFrom(*img);
|
||||
|
||||
chars.push_back(img);
|
||||
chars[i]->convertToInPlace(_gfx->_texturePixelFormat, (byte *)kAmigaCastlePalette, 16);
|
||||
|
||||
//charsRiddle.push_back(imgRiddle);
|
||||
//charsRiddle[i]->convertToInPlace(_gfx->_texturePixelFormat, (byte *)&kEGARiddleFontPalette, 16);
|
||||
}
|
||||
// 0x1356c
|
||||
|
||||
_font = Font(chars);
|
||||
_font.setCharWidth(9);
|
||||
|
||||
load8bitBinary(&file, 0x162a6, 16);
|
||||
for (int i = 0; i < 3; i++) {
|
||||
debugC(1, kFreescapeDebugParser, "Continue to parse area index %d at offset %x", _areaMap.size() + i + 1, (int)file.pos());
|
||||
Area *newArea = load8bitArea(&file, 16);
|
||||
if (newArea) {
|
||||
if (!_areaMap.contains(newArea->getAreaID()))
|
||||
_areaMap[newArea->getAreaID()] = newArea;
|
||||
else
|
||||
error("Repeated area ID: %d", newArea->getAreaID());
|
||||
} else {
|
||||
error("Invalid area %d?", i);
|
||||
}
|
||||
}
|
||||
|
||||
loadPalettes(&file, 0x151a6);
|
||||
|
||||
file.seek(0x2be96); // Area 255
|
||||
_areaMap[255] = load8bitArea(&file, 16);
|
||||
|
||||
file.seek(0x2cf28 + 0x28 - 0x2 + 0x28);
|
||||
_border = loadFrameFromPlanesVertical(&file, 160, 200);
|
||||
_border->convertToInPlace(_gfx->_texturePixelFormat, (byte *)kAmigaCastlePalette, 16);
|
||||
file.close();
|
||||
|
||||
_areaMap[2]->_groundColor = 1;
|
||||
for (auto &it : _areaMap)
|
||||
it._value->addStructure(_areaMap[255]);
|
||||
}
|
||||
|
||||
void CastleEngine::drawAmigaAtariSTUI(Graphics::Surface *surface) {
|
||||
drawStringInSurface(_currentArea->_name, 97, 182, 0, 0, surface);
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
1712
engines/freescape/games/castle/castle.cpp
Normal file
1712
engines/freescape/games/castle/castle.cpp
Normal file
File diff suppressed because it is too large
Load Diff
164
engines/freescape/games/castle/castle.h
Normal file
164
engines/freescape/games/castle/castle.h
Normal file
@@ -0,0 +1,164 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
struct RiddleText {
|
||||
int8 _dx;
|
||||
int8 _dy;
|
||||
Common::String _text;
|
||||
|
||||
RiddleText(int8 dx, int8 dy, const Common::String &text) : _dx(dx), _dy(dy), _text(text) {}
|
||||
};
|
||||
|
||||
struct Riddle {
|
||||
Common::Point _origin;
|
||||
Common::Array<RiddleText> _lines;
|
||||
};
|
||||
|
||||
class CastleEngine : public FreescapeEngine {
|
||||
public:
|
||||
CastleEngine(OSystem *syst, const ADGameDescription *gd);
|
||||
~CastleEngine();
|
||||
|
||||
// Only in DOS
|
||||
Graphics::ManagedSurface *_option;
|
||||
Graphics::ManagedSurface *_menuButtons;
|
||||
Graphics::ManagedSurface *_menuCrawlIndicator;
|
||||
Graphics::ManagedSurface *_menuWalkIndicator;
|
||||
Graphics::ManagedSurface *_menuRunIndicator;
|
||||
Graphics::ManagedSurface *_menuFxOnIndicator;
|
||||
Graphics::ManagedSurface *_menuFxOffIndicator;
|
||||
Graphics::ManagedSurface *_menu;
|
||||
|
||||
void beforeStarting() override;
|
||||
void initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *infoScreenKeyMap, const char *target) override;
|
||||
void initGameState() override;
|
||||
void endGame() override;
|
||||
|
||||
void drawInfoMenu() override;
|
||||
void loadAssets() override;
|
||||
void loadAssetsDOSFullGame() override;
|
||||
void loadAssetsDOSDemo() override;
|
||||
void loadAssetsAmigaDemo() override;
|
||||
void loadAssetsZXFullGame() override;
|
||||
void loadAssetsCPCFullGame() override;
|
||||
void borderScreen() override;
|
||||
void selectCharacterScreen();
|
||||
void drawOption();
|
||||
|
||||
void initZX();
|
||||
void initDOS();
|
||||
void initCPC();
|
||||
|
||||
void drawDOSUI(Graphics::Surface *surface) override;
|
||||
void drawZXUI(Graphics::Surface *surface) override;
|
||||
void drawCPCUI(Graphics::Surface *surface) override;
|
||||
void drawAmigaAtariSTUI(Graphics::Surface *surface) override;
|
||||
void drawEnergyMeter(Graphics::Surface *surface, Common::Point origin);
|
||||
void drawLiftingGate(Graphics::Surface *surface);
|
||||
void drawDroppingGate(Graphics::Surface *surface);
|
||||
void pressedKey(const int keycode) override;
|
||||
void checkSensors() override;
|
||||
void updateTimeVariables() override;
|
||||
void drawBackground() override;
|
||||
|
||||
bool checkIfGameEnded() override;
|
||||
void drawSensorShoot(Sensor *sensor) override;
|
||||
|
||||
void executePrint(FCLInstruction &instruction) override;
|
||||
void executeDestroy(FCLInstruction &instruction) override;
|
||||
void executeRedraw(FCLInstruction &instruction) override;
|
||||
void gotoArea(uint16 areaID, int entranceID) override;
|
||||
Common::Error saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave = false) override;
|
||||
Common::Error loadGameStreamExtended(Common::SeekableReadStream *stream) override;
|
||||
|
||||
Common::Array<Riddle> _riddleList;
|
||||
Common::BitArray _fontPlane1;
|
||||
Common::BitArray _fontPlane2;
|
||||
Common::BitArray _fontPlane3;
|
||||
|
||||
void drawRiddleStringInSurface(const Common::String &str, int x, int y, uint32 fontColor, uint32 backColor, Graphics::Surface *surface);
|
||||
Graphics::ManagedSurface *loadFrameWithHeaderDOS(Common::SeekableReadStream *file);
|
||||
Common::Array <Graphics::ManagedSurface *>loadFramesWithHeaderDOS(Common::SeekableReadStream *file, int numFrames);
|
||||
|
||||
Common::Array<Graphics::ManagedSurface *> loadFramesWithHeader(Common::SeekableReadStream *file, int pos, int numFrames, uint32 front, uint32 back);
|
||||
Graphics::ManagedSurface *loadFrameWithHeader(Common::SeekableReadStream *file, int pos, uint32 front, uint32 back);
|
||||
Graphics::ManagedSurface *loadFrame(Common::SeekableReadStream *file, Graphics::ManagedSurface *surface, int width, int height, uint32 back);
|
||||
Graphics::ManagedSurface *loadFrameFromPlanes(Common::SeekableReadStream *file, int widthInBytes, int height);
|
||||
Graphics::ManagedSurface *loadFrameFromPlanesInternal(Common::SeekableReadStream *file, Graphics::ManagedSurface *surface, int width, int height);
|
||||
|
||||
Graphics::ManagedSurface *loadFrameFromPlanesVertical(Common::SeekableReadStream *file, int widthInBytes, int height);
|
||||
Graphics::ManagedSurface *loadFrameFromPlanesInternalVertical(Common::SeekableReadStream *file, Graphics::ManagedSurface *surface, int width, int height, int plane);
|
||||
|
||||
Common::Array<Graphics::ManagedSurface *>_keysBorderFrames;
|
||||
Common::Array<Graphics::ManagedSurface *>_keysMenuFrames;
|
||||
Graphics::ManagedSurface *_spiritsMeterIndicatorBackgroundFrame;
|
||||
Graphics::ManagedSurface *_spiritsMeterIndicatorFrame;
|
||||
Graphics::ManagedSurface *_spiritsMeterIndicatorSideFrame;
|
||||
Graphics::ManagedSurface *_strenghtBackgroundFrame;
|
||||
Graphics::ManagedSurface *_strenghtBarFrame;
|
||||
Common::Array<Graphics::ManagedSurface *> _strenghtWeightsFrames;
|
||||
Common::Array<Graphics::ManagedSurface *> _flagFrames;
|
||||
Common::Array<Graphics::ManagedSurface *> _thunderFrames;
|
||||
|
||||
Graphics::ManagedSurface *_riddleTopFrame;
|
||||
Graphics::ManagedSurface *_riddleBackgroundFrame;
|
||||
Graphics::ManagedSurface *_riddleBottomFrame;
|
||||
|
||||
Graphics::ManagedSurface *_endGameThroneFrame;
|
||||
Graphics::ManagedSurface *_endGameBackgroundFrame;
|
||||
Graphics::ManagedSurface *_gameOverBackgroundFrame;
|
||||
|
||||
Common::Array<int> _keysCollected;
|
||||
bool _useRockTravel;
|
||||
int _spiritsMeter;
|
||||
int _spiritsMeterPosition;
|
||||
int _spiritsMeterMax;
|
||||
int _spiritsToKill;
|
||||
|
||||
int _lastTenSeconds;
|
||||
int _soundIndexStartFalling;
|
||||
|
||||
private:
|
||||
Common::SeekableReadStream *decryptFile(const Common::Path &filename);
|
||||
void loadRiddles(Common::SeekableReadStream *file, int offset, int number);
|
||||
void loadDOSFonts(Common::SeekableReadStream *file, int pos);
|
||||
void drawFullscreenRiddleAndWait(uint16 riddle);
|
||||
void drawFullscreenEndGameAndWait();
|
||||
void drawFullscreenGameOverAndWait();
|
||||
void drawRiddle(uint16 riddle, uint32 front, uint32 back, Graphics::Surface *surface);
|
||||
void tryToCollectKey();
|
||||
void addGhosts();
|
||||
bool ghostInArea();
|
||||
void updateThunder();
|
||||
|
||||
Audio::SoundHandle _soundFxGhostHandle;
|
||||
Texture *_optionTexture;
|
||||
Font _fontRiddle;
|
||||
int _droppingGateStartTicks;
|
||||
int _thunderTicks;
|
||||
int _thunderFrameDuration;
|
||||
Math::Vector3d _thunderOffset;
|
||||
Common::Array<Texture *>_thunderTextures;
|
||||
};
|
||||
|
||||
}
|
||||
345
engines/freescape/games/castle/cpc.cpp
Normal file
345
engines/freescape/games/castle/cpc.cpp
Normal file
@@ -0,0 +1,345 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/file.h"
|
||||
#include "common/memstream.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/castle/castle.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
void CastleEngine::initCPC() {
|
||||
_viewArea = Common::Rect(40, 33 - 2, 280, 152);
|
||||
_soundIndexShoot = 5;
|
||||
_soundIndexCollide = -1;
|
||||
_soundIndexFallen = -1;
|
||||
_soundIndexStepUp = -1;
|
||||
_soundIndexStepDown = -1;
|
||||
_soundIndexMenu = -1;
|
||||
_soundIndexStart = 6;
|
||||
_soundIndexAreaChange = 7;
|
||||
}
|
||||
|
||||
|
||||
byte kCPCPaletteCastleTitleData[4][3] = {
|
||||
{0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xff},
|
||||
{0xff, 0xff, 0x00},
|
||||
{0xff, 0x00, 0x00},
|
||||
};
|
||||
|
||||
byte kCPCPaletteCastleBorderData[4][3] = {
|
||||
{0x00, 0x00, 0x00},
|
||||
{0x80, 0x80, 0x80},
|
||||
{0x00, 0x80, 0x00},
|
||||
{0xff, 0xff, 0xff},
|
||||
};
|
||||
|
||||
// Data for the mountains background. This is not included in the original game for some reason
|
||||
// but all the other releases have it. This is coming from the ZX Spectrum version.
|
||||
byte mountainsData[288] {
|
||||
0x06, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0b,
|
||||
0x00, 0x00, 0x38, 0x01, 0xa0, 0x00, 0x00, 0x00,
|
||||
0x00, 0x1e, 0x30, 0x00, 0x00, 0x00, 0x00, 0x17,
|
||||
0x80, 0x00, 0x7c, 0x03, 0xd0, 0x00, 0x00, 0x01,
|
||||
0x00, 0x3f, 0x5c, 0x80, 0x0, 0x18, 0x0, 0x23,
|
||||
0xc0, 0x00, 0xfe, 0x0d, 0xfe, 0x6, 0x00, 0x02,
|
||||
0x80, 0x7e, 0xbe, 0xc0, 0x0, 0x3c, 0x0, 0x47,
|
||||
0xe0, 0x1, 0x57, 0x56, 0xff, 0xf, 0x80, 0x5,
|
||||
0x40, 0xf5, 0xfb, 0x40, 0x0, 0x76, 0x0, 0x93,
|
||||
0xd0, 0xa, 0xab, 0xab, 0xff, 0xaf, 0xc3, 0x2a,
|
||||
0xa1, 0xeb, 0xfe, 0xa8, 0x0, 0xde, 0x0, 0x21,
|
||||
0xa8, 0x75, 0x55, 0x41, 0xff, 0xd6, 0xef, 0xd5,
|
||||
0x53, 0x57, 0xfc, 0x14, 0x1, 0xb7, 0x7, 0x42,
|
||||
0xd5, 0xea, 0xaa, 0x92, 0xfb, 0xeb, 0xab, 0xea,
|
||||
0xaa, 0xae, 0xfa, 0x4a, 0x82, 0xea, 0xbe, 0x97,
|
||||
0xab, 0xd5, 0x55, 0x25, 0xdd, 0x75, 0x45, 0xf5,
|
||||
0x55, 0x7d, 0xdd, 0x25, 0x55, 0xd5, 0x54, 0x2f,
|
||||
0xf7, 0xaa, 0xaa, 0x53, 0xea, 0xa8, 0x13, 0xfa,
|
||||
0xaa, 0xea, 0xbe, 0x42, 0xab, 0xaa, 0xa9, 0x5f,
|
||||
0xdd, 0xd5, 0x55, 0x7, 0x55, 0x2, 0x45, 0xfd,
|
||||
0x51, 0x55, 0x57, 0x15, 0x57, 0xd5, 0x52, 0xaf,
|
||||
0xee, 0xfa, 0xaa, 0x2b, 0xaa, 0x80, 0x8b, 0xfe,
|
||||
0xaa, 0xaa, 0xae, 0xaa, 0xbe, 0xaa, 0xa4, 0x5a,
|
||||
0xb5, 0x5d, 0x5c, 0x56, 0xd5, 0x29, 0x1f, 0xff,
|
||||
0x55, 0x55, 0x5b, 0x55, 0x7d, 0x55, 0x9, 0xb5,
|
||||
0x5a, 0xaf, 0xba, 0xad, 0xaa, 0x92, 0x3e, 0xbf,
|
||||
0xea, 0xaa, 0xaf, 0xab, 0xea, 0xaa, 0x2, 0x5a,
|
||||
0xf5, 0x55, 0xfd, 0x57, 0x55, 0x5, 0x5f, 0x57,
|
||||
0xfd, 0x55, 0x55, 0x57, 0x55, 0x50, 0x15, 0xaf,
|
||||
0xba, 0xaa, 0xfe, 0xae, 0xfa, 0xaa, 0xbe, 0xaa,
|
||||
0xbf, 0xaa, 0xaa, 0xaa, 0xaa, 0x82, 0xaa, 0x55,
|
||||
0x55, 0x55, 0x5f, 0xd5, 0xfd, 0x55, 0x55, 0x55,
|
||||
0x5f, 0xfd, 0x55, 0x55, 0x55, 0x55, 0x55, 0xea,
|
||||
0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa,
|
||||
0xaa, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
||||
};
|
||||
|
||||
extern Graphics::ManagedSurface *readCPCImage(Common::SeekableReadStream *file, bool mode0);
|
||||
|
||||
void CastleEngine::loadAssetsCPCFullGame() {
|
||||
Common::File file;
|
||||
uint8 r, g, b;
|
||||
Common::Array<Graphics::ManagedSurface *> chars;
|
||||
|
||||
file.open("CMLOAD.BIN");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open CMLOAD.BIN");
|
||||
|
||||
_title = readCPCImage(&file, true);
|
||||
_title->setPalette((byte*)&kCPCPaletteCastleTitleData, 0, 4);
|
||||
|
||||
file.close();
|
||||
file.open("CMSCR.BIN");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open CMSCR.BIN");
|
||||
|
||||
_border = readCPCImage(&file, true);
|
||||
_border->setPalette((byte*)&kCPCPaletteCastleBorderData, 0, 4);
|
||||
|
||||
file.close();
|
||||
file.open("CM.BIN");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open TECODE.BIN/TE2.BI2");
|
||||
|
||||
loadMessagesVariableSize(&file, 0x16c6, 71);
|
||||
switch (_language) {
|
||||
/*case Common::ES_ESP:
|
||||
loadRiddles(&file, 0x1470 - 4 - 2 - 9 * 2, 9);
|
||||
loadMessagesVariableSize(&file, 0xf3d, 71);
|
||||
load8bitBinary(&file, 0x6aab - 2, 16);
|
||||
loadSpeakerFxZX(&file, 0xca0, 0xcdc);
|
||||
|
||||
file.seek(0x1218 + 16);
|
||||
for (int i = 0; i < 90; i++) {
|
||||
Graphics::ManagedSurface *surface = new Graphics::ManagedSurface();
|
||||
surface->create(8, 8, Graphics::PixelFormat::createFormatCLUT8());
|
||||
chars.push_back(loadFrame(&file, surface, 1, 8, 1));
|
||||
}
|
||||
_font = Font(chars);
|
||||
_font.setCharWidth(9);
|
||||
_fontLoaded = true;
|
||||
|
||||
break;*/
|
||||
case Common::EN_ANY:
|
||||
loadRiddles(&file, 0x1b75 - 2 - 9 * 2, 9);
|
||||
load8bitBinary(&file, 0x791a, 16);
|
||||
|
||||
file.seek(0x2724);
|
||||
for (int i = 0; i < 90; i++) {
|
||||
Graphics::ManagedSurface *surface = new Graphics::ManagedSurface();
|
||||
surface->create(8, 8, Graphics::PixelFormat::createFormatCLUT8());
|
||||
chars.push_back(loadFrame(&file, surface, 1, 8, 1));
|
||||
}
|
||||
_font = Font(chars);
|
||||
_font.setCharWidth(9);
|
||||
_fontLoaded = true;
|
||||
|
||||
break;
|
||||
default:
|
||||
error("Language not supported");
|
||||
break;
|
||||
}
|
||||
|
||||
loadColorPalette();
|
||||
|
||||
int backgroundWidth = 16;
|
||||
int backgroundHeight = 18;
|
||||
Graphics::ManagedSurface *background = new Graphics::ManagedSurface();
|
||||
background->create(backgroundWidth * 8, backgroundHeight, _gfx->_texturePixelFormat);
|
||||
background->fillRect(Common::Rect(0, 0, backgroundWidth * 8, backgroundHeight), 0);
|
||||
Common::MemoryReadStream mountainsStream(mountainsData, sizeof(mountainsData));
|
||||
|
||||
_gfx->readFromPalette(11, r, g, b);
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
_background = loadFrame(&mountainsStream, background, backgroundWidth, backgroundHeight, front);
|
||||
/*_gfx->readFromPalette(2, r, g, b);
|
||||
uint32 red = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
_gfx->readFromPalette(7, r, g, b);
|
||||
uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
_keysBorderFrames.push_back(loadFrameWithHeader(&file, _language == Common::ES_ESP ? 0xe06 : 0xdf7, red, white));
|
||||
|
||||
uint32 green = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0, 0xff, 0);
|
||||
_spiritsMeterIndicatorFrame = loadFrameWithHeader(&file, _language == Common::ES_ESP ? 0xe5e : 0xe4f, green, white);
|
||||
|
||||
_gfx->readFromPalette(4, r, g, b);
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
int backgroundWidth = 16;
|
||||
int backgroundHeight = 18;
|
||||
Graphics::ManagedSurface *background = new Graphics::ManagedSurface();
|
||||
background->create(backgroundWidth * 8, backgroundHeight, _gfx->_texturePixelFormat);
|
||||
background->fillRect(Common::Rect(0, 0, backgroundWidth * 8, backgroundHeight), 0);
|
||||
|
||||
file.seek(_language == Common::ES_ESP ? 0xfd3 : 0xfc4);
|
||||
_background = loadFrame(&file, background, backgroundWidth, backgroundHeight, front);
|
||||
|
||||
_gfx->readFromPalette(6, r, g, b);
|
||||
uint32 yellow = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0, 0, 0);
|
||||
_strenghtBackgroundFrame = loadFrameWithHeader(&file, _language == Common::ES_ESP ? 0xee6 : 0xed7, yellow, black);
|
||||
_strenghtBarFrame = loadFrameWithHeader(&file, _language == Common::ES_ESP ? 0xf72 : 0xf63, yellow, black);
|
||||
|
||||
Graphics::ManagedSurface *bar = new Graphics::ManagedSurface();
|
||||
bar->create(_strenghtBarFrame->w - 4, _strenghtBarFrame->h, _gfx->_texturePixelFormat);
|
||||
_strenghtBarFrame->copyRectToSurface(*bar, 4, 0, Common::Rect(4, 0, _strenghtBarFrame->w - 4, _strenghtBarFrame->h));
|
||||
_strenghtBarFrame->free();
|
||||
delete _strenghtBarFrame;
|
||||
_strenghtBarFrame = bar;
|
||||
|
||||
_strenghtWeightsFrames = loadFramesWithHeader(&file, _language == Common::ES_ESP ? 0xf92 : 0xf83, 4, yellow, black);
|
||||
|
||||
_flagFrames = loadFramesWithHeader(&file, (_language == Common::ES_ESP ? 0x10e4 + 15 : 0x10e4), 4, green, black);
|
||||
|
||||
int thunderWidth = 4;
|
||||
int thunderHeight = 43;
|
||||
_thunderFrame = new Graphics::ManagedSurface();
|
||||
_thunderFrame->create(thunderWidth * 8, thunderHeight, _gfx->_texturePixelFormat);
|
||||
_thunderFrame->fillRect(Common::Rect(0, 0, thunderWidth * 8, thunderHeight), 0);
|
||||
_thunderFrame = loadFrame(&file, _thunderFrame, thunderWidth, thunderHeight, front);
|
||||
|
||||
Graphics::Surface *tmp;
|
||||
tmp = loadBundledImage("castle_riddle_top_frame");
|
||||
_riddleTopFrame = new Graphics::ManagedSurface;
|
||||
_riddleTopFrame->copyFrom(*tmp);
|
||||
tmp->free();
|
||||
delete tmp;
|
||||
_riddleTopFrame->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
|
||||
tmp = loadBundledImage("castle_riddle_background_frame");
|
||||
_riddleBackgroundFrame = new Graphics::ManagedSurface();
|
||||
_riddleBackgroundFrame->copyFrom(*tmp);
|
||||
tmp->free();
|
||||
delete tmp;
|
||||
_riddleBackgroundFrame->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
|
||||
tmp = loadBundledImage("castle_riddle_bottom_frame");
|
||||
_riddleBottomFrame = new Graphics::ManagedSurface();
|
||||
_riddleBottomFrame->copyFrom(*tmp);
|
||||
tmp->free();
|
||||
delete tmp;
|
||||
_riddleBottomFrame->convertToInPlace(_gfx->_texturePixelFormat);*/
|
||||
|
||||
for (auto &it : _areaMap) {
|
||||
it._value->addStructure(_areaMap[255]);
|
||||
|
||||
it._value->addObjectFromArea(164, _areaMap[255]);
|
||||
it._value->addObjectFromArea(174, _areaMap[255]);
|
||||
it._value->addObjectFromArea(175, _areaMap[255]);
|
||||
for (int16 id = 136; id < 140; id++) {
|
||||
it._value->addObjectFromArea(id, _areaMap[255]);
|
||||
}
|
||||
|
||||
it._value->addObjectFromArea(195, _areaMap[255]);
|
||||
for (int16 id = 214; id < 228; id++) {
|
||||
it._value->addObjectFromArea(id, _areaMap[255]);
|
||||
}
|
||||
}
|
||||
// Discard some global conditions
|
||||
// It is unclear why they hide/unhide objects that formed the spirits
|
||||
for (int i = 0; i < 3; i++) {
|
||||
debugC(kFreescapeDebugParser, "Discarding condition %s", _conditionSources[0].c_str());
|
||||
_conditions.remove_at(0);
|
||||
_conditionSources.remove_at(0);
|
||||
}
|
||||
}
|
||||
|
||||
void CastleEngine::drawCPCUI(Graphics::Surface *surface) {
|
||||
uint32 color = _gfx->_paperColor;
|
||||
//uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00);
|
||||
uint8 r, g, b;
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
color = 1;
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
Common::Rect backRect(97, 181, 232, 190);
|
||||
surface->fillRect(backRect, back);
|
||||
|
||||
Common::String message;
|
||||
int deadline = -1;
|
||||
getLatestMessages(message, deadline);
|
||||
if (deadline > 0 && deadline <= _countdown) {
|
||||
drawStringInSurface(message, 97, 182, front, back, surface);
|
||||
_temporaryMessages.push_back(message);
|
||||
_temporaryMessageDeadlines.push_back(deadline);
|
||||
} else {
|
||||
if (_gameStateControl == kFreescapeGameStatePlaying) {
|
||||
drawStringInSurface(_currentArea->_name, 97, 182, front, back, surface);
|
||||
}
|
||||
}
|
||||
|
||||
/*uint32 color = 5;
|
||||
uint8 r, g, b;
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
color = 0;
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
Common::Rect backRect(123, 179, 242 + 5, 188);
|
||||
surface->fillRect(backRect, black);
|
||||
|
||||
Common::String message;
|
||||
int deadline = -1;
|
||||
getLatestMessages(message, deadline);
|
||||
if (deadline > 0 && deadline <= _countdown) {
|
||||
//debug("deadline: %d countdown: %d", deadline, _countdown);
|
||||
drawStringInSurface(message, 120, 179, front, black, surface);
|
||||
_temporaryMessages.push_back(message);
|
||||
_temporaryMessageDeadlines.push_back(deadline);
|
||||
} else {
|
||||
if (_gameStateControl == kFreescapeGameStatePlaying) {
|
||||
drawStringInSurface(_currentArea->_name, 120, 179, front, black, surface);
|
||||
}
|
||||
}
|
||||
|
||||
for (int k = 0; k < int(_keysCollected.size()); k++) {
|
||||
surface->copyRectToSurface((const Graphics::Surface)*_keysBorderFrames[0], 99 - k * 4, 177, Common::Rect(0, 0, 6, 11));
|
||||
}
|
||||
|
||||
uint32 green = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0, 0xff, 0);
|
||||
|
||||
surface->fillRect(Common::Rect(152, 156, 216, 164), green);
|
||||
surface->copyRectToSurface((const Graphics::Surface)*_spiritsMeterIndicatorFrame, 140 + _spiritsMeterPosition, 156, Common::Rect(0, 0, 15, 8));
|
||||
drawEnergyMeter(surface, Common::Point(63, 154));
|
||||
|
||||
int ticks = g_system->getMillis() / 20;
|
||||
int flagFrameIndex = (ticks / 10) % 4;
|
||||
surface->copyRectToSurface(*_flagFrames[flagFrameIndex], 264, 9, Common::Rect(0, 0, _flagFrames[flagFrameIndex]->w, _flagFrames[flagFrameIndex]->h));*/
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
476
engines/freescape/games/castle/dos.cpp
Normal file
476
engines/freescape/games/castle/dos.cpp
Normal file
@@ -0,0 +1,476 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/file.h"
|
||||
#include "common/memstream.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/castle/castle.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
Common::SeekableReadStream *CastleEngine::decryptFile(const Common::Path &filename) {
|
||||
Common::File file;
|
||||
file.open(filename);
|
||||
if (!file.isOpen())
|
||||
error("Failed to open %s", filename.toString().c_str());
|
||||
|
||||
int size = file.size();
|
||||
byte *encryptedBuffer = (byte *)malloc(size);
|
||||
file.read(encryptedBuffer, size);
|
||||
file.close();
|
||||
|
||||
int seed = 24;
|
||||
for (int i = 0; i < size; i++) {
|
||||
if (i > 1)
|
||||
encryptedBuffer[i] ^= seed;
|
||||
seed = (seed + 1) & 0xff;
|
||||
}
|
||||
|
||||
return (new Common::MemoryReadStream(encryptedBuffer, size));
|
||||
}
|
||||
|
||||
extern byte kEGADefaultPalette[16][3];
|
||||
extern Common::MemoryReadStream *unpackEXE(Common::File &ms);
|
||||
|
||||
byte kEGARiddleFontPalette[16][3] = {
|
||||
{0x00, 0x00, 0x00},
|
||||
{0xaa, 0x55, 0x00},
|
||||
{0xaa, 0x55, 0x00},
|
||||
{0xaa, 0x55, 0x00},
|
||||
{0xaa, 0x55, 0x00},
|
||||
{0xaa, 0x55, 0x00},
|
||||
{0xaa, 0x55, 0x00},
|
||||
{0xaa, 0x55, 0x00},
|
||||
{0xaa, 0x55, 0x00},
|
||||
{0xaa, 0x55, 0x00},
|
||||
{0xaa, 0x55, 0x00},
|
||||
{0xaa, 0x55, 0x00},
|
||||
{0xaa, 0x55, 0x00},
|
||||
{0xaa, 0x55, 0x00},
|
||||
{0xaa, 0x55, 0x00},
|
||||
{0xaa, 0x55, 0x00}
|
||||
};
|
||||
|
||||
Graphics::ManagedSurface *CastleEngine::loadFrameFromPlanes(Common::SeekableReadStream *file, int widthInBytes, int height) {
|
||||
Graphics::ManagedSurface *surface = new Graphics::ManagedSurface();
|
||||
surface->create(widthInBytes * 8 / 4, height, Graphics::PixelFormat::createFormatCLUT8());
|
||||
surface->fillRect(Common::Rect(0, 0, widthInBytes * 8 / 4, height), 0);
|
||||
loadFrameFromPlanesInternal(file, surface, widthInBytes, height);
|
||||
return surface;
|
||||
}
|
||||
|
||||
Graphics::ManagedSurface *CastleEngine::loadFrameFromPlanesInternal(Common::SeekableReadStream *file, Graphics::ManagedSurface *surface, int width, int height) {
|
||||
byte *colors = (byte *)malloc(sizeof(byte) * height * width);
|
||||
file->read(colors, height * width);
|
||||
|
||||
for (int p = 0; p < 4; p++) {
|
||||
for (int i = 0; i < height * width; i++) {
|
||||
byte color = colors[i];
|
||||
for (int n = 0; n < 8; n++) {
|
||||
int y = i / width;
|
||||
int x = (i % width) * 8 + (7 - n);
|
||||
// Check that we are in the right plane
|
||||
if (x < width * (8 / 4) * p || x >= width * (8 / 4) * (p + 1))
|
||||
continue;
|
||||
|
||||
int bit = ((color >> n) & 0x01) << p;
|
||||
int sample = surface->getPixel(x % (width * 8 / 4), y) | bit;
|
||||
assert(sample < 16);
|
||||
surface->setPixel(x % (width * 8 / 4), y, sample);
|
||||
}
|
||||
}
|
||||
}
|
||||
return surface;
|
||||
}
|
||||
|
||||
Common::Array <Graphics::ManagedSurface *>CastleEngine::loadFramesWithHeaderDOS(Common::SeekableReadStream *file, int numFrames) {
|
||||
uint8 header1 = file->readByte();
|
||||
uint8 header2 = file->readByte();
|
||||
int height = file->readByte();
|
||||
uint8 mask = file->readByte();
|
||||
int size = file->readUint16LE();
|
||||
|
||||
assert(size % height == 0);
|
||||
int widthBytes = (size / height);
|
||||
|
||||
Common::Array<Graphics::ManagedSurface *> frames;
|
||||
for (int i = 0; i < numFrames; i++) {
|
||||
Graphics::ManagedSurface *frame = loadFrameFromPlanes(file, widthBytes, height);
|
||||
frame->convertToInPlace(_gfx->_texturePixelFormat, (byte *)&kEGADefaultPalette, 16);
|
||||
frames.push_back(frame);
|
||||
}
|
||||
|
||||
debug("header: %x %x, height: %d, mask: %x, widthBytes: %d, size: %d", header1, header2, height, mask, widthBytes, size);
|
||||
return frames;
|
||||
}
|
||||
|
||||
Graphics::ManagedSurface *CastleEngine::loadFrameWithHeaderDOS(Common::SeekableReadStream *file) {
|
||||
uint8 header1 = file->readByte();
|
||||
uint8 header2 = file->readByte();
|
||||
int height = file->readByte();
|
||||
uint8 mask = file->readByte();
|
||||
int size = file->readUint16LE();
|
||||
|
||||
assert(size % height == 0);
|
||||
int widthBytes = (size / height);
|
||||
|
||||
Graphics::ManagedSurface *frame = loadFrameFromPlanes(file, widthBytes, height);
|
||||
frame->convertToInPlace(_gfx->_texturePixelFormat, (byte *)&kEGADefaultPalette, 16);
|
||||
|
||||
debug("header: %x %x, height: %d, mask: %x, widthBytes: %d, size: %d", header1, header2, height, mask, widthBytes, size);
|
||||
debug("pos: %x", (int32)file->pos());
|
||||
return frame;
|
||||
}
|
||||
|
||||
void CastleEngine::initDOS() {
|
||||
_viewArea = Common::Rect(40, 33 - 2, 280, 152);
|
||||
}
|
||||
|
||||
void CastleEngine::loadAssetsDOSFullGame() {
|
||||
Common::File file;
|
||||
Common::SeekableReadStream *stream = nullptr;
|
||||
|
||||
if (_renderMode == Common::kRenderEGA) {
|
||||
file.open("CME.EXE");
|
||||
stream = unpackEXE(file);
|
||||
if (stream) {
|
||||
loadSpeakerFxDOS(stream, 0x636d + 0x200, 0x63ed + 0x200, 30);
|
||||
|
||||
stream->seek(0x197c0);
|
||||
_endGameBackgroundFrame = loadFrameFromPlanes(stream, 112, 108);
|
||||
_endGameBackgroundFrame->convertToInPlace(_gfx->_texturePixelFormat, (byte *)&kEGADefaultPalette, 16);
|
||||
|
||||
_background = loadFrameFromPlanes(stream, 504, 18);
|
||||
_background->convertToInPlace(_gfx->_texturePixelFormat, (byte *)&kEGADefaultPalette, 16);
|
||||
debug("%x", (int32)stream->pos());
|
||||
// Eye widget is next to 0x1f058
|
||||
|
||||
stream->seek(0x1f4e3);
|
||||
for (int i = 0; i < 6; i++)
|
||||
debug("i: %d -> %x", i, stream->readByte());
|
||||
debug("%x", (int32)stream->pos());
|
||||
debug("extra: %x", stream->readByte());
|
||||
|
||||
for (int i = 0; i < 10; i++) {
|
||||
Graphics::ManagedSurface *frame = loadFrameFromPlanes(stream, 8, 14);
|
||||
frame->convertToInPlace(_gfx->_texturePixelFormat, (byte *)&kEGADefaultPalette, 16);
|
||||
_keysBorderFrames.push_back(frame);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 10; i++) {
|
||||
Graphics::ManagedSurface *frame = loadFrameFromPlanes(stream, 8, 14);
|
||||
frame->convertToInPlace(_gfx->_texturePixelFormat, (byte *)&kEGADefaultPalette, 16);
|
||||
_keysMenuFrames.push_back(frame);
|
||||
}
|
||||
|
||||
//for (int i = 0; i < 6; i++)
|
||||
// debug("i: %d -> %x", i, stream->readByte());
|
||||
|
||||
//loadFrameWithHeaderDOS(stream);
|
||||
//debug("%lx", stream->pos());
|
||||
//assert(0);
|
||||
|
||||
stream->seek(0x20262);
|
||||
_strenghtBackgroundFrame = loadFrameWithHeaderDOS(stream);
|
||||
_strenghtBarFrame = loadFrameWithHeaderDOS(stream);
|
||||
_strenghtWeightsFrames = loadFramesWithHeaderDOS(stream, 4);
|
||||
_spiritsMeterIndicatorBackgroundFrame = loadFrameWithHeaderDOS(stream);
|
||||
_spiritsMeterIndicatorFrame = loadFrameWithHeaderDOS(stream);
|
||||
_spiritsMeterIndicatorSideFrame = loadFrameWithHeaderDOS(stream); // side
|
||||
loadFrameWithHeaderDOS(stream); // ???
|
||||
|
||||
/*for (int i = 0; i < 6; i++)
|
||||
debug("i: %d -> %x", i, stream->readByte());
|
||||
debug("%lx", stream->pos());*/
|
||||
//assert(0);
|
||||
|
||||
stream->seek(0x221ae);
|
||||
// No header?
|
||||
_menu = loadFrameFromPlanes(stream, 112, 115);
|
||||
_menu->convertToInPlace(_gfx->_texturePixelFormat, (byte *)&kEGADefaultPalette, 16);
|
||||
|
||||
Common::Array <Graphics::ManagedSurface *> menuFrames = loadFramesWithHeaderDOS(stream, 5);
|
||||
_menuCrawlIndicator = menuFrames[0];
|
||||
_menuWalkIndicator = menuFrames[1];
|
||||
_menuRunIndicator = menuFrames[2];
|
||||
_menuFxOffIndicator = menuFrames[3];
|
||||
_menuFxOnIndicator = menuFrames[4];
|
||||
|
||||
_flagFrames = loadFramesWithHeaderDOS(stream, 4);
|
||||
_riddleTopFrame = loadFrameWithHeaderDOS(stream);
|
||||
_riddleBackgroundFrame = loadFrameWithHeaderDOS(stream);
|
||||
_riddleBottomFrame = loadFrameWithHeaderDOS(stream);
|
||||
_endGameThroneFrame = loadFrameWithHeaderDOS(stream);
|
||||
// No header
|
||||
Graphics::ManagedSurface *thunderFrame = loadFrameFromPlanes(stream, 32, 128);
|
||||
thunderFrame->convertToInPlace(_gfx->_texturePixelFormat, (byte *)&kEGADefaultPalette, 16);
|
||||
_thunderFrames.push_back(thunderFrame);
|
||||
|
||||
stream->seek(0x29696);
|
||||
Common::Array<Graphics::ManagedSurface *> chars;
|
||||
Common::Array<Graphics::ManagedSurface *> charsRiddle;
|
||||
for (int i = 0; i < 90; i++) {
|
||||
Graphics::ManagedSurface *img = loadFrameFromPlanes(stream, 8, 8);
|
||||
Graphics::ManagedSurface *imgRiddle = new Graphics::ManagedSurface();
|
||||
imgRiddle->copyFrom(*img);
|
||||
|
||||
chars.push_back(img);
|
||||
chars[i]->convertToInPlace(_gfx->_texturePixelFormat, (byte *)&kEGADefaultPalette, 16);
|
||||
|
||||
charsRiddle.push_back(imgRiddle);
|
||||
charsRiddle[i]->convertToInPlace(_gfx->_texturePixelFormat, (byte *)&kEGARiddleFontPalette, 16);
|
||||
}
|
||||
_font = Font(chars);
|
||||
_font.setCharWidth(9);
|
||||
|
||||
_fontRiddle = Font(charsRiddle);
|
||||
_fontRiddle.setCharWidth(9);
|
||||
_fontLoaded = true;
|
||||
}
|
||||
|
||||
delete stream;
|
||||
file.close();
|
||||
|
||||
file.open("CMLE.DAT");
|
||||
_title = load8bitBinImage(&file, 0x0);
|
||||
_title->setPalette((byte *)&kEGADefaultPalette, 0, 16);
|
||||
file.close();
|
||||
|
||||
file.open("CMOE.DAT");
|
||||
_option = load8bitBinImage(&file, 0x0);
|
||||
_option->setPalette((byte *)&kEGADefaultPalette, 0, 16);
|
||||
file.close();
|
||||
|
||||
file.open("CME.DAT");
|
||||
_border = load8bitBinImage(&file, 0x0);
|
||||
_border->setPalette((byte *)&kEGADefaultPalette, 0, 16);
|
||||
file.close();
|
||||
|
||||
switch (_language) {
|
||||
case Common::ES_ESP:
|
||||
stream = decryptFile("CMLS");
|
||||
loadRiddles(stream, 0xaae - 2 - 22 * 2, 22);
|
||||
// Fixes for incorrect or wrong translations
|
||||
Common::replace(_riddleList[16]._lines[5]._text, "IN", "EN");
|
||||
break;
|
||||
case Common::FR_FRA:
|
||||
stream = decryptFile("CMLF");
|
||||
loadRiddles(stream, 0xaae - 2 - 22 * 2, 22);
|
||||
break;
|
||||
case Common::DE_DEU:
|
||||
stream = decryptFile("CMLG");
|
||||
loadRiddles(stream, 0xaae - 2 - 22 * 2, 22);
|
||||
break;
|
||||
case Common::EN_ANY:
|
||||
stream = decryptFile("CMLE");
|
||||
loadRiddles(stream, 0xaae - 2 - 22 * 2, 22);
|
||||
break;
|
||||
default:
|
||||
error("Invalid or unsupported language: %x", _language);
|
||||
}
|
||||
|
||||
loadMessagesVariableSize(stream, 0x11, 164);
|
||||
delete stream;
|
||||
|
||||
stream = decryptFile("CMEDF");
|
||||
load8bitBinary(stream, 0, 16);
|
||||
delete stream;
|
||||
} else
|
||||
error("Not implemented yet");
|
||||
|
||||
|
||||
// CPC
|
||||
// file = gameDir.createReadStreamForMember("cm.bin");
|
||||
// if (file == nullptr)
|
||||
// error("Failed to open cm.bin");
|
||||
// load8bitBinary(file, 0x791a, 16);
|
||||
}
|
||||
|
||||
void CastleEngine::loadAssetsDOSDemo() {
|
||||
Common::File file;
|
||||
Common::SeekableReadStream *stream = nullptr;
|
||||
|
||||
if (_renderMode == Common::kRenderEGA) {
|
||||
file.open("CMDE.EXE");
|
||||
stream = unpackEXE(file);
|
||||
if (stream) {
|
||||
loadSpeakerFxDOS(stream, 0x636d + 0x200, 0x63ed + 0x200, 30);
|
||||
|
||||
stream->seek(0x197c0 - 0x2a0);
|
||||
_endGameBackgroundFrame = loadFrameFromPlanes(stream, 112, 108);
|
||||
_endGameBackgroundFrame->convertToInPlace(_gfx->_texturePixelFormat, (byte *)&kEGADefaultPalette, 16);
|
||||
|
||||
_background = loadFrameFromPlanes(stream, 504, 18);
|
||||
_background->convertToInPlace(_gfx->_texturePixelFormat, (byte *)&kEGADefaultPalette, 16);
|
||||
|
||||
stream->seek(0x1f4e3 - 0x2a0);
|
||||
for (int i = 0; i < 6; i++)
|
||||
debug("i: %d -> %x", i, stream->readByte());
|
||||
debug("%x", (int32)stream->pos());
|
||||
debug("extra: %x", stream->readByte());
|
||||
|
||||
for (int i = 0; i < 9; i++) {
|
||||
Graphics::ManagedSurface *frame = loadFrameFromPlanes(stream, 8, 14);
|
||||
frame->convertToInPlace(_gfx->_texturePixelFormat, (byte *)&kEGADefaultPalette, 16);
|
||||
_keysBorderFrames.push_back(frame);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 11; i++) {
|
||||
Graphics::ManagedSurface *frame = loadFrameFromPlanes(stream, 8, 14);
|
||||
frame->convertToInPlace(_gfx->_texturePixelFormat, (byte *)&kEGADefaultPalette, 16);
|
||||
_keysMenuFrames.push_back(frame);
|
||||
}
|
||||
|
||||
stream->seek(0x20262 - 0x2a0);
|
||||
_strenghtBackgroundFrame = loadFrameWithHeaderDOS(stream);
|
||||
_strenghtBarFrame = loadFrameWithHeaderDOS(stream);
|
||||
_strenghtWeightsFrames = loadFramesWithHeaderDOS(stream, 4);
|
||||
_spiritsMeterIndicatorBackgroundFrame = loadFrameWithHeaderDOS(stream);
|
||||
_spiritsMeterIndicatorFrame = loadFrameWithHeaderDOS(stream);
|
||||
_spiritsMeterIndicatorSideFrame = loadFrameWithHeaderDOS(stream); // side
|
||||
loadFrameWithHeaderDOS(stream); // ???
|
||||
|
||||
stream->seek(0x221ae - 0x2a0);
|
||||
// No header?
|
||||
_menu = loadFrameFromPlanes(stream, 112, 115);
|
||||
_menu->convertToInPlace(_gfx->_texturePixelFormat, (byte *)&kEGADefaultPalette, 16);
|
||||
|
||||
Common::Array <Graphics::ManagedSurface *> menuFrames = loadFramesWithHeaderDOS(stream, 5);
|
||||
_menuCrawlIndicator = menuFrames[0];
|
||||
_menuWalkIndicator = menuFrames[1];
|
||||
_menuRunIndicator = menuFrames[2];
|
||||
_menuFxOffIndicator = menuFrames[3];
|
||||
_menuFxOnIndicator = menuFrames[4];
|
||||
|
||||
_flagFrames = loadFramesWithHeaderDOS(stream, 4);
|
||||
_riddleTopFrame = loadFrameWithHeaderDOS(stream);
|
||||
_riddleBackgroundFrame = loadFrameWithHeaderDOS(stream);
|
||||
_riddleBottomFrame = loadFrameWithHeaderDOS(stream);
|
||||
_endGameThroneFrame = loadFrameWithHeaderDOS(stream);
|
||||
// No header
|
||||
Graphics::ManagedSurface *thunderFrame = loadFrameFromPlanes(stream, 32, 128);
|
||||
thunderFrame->convertToInPlace(_gfx->_texturePixelFormat, (byte *)&kEGADefaultPalette, 16);
|
||||
_thunderFrames.push_back(thunderFrame);
|
||||
|
||||
stream->seek(0x293f6); // TODO: check this
|
||||
Common::Array<Graphics::ManagedSurface *> chars;
|
||||
Common::Array<Graphics::ManagedSurface *> charsRiddle;
|
||||
for (int i = 0; i < 90; i++) {
|
||||
Graphics::ManagedSurface *img = loadFrameFromPlanes(stream, 8, 8);
|
||||
Graphics::ManagedSurface *imgRiddle = new Graphics::ManagedSurface();
|
||||
imgRiddle->copyFrom(*img);
|
||||
|
||||
chars.push_back(img);
|
||||
chars[i]->convertToInPlace(_gfx->_texturePixelFormat, (byte *)&kEGADefaultPalette, 16);
|
||||
|
||||
charsRiddle.push_back(imgRiddle);
|
||||
charsRiddle[i]->convertToInPlace(_gfx->_texturePixelFormat, (byte *)&kEGARiddleFontPalette, 16);
|
||||
}
|
||||
_font = Font(chars);
|
||||
_font.setCharWidth(9);
|
||||
|
||||
_fontRiddle = Font(charsRiddle);
|
||||
_fontRiddle.setCharWidth(9);
|
||||
_fontLoaded = true;
|
||||
}
|
||||
|
||||
delete stream;
|
||||
file.close();
|
||||
|
||||
file.open("CMLE.DAT");
|
||||
_title = load8bitBinImage(&file, 0x0);
|
||||
_title->setPalette((byte *)&kEGADefaultPalette, 0, 16);
|
||||
file.close();
|
||||
|
||||
file.open("CMOE.DAT");
|
||||
_option = load8bitBinImage(&file, 0x0);
|
||||
_option->setPalette((byte *)&kEGADefaultPalette, 0, 16);
|
||||
file.close();
|
||||
|
||||
file.open("CME.DAT");
|
||||
_border = load8bitBinImage(&file, 0x0);
|
||||
_border->setPalette((byte *)&kEGADefaultPalette, 0, 16);
|
||||
file.close();
|
||||
|
||||
stream = decryptFile("CMLD"); // Only english
|
||||
loadMessagesVariableSize(stream, 0x11, 164);
|
||||
loadRiddles(stream, 0xaae - 2 - 22 * 2, 22);
|
||||
delete stream;
|
||||
|
||||
stream = decryptFile("CDEDF");
|
||||
load8bitBinary(stream, 0, 16);
|
||||
delete stream;
|
||||
} else
|
||||
error("Not implemented yet");
|
||||
|
||||
}
|
||||
|
||||
void CastleEngine::drawDOSUI(Graphics::Surface *surface) {
|
||||
uint32 color = 10;
|
||||
uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00);
|
||||
uint8 r, g, b;
|
||||
drawLiftingGate(surface);
|
||||
drawDroppingGate(surface);
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
color = 0;
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
Common::Rect backRect(97, 181, 232, 190);
|
||||
surface->fillRect(backRect, back);
|
||||
|
||||
Common::String message;
|
||||
int deadline = -1;
|
||||
getLatestMessages(message, deadline);
|
||||
if (deadline > 0 && deadline <= _countdown) {
|
||||
drawStringInSurface(message, 97, 182, front, back, surface);
|
||||
_temporaryMessages.push_back(message);
|
||||
_temporaryMessageDeadlines.push_back(deadline);
|
||||
} else {
|
||||
if (_gameStateControl != kFreescapeGameStateEnd) {
|
||||
if (ghostInArea())
|
||||
drawStringInSurface(_messagesList[116], 97, 182, front, back, surface);
|
||||
else
|
||||
drawStringInSurface(_currentArea->_name, 97, 182, front, back, surface);
|
||||
}
|
||||
}
|
||||
|
||||
for (int k = 0; k < int(_keysCollected.size()); k++) {
|
||||
surface->copyRectToSurfaceWithKey((const Graphics::Surface)*_keysBorderFrames[k], 76 - k * 3, 179, Common::Rect(0, 0, 6, 14), black);
|
||||
}
|
||||
|
||||
drawEnergyMeter(surface, Common::Point(38, 158));
|
||||
int flagFrameIndex = (_ticks / 10) % 4;
|
||||
surface->copyRectToSurface(*_flagFrames[flagFrameIndex], 285, 5, Common::Rect(0, 0, _flagFrames[flagFrameIndex]->w, _flagFrames[flagFrameIndex]->h));
|
||||
|
||||
surface->copyRectToSurface((const Graphics::Surface)*_spiritsMeterIndicatorBackgroundFrame, 136, 162, Common::Rect(0, 0, _spiritsMeterIndicatorBackgroundFrame->w, _spiritsMeterIndicatorBackgroundFrame->h));
|
||||
surface->copyRectToSurfaceWithKey((const Graphics::Surface)*_spiritsMeterIndicatorFrame, 125 + 6 + _spiritsMeterPosition, 161, Common::Rect(0, 0, _spiritsMeterIndicatorFrame->w, _spiritsMeterIndicatorFrame->h), black);
|
||||
surface->copyRectToSurface((const Graphics::Surface)*_spiritsMeterIndicatorSideFrame, 122 + 5 + 1, 157 + 5 - 1, Common::Rect(0, 0, _spiritsMeterIndicatorSideFrame->w / 2, _spiritsMeterIndicatorSideFrame->h));
|
||||
//surface->copyRectToSurface(*_spiritsMeterIndicatorFrame, 100, 50, Common::Rect(0, 0, _spiritsMeterIndicatorFrame->w, _spiritsMeterIndicatorFrame->h));
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
286
engines/freescape/games/castle/zx.cpp
Normal file
286
engines/freescape/games/castle/zx.cpp
Normal file
@@ -0,0 +1,286 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/file.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/castle/castle.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
void CastleEngine::initZX() {
|
||||
_viewArea = Common::Rect(64, 36, 256, 148);
|
||||
_soundIndexShoot = 5;
|
||||
_soundIndexCollide = 3;
|
||||
_soundIndexStartFalling = -1;
|
||||
_soundIndexFallen = 1;
|
||||
_soundIndexFall = 6;
|
||||
_soundIndexStepUp = 12;
|
||||
_soundIndexStepDown = 12;
|
||||
_soundIndexMenu = 3;
|
||||
_soundIndexStart = 7;
|
||||
_soundIndexAreaChange = 7;
|
||||
}
|
||||
|
||||
Graphics::ManagedSurface *CastleEngine::loadFrameWithHeader(Common::SeekableReadStream *file, int pos, uint32 front, uint32 back) {
|
||||
Graphics::ManagedSurface *surface = new Graphics::ManagedSurface();
|
||||
file->seek(pos);
|
||||
int16 width = file->readByte();
|
||||
int16 height = file->readByte();
|
||||
debugC(kFreescapeDebugParser, "Frame size: %d x %d", width, height);
|
||||
surface->create(width * 8, height, _gfx->_texturePixelFormat);
|
||||
|
||||
/*byte mask =*/ file->readByte();
|
||||
|
||||
surface->fillRect(Common::Rect(0, 0, width * 8, height), back);
|
||||
/*int frameSize =*/ file->readUint16LE();
|
||||
return loadFrame(file, surface, width, height, front);
|
||||
}
|
||||
|
||||
Common::Array<Graphics::ManagedSurface *> CastleEngine::loadFramesWithHeader(Common::SeekableReadStream *file, int pos, int numFrames, uint32 front, uint32 back) {
|
||||
Graphics::ManagedSurface *surface = nullptr;
|
||||
file->seek(pos);
|
||||
int16 width = file->readByte();
|
||||
int16 height = file->readByte();
|
||||
/*byte mask =*/ file->readByte();
|
||||
|
||||
/*int frameSize =*/ file->readUint16LE();
|
||||
Common::Array<Graphics::ManagedSurface *> frames;
|
||||
for (int i = 0; i < numFrames; i++) {
|
||||
surface = new Graphics::ManagedSurface();
|
||||
surface->create(width * 8, height, _gfx->_texturePixelFormat);
|
||||
surface->fillRect(Common::Rect(0, 0, width * 8, height), back);
|
||||
frames.push_back(loadFrame(file, surface, width, height, front));
|
||||
}
|
||||
|
||||
return frames;
|
||||
}
|
||||
|
||||
|
||||
Graphics::ManagedSurface *CastleEngine::loadFrame(Common::SeekableReadStream *file, Graphics::ManagedSurface *surface, int width, int height, uint32 front) {
|
||||
for (int i = 0; i < width * height; i++) {
|
||||
byte color = file->readByte();
|
||||
for (int n = 0; n < 8; n++) {
|
||||
int y = i / width;
|
||||
int x = (i % width) * 8 + (7 - n);
|
||||
if ((color & (1 << n)))
|
||||
surface->setPixel(x, y, front);
|
||||
}
|
||||
}
|
||||
return surface;
|
||||
}
|
||||
|
||||
void CastleEngine::loadAssetsZXFullGame() {
|
||||
Common::File file;
|
||||
uint8 r, g, b;
|
||||
Common::Array<Graphics::ManagedSurface *> chars;
|
||||
|
||||
file.open("castlemaster.zx.title");
|
||||
if (file.isOpen()) {
|
||||
_title = loadAndConvertScrImage(&file);
|
||||
} else
|
||||
error("Unable to find castlemaster.zx.title");
|
||||
|
||||
file.close();
|
||||
file.open("castlemaster.zx.border");
|
||||
if (file.isOpen()) {
|
||||
_border = loadAndConvertScrImage(&file);
|
||||
} else
|
||||
error("Unable to find castlemaster.zx.border");
|
||||
file.close();
|
||||
|
||||
file.open("castlemaster.zx.data");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open castlemaster.zx.data");
|
||||
|
||||
loadMessagesVariableSize(&file, 0x4bd, 71);
|
||||
switch (_language) {
|
||||
case Common::ES_ESP:
|
||||
loadRiddles(&file, 0x1458, 9);
|
||||
load8bitBinary(&file, 0x6aa9, 16);
|
||||
loadSpeakerFxZX(&file, 0xca0, 0xcdc);
|
||||
|
||||
file.seek(0x1228);
|
||||
for (int i = 0; i < 90; i++) {
|
||||
Graphics::ManagedSurface *surface = new Graphics::ManagedSurface();
|
||||
surface->create(8, 8, Graphics::PixelFormat::createFormatCLUT8());
|
||||
chars.push_back(loadFrame(&file, surface, 1, 8, 1));
|
||||
}
|
||||
_font = Font(chars);
|
||||
_font.setCharWidth(9);
|
||||
_fontLoaded = true;
|
||||
|
||||
break;
|
||||
case Common::EN_ANY:
|
||||
if (_variant & GF_ZX_RETAIL) {
|
||||
loadRiddles(&file, 0x1448, 9);
|
||||
load8bitBinary(&file, 0x6a3b, 16);
|
||||
loadSpeakerFxZX(&file, 0xc91, 0xccd);
|
||||
file.seek(0x1219);
|
||||
} else if (_variant & GF_ZX_DISC) {
|
||||
loadRiddles(&file, 0x1457, 9);
|
||||
load8bitBinary(&file, 0x6a9b, 16);
|
||||
loadSpeakerFxZX(&file, 0xca0, 0xcdc);
|
||||
file.seek(0x1228);
|
||||
} else {
|
||||
error("Unknown Castle Master ZX variant");
|
||||
}
|
||||
for (int i = 0; i < 90; i++) {
|
||||
Graphics::ManagedSurface *surface = new Graphics::ManagedSurface();
|
||||
surface->create(8, 8, Graphics::PixelFormat::createFormatCLUT8());
|
||||
chars.push_back(loadFrame(&file, surface, 1, 8, 1));
|
||||
}
|
||||
_font = Font(chars);
|
||||
_font.setCharWidth(9);
|
||||
_fontLoaded = true;
|
||||
|
||||
break;
|
||||
default:
|
||||
error("Language not supported");
|
||||
break;
|
||||
}
|
||||
|
||||
loadColorPalette();
|
||||
_gfx->readFromPalette(2, r, g, b);
|
||||
uint32 red = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
_gfx->readFromPalette(7, r, g, b);
|
||||
uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
_keysBorderFrames.push_back(loadFrameWithHeader(&file, _variant & GF_ZX_DISC ? 0xe06 : 0xdf7, red, white));
|
||||
|
||||
uint32 green = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0, 0xff, 0);
|
||||
_spiritsMeterIndicatorFrame = loadFrameWithHeader(&file, _variant & GF_ZX_DISC ? 0xe5e : 0xe4f, green, white);
|
||||
|
||||
_gfx->readFromPalette(4, r, g, b);
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
int backgroundWidth = 16;
|
||||
int backgroundHeight = 18;
|
||||
Graphics::ManagedSurface *background = new Graphics::ManagedSurface();
|
||||
background->create(backgroundWidth * 8, backgroundHeight, _gfx->_texturePixelFormat);
|
||||
background->fillRect(Common::Rect(0, 0, backgroundWidth * 8, backgroundHeight), 0);
|
||||
|
||||
file.seek(_variant & GF_ZX_DISC ? 0xfd3 : 0xfc4);
|
||||
_background = loadFrame(&file, background, backgroundWidth, backgroundHeight, front);
|
||||
|
||||
_gfx->readFromPalette(6, r, g, b);
|
||||
uint32 yellow = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0, 0, 0);
|
||||
_strenghtBackgroundFrame = loadFrameWithHeader(&file, _variant & GF_ZX_DISC ? 0xee6 : 0xed7, yellow, black);
|
||||
_strenghtBarFrame = loadFrameWithHeader(&file, _variant & GF_ZX_DISC ? 0xf72 : 0xf63, yellow, black);
|
||||
_strenghtWeightsFrames = loadFramesWithHeader(&file, _variant & GF_ZX_DISC ? 0xf92 : 0xf83, 4, yellow, black);
|
||||
|
||||
_flagFrames = loadFramesWithHeader(&file, (_variant & GF_ZX_DISC ? 0x10e4 + 15 : 0x10e4), 4, green, black);
|
||||
|
||||
file.skip(24);
|
||||
int thunderWidth = 4;
|
||||
int thunderHeight = 44;
|
||||
Graphics::ManagedSurface *thunderFrame = new Graphics::ManagedSurface();
|
||||
thunderFrame->create(thunderWidth * 8, thunderHeight, _gfx->_texturePixelFormat);
|
||||
thunderFrame->fillRect(Common::Rect(0, 0, thunderWidth * 8, thunderHeight), 0);
|
||||
thunderFrame = loadFrame(&file, thunderFrame, thunderWidth, thunderHeight, front);
|
||||
|
||||
_thunderFrames.push_back(new Graphics::ManagedSurface);
|
||||
_thunderFrames.push_back(new Graphics::ManagedSurface);
|
||||
|
||||
_thunderFrames[0]->create(thunderWidth * 8 / 2, thunderHeight, _gfx->_texturePixelFormat);
|
||||
_thunderFrames[1]->create(thunderWidth * 8 / 2, thunderHeight, _gfx->_texturePixelFormat);
|
||||
|
||||
_thunderFrames[0]->copyRectToSurface(*thunderFrame, 0, 0, Common::Rect(0, 0, thunderWidth * 8 / 2, thunderHeight));
|
||||
_thunderFrames[1]->copyRectToSurface(*thunderFrame, 0, 0, Common::Rect(thunderWidth * 8 / 2, 0, thunderWidth * 8, thunderHeight));
|
||||
|
||||
Graphics::Surface *tmp;
|
||||
tmp = loadBundledImage("castle_riddle_top_frame");
|
||||
_riddleTopFrame = new Graphics::ManagedSurface;
|
||||
_riddleTopFrame->copyFrom(*tmp);
|
||||
tmp->free();
|
||||
delete tmp;
|
||||
_riddleTopFrame->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
|
||||
tmp = loadBundledImage("castle_riddle_background_frame");
|
||||
_riddleBackgroundFrame = new Graphics::ManagedSurface();
|
||||
_riddleBackgroundFrame->copyFrom(*tmp);
|
||||
tmp->free();
|
||||
delete tmp;
|
||||
_riddleBackgroundFrame->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
|
||||
tmp = loadBundledImage("castle_riddle_bottom_frame");
|
||||
_riddleBottomFrame = new Graphics::ManagedSurface();
|
||||
_riddleBottomFrame->copyFrom(*tmp);
|
||||
tmp->free();
|
||||
delete tmp;
|
||||
_riddleBottomFrame->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
}
|
||||
|
||||
void CastleEngine::drawZXUI(Graphics::Surface *surface) {
|
||||
uint32 color = 5;
|
||||
uint8 r, g, b;
|
||||
|
||||
drawLiftingGate(surface);
|
||||
drawDroppingGate(surface);
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
color = 0;
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
Common::Rect backRect(123, 179, 242 + 5, 188);
|
||||
surface->fillRect(backRect, black);
|
||||
|
||||
Common::String message;
|
||||
int deadline = -1;
|
||||
getLatestMessages(message, deadline);
|
||||
if (deadline > 0 && deadline <= _countdown) {
|
||||
//debug("deadline: %d countdown: %d", deadline, _countdown);
|
||||
drawStringInSurface(message, 120, 179, front, black, surface);
|
||||
_temporaryMessages.push_back(message);
|
||||
_temporaryMessageDeadlines.push_back(deadline);
|
||||
} else {
|
||||
if (_gameStateControl != kFreescapeGameStateEnd) {
|
||||
if (getGameBit(31)) { // The final cutscene is playing but it is not ended yet
|
||||
drawStringInSurface(_messagesList[5], 120, 179, front, black, surface); // "You did it!"
|
||||
} else
|
||||
drawStringInSurface(_currentArea->_name, 120, 179, front, black, surface);
|
||||
}
|
||||
}
|
||||
|
||||
for (int k = 0; k < int(_keysCollected.size()); k++) {
|
||||
surface->copyRectToSurface((const Graphics::Surface)*_keysBorderFrames[0], 99 - k * 4, 177, Common::Rect(0, 0, 6, 11));
|
||||
}
|
||||
|
||||
uint32 green = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0, 0xff, 0);
|
||||
|
||||
surface->fillRect(Common::Rect(152, 156, 216, 164), green);
|
||||
surface->copyRectToSurface((const Graphics::Surface)*_spiritsMeterIndicatorFrame, 140 + _spiritsMeterPosition, 156, Common::Rect(0, 0, 15, 8));
|
||||
|
||||
surface->fillRect(Common::Rect(64, 155, 64 + 72, 155 + 15), _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00));
|
||||
drawEnergyMeter(surface, Common::Point(64, 155));
|
||||
|
||||
int ticks = g_system->getMillis() / 20;
|
||||
int flagFrameIndex = (ticks / 10) % 4;
|
||||
surface->copyRectToSurface(*_flagFrames[flagFrameIndex], 264, 9, Common::Rect(0, 0, _flagFrames[flagFrameIndex]->w, _flagFrames[flagFrameIndex]->h));
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
170
engines/freescape/games/dark/amiga.cpp
Normal file
170
engines/freescape/games/dark/amiga.cpp
Normal file
@@ -0,0 +1,170 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
#include "common/file.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/dark/dark.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
void DarkEngine::loadAssetsAmigaFullGame() {
|
||||
Common::File file;
|
||||
file.open("0.drk");
|
||||
_title = loadAndConvertNeoImage(&file, 0x9930);
|
||||
file.close();
|
||||
|
||||
Common::SeekableReadStream *stream = decryptFileAmigaAtari("1.drk", "0.drk", 798);
|
||||
parseAmigaAtariHeader(stream);
|
||||
|
||||
_border = loadAndConvertNeoImage(stream, 0x1b762);
|
||||
load8bitBinary(stream, 0x2e96a, 16);
|
||||
loadPalettes(stream, 0x2e528);
|
||||
loadGlobalObjects(stream, 0x30f0 - 50, 24);
|
||||
loadMessagesVariableSize(stream, 0x3d37, 66);
|
||||
loadSoundsFx(stream, 0x34738 + 2, 11);
|
||||
|
||||
Common::Array<Graphics::ManagedSurface *> chars;
|
||||
chars = getCharsAmigaAtariInternal(8, 8, - 7 - 8, 16, 16, stream, 0x1b0bc, 85);
|
||||
_fontBig = Font(chars);
|
||||
|
||||
chars = getCharsAmigaAtariInternal(8, 8, 0, 10, 8, stream, 0x1b0bc + 0x430, 85);
|
||||
_fontMedium = Font(chars);
|
||||
|
||||
chars = getCharsAmigaAtariInternal(8, 5, - 7 - 8, 10, 16, stream, 0x1b0bc + 0x430, 85);
|
||||
_fontSmall = Font(chars);
|
||||
_fontSmall.setCharWidth(4);
|
||||
|
||||
_fontLoaded = true;
|
||||
|
||||
GeometricObject *obj = nullptr;
|
||||
obj = (GeometricObject *)_areaMap[15]->objectWithID(18);
|
||||
assert(obj);
|
||||
obj->_cyclingColors = true;
|
||||
|
||||
obj = (GeometricObject *)_areaMap[15]->objectWithID(26);
|
||||
assert(obj);
|
||||
obj->_cyclingColors = true;
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
int16 id = 227 + i * 6 - 2;
|
||||
for (int j = 0; j < 2; j++) {
|
||||
//debugC(1, kFreescapeDebugParser, "Restoring object %d to from ECD %d", id, index);
|
||||
obj = (GeometricObject *)_areaMap[255]->objectWithID(id);
|
||||
assert(obj);
|
||||
obj->_cyclingColors = true;
|
||||
id--;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto &area : _areaMap) {
|
||||
// Center and pad each area name so we do not have to do it at each frame
|
||||
area._value->_name = centerAndPadString(area._value->_name, 26);
|
||||
}
|
||||
}
|
||||
|
||||
void DarkEngine::drawAmigaAtariSTUI(Graphics::Surface *surface) {
|
||||
uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0xFF, 0xFF);
|
||||
uint32 yellow = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xEE, 0xCC, 0x00);
|
||||
uint32 orange = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xEE, 0x88, 0x00);
|
||||
uint32 red = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xEE, 0x00, 0x00);
|
||||
uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00);
|
||||
uint32 transparent = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0x00, 0x00, 0x00);
|
||||
uint32 grey = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x60, 0x60, 0x60);
|
||||
|
||||
uint32 grey8 = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x88, 0x88, 0x88);
|
||||
uint32 greyA = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xAA, 0xAA, 0xAA);
|
||||
|
||||
int score = _gameStateVars[k8bitVariableScore];
|
||||
int ecds = _gameStateVars[kVariableActiveECDs];
|
||||
drawString(kDarkFontSmall, Common::String::format("%04d", int(2 * _position.x())), 19, 178, red, red, black, surface);
|
||||
drawString(kDarkFontSmall, Common::String::format("%04d", int(2 * _position.z())), 19, 184, red, red, black, surface);
|
||||
drawString(kDarkFontSmall, Common::String::format("%04d", int(2 * _position.y())), 19, 190, red, red, black, surface);
|
||||
|
||||
drawString(kDarkFontBig, Common::String::format("%02d", int(_angleRotations[_angleRotationIndex])), 73, 178, red, red, black, surface);
|
||||
drawString(kDarkFontBig, Common::String::format("%3d", _playerSteps[_playerStepIndex]), 73, 186, red, red, black, surface);
|
||||
drawString(kDarkFontBig, Common::String::format("%07d", score), 93, 16, orange, yellow, black, surface);
|
||||
drawString(kDarkFontBig, Common::String::format("%3d%%", ecds), 181, 16, orange, yellow, black, surface);
|
||||
|
||||
Common::String message;
|
||||
int deadline;
|
||||
getLatestMessages(message, deadline);
|
||||
if (deadline <= _countdown) {
|
||||
drawString(kDarkFontSmall, message, 32, 157, grey8, greyA, transparent, surface);
|
||||
_temporaryMessages.push_back(message);
|
||||
_temporaryMessageDeadlines.push_back(deadline);
|
||||
}
|
||||
|
||||
drawString(kDarkFontSmall, _currentArea->_name, 32, 151, grey8, greyA, transparent, surface);
|
||||
drawBinaryClock(surface, 6, 110, white, grey);
|
||||
|
||||
int x = 229;
|
||||
int y = 180;
|
||||
for (int i = 0; i < _maxShield / 2; i++) {
|
||||
if (i < _gameStateVars[k8bitVariableShield] / 2) {
|
||||
surface->drawLine(x, y, x, y + 3, orange);
|
||||
surface->drawLine(x, y + 1, x, y + 2, yellow);
|
||||
} else
|
||||
surface->drawLine(x, y, x, y + 3, red);
|
||||
x += 2;
|
||||
}
|
||||
|
||||
x = 229;
|
||||
y = 188;
|
||||
for (int i = 0; i < _maxEnergy / 2; i++) {
|
||||
if (i < _gameStateVars[k8bitVariableEnergy] / 2) {
|
||||
surface->drawLine(x, y, x, y + 3, orange);
|
||||
surface->drawLine(x, y + 1, x, y + 2, yellow);
|
||||
} else
|
||||
surface->drawLine(x, y, x, y + 3, red);
|
||||
x += 2;
|
||||
}
|
||||
}
|
||||
|
||||
void DarkEngine::initAmigaAtari() {
|
||||
_viewArea = Common::Rect(32, 33, 287, 130);
|
||||
}
|
||||
|
||||
void DarkEngine::drawString(const DarkFontSize size, const Common::String &str, int x, int y, uint32 primaryColor, uint32 secondaryColor, uint32 backColor, Graphics::Surface *surface) {
|
||||
if (!_fontLoaded)
|
||||
return;
|
||||
|
||||
Font *font = nullptr;
|
||||
|
||||
if (size == kDarkFontBig) {
|
||||
font = &_fontBig;
|
||||
} else if (size == kDarkFontMedium) {
|
||||
font = &_fontMedium;
|
||||
} else if (size == kDarkFontSmall) {
|
||||
font = &_fontSmall;
|
||||
} else {
|
||||
error("Invalid font size %d", size);
|
||||
return;
|
||||
}
|
||||
|
||||
Common::String ustr = str;
|
||||
ustr.toUppercase();
|
||||
font->setBackground(backColor);
|
||||
font->setSecondaryColor(secondaryColor);
|
||||
font->drawString(surface, ustr, x, y, _screenW, primaryColor);
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
84
engines/freescape/games/dark/atari.cpp
Normal file
84
engines/freescape/games/dark/atari.cpp
Normal file
@@ -0,0 +1,84 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
#include "common/file.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/dark/dark.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
void DarkEngine::loadAssetsAtariFullGame() {
|
||||
Common::File file;
|
||||
file.open("0.drk");
|
||||
_title = loadAndConvertNeoImage(&file, 0x13ec);
|
||||
file.close();
|
||||
|
||||
Common::SeekableReadStream *stream = decryptFileAmigaAtari("1.drk", "0.drk", 840);
|
||||
parseAmigaAtariHeader(stream);
|
||||
|
||||
_border = loadAndConvertNeoImage(stream, 0xd710);
|
||||
|
||||
Common::Array<Graphics::ManagedSurface *> chars;
|
||||
chars = getCharsAmigaAtariInternal(8, 8, - 7 - 8, 16, 16, stream, 0xd06a, 85);
|
||||
_fontBig = Font(chars);
|
||||
|
||||
chars = getCharsAmigaAtariInternal(8, 8, 0, 10, 8, stream, 0xd49a, 85);
|
||||
_fontMedium = Font(chars);
|
||||
|
||||
chars = getCharsAmigaAtariInternal(8, 5, - 7 - 8, 10, 16, stream, 0xd49a, 85);
|
||||
_fontSmall = Font(chars);
|
||||
_fontSmall.setCharWidth(4);
|
||||
|
||||
_fontLoaded = true;
|
||||
load8bitBinary(stream, 0x20918, 16);
|
||||
loadMessagesVariableSize(stream, 0x3f6f, 66);
|
||||
loadPalettes(stream, 0x204d6);
|
||||
loadGlobalObjects(stream, 0x32f6, 24);
|
||||
loadSoundsFx(stream, 0x266e8, 11);
|
||||
|
||||
GeometricObject *obj = nullptr;
|
||||
obj = (GeometricObject *)_areaMap[15]->objectWithID(18);
|
||||
assert(obj);
|
||||
obj->_cyclingColors = true;
|
||||
|
||||
obj = (GeometricObject *)_areaMap[15]->objectWithID(26);
|
||||
assert(obj);
|
||||
obj->_cyclingColors = true;
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
int16 id = 227 + i * 6 - 2;
|
||||
for (int j = 0; j < 2; j++) {
|
||||
//debugC(1, kFreescapeDebugParser, "Restoring object %d to from ECD %d", id, index);
|
||||
obj = (GeometricObject *)_areaMap[255]->objectWithID(id);
|
||||
assert(obj);
|
||||
obj->_cyclingColors = true;
|
||||
id--;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto &area : _areaMap) {
|
||||
// Center and pad each area name so we do not have to do it at each frame
|
||||
area._value->_name = centerAndPadString(area._value->_name, 26);
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
249
engines/freescape/games/dark/c64.cpp
Normal file
249
engines/freescape/games/dark/c64.cpp
Normal file
@@ -0,0 +1,249 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/file.h"
|
||||
#include "common/memstream.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/dark/dark.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
void DarkEngine::initC64() {
|
||||
_viewArea = Common::Rect(32, 24, 288, 127);
|
||||
}
|
||||
|
||||
extern byte kC64Palette[16][3];
|
||||
|
||||
void DarkEngine::loadAssetsC64FullGame() {
|
||||
Common::File file;
|
||||
file.open("darkside.c64.data");
|
||||
|
||||
if (_variant & GF_C64_TAPE) {
|
||||
int size = file.size();
|
||||
|
||||
byte *buffer = (byte *)malloc(size * sizeof(byte));
|
||||
file.read(buffer, file.size());
|
||||
|
||||
_extraBuffer = decompressC64RLE(buffer, &size, 0xdf);
|
||||
// size should be the size of the decompressed data
|
||||
Common::MemoryReadStream dfile(_extraBuffer, size, DisposeAfterUse::NO);
|
||||
|
||||
loadMessagesFixedSize(&dfile, 0x1edf, 16, 27);
|
||||
loadFonts(&dfile, 0xc3e);
|
||||
loadGlobalObjects(&dfile, 0x20bd, 23);
|
||||
load8bitBinary(&dfile, 0x9b3e, 16);
|
||||
} else if (_variant & GF_C64_DISC) {
|
||||
loadMessagesFixedSize(&file, 0x16a3, 16, 27);
|
||||
loadFonts(&file, 0x402);
|
||||
|
||||
// It is unclear why this C64 has this byte changed at 0x1881
|
||||
// Once the game is loaded, it will be set to 0x66
|
||||
// and the game will work
|
||||
file.seek(0x1881);
|
||||
_extraBuffer = (byte *)malloc(0x300 * sizeof(byte));
|
||||
file.read(_extraBuffer, 0x300);
|
||||
_extraBuffer[0] = 0x66;
|
||||
Common::MemoryReadStream stream(_extraBuffer, 0x300, DisposeAfterUse::NO);
|
||||
loadGlobalObjects(&stream, 0x0, 23);
|
||||
load8bitBinary(&file, 0x8914, 16);
|
||||
} else
|
||||
error("Unknown C64 variant %x", _variant);
|
||||
|
||||
// The color map from the data is not correct,
|
||||
// so we'll just hardcode the one that we found in the executable
|
||||
|
||||
for (int i = 0; i < 15; i++) {
|
||||
_colorMap[i][0] = 0;
|
||||
_colorMap[i][1] = 0;
|
||||
_colorMap[i][2] = 0;
|
||||
_colorMap[i][3] = 0;
|
||||
}
|
||||
|
||||
_colorMap[1][0] = 0x55;
|
||||
_colorMap[1][1] = 0x55;
|
||||
_colorMap[1][2] = 0x55;
|
||||
_colorMap[1][3] = 0x55;
|
||||
|
||||
_colorMap[2][0] = 0xaa;
|
||||
_colorMap[2][1] = 0xaa;
|
||||
_colorMap[2][2] = 0xaa;
|
||||
_colorMap[2][3] = 0xaa;
|
||||
|
||||
_colorMap[3][0] = 0xff;
|
||||
_colorMap[3][1] = 0xff;
|
||||
_colorMap[3][2] = 0xff;
|
||||
_colorMap[3][3] = 0xff;
|
||||
|
||||
_colorMap[4][0] = 0x44;
|
||||
_colorMap[4][1] = 0x11;
|
||||
_colorMap[4][2] = 0x44;
|
||||
_colorMap[4][3] = 0x11;
|
||||
|
||||
_colorMap[5][0] = 0x88;
|
||||
_colorMap[5][1] = 0x22;
|
||||
_colorMap[5][2] = 0x88;
|
||||
_colorMap[5][3] = 0x22;
|
||||
|
||||
_colorMap[6][0] = 0xcc;
|
||||
_colorMap[6][1] = 0x33;
|
||||
_colorMap[6][2] = 0xcc;
|
||||
_colorMap[6][3] = 0x33;
|
||||
|
||||
_colorMap[7][0] = 0x66;
|
||||
_colorMap[7][1] = 0x99;
|
||||
_colorMap[7][2] = 0x66;
|
||||
_colorMap[7][3] = 0x99;
|
||||
|
||||
_colorMap[8][0] = 0x77;
|
||||
_colorMap[8][1] = 0xdd;
|
||||
_colorMap[8][2] = 0x77;
|
||||
_colorMap[8][3] = 0xdd;
|
||||
|
||||
_colorMap[9][0] = 0xbb;
|
||||
_colorMap[9][1] = 0xee;
|
||||
_colorMap[9][2] = 0xbb;
|
||||
_colorMap[9][3] = 0xee;
|
||||
|
||||
_colorMap[10][0] = 0x5a;
|
||||
_colorMap[10][1] = 0xa5;
|
||||
_colorMap[10][2] = 0x5a;
|
||||
_colorMap[10][3] = 0xa5;
|
||||
|
||||
// TODO
|
||||
_colorMap[12][0] = 0x00;
|
||||
_colorMap[12][1] = 0x00;
|
||||
_colorMap[12][2] = 0x00;
|
||||
_colorMap[12][3] = 0x00;
|
||||
|
||||
_colorMap[13][0] = 0x77;
|
||||
_colorMap[13][1] = 0xdd;
|
||||
_colorMap[13][2] = 0x77;
|
||||
_colorMap[13][3] = 0xdd;
|
||||
|
||||
// TODO
|
||||
_colorMap[14][0] = 0xcc;
|
||||
_colorMap[14][1] = 0xcc;
|
||||
_colorMap[14][2] = 0xcc;
|
||||
_colorMap[14][3] = 0xcc;
|
||||
|
||||
Graphics::Surface *surf = loadBundledImage("dark_border");
|
||||
surf->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
_border = new Graphics::ManagedSurface();
|
||||
_border->copyFrom(*surf);
|
||||
surf->free();
|
||||
delete surf;
|
||||
|
||||
file.close();
|
||||
file.open("darkside.c64.title.bitmap");
|
||||
|
||||
Common::File colorFile1;
|
||||
colorFile1.open("darkside.c64.title.colors1");
|
||||
Common::File colorFile2;
|
||||
colorFile2.open("darkside.c64.title.colors2");
|
||||
|
||||
_title = loadAndConvertDoodleImage(&file, &colorFile1, &colorFile2, (byte *)&kC64Palette);
|
||||
}
|
||||
|
||||
|
||||
void DarkEngine::drawC64UI(Graphics::Surface *surface) {
|
||||
uint8 r, g, b;
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xAA, 0xAA, 0xAA);
|
||||
|
||||
uint32 color = _currentArea->_usualBackgroundColor;
|
||||
if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
|
||||
color = (*_gfx->_colorRemaps)[color];
|
||||
}
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
int score = _gameStateVars[k8bitVariableScore];
|
||||
int ecds = _gameStateVars[kVariableActiveECDs];
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.x())), 206, 137 + 8, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.z())), 206, 145 + 8, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.y())), 206, 153 + 8, front, back, surface);
|
||||
|
||||
drawStringInSurface(Common::String::format("%02d", int(_angleRotations[_angleRotationIndex])), 68 + 5 + 5, 168 + 9, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%3d", _playerSteps[_playerStepIndex]), 70, 177 + 8, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%07d", score), 86, 8, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%3d%%", ecds), 198, 8, front, back, surface);
|
||||
|
||||
int seconds, minutes, hours;
|
||||
getTimeFromCountdown(seconds, minutes, hours);
|
||||
|
||||
Common::String message;
|
||||
int deadline;
|
||||
getLatestMessages(message, deadline);
|
||||
if (deadline <= _countdown) {
|
||||
drawStringInSurface(message, 120, 185, back, front, surface);
|
||||
_temporaryMessages.push_back(message);
|
||||
_temporaryMessageDeadlines.push_back(deadline);
|
||||
} else
|
||||
drawStringInSurface(_currentArea->_name, 120, 185, front, back, surface);
|
||||
|
||||
int energy = _gameStateVars[k8bitVariableEnergy]; // called fuel in this game
|
||||
int shield = _gameStateVars[k8bitVariableShield];
|
||||
|
||||
_gfx->readFromPalette(6, r, g, b); // Violet Blue
|
||||
uint32 outBarColor = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
_gfx->readFromPalette(14, r, g, b); // Violet
|
||||
uint32 inBarColor = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
_gfx->readFromPalette(3, r, g, b); // Light Blue
|
||||
uint32 lineColor = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
Common::Rect coverBar;
|
||||
coverBar = Common::Rect(64, 144, 135, 151);
|
||||
surface->fillRect(coverBar, back);
|
||||
|
||||
if (shield >= 0) {
|
||||
Common::Rect shieldBar;
|
||||
|
||||
shieldBar = Common::Rect(64, 144, 127 - (_maxShield - shield), 151);
|
||||
surface->fillRect(shieldBar, outBarColor);
|
||||
|
||||
shieldBar = Common::Rect(64, 146, 127 - (_maxShield - shield), 149);
|
||||
surface->fillRect(shieldBar, inBarColor);
|
||||
if (shield >= 1)
|
||||
surface->drawLine(64, 147, 127 - (_maxShield - shield) - 1, 147, lineColor);
|
||||
}
|
||||
|
||||
coverBar = Common::Rect(64, 144 + 8, 127, 159);
|
||||
surface->fillRect(coverBar, back);
|
||||
|
||||
if (energy >= 0) {
|
||||
Common::Rect energyBar;
|
||||
energyBar = Common::Rect(64, 144 + 8, 127 - (_maxEnergy - energy), 159);
|
||||
surface->fillRect(energyBar, outBarColor);
|
||||
|
||||
energyBar = Common::Rect(64, 146 + 8, 127 - (_maxEnergy - energy), 157);
|
||||
surface->fillRect(energyBar, inBarColor);
|
||||
if (energy >= 1)
|
||||
surface->drawLine(64, 147 + 8, 127 - (_maxEnergy - energy) - 1, 155, lineColor);
|
||||
}
|
||||
drawBinaryClock(surface, 304, 124, front, back);
|
||||
drawVerticalCompass(surface, 17, 77, _pitch, front);
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
171
engines/freescape/games/dark/cpc.cpp
Normal file
171
engines/freescape/games/dark/cpc.cpp
Normal file
@@ -0,0 +1,171 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/file.h"
|
||||
#include "common/memstream.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/dark/dark.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
void DarkEngine::initCPC() {
|
||||
_viewArea = Common::Rect(36, 24, 284, 125);
|
||||
_soundIndexShoot = 0xa;
|
||||
_soundIndexStart = 0x17;
|
||||
_soundIndexAreaChange = 0x1c;
|
||||
_soundIndexDestroyECD = 0x1b;
|
||||
_soundIndexRestoreECD = 8;
|
||||
}
|
||||
|
||||
extern byte kCPCPaletteTitleData[4][3];
|
||||
extern byte kCPCPaletteBorderData[4][3];
|
||||
|
||||
byte kCPCPaletteDarkTitle[16][3] = {
|
||||
{0x00, 0x00, 0x00}, // 0: X
|
||||
{0xff, 0xff, 0xff}, // 1: ?
|
||||
{0x80, 0x80, 0x80}, // 2: X
|
||||
{0xff, 0x00, 0xff}, // 3: X
|
||||
{0x80, 0x80, 0x80}, // 4: X
|
||||
{0xff, 0xff, 0x00}, // 5: X
|
||||
{0x80, 0x00, 0x00}, // 6: X
|
||||
{0xff, 0x00, 0x00}, // 7: X
|
||||
{0x00, 0x80, 0x80}, // 8: X
|
||||
{0xff, 0x00, 0x80}, // 9: X
|
||||
{0xff, 0x80, 0x00}, // 10: X
|
||||
{0xff, 0x80, 0x80}, // 11: X
|
||||
{0x00, 0xff, 0x00}, // 12: X
|
||||
{0x00, 0x00, 0x80}, // 13: X
|
||||
{0x00, 0x00, 0xff}, // 14: X
|
||||
{0x00, 0x80, 0x00}, // 15: X
|
||||
};
|
||||
|
||||
extern Graphics::ManagedSurface *readCPCImage(Common::SeekableReadStream *file, bool mode0);
|
||||
|
||||
void DarkEngine::loadAssetsCPCFullGame() {
|
||||
Common::File file;
|
||||
|
||||
file.open("DARK1.SCR");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open DARK1.SCR");
|
||||
|
||||
_title = readCPCImage(&file, false);
|
||||
_title->setPalette((byte*)&kCPCPaletteDarkTitle, 0, 16);
|
||||
|
||||
file.close();
|
||||
file.open("DARK2.SCR");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open DARK2.SCR");
|
||||
|
||||
_border = readCPCImage(&file, true);
|
||||
_border->setPalette((byte*)&kCPCPaletteBorderData, 0, 4);
|
||||
|
||||
file.close();
|
||||
file.open("DARKCODE.BIN");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open DARKCODE.BIN");
|
||||
|
||||
loadMessagesFixedSize(&file, 0x5d9, 16, 27);
|
||||
loadFonts(&file, 0x60f3);
|
||||
loadGlobalObjects(&file, 0x9a, 23);
|
||||
load8bitBinary(&file, 0x6255, 16);
|
||||
_indicators.push_back(loadBundledImage("dark_fallen_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_crouch_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_walk_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_jet_indicator"));
|
||||
|
||||
for (auto &it : _indicators)
|
||||
it->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
}
|
||||
|
||||
void DarkEngine::drawCPCUI(Graphics::Surface *surface) {
|
||||
uint32 color = _currentArea->_underFireBackgroundColor;
|
||||
uint8 r, g, b;
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
color = _currentArea->_usualBackgroundColor;
|
||||
if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
|
||||
color = (*_gfx->_colorRemaps)[color];
|
||||
}
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
// Drawing the horizontal compass should be done first, so that the background is properly filled
|
||||
drawHorizontalCompass(200, 143, _yaw, front, back, surface);
|
||||
|
||||
int score = _gameStateVars[k8bitVariableScore];
|
||||
int ecds = _gameStateVars[kVariableActiveECDs];
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.x())), 200, 137, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.z())), 200, 145, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.y())), 200, 153, front, back, surface);
|
||||
|
||||
drawStringInSurface(Common::String::format("%02d", int(_angleRotations[_angleRotationIndex])), 72, 168, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%3d", _playerSteps[_playerStepIndex]), 72, 177, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%07d", score), 95, 8, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%3d%%", ecds), 191, 8, front, back, surface);
|
||||
|
||||
int seconds, minutes, hours;
|
||||
getTimeFromCountdown(seconds, minutes, hours);
|
||||
|
||||
Common::String message;
|
||||
int deadline;
|
||||
getLatestMessages(message, deadline);
|
||||
if (deadline <= _countdown) {
|
||||
drawStringInSurface(message, 111, 173 + 4, back, front, surface);
|
||||
_temporaryMessages.push_back(message);
|
||||
_temporaryMessageDeadlines.push_back(deadline);
|
||||
} else
|
||||
drawStringInSurface(_currentArea->_name, 111, 173 + 4, front, back, surface);
|
||||
|
||||
int energy = _gameStateVars[k8bitVariableEnergy]; // called fuel in this game
|
||||
int shield = _gameStateVars[k8bitVariableShield];
|
||||
|
||||
_gfx->readFromPalette(_gfx->_inkColor, r, g, b);
|
||||
uint32 inkColor = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
if (shield >= 0) {
|
||||
Common::Rect shieldBar;
|
||||
shieldBar = Common::Rect(72, 141 - 1, 143 - (_maxShield - shield), 146);
|
||||
surface->fillRect(shieldBar, inkColor);
|
||||
|
||||
shieldBar = Common::Rect(72, 143 - 1, 143 - (_maxShield - shield), 144);
|
||||
surface->fillRect(shieldBar, front);
|
||||
}
|
||||
|
||||
if (energy >= 0) {
|
||||
Common::Rect energyBar;
|
||||
energyBar = Common::Rect(72, 147 + 1, 143 - (_maxEnergy - energy), 155 - 1);
|
||||
surface->fillRect(energyBar, inkColor);
|
||||
|
||||
energyBar = Common::Rect(72, 148 + 2, 143 - (_maxEnergy - energy), 154 - 2);
|
||||
surface->fillRect(energyBar, front);
|
||||
}
|
||||
drawBinaryClock(surface, 300, 124, front, back);
|
||||
drawIndicator(surface, 160, 136);
|
||||
drawVerticalCompass(surface, 24, 76, _pitch, front);
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
1024
engines/freescape/games/dark/dark.cpp
Normal file
1024
engines/freescape/games/dark/dark.cpp
Normal file
File diff suppressed because it is too large
Load Diff
125
engines/freescape/games/dark/dark.h
Normal file
125
engines/freescape/games/dark/dark.h
Normal file
@@ -0,0 +1,125 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "audio/mixer.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
enum {
|
||||
kVariableDarkEnding = 28,
|
||||
kVariableDarkECD = 29,
|
||||
kVariableActiveECDs = 60,
|
||||
};
|
||||
|
||||
enum {
|
||||
kDarkEndingEvathDestroyed = 1,
|
||||
kDarkEndingECDsDestroyed = 2,
|
||||
};
|
||||
|
||||
struct ECD {
|
||||
uint16 _area;
|
||||
int _id;
|
||||
};
|
||||
|
||||
enum DarkFontSize {
|
||||
kDarkFontSmall,
|
||||
kDarkFontMedium,
|
||||
kDarkFontBig,
|
||||
};
|
||||
|
||||
class DarkEngine : public FreescapeEngine {
|
||||
public:
|
||||
DarkEngine(OSystem *syst, const ADGameDescription *gd);
|
||||
|
||||
uint32 _initialEnergy;
|
||||
uint32 _initialShield;
|
||||
uint32 _jetFuelSeconds;
|
||||
void addSkanner(Area *area);
|
||||
|
||||
void initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *infoScreenKeyMap, const char *target) override;
|
||||
void initGameState() override;
|
||||
void borderScreen() override;
|
||||
bool checkIfGameEnded() override;
|
||||
void endGame() override;
|
||||
|
||||
void gotoArea(uint16 areaID, int entranceID) override;
|
||||
void pressedKey(const int keycode) override;
|
||||
void executePrint(FCLInstruction &instruction) override;
|
||||
|
||||
void initDOS();
|
||||
void initC64();
|
||||
void initAmigaAtari();
|
||||
void initZX();
|
||||
void initCPC();
|
||||
|
||||
void loadAssets() override;
|
||||
void loadAssetsDOSFullGame() override;
|
||||
void loadAssetsDOSDemo() override;
|
||||
void loadAssetsC64FullGame() override;
|
||||
void loadAssetsAmigaFullGame() override;
|
||||
void loadAssetsAtariFullGame() override;
|
||||
|
||||
void loadAssetsCPCFullGame() override;
|
||||
|
||||
void loadAssetsZXDemo() override;
|
||||
void loadAssetsZXFullGame() override;
|
||||
void loadMessagesVariableSize(Common::SeekableReadStream *file, int offset, int number) override;
|
||||
|
||||
int _lastTenSeconds;
|
||||
int _lastSecond;
|
||||
void updateTimeVariables() override;
|
||||
|
||||
void drawBinaryClock(Graphics::Surface *surface, int xPosition, int yPosition, uint32 front, uint32 back);
|
||||
void drawIndicator(Graphics::Surface *surface, int xPosition, int yPosition);
|
||||
|
||||
void drawSensorShoot(Sensor *sensor) override;
|
||||
void drawDOSUI(Graphics::Surface *surface) override;
|
||||
void drawC64UI(Graphics::Surface *surface) override;
|
||||
void drawZXUI(Graphics::Surface *surface) override;
|
||||
void drawCPCUI(Graphics::Surface *surface) override;
|
||||
void drawAmigaAtariSTUI(Graphics::Surface *surface) override;
|
||||
|
||||
Font _fontBig;
|
||||
Font _fontMedium;
|
||||
Font _fontSmall;
|
||||
int _soundIndexRestoreECD;
|
||||
int _soundIndexDestroyECD;
|
||||
Audio::SoundHandle _soundFxHandleJetpack;
|
||||
|
||||
void drawString(const DarkFontSize size, const Common::String &str, int x, int y, uint32 primaryColor, uint32 secondaryColor, uint32 backColor, Graphics::Surface *surface);
|
||||
void drawInfoMenu() override;
|
||||
|
||||
Common::Error saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave = false) override;
|
||||
Common::Error loadGameStreamExtended(Common::SeekableReadStream *stream) override;
|
||||
|
||||
private:
|
||||
void addECDs(Area *area);
|
||||
void addECD(Area *area, const Math::Vector3d position, int index);
|
||||
void restoreECD(Area &area, int index);
|
||||
bool checkECD(uint16 areaID, int index);
|
||||
bool tryDestroyECD(int index);
|
||||
bool tryDestroyECDFullGame(int index);
|
||||
void addWalls(Area *area);
|
||||
void drawVerticalCompass(Graphics::Surface *surface, int x, int y, float angle, uint32 color);
|
||||
void drawHorizontalCompass(int x, int y, float angle, uint32 front, uint32 back, Graphics::Surface *surface);
|
||||
};
|
||||
|
||||
}
|
||||
250
engines/freescape/games/dark/dos.cpp
Normal file
250
engines/freescape/games/dark/dos.cpp
Normal file
@@ -0,0 +1,250 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/file.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/dark/dark.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
extern byte kEGADefaultPalette[16][3];
|
||||
|
||||
byte kDarkCGAPalettePinkBlue[4][3] = {
|
||||
{0x00, 0x00, 0x00},
|
||||
{0x00, 0xaa, 0xaa},
|
||||
{0xaa, 0x00, 0xaa},
|
||||
{0xaa, 0xaa, 0xaa},
|
||||
};
|
||||
|
||||
byte kDarkCGAPaletteRedGreen[4][3] = {
|
||||
{0x00, 0x00, 0x00},
|
||||
{0x00, 0xaa, 0x00},
|
||||
{0xaa, 0x00, 0x00},
|
||||
{0xaa, 0x55, 0x00},
|
||||
};
|
||||
|
||||
void DarkEngine::initDOS() {
|
||||
if (_renderMode == Common::kRenderEGA)
|
||||
_viewArea = Common::Rect(40, 24, 280, 125);
|
||||
else if (_renderMode == Common::kRenderCGA)
|
||||
_viewArea = Common::Rect(40, 24, 280, 125);
|
||||
else
|
||||
error("Invalid or unknown render mode");
|
||||
|
||||
_maxEnergy = 79;
|
||||
_maxShield = 79;
|
||||
}
|
||||
|
||||
void DarkEngine::loadAssetsDOSDemo() {
|
||||
Common::File file;
|
||||
if (_renderMode == Common::kRenderEGA) {
|
||||
file.open("SCN1E.DAT");
|
||||
if (file.isOpen()) {
|
||||
_title = load8bitBinImage(&file, 0x0);
|
||||
_title->setPalette((byte *)&kEGADefaultPalette, 0, 16);
|
||||
}
|
||||
file.close();
|
||||
file.open("DSIDEE.EXE");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open DSIDEE.EXE");
|
||||
|
||||
loadSpeakerFxDOS(&file, 0x4837 + 0x200, 0x46e8 + 0x200, 20);
|
||||
loadMessagesFixedSize(&file, 0x4525, 16, 27);
|
||||
loadMessagesFixedSize(&file, 0x993f - 2, 308, 5);
|
||||
loadFonts(&file, 0xa598);
|
||||
loadGlobalObjects(&file, 0x3d04, 23);
|
||||
load8bitBinary(&file, 0xa700, 16);
|
||||
_border = load8bitBinImage(&file, 0x210);
|
||||
_border->setPalette((byte *)&kEGADefaultPalette, 0, 16);
|
||||
|
||||
_indicators.push_back(loadBundledImage("dark_fallen_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_crouch_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_walk_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_jet_indicator"));
|
||||
|
||||
for (auto &it : _indicators)
|
||||
it->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
|
||||
} else if (_renderMode == Common::kRenderCGA) {
|
||||
file.open("SCN1C.DAT");
|
||||
if (file.isOpen()) {
|
||||
_title = load8bitBinImage(&file, 0x0);
|
||||
_title->setPalette((byte *)&kDarkCGAPalettePinkBlue, 0, 4);
|
||||
}
|
||||
file.close();
|
||||
file.open("DSIDEC.EXE");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open DSIDEC.EXE");
|
||||
|
||||
loadSpeakerFxDOS(&file, 0x3077 + 0x200, 0x2f28 + 0x200, 20);
|
||||
loadFonts(&file, 0x8907);
|
||||
loadMessagesFixedSize(&file, 0x2d65, 16, 27);
|
||||
loadMessagesFixedSize(&file, 0x7c3a, 308, 5);
|
||||
loadGlobalObjects(&file, 0x2554, 23);
|
||||
load8bitBinary(&file, 0x8a70, 4);
|
||||
_border = load8bitBinImage(&file, 0x210);
|
||||
_border->setPalette((byte *)&kDarkCGAPalettePinkBlue, 0, 4);
|
||||
|
||||
swapPalette(1);
|
||||
} else
|
||||
error("Invalid or unsupported render mode %s for Dark Side", Common::getRenderModeDescription(_renderMode));
|
||||
}
|
||||
|
||||
void DarkEngine::loadAssetsDOSFullGame() {
|
||||
Common::File file;
|
||||
if (_renderMode == Common::kRenderEGA) {
|
||||
file.open("SCN1E.DAT");
|
||||
if (file.isOpen()) {
|
||||
_title = load8bitBinImage(&file, 0x0);
|
||||
_title->setPalette((byte *)&kEGADefaultPalette, 0, 16);
|
||||
}
|
||||
file.close();
|
||||
file.open("DSIDEE.EXE");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open DSIDEE.EXE");
|
||||
|
||||
loadSpeakerFxDOS(&file, 0x4837 + 0x200, 0x46e8 + 0x200, 20);
|
||||
loadFonts(&file, 0xa113);
|
||||
loadMessagesFixedSize(&file, 0x4525, 16, 27);
|
||||
loadGlobalObjects(&file, 0x3d04, 23);
|
||||
load8bitBinary(&file, 0xa280, 16);
|
||||
_border = load8bitBinImage(&file, 0x210);
|
||||
_border->setPalette((byte *)&kEGADefaultPalette, 0, 16);
|
||||
|
||||
_indicators.push_back(loadBundledImage("dark_fallen_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_crouch_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_walk_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_jet_indicator"));
|
||||
|
||||
for (auto &it : _indicators)
|
||||
it->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
|
||||
} else if (_renderMode == Common::kRenderCGA) {
|
||||
file.open("SCN1C.DAT");
|
||||
if (file.isOpen()) {
|
||||
_title = load8bitBinImage(&file, 0x0);
|
||||
_title->setPalette((byte *)&kDarkCGAPalettePinkBlue, 0, 4);
|
||||
}
|
||||
file.close();
|
||||
file.open("DSIDEC.EXE");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open DSIDEC.EXE");
|
||||
|
||||
loadSpeakerFxDOS(&file, 0x3077 + 0x200, 0x2f28 + 0x200, 20);
|
||||
loadFonts(&file, 0x8497);
|
||||
loadMessagesFixedSize(&file, 0x2d65, 16, 27);
|
||||
loadGlobalObjects(&file, 0x2554, 23);
|
||||
load8bitBinary(&file, 0x8600, 16);
|
||||
_border = load8bitBinImage(&file, 0x210);
|
||||
_border->setPalette((byte *)&kDarkCGAPalettePinkBlue, 0, 4);
|
||||
|
||||
swapPalette(1);
|
||||
} else
|
||||
error("Invalid or unsupported render mode %s for Dark Side", Common::getRenderModeDescription(_renderMode));
|
||||
}
|
||||
|
||||
void DarkEngine::drawDOSUI(Graphics::Surface *surface) {
|
||||
uint32 color = _renderMode == Common::kRenderCGA ? 3 : 14;
|
||||
uint8 r, g, b;
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
color = _currentArea->_usualBackgroundColor;
|
||||
if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
|
||||
color = (*_gfx->_colorRemaps)[color];
|
||||
}
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
// Drawing the horizontal compass should be done first, so that the background is properly filled
|
||||
drawHorizontalCompass(200, 143, _yaw, front, back, surface);
|
||||
Common::Rect stepBackgroundRect = Common::Rect(69, 177, 98, 185);
|
||||
surface->fillRect(stepBackgroundRect, back);
|
||||
|
||||
Common::Rect positionBackgroundRect = Common::Rect(199, 135, 232, 160);
|
||||
surface->fillRect(positionBackgroundRect, back);
|
||||
|
||||
int score = _gameStateVars[k8bitVariableScore];
|
||||
int ecds = _gameStateVars[kVariableActiveECDs];
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.x())), 199, 137, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.z())), 199, 145, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.y())), 199, 153, front, back, surface);
|
||||
|
||||
drawStringInSurface(Common::String::format("%02d", int(_angleRotations[_angleRotationIndex])), 71, 168, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%3d", _playerSteps[_playerStepIndex]), 71, 177, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%07d", score), 95, 8, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%3d%%", ecds), 192, 8, front, back, surface);
|
||||
|
||||
int seconds, minutes, hours;
|
||||
getTimeFromCountdown(seconds, minutes, hours);
|
||||
|
||||
Common::String message;
|
||||
int deadline;
|
||||
getLatestMessages(message, deadline);
|
||||
if (deadline <= _countdown) {
|
||||
drawStringInSurface(message, 112, 177, back, front, surface);
|
||||
_temporaryMessages.push_back(message);
|
||||
_temporaryMessageDeadlines.push_back(deadline);
|
||||
} else
|
||||
drawStringInSurface(_currentArea->_name, 112, 177, front, back, surface);
|
||||
|
||||
int energy = _gameStateVars[k8bitVariableEnergy]; // called fuel in this game
|
||||
int shield = _gameStateVars[k8bitVariableShield];
|
||||
|
||||
_gfx->readFromPalette(_renderMode == Common::kRenderCGA ? 1 : 9, r, g, b);
|
||||
uint32 blue = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
if (shield >= 0) {
|
||||
Common::Rect shieldBar;
|
||||
shieldBar = Common::Rect(72, 140, 151 - (_maxShield - shield), 141); // Upper outer shieldBar
|
||||
surface->fillRect(shieldBar, front);
|
||||
shieldBar = Common::Rect(72, 145, 151 - (_maxShield - shield), 146); // Lower outer shieldBar
|
||||
surface->fillRect(shieldBar, front);
|
||||
|
||||
shieldBar = Common::Rect(72, 142, 151 - (_maxShield - shield), 144); // Inner shieldBar
|
||||
surface->fillRect(shieldBar, blue);
|
||||
}
|
||||
|
||||
if (energy >= 0) {
|
||||
Common::Rect energyBar;
|
||||
energyBar = Common::Rect(72, 148, 151 - (_maxEnergy - energy), 149); // Upper outer energyBar
|
||||
surface->fillRect(energyBar, front);
|
||||
energyBar = Common::Rect(72, 153, 151 - (_maxEnergy - energy), 154); // Lower outer energyBar
|
||||
surface->fillRect(energyBar, front);
|
||||
|
||||
energyBar = Common::Rect(72, 150, 151 - (_maxEnergy - energy), 152); // Inner energyBar
|
||||
surface->fillRect(energyBar, blue);
|
||||
}
|
||||
uint32 clockColor = _renderMode == Common::kRenderCGA ? front : _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0xFF, 0xFF);
|
||||
drawBinaryClock(surface, 300, 124, clockColor, back);
|
||||
drawIndicator(surface, 160, 136);
|
||||
drawVerticalCompass(surface, 24, 76, _pitch, blue);
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
206
engines/freescape/games/dark/zx.cpp
Normal file
206
engines/freescape/games/dark/zx.cpp
Normal file
@@ -0,0 +1,206 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/file.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/dark/dark.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
void DarkEngine::initZX() {
|
||||
_viewArea = Common::Rect(56, 28, 265, 132);
|
||||
_maxEnergy = 63;
|
||||
_maxShield = 63;
|
||||
|
||||
_soundIndexShoot = 1;
|
||||
_soundIndexCollide = -1; // Scripted
|
||||
_soundIndexStepDown = 3;
|
||||
_soundIndexStepUp = 4;
|
||||
_soundIndexMenu = 25;
|
||||
_soundIndexStart = 11;
|
||||
_soundIndexAreaChange = 0x1c;
|
||||
_soundIndexRestoreECD = 30;
|
||||
|
||||
_soundIndexNoShield = 14;
|
||||
_soundIndexNoEnergy = 14;
|
||||
_soundIndexFallen = 7;
|
||||
_soundIndexTimeout = 14;
|
||||
_soundIndexForceEndGame = 14;
|
||||
_soundIndexCrushed = 25;
|
||||
_soundIndexMissionComplete = 8;
|
||||
}
|
||||
|
||||
void DarkEngine::loadAssetsZXFullGame() {
|
||||
Common::File file;
|
||||
|
||||
file.open("darkside.zx.title");
|
||||
if (file.isOpen()) {
|
||||
_title = loadAndConvertScrImage(&file);
|
||||
} else
|
||||
error("Unable to find darkside.zx.title");
|
||||
|
||||
file.close();
|
||||
file.open("darkside.zx.border");
|
||||
if (file.isOpen()) {
|
||||
_border = loadAndConvertScrImage(&file);
|
||||
} else
|
||||
error("Unable to find driller.zx.border");
|
||||
file.close();
|
||||
|
||||
file.open("darkside.zx.data");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open darksize.zx.data");
|
||||
|
||||
loadMessagesFixedSize(&file, 0x56b - 6, 16, 27);
|
||||
|
||||
loadFonts(&file, 0x5d60 - 6);
|
||||
loadGlobalObjects(&file, 0x1a, 23);
|
||||
load8bitBinary(&file, 0x5ec0 - 4, 4);
|
||||
loadSpeakerFxZX(&file, 0x9c1, 0xa55);
|
||||
|
||||
_indicators.push_back(loadBundledImage("dark_fallen_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_crouch_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_walk_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_jet_indicator"));
|
||||
|
||||
for (auto &it : _indicators)
|
||||
it->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
}
|
||||
|
||||
void DarkEngine::loadAssetsZXDemo() {
|
||||
Common::File file;
|
||||
|
||||
file.open("darkside.zx.title");
|
||||
if (file.isOpen()) {
|
||||
_title = loadAndConvertScrImage(&file);
|
||||
} else
|
||||
error("Unable to find darkside.zx.title");
|
||||
|
||||
file.close();
|
||||
file.open("darkside.zx.border");
|
||||
if (file.isOpen()) {
|
||||
_border = loadAndConvertScrImage(&file);
|
||||
} else
|
||||
error("Unable to find driller.zx.border");
|
||||
file.close();
|
||||
|
||||
file.open("darkside.zx.data");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open darksize.zx.data");
|
||||
|
||||
loadMessagesFixedSize(&file, 0x56b, 16, 27);
|
||||
loadMessagesFixedSize(&file, 0x5761, 264, 5);
|
||||
loadSpeakerFxZX(&file, 0x9c7, 0xa5b);
|
||||
|
||||
loadFonts(&file, 0x6164);
|
||||
loadGlobalObjects(&file, 0x20, 23);
|
||||
load8bitBinary(&file, 0x62c6, 4);
|
||||
_indicators.push_back(loadBundledImage("dark_fallen_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_crouch_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_walk_indicator"));
|
||||
_indicators.push_back(loadBundledImage("dark_jet_indicator"));
|
||||
|
||||
for (auto &it : _indicators)
|
||||
it->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
}
|
||||
|
||||
void DarkEngine::drawZXUI(Graphics::Surface *surface) {
|
||||
uint32 color = 7;
|
||||
uint8 r, g, b;
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
color = _currentArea->_usualBackgroundColor;
|
||||
if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
|
||||
color = (*_gfx->_colorRemaps)[color];
|
||||
}
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
uint32 transparent = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0x00, 0x00, 0x00);
|
||||
|
||||
// Drawing the horizontal compass should be done first, so that the background is properly filled
|
||||
drawHorizontalCompass(192, 141, _yaw, front, back, surface);
|
||||
|
||||
int score = _gameStateVars[k8bitVariableScore];
|
||||
int ecds = _gameStateVars[kVariableActiveECDs];
|
||||
surface->fillRect(Common::Rect(193, 140, 223, 163), back);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.x())), 191, 141, front, transparent, surface);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.z())), 191, 149, front, transparent, surface);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.y())), 191, 157, front, transparent, surface);
|
||||
|
||||
surface->fillRect(Common::Rect(80, 165, 95, 172), back);
|
||||
surface->fillRect(Common::Rect(80, 172, 102, 179), back);
|
||||
drawStringInSurface(Common::String::format("%02d", int(_angleRotations[_angleRotationIndex])), 79, 165, front, transparent, surface);
|
||||
drawStringInSurface(Common::String::format("%3d", _playerSteps[_playerStepIndex]), 79, 173, front, transparent, surface);
|
||||
surface->fillRect(Common::Rect(96, 12, 151, 19), back);
|
||||
drawStringInSurface(Common::String::format("%07d", score), 95, 13, front, transparent, surface);
|
||||
drawStringInSurface(Common::String::format("%3d%%", ecds), 191, 13, front, back, surface);
|
||||
|
||||
int seconds, minutes, hours;
|
||||
getTimeFromCountdown(seconds, minutes, hours);
|
||||
|
||||
Common::String message;
|
||||
int deadline;
|
||||
getLatestMessages(message, deadline);
|
||||
if (deadline <= _countdown) {
|
||||
drawStringInSurface(message, 112, 173, back, front, surface);
|
||||
_temporaryMessages.push_back(message);
|
||||
_temporaryMessageDeadlines.push_back(deadline);
|
||||
} else
|
||||
drawStringInSurface(_currentArea->_name, 112, 173, front, back, surface);
|
||||
|
||||
int energy = _gameStateVars[k8bitVariableEnergy]; // called fuel in this game
|
||||
int shield = _gameStateVars[k8bitVariableShield];
|
||||
|
||||
if (shield >= 0) {
|
||||
Common::Rect shieldBar;
|
||||
shieldBar = Common::Rect(80, 141, 143 - (_maxShield - shield), 148);
|
||||
surface->fillRect(shieldBar, back);
|
||||
|
||||
shieldBar = Common::Rect(80, 142, 143 - (_maxShield - shield), 147);
|
||||
surface->fillRect(shieldBar, front);
|
||||
|
||||
shieldBar = Common::Rect(80, 144, 143 - (_maxShield - shield), 145);
|
||||
surface->fillRect(shieldBar, back);
|
||||
}
|
||||
|
||||
if (energy >= 0) {
|
||||
Common::Rect energyBar;
|
||||
energyBar = Common::Rect(80, 148, 143 - (_maxEnergy - energy), 155);
|
||||
surface->fillRect(energyBar, back);
|
||||
|
||||
energyBar = Common::Rect(80, 149, 143 - (_maxEnergy - energy), 154);
|
||||
surface->fillRect(energyBar, front);
|
||||
|
||||
energyBar = Common::Rect(80, 151, 143 - (_maxEnergy - energy), 152);
|
||||
surface->fillRect(energyBar, back);
|
||||
}
|
||||
uint32 clockColor = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0x00, 0x00);
|
||||
drawBinaryClock(surface, 273, 128, clockColor, back);
|
||||
drawIndicator(surface, 152, 140);
|
||||
drawVerticalCompass(surface, 47, 79, _pitch, front);
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
349
engines/freescape/games/driller/amiga.cpp
Normal file
349
engines/freescape/games/driller/amiga.cpp
Normal file
@@ -0,0 +1,349 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
#include "common/file.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/driller/driller.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
void DrillerEngine::loadAssetsAmigaFullGame() {
|
||||
Common::File file;
|
||||
if (_variant & GF_AMIGA_RETAIL) {
|
||||
file.open("driller");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'driller' executable for Amiga");
|
||||
|
||||
_border = loadAndConvertNeoImage(&file, 0x137f4);
|
||||
_title = loadAndConvertNeoImage(&file, 0xce);
|
||||
|
||||
loadFonts(&file, 0x8940);
|
||||
Common::Array<Graphics::ManagedSurface *> chars;
|
||||
chars = getCharsAmigaAtariInternal(8, 8, -3, 33, 32, &file, 0x8940 + 112 * 33 + 1, 100);
|
||||
_fontSmall = Font(chars);
|
||||
_fontSmall.setCharWidth(5);
|
||||
|
||||
loadMessagesFixedSize(&file, 0xc66e, 14, 20);
|
||||
loadGlobalObjects(&file, 0xbd62, 8);
|
||||
load8bitBinary(&file, 0x29c16, 16);
|
||||
loadPalettes(&file, 0x297d4);
|
||||
loadSoundsFx(&file, 0x30e80, 25);
|
||||
} else if (_variant & GF_AMIGA_BUDGET) {
|
||||
file.open("lift.neo");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'lift.neo' file");
|
||||
|
||||
_title = loadAndConvertNeoImage(&file, 0);
|
||||
|
||||
file.close();
|
||||
file.open("console.neo");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'console.neo' file");
|
||||
|
||||
_border = loadAndConvertNeoImage(&file, 0);
|
||||
|
||||
file.close();
|
||||
file.open("driller");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'driller' executable for Amiga");
|
||||
|
||||
loadFonts(&file, 0xa62);
|
||||
Common::Array<Graphics::ManagedSurface *> chars;
|
||||
chars = getCharsAmigaAtariInternal(8, 8, -3, 33, 32, &file, 0xa62 + 112 * 33 + 1, 100);
|
||||
_fontSmall = Font(chars);
|
||||
_fontSmall.setCharWidth(5);
|
||||
|
||||
loadMessagesFixedSize(&file, 0x499a, 14, 20);
|
||||
loadGlobalObjects(&file, 0x4098, 8);
|
||||
load8bitBinary(&file, 0x21a3e, 16);
|
||||
loadPalettes(&file, 0x215fc);
|
||||
|
||||
file.close();
|
||||
file.open("soundfx");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'soundfx' executable for Amiga");
|
||||
|
||||
loadSoundsFx(&file, 0, 25);
|
||||
} else
|
||||
error("Invalid or unknown Amiga release");
|
||||
|
||||
|
||||
for (auto &area : _areaMap) {
|
||||
// Center and pad each area name so we do not have to do it at each frame
|
||||
area._value->_name = centerAndPadString(area._value->_name, 14);
|
||||
}
|
||||
|
||||
_indicators.push_back(loadBundledImage("driller_tank_indicator_0"));
|
||||
_indicators.push_back(loadBundledImage("driller_tank_indicator_1"));
|
||||
_indicators.push_back(loadBundledImage("driller_tank_indicator_2"));
|
||||
_indicators.push_back(loadBundledImage("driller_tank_indicator_3"));
|
||||
_indicators.push_back(loadBundledImage("driller_ship_indicator"));
|
||||
|
||||
for (auto &it : _indicators)
|
||||
it->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
}
|
||||
|
||||
void DrillerEngine::loadAssetsAmigaDemo() {
|
||||
Common::File file;
|
||||
file.open("lift.neo");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'lift.neo' file");
|
||||
|
||||
_title = loadAndConvertNeoImage(&file, 0);
|
||||
|
||||
file.close();
|
||||
file.open("console.neo");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'console.neo' file");
|
||||
|
||||
_border = loadAndConvertNeoImage(&file, 0);
|
||||
|
||||
file.close();
|
||||
file.open("demo.cmd");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'demo.cmd' file");
|
||||
|
||||
loadDemoData(&file, 0, 0x1000);
|
||||
|
||||
file.close();
|
||||
file.open("driller");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'driller' file");
|
||||
|
||||
if (_variant & GF_AMIGA_MAGAZINE_DEMO) {
|
||||
loadMessagesFixedSize(&file, 0x3df0, 14, 20);
|
||||
loadGlobalObjects(&file, 0x3ba6, 8);
|
||||
_demoMode = false;
|
||||
|
||||
loadFonts(&file, 0xa62);
|
||||
Common::Array<Graphics::ManagedSurface *> chars;
|
||||
chars = getCharsAmigaAtariInternal(8, 8, -3, 33, 32, &file, 0xa62 + 112 * 33 + 1, 100);
|
||||
_fontSmall = Font(chars);
|
||||
_fontSmall.setCharWidth(5);
|
||||
} else {
|
||||
loadFonts(&file, 0xa30);
|
||||
loadMessagesFixedSize(&file, 0x3960, 14, 20);
|
||||
loadGlobalObjects(&file, 0x3716, 8);
|
||||
}
|
||||
|
||||
file.close();
|
||||
file.open("data");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'data' file");
|
||||
|
||||
load8bitBinary(&file, 0x442, 16);
|
||||
loadPalettes(&file, 0x0);
|
||||
|
||||
file.close();
|
||||
file.open("soundfx");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'soundfx' executable for Amiga");
|
||||
|
||||
loadSoundsFx(&file, 0, 25);
|
||||
|
||||
_indicators.push_back(loadBundledImage("driller_tank_indicator_0"));
|
||||
_indicators.push_back(loadBundledImage("driller_tank_indicator_1"));
|
||||
_indicators.push_back(loadBundledImage("driller_tank_indicator_2"));
|
||||
_indicators.push_back(loadBundledImage("driller_tank_indicator_3"));
|
||||
_indicators.push_back(loadBundledImage("driller_ship_indicator"));
|
||||
|
||||
for (auto &it : _indicators)
|
||||
it->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
}
|
||||
|
||||
/*
|
||||
The following function contains specific UI code for both Amiga and AtariST
|
||||
*/
|
||||
|
||||
void DrillerEngine::drawAmigaAtariSTUI(Graphics::Surface *surface) {
|
||||
uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0xFF, 0xFF);
|
||||
uint32 yellow = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0xFF, 0x55);
|
||||
uint32 brownish = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x9E, 0x80, 0x20);
|
||||
uint32 brown = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x7E, 0x60, 0x19);
|
||||
uint32 red = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xE0, 0x00, 0x00);
|
||||
uint32 redish = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xE0, 0x60, 0x20);
|
||||
uint32 primaryFontColor = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xA0, 0x80, 0x00);
|
||||
uint32 secondaryFontColor = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x60, 0x40, 0x00);
|
||||
uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00);
|
||||
uint32 transparent = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0x00, 0x00, 0x00);
|
||||
|
||||
int score = _gameStateVars[k8bitVariableScore];
|
||||
Common::String coords;
|
||||
|
||||
// It seems that some demos will not include the complete font
|
||||
if (!isDemo() || (_variant & GF_AMIGA_MAGAZINE_DEMO) || (_variant & GF_ATARI_MAGAZINE_DEMO)) {
|
||||
|
||||
drawString(kDrillerFontSmall, ":", 38, 18, white, white, transparent, surface); // ":" is the next character to "9" representing "x"
|
||||
coords = Common::String::format("%04d", 2 * int(_position.x()));
|
||||
drawString(kDrillerFontSmall, coords, 47, 18, white, transparent, transparent, surface);
|
||||
|
||||
drawString(kDrillerFontSmall, ";", 37, 26, white, white, transparent, surface); // ";" is the next character to ":" representing "y"
|
||||
coords = Common::String::format("%04d", 2 * int(_position.z())); // Coords y and z are swapped!
|
||||
drawString(kDrillerFontSmall, coords, 47, 26, white, transparent, transparent, surface);
|
||||
|
||||
drawString(kDrillerFontSmall, "<", 37, 34, white, white, transparent, surface); // "<" is the next character to ";" representing "z"
|
||||
coords = Common::String::format("%04d", 2 * int(_position.y())); // Coords y and z are swapped!
|
||||
drawString(kDrillerFontSmall, coords, 47, 34, white, transparent, transparent, surface);
|
||||
}
|
||||
|
||||
drawStringInSurface(_currentArea->_name, 189, 185, primaryFontColor, secondaryFontColor, black, surface);
|
||||
drawStringInSurface(Common::String::format("%07d", score), 241, 129, primaryFontColor, secondaryFontColor, black, surface);
|
||||
|
||||
int seconds, minutes, hours;
|
||||
getTimeFromCountdown(seconds, minutes, hours);
|
||||
drawStringInSurface(Common::String::format("%02d:", hours), 210, 7, primaryFontColor, secondaryFontColor, black, surface);
|
||||
drawStringInSurface(Common::String::format("%02d:", minutes), 230, 7, primaryFontColor, secondaryFontColor, black, surface);
|
||||
drawStringInSurface(Common::String::format("%02d", seconds), 254, 7, primaryFontColor, secondaryFontColor, black, surface);
|
||||
|
||||
Common::String message;
|
||||
int deadline;
|
||||
getLatestMessages(message, deadline);
|
||||
if (deadline <= _countdown) {
|
||||
drawStringInSurface(message, 188, 177, yellow, secondaryFontColor, black, surface);
|
||||
_temporaryMessages.push_back(message);
|
||||
_temporaryMessageDeadlines.push_back(deadline);
|
||||
} else {
|
||||
if (_currentArea->_gasPocketRadius == 0)
|
||||
message = _messagesList[2];
|
||||
else if (_drillStatusByArea[_currentArea->getAreaID()])
|
||||
message = _messagesList[0];
|
||||
else
|
||||
message = _messagesList[1];
|
||||
|
||||
drawStringInSurface(message, 188, 177, primaryFontColor, secondaryFontColor, black, surface);
|
||||
}
|
||||
|
||||
int energy = _gameStateVars[k8bitVariableEnergy];
|
||||
int shield = _gameStateVars[k8bitVariableShield];
|
||||
|
||||
if (shield >= 0) {
|
||||
Common::Rect shieldBar;
|
||||
shieldBar = Common::Rect(11, 178, 74 - (_maxShield - shield), 184);
|
||||
surface->fillRect(shieldBar, brown);
|
||||
|
||||
if (shield > 11)
|
||||
shieldBar = Common::Rect(11, 178, 25, 184);
|
||||
else
|
||||
shieldBar = Common::Rect(11, 178, 74 - (_maxShield - shield), 184);
|
||||
surface->fillRect(shieldBar, red);
|
||||
|
||||
shieldBar = Common::Rect(11, 179, 74 - (_maxShield - shield), 183);
|
||||
surface->fillRect(shieldBar, brownish);
|
||||
|
||||
if (shield > 11)
|
||||
shieldBar = Common::Rect(11, 179, 25, 183);
|
||||
else
|
||||
shieldBar = Common::Rect(11, 179, 74 - (_maxShield - shield), 183);
|
||||
surface->fillRect(shieldBar, redish);
|
||||
|
||||
shieldBar = Common::Rect(11, 180, 74 - (_maxShield - shield), 182);
|
||||
surface->fillRect(shieldBar, yellow);
|
||||
}
|
||||
|
||||
if (energy >= 0) {
|
||||
Common::Rect energyBar;
|
||||
energyBar = Common::Rect(11, 186, 74 - (_maxEnergy - energy), 192);
|
||||
surface->fillRect(energyBar, brown);
|
||||
|
||||
if (energy > 11)
|
||||
energyBar = Common::Rect(11, 186, 24, 192);
|
||||
else
|
||||
energyBar = Common::Rect(11, 186, 74 - (_maxEnergy - energy), 192);
|
||||
surface->fillRect(energyBar, red);
|
||||
|
||||
energyBar = Common::Rect(11, 187, 74 - (_maxEnergy - energy), 191);
|
||||
surface->fillRect(energyBar, brownish);
|
||||
|
||||
if (energy > 11)
|
||||
energyBar = Common::Rect(11, 187, 24, 191);
|
||||
else
|
||||
energyBar = Common::Rect(11, 187, 74 - (_maxEnergy - energy), 191);
|
||||
surface->fillRect(energyBar, redish);
|
||||
|
||||
energyBar = Common::Rect(11, 188, 74 - (_maxEnergy - energy), 190);
|
||||
surface->fillRect(energyBar, yellow);
|
||||
}
|
||||
|
||||
if (_indicators.size() > 0) {
|
||||
if (_flyMode)
|
||||
surface->copyRectToSurface(*_indicators[4], 106, 128, Common::Rect(_indicators[1]->w, _indicators[1]->h));
|
||||
else
|
||||
surface->copyRectToSurface(*_indicators[_playerHeightNumber], 106, 128, Common::Rect(_indicators[1]->w, _indicators[1]->h));
|
||||
}
|
||||
}
|
||||
|
||||
void DrillerEngine::drawString(const DrillerFontSize size, const Common::String &str, int x, int y, uint32 primaryColor, uint32 secondaryColor, uint32 backColor, Graphics::Surface *surface) {
|
||||
if (!_fontLoaded)
|
||||
return;
|
||||
|
||||
Font *font = nullptr;
|
||||
|
||||
if (size == kDrillerFontNormal) {
|
||||
font = &_font;
|
||||
} else if (size == kDrillerFontSmall) {
|
||||
font = &_fontSmall;
|
||||
} else {
|
||||
error("Invalid font size %d", size);
|
||||
return;
|
||||
}
|
||||
|
||||
Common::String ustr = str;
|
||||
ustr.toUppercase();
|
||||
font->setBackground(backColor);
|
||||
font->setSecondaryColor(secondaryColor);
|
||||
font->drawString(surface, ustr, x, y, _screenW, primaryColor);
|
||||
}
|
||||
|
||||
void DrillerEngine::initAmigaAtari() {
|
||||
_viewArea = Common::Rect(36, 16, 284, 118);
|
||||
|
||||
_moveFowardArea = Common::Rect(184, 125, 199, 144);
|
||||
_moveLeftArea = Common::Rect(161, 145, 174, 164);
|
||||
_moveRightArea = Common::Rect(207, 145, 222, 164);
|
||||
_moveBackArea = Common::Rect(184, 152, 199, 171);
|
||||
_moveUpArea = Common::Rect(231, 145, 246, 164);
|
||||
_moveDownArea = Common::Rect(254, 145, 269, 164);
|
||||
_deployDrillArea = Common::Rect(284, 145, 299, 166);
|
||||
_infoScreenArea = Common::Rect(125, 172, 152, 197);
|
||||
_saveGameArea = Common::Rect(9, 145, 39, 154);
|
||||
_loadGameArea = Common::Rect(9, 156, 39, 164);
|
||||
|
||||
_borderExtra = nullptr;
|
||||
_borderExtraTexture = nullptr;
|
||||
|
||||
_soundIndexShoot = 1;
|
||||
_soundIndexCollide = 19;
|
||||
_soundIndexStepDown = 19;
|
||||
_soundIndexStepUp = 19;
|
||||
_soundIndexAreaChange = 5;
|
||||
_soundIndexHit = 2;
|
||||
_soundIndexFall = 25;
|
||||
_soundIndexFallen = 11;
|
||||
_soundIndexForceEndGame = 11;
|
||||
_soundIndexNoShield = 11;
|
||||
_soundIndexNoEnergy = 11;
|
||||
_soundIndexTimeout = 11;
|
||||
_soundIndexCrushed = 11;
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
386
engines/freescape/games/driller/atari.cpp
Normal file
386
engines/freescape/games/driller/atari.cpp
Normal file
@@ -0,0 +1,386 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
#include "common/file.h"
|
||||
#include "common/memstream.h"
|
||||
#include "common/endian.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/driller/driller.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
namespace {
|
||||
// A simple implementation of memmem, which is a non-standard GNU extension.
|
||||
const void *local_memmem(const void *haystack, size_t haystack_len, const void *needle, size_t needle_len) {
|
||||
if (needle_len == 0) {
|
||||
return haystack;
|
||||
}
|
||||
if (haystack_len < needle_len) {
|
||||
return nullptr;
|
||||
}
|
||||
const char *h = (const char *)haystack;
|
||||
for (size_t i = 0; i <= haystack_len - needle_len; ++i) {
|
||||
if (memcmp(h + i, needle, needle_len) == 0) {
|
||||
return h + i;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
Common::SeekableReadStream *DrillerEngine::decryptFileAtariVirtualWorlds(const Common::Path &filename) {
|
||||
Common::File file;
|
||||
if (!file.open(filename)) {
|
||||
error("Failed to open %s", filename.toString().c_str());
|
||||
}
|
||||
const int size = file.size();
|
||||
byte *data = (byte *)malloc(size);
|
||||
file.read(data, size);
|
||||
|
||||
int start = 0;
|
||||
int valid_offset = -1;
|
||||
int chunk_size = 0;
|
||||
|
||||
while (true) {
|
||||
const byte *found = (const byte *)local_memmem(data + start, size - start, "CBCP", 4);
|
||||
if (!found) break;
|
||||
|
||||
int idx = found - data;
|
||||
if (idx + 8 <= size) {
|
||||
int sz = READ_BE_UINT32(data + idx + 4);
|
||||
if (sz > 0 && sz < size + 0x20000) {
|
||||
valid_offset = idx;
|
||||
chunk_size = sz;
|
||||
}
|
||||
}
|
||||
start = idx + 1;
|
||||
}
|
||||
|
||||
if (valid_offset == -1) {
|
||||
error("No valid CBCP chunk found in %s", filename.toString().c_str());
|
||||
}
|
||||
|
||||
const byte *payload = data + valid_offset + 8;
|
||||
const int payload_size = chunk_size;
|
||||
|
||||
if (payload_size < 12) {
|
||||
error("Payload too short in %s", filename.toString().c_str());
|
||||
}
|
||||
|
||||
uint32 bit_buf_init = READ_BE_UINT32(payload + payload_size - 12);
|
||||
uint32 checksum_init = READ_BE_UINT32(payload + payload_size - 8);
|
||||
uint32 decoded_size = READ_BE_UINT32(payload + payload_size - 4);
|
||||
|
||||
byte *out_buffer = (byte *)malloc(decoded_size);
|
||||
int dst_idx = decoded_size;
|
||||
|
||||
struct BitStream {
|
||||
const byte *_src_data;
|
||||
int _src_idx;
|
||||
uint32 _bit_buffer;
|
||||
uint32 _checksum;
|
||||
int _refill_carry;
|
||||
|
||||
BitStream(const byte *src_data, int start_idx, uint32 bit_buffer, uint32 checksum) :
|
||||
_src_data(src_data), _src_idx(start_idx), _bit_buffer(bit_buffer), _checksum(checksum), _refill_carry(0) {}
|
||||
|
||||
void refill() {
|
||||
if (_src_idx < 0) {
|
||||
_refill_carry = 0;
|
||||
_bit_buffer = 0x80000000;
|
||||
return;
|
||||
}
|
||||
uint32 val = READ_BE_UINT32(_src_data + _src_idx);
|
||||
_src_idx -= 4;
|
||||
_checksum ^= val;
|
||||
_refill_carry = val & 1;
|
||||
_bit_buffer = (val >> 1) | 0x80000000;
|
||||
}
|
||||
|
||||
int getBits(int count) {
|
||||
uint32 result = 0;
|
||||
for (int i = 0; i < count; ++i) {
|
||||
int carry = _bit_buffer & 1;
|
||||
_bit_buffer >>= 1;
|
||||
if (_bit_buffer == 0) {
|
||||
refill();
|
||||
carry = _refill_carry;
|
||||
}
|
||||
result = (result << 1) | carry;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
int src_idx = payload_size - 16;
|
||||
uint32 checksum = checksum_init ^ bit_buf_init;
|
||||
BitStream bs(payload, src_idx, bit_buf_init, checksum);
|
||||
|
||||
while (dst_idx > 0) {
|
||||
if (bs.getBits(1) == 0) {
|
||||
if (bs.getBits(1) == 1) {
|
||||
int offset = bs.getBits(8);
|
||||
for (int i = 0; i < 2; ++i) {
|
||||
dst_idx--;
|
||||
if (dst_idx >= 0) {
|
||||
out_buffer[dst_idx] = out_buffer[dst_idx + offset];
|
||||
}
|
||||
}
|
||||
} else {
|
||||
int count = bs.getBits(3) + 1;
|
||||
for (int i = 0; i < count; ++i) {
|
||||
dst_idx--;
|
||||
if (dst_idx >= 0) {
|
||||
out_buffer[dst_idx] = bs.getBits(8);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
int tag = bs.getBits(2);
|
||||
if (tag == 3) {
|
||||
int count = bs.getBits(8) + 9;
|
||||
for (int i = 0; i < count; ++i) {
|
||||
dst_idx--;
|
||||
if (dst_idx >= 0) {
|
||||
out_buffer[dst_idx] = bs.getBits(8);
|
||||
}
|
||||
}
|
||||
} else if (tag == 2) {
|
||||
int length = bs.getBits(8) + 1;
|
||||
int offset = bs.getBits(12);
|
||||
for (int i = 0; i < length; ++i) {
|
||||
dst_idx--;
|
||||
if (dst_idx >= 0) {
|
||||
out_buffer[dst_idx] = out_buffer[dst_idx + offset];
|
||||
}
|
||||
}
|
||||
} else {
|
||||
int bits_offset = 9 + tag;
|
||||
int length = 3 + tag;
|
||||
int offset = bs.getBits(bits_offset);
|
||||
for (int i = 0; i < length; ++i) {
|
||||
dst_idx--;
|
||||
if (dst_idx >= 0) {
|
||||
out_buffer[dst_idx] = out_buffer[dst_idx + offset];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
free(data);
|
||||
return new Common::MemoryReadStream(out_buffer, decoded_size);
|
||||
}
|
||||
|
||||
Common::SeekableReadStream *DrillerEngine::decryptFileAtari(const Common::Path &filename) {
|
||||
Common::File file;
|
||||
file.open(filename);
|
||||
if (!file.isOpen())
|
||||
error("Failed to open %s", filename.toString().c_str());
|
||||
|
||||
int size = file.size();
|
||||
byte *encryptedBuffer = (byte *)malloc(size);
|
||||
file.read(encryptedBuffer, size);
|
||||
file.close();
|
||||
|
||||
byte *a6 = encryptedBuffer + 0x118;
|
||||
byte *a5 = encryptedBuffer + size - 4;
|
||||
uint64 key = 0xb9f11bce;
|
||||
|
||||
while (a6 <= a5) {
|
||||
uint64 d0 = (a6[0] << 24) | (a6[1] << 16) | (a6[2] << 8) | a6[3];
|
||||
d0 += key;
|
||||
d0 = uint32(d0);
|
||||
|
||||
a6[0] = byte((d0 >> 24) & 0xFF);
|
||||
a6[1] = byte((d0 >> 16) & 0xFF);
|
||||
a6[2] = byte((d0 >> 8) & 0xFF);
|
||||
a6[3] = byte(d0 & 0xFF);
|
||||
|
||||
key += 0x51684624;
|
||||
key = uint32(key);
|
||||
a6 += 4;
|
||||
}
|
||||
|
||||
return (new Common::MemoryReadStream(encryptedBuffer, size));
|
||||
}
|
||||
|
||||
void DrillerEngine::loadAssetsAtariFullGame() {
|
||||
Common::SeekableReadStream *stream = nullptr;
|
||||
if (_variant & GF_ATARI_RETAIL) {
|
||||
stream = decryptFileAtari("x.prg");
|
||||
|
||||
_border = loadAndConvertNeoImage(stream, 0x14b96);
|
||||
_borderExtra = loadAndConvertNeoImage(stream, 0x1c916);
|
||||
_title = loadAndConvertNeoImage(stream, 0x3f6);
|
||||
|
||||
loadFonts(stream, 0x8a92);
|
||||
Common::Array<Graphics::ManagedSurface *> chars;
|
||||
chars = getCharsAmigaAtariInternal(8, 8, -3, 33, 32, stream, 0x8a92 + 112 * 33 + 1, 100);
|
||||
_fontSmall = Font(chars);
|
||||
_fontSmall.setCharWidth(5);
|
||||
|
||||
loadMessagesFixedSize(stream, 0xda22, 14, 20);
|
||||
loadGlobalObjects(stream, 0xd116, 8);
|
||||
load8bitBinary(stream, 0x2afb8, 16);
|
||||
loadPalettes(stream, 0x2ab76);
|
||||
loadSoundsFx(stream, 0x30da6 + 0x147c, 25);
|
||||
} else if (_variant & GF_ATARI_BUDGET) {
|
||||
Common::File file;
|
||||
file.open("x.prg");
|
||||
|
||||
if (!file.isOpen()) {
|
||||
stream = decryptFileAtariVirtualWorlds("dril.all");
|
||||
} else
|
||||
stream = &file;
|
||||
|
||||
if (isSpaceStationOblivion()) {
|
||||
_border = loadAndConvertNeoImage(&file, 0x13544);
|
||||
byte palette[16 * 3];
|
||||
for (int i = 0; i < 16; i++) { // gray scale palette
|
||||
palette[i * 3 + 0] = i * (255 / 16);
|
||||
palette[i * 3 + 1] = i * (255 / 16);
|
||||
palette[i * 3 + 2] = i * (255 / 16);
|
||||
}
|
||||
_title = loadAndConvertNeoImage(&file, 0x10, palette);
|
||||
|
||||
loadFonts(&file, 0x8a32 - 0x1d6);
|
||||
loadMessagesFixedSize(&file, 0xc5d8 - 0x1da, 14, 20);
|
||||
loadGlobalObjects(&file, 0xbccc - 0x1da, 8);
|
||||
load8bitBinary(&file, 0x29b3c - 0x1d6, 16);
|
||||
loadPalettes(&file, 0x296fa - 0x1d6);
|
||||
loadSoundsFx(&file, 0x30da6 - 0x1d6, 25);
|
||||
} else {
|
||||
_border = loadAndConvertNeoImage(stream, 0x1371a);
|
||||
_title = loadAndConvertNeoImage(stream, 0x396);
|
||||
|
||||
loadFonts(stream, 0x8a32);
|
||||
|
||||
Common::Array<Graphics::ManagedSurface *> chars;
|
||||
chars = getCharsAmigaAtariInternal(8, 8, -3, 33, 32, stream, 0x8a32 + 112 * 33 + 1, 100);
|
||||
_fontSmall = Font(chars);
|
||||
_fontSmall.setCharWidth(5);
|
||||
|
||||
loadMessagesFixedSize(stream, 0xc5d8, 14, 20);
|
||||
loadGlobalObjects(stream, 0xbccc, 8);
|
||||
load8bitBinary(stream, 0x29b3c, 16);
|
||||
loadPalettes(stream, 0x296fa);
|
||||
loadSoundsFx(stream, 0x30da6, 25);
|
||||
}
|
||||
} else
|
||||
error("Unknown Atari ST Driller variant");
|
||||
|
||||
for (auto &area : _areaMap) {
|
||||
// Center and pad each area name so we do not have to do it at each frame
|
||||
area._value->_name = centerAndPadString(area._value->_name, 14);
|
||||
}
|
||||
|
||||
_indicators.push_back(loadBundledImage("driller_tank_indicator_0_Amiga", false));
|
||||
_indicators.push_back(loadBundledImage("driller_tank_indicator_1_Amiga", false));
|
||||
_indicators.push_back(loadBundledImage("driller_tank_indicator_2_Amiga", false));
|
||||
_indicators.push_back(loadBundledImage("driller_tank_indicator_3_Amiga", false));
|
||||
_indicators.push_back(loadBundledImage("driller_ship_indicator_Amiga", false));
|
||||
|
||||
for (auto &it : _indicators)
|
||||
it->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
}
|
||||
|
||||
void DrillerEngine::loadAssetsAtariDemo() {
|
||||
Common::File file;
|
||||
file.open("lift.neo");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'lift.neo' file");
|
||||
|
||||
_title = loadAndConvertNeoImage(&file, 0);
|
||||
|
||||
file.close();
|
||||
file.open("console.neo");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'console.neo' file");
|
||||
|
||||
_border = loadAndConvertNeoImage(&file, 0);
|
||||
|
||||
file.close();
|
||||
file.open("demo.cmd");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'demo.cmd' file");
|
||||
|
||||
loadDemoData(&file, 0, 0x1000);
|
||||
|
||||
file.close();
|
||||
if (_variant & GF_ATARI_MAGAZINE_DEMO) {
|
||||
file.open("auto_x.prg");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'auto_x.prg' file");
|
||||
_demoMode = false;
|
||||
} else {
|
||||
file.open("x.prg");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'x.prg' file");
|
||||
}
|
||||
|
||||
if (_variant & GF_ATARI_MAGAZINE_DEMO) {
|
||||
loadMessagesFixedSize(&file, 0x40d2, 14, 20);
|
||||
loadGlobalObjects(&file, 0x3e88, 8);
|
||||
|
||||
loadFonts(&file, 0x7ee);
|
||||
Common::Array<Graphics::ManagedSurface *> chars;
|
||||
chars = getCharsAmigaAtariInternal(8, 8, -3, 33, 32, &file, 0x7ee + 112 * 33 + 1, 100);
|
||||
_fontSmall = Font(chars);
|
||||
_fontSmall.setCharWidth(5);
|
||||
} else {
|
||||
loadFonts(&file, 0x7bc);
|
||||
loadMessagesFixedSize(&file, 0x3b90, 14, 20);
|
||||
loadGlobalObjects(&file, 0x3946, 8);
|
||||
}
|
||||
|
||||
file.close();
|
||||
file.open("data");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'data' file");
|
||||
|
||||
load8bitBinary(&file, 0x442, 16);
|
||||
loadPalettes(&file, 0x0);
|
||||
|
||||
file.close();
|
||||
file.open("soundfx");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'soundfx' executable for AtariST demo");
|
||||
|
||||
loadSoundsFx(&file, 0, 25);
|
||||
|
||||
for (auto &area : _areaMap) {
|
||||
// Center and pad each area name so we do not have to do it at each frame
|
||||
area._value->_name = centerAndPadString(area._value->_name, 14);
|
||||
}
|
||||
|
||||
_indicators.push_back(loadBundledImage("driller_tank_indicator_0_Amiga", false));
|
||||
_indicators.push_back(loadBundledImage("driller_tank_indicator_1_Amiga", false));
|
||||
_indicators.push_back(loadBundledImage("driller_tank_indicator_2_Amiga", false));
|
||||
_indicators.push_back(loadBundledImage("driller_tank_indicator_3_Amiga", false));
|
||||
_indicators.push_back(loadBundledImage("driller_ship_indicator_Amiga", false));
|
||||
|
||||
for (auto &it : _indicators)
|
||||
it->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
249
engines/freescape/games/driller/c64.cpp
Normal file
249
engines/freescape/games/driller/c64.cpp
Normal file
@@ -0,0 +1,249 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/file.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/driller/driller.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
extern byte kC64Palette[16][3];
|
||||
|
||||
void DrillerEngine::initC64() {
|
||||
_viewArea = Common::Rect(32, 16, 288, 120);
|
||||
}
|
||||
|
||||
void DrillerEngine::loadAssetsC64FullGame() {
|
||||
Common::File file;
|
||||
if (_targetName.hasPrefix("spacestationoblivion")) {
|
||||
file.open("spacestationoblivion.c64.data");
|
||||
loadMessagesFixedSize(&file, 0x167a, 14, 20);
|
||||
//loadFonts(&file, 0xae54);
|
||||
load8bitBinary(&file, 0x8e02, 4);
|
||||
loadGlobalObjects(&file, 0x1855, 8);
|
||||
} else if (_targetName.hasPrefix("driller")) {
|
||||
file.open("driller.c64.data");
|
||||
|
||||
if (_variant) {
|
||||
loadMessagesFixedSize(&file, 0x167a, 14, 20);
|
||||
loadGlobalObjects(&file, 0x1855, 8);
|
||||
loadFonts(&file, 0x402);
|
||||
load8bitBinary(&file, 0x8b04, 16);
|
||||
/*} else if (_variant & GF_C64_BUDGET) {
|
||||
//loadFonts(&file, 0x402);
|
||||
load8bitBinary(&file, 0x7df7, 16);
|
||||
loadMessagesFixedSize(&file, 0x1399, 14, 20);
|
||||
loadGlobalObjects(&file, 0x150a, 8);*/
|
||||
} else
|
||||
error("Unknown C64 variant %x", _variant);
|
||||
|
||||
// The color map from the data is not correct,
|
||||
// so we'll just hardcode the one that we found in the executable
|
||||
|
||||
for (int i = 0; i < 15; i++) {
|
||||
_colorMap[i][0] = 0;
|
||||
_colorMap[i][1] = 0;
|
||||
_colorMap[i][2] = 0;
|
||||
_colorMap[i][3] = 0;
|
||||
}
|
||||
|
||||
_colorMap[1][0] = 0x55;
|
||||
_colorMap[1][1] = 0x55;
|
||||
_colorMap[1][2] = 0x55;
|
||||
_colorMap[1][3] = 0x55;
|
||||
|
||||
_colorMap[2][0] = 0xaa;
|
||||
_colorMap[2][1] = 0xaa;
|
||||
_colorMap[2][2] = 0xaa;
|
||||
_colorMap[2][3] = 0xaa;
|
||||
|
||||
_colorMap[3][0] = 0xff;
|
||||
_colorMap[3][1] = 0xff;
|
||||
_colorMap[3][2] = 0xff;
|
||||
_colorMap[3][3] = 0xff;
|
||||
|
||||
_colorMap[4][0] = 0x44;
|
||||
_colorMap[4][1] = 0x11;
|
||||
_colorMap[4][2] = 0x44;
|
||||
_colorMap[4][3] = 0x11;
|
||||
|
||||
_colorMap[5][0] = 0x88;
|
||||
_colorMap[5][1] = 0x22;
|
||||
_colorMap[5][2] = 0x88;
|
||||
_colorMap[5][3] = 0x22;
|
||||
|
||||
_colorMap[6][0] = 0xcc;
|
||||
_colorMap[6][1] = 0x33;
|
||||
_colorMap[6][2] = 0xcc;
|
||||
_colorMap[6][3] = 0x33;
|
||||
|
||||
_colorMap[7][0] = 0x66;
|
||||
_colorMap[7][1] = 0x99;
|
||||
_colorMap[7][2] = 0x66;
|
||||
_colorMap[7][3] = 0x99;
|
||||
|
||||
_colorMap[8][0] = 0x77;
|
||||
_colorMap[8][1] = 0xdd;
|
||||
_colorMap[8][2] = 0x77;
|
||||
_colorMap[8][3] = 0xdd;
|
||||
|
||||
_colorMap[9][0] = 0xbb;
|
||||
_colorMap[9][1] = 0xee;
|
||||
_colorMap[9][2] = 0xbb;
|
||||
_colorMap[9][3] = 0xee;
|
||||
|
||||
_colorMap[10][0] = 0x5a;
|
||||
_colorMap[10][1] = 0xa5;
|
||||
_colorMap[10][2] = 0x5a;
|
||||
_colorMap[10][3] = 0xa5;
|
||||
|
||||
_colorMap[11][0] = 0xaf;
|
||||
_colorMap[11][1] = 0xfa;
|
||||
_colorMap[11][2] = 0xaf;
|
||||
_colorMap[11][3] = 0xfa;
|
||||
|
||||
|
||||
_colorMap[12][0] = 0x77;
|
||||
_colorMap[12][1] = 0xdd;
|
||||
_colorMap[12][2] = 0x77;
|
||||
_colorMap[12][3] = 0xdd;
|
||||
|
||||
_colorMap[13][0] = 0xcc;
|
||||
_colorMap[13][1] = 0xcc;
|
||||
_colorMap[13][2] = 0xcc;
|
||||
_colorMap[13][3] = 0xcc;
|
||||
|
||||
// TODO
|
||||
_colorMap[14][0] = 0x77;
|
||||
_colorMap[14][1] = 0xdd;
|
||||
_colorMap[14][2] = 0x77;
|
||||
_colorMap[14][3] = 0xdd;
|
||||
|
||||
Graphics::Surface *surf = loadBundledImage("driller_border");
|
||||
surf->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
_border = new Graphics::ManagedSurface();
|
||||
_border->copyFrom(*surf);
|
||||
surf->free();
|
||||
delete surf;
|
||||
|
||||
file.close();
|
||||
file.open("driller.c64.title.bitmap");
|
||||
|
||||
Common::File colorFile1;
|
||||
colorFile1.open("driller.c64.title.colors1");
|
||||
Common::File colorFile2;
|
||||
colorFile2.open("driller.c64.title.colors2");
|
||||
|
||||
_title = loadAndConvertDoodleImage(&file, &colorFile1, &colorFile2, (byte *)&kC64Palette);
|
||||
} else
|
||||
error("Unknown C64 release");
|
||||
|
||||
_playerSid = new DrillerSIDPlayer();
|
||||
}
|
||||
|
||||
|
||||
void DrillerEngine::drawC64UI(Graphics::Surface *surface) {
|
||||
|
||||
uint8 r, g, b;
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xAA, 0xAA, 0xAA);
|
||||
|
||||
Common::Rect cover;
|
||||
|
||||
uint32 color = 0;
|
||||
if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
|
||||
color = (*_gfx->_colorRemaps)[color];
|
||||
}
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
int score = _gameStateVars[k8bitVariableScore];
|
||||
drawStringInSurface(_currentArea->_name, 200, 184, front, back, surface);
|
||||
cover = Common::Rect(150, 143, 183, 167);
|
||||
|
||||
surface->fillRect(cover, back);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.x())), 150, 148 - 4, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.z())), 150, 156 - 4, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.y())), 150, 164 - 4, front, back, surface);
|
||||
if (_playerHeightNumber >= 0)
|
||||
drawStringInSurface(Common::String::format("%d", _playerHeightNumber), 54 + 6, 164 - 3, front, back, surface);
|
||||
else
|
||||
drawStringInSurface(Common::String::format("%s", "J"), 54 + 6, 164 - 3, front, back, surface);
|
||||
|
||||
drawStringInSurface(Common::String::format("%02d", int(_angleRotations[_angleRotationIndex])), 46, 148 - 3, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%3d", _playerSteps[_playerStepIndex]), 46, 156 - 3, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%07d", score), 239, 128, front, back, surface);
|
||||
|
||||
int seconds, minutes, hours;
|
||||
getTimeFromCountdown(seconds, minutes, hours);
|
||||
drawStringInSurface(Common::String::format("%02d", hours), 207, 8, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%02d", minutes), 230, 8, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%02d", seconds), 254, 8, front, back, surface);
|
||||
|
||||
Common::String message;
|
||||
int deadline;
|
||||
getLatestMessages(message, deadline);
|
||||
if (deadline <= _countdown) {
|
||||
drawStringInSurface(message, 191, 176, back, front, surface);
|
||||
_temporaryMessages.push_back(message);
|
||||
_temporaryMessageDeadlines.push_back(deadline);
|
||||
} else {
|
||||
if (_currentArea->_gasPocketRadius == 0)
|
||||
message = _messagesList[2];
|
||||
else if (_drillStatusByArea[_currentArea->getAreaID()])
|
||||
message = _messagesList[0];
|
||||
else
|
||||
message = _messagesList[1];
|
||||
|
||||
drawStringInSurface(message, 191, 176, front, back, surface);
|
||||
}
|
||||
|
||||
uint32 green = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x68, 0xa9, 0x41);
|
||||
int energy = _gameStateVars[k8bitVariableEnergy];
|
||||
int shield = _gameStateVars[k8bitVariableShield];
|
||||
|
||||
if (energy >= 0) {
|
||||
Common::Rect backBar(21, 183, 85 - energy, 190);
|
||||
surface->fillRect(backBar, back);
|
||||
Common::Rect energyBar(84 - energy, 184, 84, 190);
|
||||
surface->fillRect(energyBar, green);
|
||||
}
|
||||
|
||||
if (shield >= 0) {
|
||||
Common::Rect backBar(25 - 4, 180 - 4, 89 - shield - 4, 186 - 4);
|
||||
surface->fillRect(backBar, back);
|
||||
|
||||
Common::Rect shieldBar(88 - 4 - shield, 180 - 4, 88 - 4, 186 - 4);
|
||||
surface->fillRect(shieldBar, green);
|
||||
}
|
||||
|
||||
_gfx->readFromPalette(7, r, g, b);
|
||||
uint32 yellow = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
surface->fillRect(Common::Rect(87, 156, 104, 166), back);
|
||||
drawCompass(surface, 94, 156, _yaw - 30, 11, 75, yellow);
|
||||
surface->fillRect(Common::Rect(224, 151, 235, 160), back);
|
||||
drawCompass(surface, 223, 156, _pitch - 30, 12, 60, yellow);
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
1072
engines/freescape/games/driller/c64.music.cpp
Normal file
1072
engines/freescape/games/driller/c64.music.cpp
Normal file
File diff suppressed because it is too large
Load Diff
239
engines/freescape/games/driller/c64.music.h
Normal file
239
engines/freescape/games/driller/c64.music.h
Normal file
@@ -0,0 +1,239 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "audio/sid.h"
|
||||
#include "common/debug.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
class DrillerSIDPlayer {
|
||||
|
||||
// --- Voice State Structure ---
|
||||
struct VoiceState {
|
||||
// Pointers & Indices
|
||||
const uint8_t *trackDataPtr; // Pointer to current track data array
|
||||
uint8_t trackIndex; // Index within trackDataPtr
|
||||
const uint8_t *patternDataPtr; // Pointer to current pattern data array
|
||||
uint8_t patternIndex; // Index within patternDataPtr
|
||||
uint8_t instrumentIndex; // Current instrument (0-21, scaled by 8 for lookup)
|
||||
|
||||
// Playback Control & Tempo
|
||||
int8_t delayCounter; // Counts down frames for note duration (maps to voiceX_ctrl2)
|
||||
uint8_t noteDuration; // Duration set by FD xx (maps to voiceX_something+2)
|
||||
uint8_t gateMask; // Control gating/retriggering (maps to control3 behavior)
|
||||
|
||||
// Note & Frequency
|
||||
uint8_t currentNote; // Current raw note value (0-95)
|
||||
uint8_t portaTargetNote; // Target note for portamento
|
||||
uint16_t currentFreq; // Current frequency being sent to SID
|
||||
uint16_t baseFreq; // Note frequency without effects
|
||||
uint16_t targetFreq; // Used for portamento target
|
||||
|
||||
// Pulse Width
|
||||
uint16_t pulseWidth; // Current pulse width
|
||||
// Placeholder for PWM effects if needed later
|
||||
|
||||
// ADSR
|
||||
uint8_t attackDecay; // SID Attack / Decay register value
|
||||
uint8_t sustainRelease; // SID Sustain / Release register value
|
||||
|
||||
// Effects State
|
||||
uint8_t effect; // Current active effect (0:None, 1:Arpeggio, 2:Vibrato, 3:Portamento Up, 4:Portamento Down, 5: PWM LFO?)
|
||||
uint8_t arpeggioIndex; // Index in arpeggio table
|
||||
uint8_t arpeggioSpeed; // Counter divisor for arpeggio step
|
||||
uint8_t arpeggioCounter; // Counter for arpeggio step
|
||||
uint8_t arpeggioNoteOffsetIndex; // 0, 1, 2 for arpeggio notes
|
||||
|
||||
int16_t vibratoDepth; // Depth for vibrato effect
|
||||
uint8_t vibratoSpeed; // Speed/delay for vibrato effect
|
||||
uint8_t vibratoDelay; // Counter for vibrato step
|
||||
uint8_t vibratoDirection; // 0: up, 1: down
|
||||
int16_t vibratoCurrentOffset; // Current frequency offset for vibrato
|
||||
|
||||
int16_t portaSpeed; // Speed for portamento effect (positive for up, negative for down)
|
||||
|
||||
// Hard Restart / Buzz Effect (from L1005, possibly instrument related)
|
||||
uint8_t hardRestartValue; // Value from instrument table (a1+5)
|
||||
uint8_t hardRestartDelay; // Counter for delay phase (voiceX_whatever+3)
|
||||
uint8_t hardRestartCounter; // Counter for frequency change phase (voiceX_whatever+4)
|
||||
bool hardRestartActive; // Is the effect currently running?
|
||||
|
||||
// From disassembly variables (mapping might need refinement)
|
||||
// voice1_whatever: 0CCE[5] - effect state? (arp, vib, porta)
|
||||
uint8_t whatever0; // 0CCE - Vibrato state? (0=off, 1=active, 3-4=sweep?)
|
||||
uint8_t whatever1; // 0CCF - Arpeggio state? (0=off, 1=active)
|
||||
uint8_t whatever2; // 0CD0 - Portamento type (0=off, 1=down(FB), 2=up(FC), 3=down H(FB), 4=up H(FC))?
|
||||
uint8_t whatever3; // 0CD1 - Hard restart delay counter
|
||||
uint8_t whatever4; // 0CD2 - Hard restart step counter
|
||||
|
||||
// voice1_whatever2: 0CD4 - Vibrato direction toggle?
|
||||
uint8_t whatever2_vibDirToggle;
|
||||
|
||||
// voice1_something: 0CE3[3] - Porta speed?, Note duration
|
||||
uint16_t portaStepRaw; // 0CE3/4 - Raw value from FB/FC command
|
||||
// uint8_t noteDuration // 0CE5 - Covered above
|
||||
|
||||
// voice1_something_else: 0CE7[3] - PW Low, PW High? (ADSR in disassembly?) - Needs clarification
|
||||
uint8_t something_else[3]; // Re-add this array as it's used in the code logic
|
||||
|
||||
// voice1_ctrl0: 0CF8 - ADSR lower nibble (Sustain/Release)
|
||||
uint8_t ctrl0; // Re-add this as it's used in the code logic
|
||||
|
||||
// voice1_ctrl1: 0CF9 - Arpeggio table index / Arp speed upper nibble
|
||||
uint8_t arpTableIndex;
|
||||
uint8_t arpSpeedHiNibble;
|
||||
|
||||
// voice1_ctrl2: 0CFE - Note delay counter (covered by delayCounter)
|
||||
|
||||
// voice1_stuff: 0D14[7] - Current freq, base freq, hard restart freq store? Arp counter?
|
||||
uint16_t stuff_freq_porta_vib; // 0D14/15 - Current frequency including porta/vib
|
||||
uint16_t stuff_freq_base; // 0D16/17 - Base frequency of the note
|
||||
uint16_t stuff_freq_hard_restart; // 0D18/19 - Frequency stored during hard restart buzz
|
||||
uint8_t stuff_arp_counter; // 0D1A - Arpeggio counter (0..speed-1)
|
||||
uint8_t stuff_arp_note_index; // 0D1B - Index into arp notes (0, 1, 2)
|
||||
|
||||
// voice1_things: 0D29[7] - Vibrato state/params
|
||||
uint8_t things_vib_state; // 0D29 - Vibrato state (0=down1, 1=up, 2=down2, 3=sweepdown1, 4=sweepup)
|
||||
uint16_t things_vib_depth; // 0D2A/2B - Vibrato depth
|
||||
uint8_t things_vib_delay_reload; // 0D2C - Vibrato delay reload value
|
||||
uint8_t things_vib_delay_ctr; // 0D2D - Vibrato delay counter
|
||||
// 0D2E/F unused?
|
||||
uint8_t currentNoteSlideTarget; // 0D30 - Last played note (used for slide target?)
|
||||
|
||||
// voice1_two_ctr: 0D3E - Glide down timer? (Instrument related)
|
||||
uint8_t glideDownTimer;
|
||||
|
||||
// Temp values during processing
|
||||
uint8_t waveform; // Current waveform for SID
|
||||
bool keyOn; // Current key state (attack vs release)
|
||||
bool sync; // Sync bit state
|
||||
bool ringMod; // Ring mod bit state
|
||||
|
||||
// Pulse width parts matching something_else (if it maps to PW)
|
||||
uint8_t pwLo() const { return something_else[0]; } // Example mapping
|
||||
uint8_t pwHi() const { return something_else[2]; } // Example mapping
|
||||
void setPwLo(uint8_t val) { something_else[0] = val; }
|
||||
void setPwHi(uint8_t val) { something_else[2] = val; }
|
||||
|
||||
void reset() {
|
||||
trackDataPtr = nullptr;
|
||||
trackIndex = 0;
|
||||
patternDataPtr = nullptr;
|
||||
patternIndex = 0;
|
||||
instrumentIndex = 0;
|
||||
delayCounter = 0;
|
||||
noteDuration = 0;
|
||||
gateMask = 0xFF;
|
||||
currentNote = 0;
|
||||
portaTargetNote = 0;
|
||||
currentFreq = 0;
|
||||
baseFreq = 0;
|
||||
targetFreq = 0;
|
||||
pulseWidth = 0;
|
||||
attackDecay = 0;
|
||||
sustainRelease = 0;
|
||||
effect = 0;
|
||||
arpeggioIndex = 0;
|
||||
arpeggioSpeed = 0;
|
||||
arpeggioCounter = 0;
|
||||
arpeggioNoteOffsetIndex = 0;
|
||||
vibratoDepth = 0;
|
||||
vibratoSpeed = 0;
|
||||
vibratoDelay = 0;
|
||||
vibratoDirection = 0;
|
||||
vibratoCurrentOffset = 0;
|
||||
portaSpeed = 0;
|
||||
hardRestartValue = 0;
|
||||
hardRestartDelay = 0;
|
||||
hardRestartCounter = 0;
|
||||
hardRestartActive = false;
|
||||
waveform = 0x10; // Default to triangle?
|
||||
keyOn = false;
|
||||
sync = false;
|
||||
ringMod = false;
|
||||
|
||||
// Reset mapped vars
|
||||
whatever0 = 0;
|
||||
whatever1 = 0;
|
||||
whatever2 = 0;
|
||||
whatever3 = 0;
|
||||
whatever4 = 0;
|
||||
whatever2_vibDirToggle = 0;
|
||||
portaStepRaw = 0;
|
||||
memset(something_else, 0, sizeof(something_else)); // Reset the array
|
||||
ctrl0 = 0; // Reset the added member
|
||||
arpTableIndex = 0;
|
||||
arpSpeedHiNibble = 0;
|
||||
stuff_freq_porta_vib = 0;
|
||||
stuff_freq_base = 0;
|
||||
stuff_freq_hard_restart = 0;
|
||||
stuff_arp_counter = 0;
|
||||
stuff_arp_note_index = 0;
|
||||
things_vib_state = 0;
|
||||
things_vib_depth = 0;
|
||||
things_vib_delay_reload = 0;
|
||||
things_vib_delay_ctr = 0;
|
||||
currentNoteSlideTarget = 0;
|
||||
glideDownTimer = 0;
|
||||
}
|
||||
};
|
||||
|
||||
// --- Member Variables ---
|
||||
SID::SID *_sid;
|
||||
|
||||
// Player State
|
||||
enum PlayState { STOPPED,
|
||||
PLAYING,
|
||||
CHANGING_TUNE };
|
||||
PlayState _playState;
|
||||
uint8_t _targetTuneIndex; // Tune index requested via startMusic
|
||||
|
||||
// Global Timing
|
||||
uint8_t _globalTempo; // Tempo value for current tune (0xD10)
|
||||
int8_t _globalTempoCounter; // Frame counter for tempo (0xD12), signed to handle < 0 check
|
||||
uint8_t _framePhase; // Tracks which voice is being processed (0, 7, 14)
|
||||
|
||||
// Voice States
|
||||
VoiceState _voiceState[3];
|
||||
|
||||
// Internal helpers
|
||||
uint8_t _tempControl3; // Temporary storage for gate mask (0xD13)
|
||||
// uint8_t _tempControl1; // Temp storage from instrument data (0xD11)
|
||||
|
||||
public:
|
||||
DrillerSIDPlayer();
|
||||
~DrillerSIDPlayer();
|
||||
void startMusic(int tuneIndex = 1);
|
||||
void stopMusic();
|
||||
|
||||
private:
|
||||
void SID_Write(int reg, uint8_t data);
|
||||
void initSID();
|
||||
void onTimer();
|
||||
void handleChangeTune(int tuneIndex);
|
||||
void handleResetVoices();
|
||||
void playVoice(int voiceIndex);
|
||||
void applyNote(VoiceState &v, int sidOffset, const uint8_t *instA0, const uint8_t *instA1, int voiceIndex);
|
||||
void applyContinuousEffects(VoiceState &v, int sidOffset, const uint8_t *instA0, const uint8_t *instA1);
|
||||
void applyHardRestart(VoiceState &v, int sidOffset, const uint8_t *instA0, const uint8_t *instA1);
|
||||
};
|
||||
|
||||
} // namespace Freescape
|
||||
243
engines/freescape/games/driller/cpc.cpp
Normal file
243
engines/freescape/games/driller/cpc.cpp
Normal file
@@ -0,0 +1,243 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/file.h"
|
||||
#include "common/memstream.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/driller/driller.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
void DrillerEngine::initCPC() {
|
||||
_viewArea = Common::Rect(36, 16, 284, 117);
|
||||
}
|
||||
|
||||
byte kCPCPaletteTitleData[4][3] = {
|
||||
{0x00, 0x00, 0x00},
|
||||
{0x00, 0x80, 0xff},
|
||||
{0xff, 0x00, 0x00},
|
||||
{0xff, 0xff, 0x00},
|
||||
};
|
||||
|
||||
byte kCPCPaletteBorderData[4][3] = {
|
||||
{0x00, 0x00, 0x00},
|
||||
{0xff, 0x80, 0x00},
|
||||
{0x80, 0xff, 0xff},
|
||||
{0x00, 0x80, 0x00},
|
||||
};
|
||||
|
||||
byte getCPCPixelMode1(byte cpc_byte, int index) {
|
||||
if (index == 0)
|
||||
return ((cpc_byte & 0x08) >> 2) | ((cpc_byte & 0x80) >> 7);
|
||||
else if (index == 1)
|
||||
return ((cpc_byte & 0x04) >> 1) | ((cpc_byte & 0x40) >> 6);
|
||||
else if (index == 2)
|
||||
return (cpc_byte & 0x02) | ((cpc_byte & 0x20) >> 5);
|
||||
else if (index == 3)
|
||||
return ((cpc_byte & 0x01) << 1) | ((cpc_byte & 0x10) >> 4);
|
||||
else
|
||||
error("Invalid index %d requested", index);
|
||||
}
|
||||
|
||||
byte getCPCPixelMode0(byte cpc_byte, int index) {
|
||||
if (index == 0) {
|
||||
// Extract Pixel 0 from the byte
|
||||
return ((cpc_byte & 0x02) >> 1) | // Bit 1 -> Bit 3 (MSB)
|
||||
((cpc_byte & 0x20) >> 4) | // Bit 5 -> Bit 2
|
||||
((cpc_byte & 0x08) >> 1) | // Bit 3 -> Bit 1
|
||||
((cpc_byte & 0x80) >> 7); // Bit 7 -> Bit 0 (LSB)
|
||||
}
|
||||
else if (index == 2) {
|
||||
// Extract Pixel 1 from the byte
|
||||
return ((cpc_byte & 0x01) << 3) | // Bit 0 -> Bit 3 (MSB)
|
||||
((cpc_byte & 0x10) >> 2) | // Bit 4 -> Bit 2
|
||||
((cpc_byte & 0x04) >> 1) | // Bit 2 -> Bit 1
|
||||
((cpc_byte & 0x40) >> 6); // Bit 6 -> Bit 0 (LSB)
|
||||
}
|
||||
else {
|
||||
error("Invalid index %d requested", index);
|
||||
}
|
||||
}
|
||||
|
||||
byte getCPCPixel(byte cpc_byte, int index, bool mode1) {
|
||||
if (mode1)
|
||||
return getCPCPixelMode1(cpc_byte, index);
|
||||
else
|
||||
return getCPCPixelMode0(cpc_byte, index);
|
||||
}
|
||||
|
||||
Graphics::ManagedSurface *readCPCImage(Common::SeekableReadStream *file, bool mode1) {
|
||||
Graphics::ManagedSurface *surface = new Graphics::ManagedSurface();
|
||||
surface->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
|
||||
surface->fillRect(Common::Rect(0, 0, 320, 200), 0);
|
||||
|
||||
int x, y;
|
||||
file->seek(0x80);
|
||||
for (int block = 0; block < 8; block++) {
|
||||
for (int line = 0; line < 25; line++) {
|
||||
for (int offset = 0; offset < 320 / 4; offset++) {
|
||||
byte cpc_byte = file->readByte(); // Get CPC byte
|
||||
|
||||
// Process first pixel
|
||||
int pixel_0 = getCPCPixel(cpc_byte, 0, mode1); // %Aa
|
||||
y = line * 8 + block ; // Coord Y for the pixel
|
||||
x = 4 * offset + 0; // Coord X for the pixel
|
||||
surface->setPixel(x, y, pixel_0);
|
||||
|
||||
// Process second pixel
|
||||
y = line * 8 + block ; // Coord Y for the pixel
|
||||
x = 4 * offset + 1; // Coord X for the pixel
|
||||
if (mode1) {
|
||||
int pixel_1 = getCPCPixel(cpc_byte, 1, mode1); // %Bb
|
||||
surface->setPixel(x, y, pixel_1);
|
||||
} else
|
||||
surface->setPixel(x, y, pixel_0);
|
||||
|
||||
// Process third pixel
|
||||
int pixel_2 = getCPCPixel(cpc_byte, 2, mode1); // %Cc
|
||||
y = line * 8 + block ; // Coord Y for the pixel
|
||||
x = 4 * offset + 2; // Coord X for the pixel
|
||||
surface->setPixel(x, y, pixel_2);
|
||||
|
||||
// Process fourth pixel
|
||||
y = line * 8 + block ; // Coord Y for the pixel
|
||||
x = 4 * offset + 3; // Coord X for the pixel
|
||||
if (mode1) {
|
||||
int pixel_3 = getCPCPixel(cpc_byte, 3, mode1); // %Dd
|
||||
surface->setPixel(x, y, pixel_3);
|
||||
} else
|
||||
surface->setPixel(x, y, pixel_2);
|
||||
}
|
||||
}
|
||||
// We should skip the next 48 bytes, because they are padding the block to be 2048 bytes
|
||||
file->seek(48, SEEK_CUR);
|
||||
}
|
||||
return surface;
|
||||
}
|
||||
|
||||
void DrillerEngine::loadAssetsCPCFullGame() {
|
||||
Common::File file;
|
||||
|
||||
file.open("DSCN1.BIN");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open DSCN1.BIN");
|
||||
|
||||
_title = readCPCImage(&file, true);
|
||||
_title->setPalette((byte*)&kCPCPaletteTitleData, 0, 4);
|
||||
|
||||
file.close();
|
||||
file.open("DSCN2.BIN");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open DSCN2.BIN");
|
||||
|
||||
_border = readCPCImage(&file, true);
|
||||
_border->setPalette((byte*)&kCPCPaletteBorderData, 0, 4);
|
||||
|
||||
file.close();
|
||||
file.open("DRILL.BIN");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open DRILL.BIN");
|
||||
|
||||
loadMessagesFixedSize(&file, 0x214c, 14, 20);
|
||||
loadFonts(&file, 0x5b69);
|
||||
loadGlobalObjects(&file, 0x1d07, 8);
|
||||
load8bitBinary(&file, 0x5ccb, 16);
|
||||
}
|
||||
|
||||
void DrillerEngine::drawCPCUI(Graphics::Surface *surface) {
|
||||
uint32 color = _currentArea->_underFireBackgroundColor;
|
||||
uint8 r, g, b;
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
color = _currentArea->_usualBackgroundColor;
|
||||
if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
|
||||
color = (*_gfx->_colorRemaps)[color];
|
||||
}
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
int score = _gameStateVars[k8bitVariableScore];
|
||||
drawStringInSurface(_currentArea->_name, 200, 185, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.x())), 151, 145, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.z())), 151, 153, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.y())), 151, 161, front, back, surface);
|
||||
if (_playerHeightNumber >= 0)
|
||||
drawStringInSurface(Common::String::format("%d", _playerHeightNumber), 54, 161, front, back, surface);
|
||||
else
|
||||
drawStringInSurface(Common::String::format("%s", "J"), 54, 161, front, back, surface);
|
||||
|
||||
drawStringInSurface(Common::String::format("%02d", int(_angleRotations[_angleRotationIndex])), 47, 145, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%3d", _playerSteps[_playerStepIndex]), 44, 153, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%07d", score), 239, 129, front, back, surface);
|
||||
|
||||
int seconds, minutes, hours;
|
||||
getTimeFromCountdown(seconds, minutes, hours);
|
||||
drawStringInSurface(Common::String::format("%02d", hours), 209, 8, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%02d", minutes), 232, 8, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%02d", seconds), 255, 8, front, back, surface);
|
||||
|
||||
Common::String message;
|
||||
int deadline;
|
||||
getLatestMessages(message, deadline);
|
||||
if (deadline <= _countdown) {
|
||||
drawStringInSurface(message, 191, 177, back, front, surface);
|
||||
_temporaryMessages.push_back(message);
|
||||
_temporaryMessageDeadlines.push_back(deadline);
|
||||
} else if (_messagesList.size() > 0) {
|
||||
if (_currentArea->_gasPocketRadius == 0)
|
||||
message = _messagesList[2];
|
||||
else if (_drillStatusByArea[_currentArea->getAreaID()])
|
||||
message = _messagesList[0];
|
||||
else
|
||||
message = _messagesList[1];
|
||||
|
||||
drawStringInSurface(message, 191, 177, front, back, surface);
|
||||
}
|
||||
|
||||
int energy = _gameStateVars[k8bitVariableEnergy];
|
||||
int shield = _gameStateVars[k8bitVariableShield];
|
||||
|
||||
if (energy >= 0) {
|
||||
Common::Rect backBar(25, 184, 89 - energy, 191);
|
||||
surface->fillRect(backBar, back);
|
||||
Common::Rect energyBar(88 - energy, 184, 88, 191);
|
||||
surface->fillRect(energyBar, front);
|
||||
}
|
||||
|
||||
if (shield >= 0) {
|
||||
Common::Rect backBar(25, 177, 89 - shield, 183);
|
||||
surface->fillRect(backBar, back);
|
||||
|
||||
Common::Rect shieldBar(88 - shield, 177, 88, 183);
|
||||
surface->fillRect(shieldBar, front);
|
||||
}
|
||||
|
||||
drawCompass(surface, 87, 156, _yaw - 30, 10, 75, front);
|
||||
drawCompass(surface, 230, 156, _pitch - 30, 10, 60, front);
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
457
engines/freescape/games/driller/dos.cpp
Normal file
457
engines/freescape/games/driller/dos.cpp
Normal file
@@ -0,0 +1,457 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/file.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/driller/driller.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
extern byte kEGADefaultPalette[16][3];
|
||||
extern byte kCGAPaletteRedGreen[4][3];
|
||||
extern byte kCGAPalettePinkBlue[4][3];
|
||||
extern byte kHerculesPaletteGreen[2][3];
|
||||
|
||||
void DrillerEngine::initDOS() {
|
||||
if (_renderMode == Common::kRenderEGA)
|
||||
_viewArea = Common::Rect(40, 16, 280, 117);
|
||||
else if (_renderMode == Common::kRenderHercG)
|
||||
_viewArea = Common::Rect(112, 64, 607, 224);
|
||||
else if (_renderMode == Common::kRenderCGA)
|
||||
_viewArea = Common::Rect(36, 16, 284, 117);
|
||||
else
|
||||
error("Invalid or unknown render mode");
|
||||
|
||||
_moveFowardArea = Common::Rect(73, 144, 101, 152);
|
||||
_moveLeftArea = Common::Rect(73, 150, 86, 159);
|
||||
_moveRightArea = Common::Rect(88, 152, 104, 160);
|
||||
_moveBackArea = Common::Rect(73, 160, 101, 168);
|
||||
_moveUpArea = Common::Rect(219, 144, 243, 155);
|
||||
_moveDownArea = Common::Rect(219, 157, 243, 167);
|
||||
_deployDrillArea = Common::Rect(140, 175, 179, 191);
|
||||
_infoScreenArea = Common::Rect(130, 125, 188, 144);
|
||||
|
||||
_soundIndexShoot = 1;
|
||||
_soundIndexCollide = 2;
|
||||
_soundIndexStepDown = 3;
|
||||
_soundIndexStepUp = 4;
|
||||
_soundIndexMenu = 2;
|
||||
_soundIndexStart = 9;
|
||||
_soundIndexAreaChange = 5;
|
||||
_soundIndexHit = 2;
|
||||
|
||||
_soundIndexFall = 14;
|
||||
_soundIndexNoShield = 20;
|
||||
_soundIndexNoEnergy = 20;
|
||||
_soundIndexFallen = 20;
|
||||
_soundIndexTimeout = 20;
|
||||
_soundIndexForceEndGame = 20;
|
||||
_soundIndexCrushed = 20;
|
||||
}
|
||||
|
||||
/*
|
||||
The following functions are only used for decoding title images for
|
||||
the US release of Driller ("Space Station Oblivion")
|
||||
*/
|
||||
|
||||
uint32 DrillerEngine::getPixel8bitTitleImage(int index) {
|
||||
if (index < 4 || _renderMode == Common::kRenderEGA) {
|
||||
return index;
|
||||
}
|
||||
return index / 4;
|
||||
}
|
||||
|
||||
void DrillerEngine::renderPixels8bitTitleImage(Graphics::ManagedSurface *surface, int &x, int &y, int pixels) {
|
||||
int c1 = pixels >> 4;
|
||||
int c2 = pixels & 0xf;
|
||||
|
||||
if (x == 320) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_renderMode == Common::kRenderCGA) {
|
||||
surface->setPixel(x, y, getPixel8bitTitleImage(c1 / 4));
|
||||
x++;
|
||||
if (x == 320) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
surface->setPixel(x, y, getPixel8bitTitleImage(c1));
|
||||
x++;
|
||||
|
||||
if (x == 320) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_renderMode == Common::kRenderCGA) {
|
||||
surface->setPixel(x, y, getPixel8bitTitleImage(c2 / 4));
|
||||
x++;
|
||||
|
||||
if (x == 320) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
surface->setPixel(x, y, getPixel8bitTitleImage(c2));
|
||||
x++;
|
||||
}
|
||||
|
||||
Graphics::ManagedSurface *DrillerEngine::load8bitTitleImage(Common::SeekableReadStream *file, int offset) {
|
||||
Graphics::ManagedSurface *surface = new Graphics::ManagedSurface();
|
||||
surface->create(_screenW, _screenH, Graphics::PixelFormat::createFormatCLUT8());
|
||||
surface->fillRect(Common::Rect(0, 0, 320, 200), 0);
|
||||
|
||||
file->seek(offset);
|
||||
for (int y = 0; y < 200; ++y) {
|
||||
if (file->eos ()) break;
|
||||
|
||||
// Start of line data (0x02) or [premature] end of data (0x00)
|
||||
int sol = file->readByte();
|
||||
if (sol == 0) break;
|
||||
assert(sol == 2);
|
||||
|
||||
int x = 0;
|
||||
while (x < 320) {
|
||||
int command = file->readByte();
|
||||
if (command & 0x80) {
|
||||
// Copy 2*N bytes verbatim
|
||||
int repeat = (257 - command) * 2;
|
||||
for (int i = 0; i < repeat; ++i) {
|
||||
int pixels = file->readByte();
|
||||
renderPixels8bitTitleImage(surface, x, y, pixels);
|
||||
}
|
||||
} else {
|
||||
// Repeat 2 bytes of the input N times
|
||||
int repeat = command + 1;
|
||||
int pixels1 = file->readByte();
|
||||
int pixels2 = file->readByte();
|
||||
for (int i = 0; i < repeat; ++i) {
|
||||
renderPixels8bitTitleImage(surface, x, y, pixels1);
|
||||
renderPixels8bitTitleImage(surface, x, y, pixels2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return surface;
|
||||
}
|
||||
|
||||
byte kCGAPalettePinkBlueWhiteData[4][3] = {
|
||||
{0x00, 0x00, 0x00},
|
||||
{0x55, 0xff, 0xff},
|
||||
{0xff, 0x55, 0xff},
|
||||
{0xff, 0xff, 0xff},
|
||||
};
|
||||
|
||||
/*
|
||||
The following function is only used for decoding images for
|
||||
the Driller DOS demo
|
||||
*/
|
||||
|
||||
Graphics::ManagedSurface *DrillerEngine::load8bitDemoImage(Common::SeekableReadStream *file, int offset) {
|
||||
Graphics::ManagedSurface *surface = new Graphics::ManagedSurface();
|
||||
surface->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
|
||||
surface->fillRect(Common::Rect(0, 0, 320, 200), 0);
|
||||
file->seek(offset);
|
||||
int i = 0;
|
||||
int j = 0;
|
||||
while (true) {
|
||||
byte pixels = file->readByte();
|
||||
for (int b = 0; b < 4; b++) {
|
||||
int color = pixels & 3;
|
||||
pixels = pixels >> 2;
|
||||
surface->setPixel(i + (3 - b), 2 * j, color);
|
||||
}
|
||||
i = i + 4;
|
||||
if (i == 320) {
|
||||
i = 0;
|
||||
j++;
|
||||
}
|
||||
if (j == 100)
|
||||
break;
|
||||
}
|
||||
file->seek(0xc0, SEEK_CUR);
|
||||
|
||||
i = 0;
|
||||
j = 0;
|
||||
while (true) {
|
||||
byte pixels = file->readByte();
|
||||
for (int b = 0; b < 4; b++) {
|
||||
int color = pixels & 3;
|
||||
pixels = pixels >> 2;
|
||||
surface->setPixel(i + (3 - b), 2 * j + 1, color);
|
||||
}
|
||||
i = i + 4;
|
||||
if (i == 320) {
|
||||
i = 0;
|
||||
j++;
|
||||
}
|
||||
if (j == 100)
|
||||
break;
|
||||
}
|
||||
return surface;
|
||||
}
|
||||
|
||||
void DrillerEngine::loadAssetsDOSFullGame() {
|
||||
Common::File file;
|
||||
if (_renderMode == Common::kRenderEGA) {
|
||||
file.open("SCN1E.DAT");
|
||||
if (file.isOpen()) {
|
||||
_title = load8bitBinImage(&file, 0x0);
|
||||
_title->setPalette((byte*)&kEGADefaultPalette, 0, 16);
|
||||
}
|
||||
file.close();
|
||||
file.open("EGATITLE.RL");
|
||||
if (file.isOpen()) {
|
||||
_title = load8bitTitleImage(&file, 0x1b2);
|
||||
_title->setPalette((byte*)&kEGADefaultPalette, 0, 16);
|
||||
}
|
||||
file.close();
|
||||
|
||||
file.open("DRILLE.EXE");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open DRILLE.EXE");
|
||||
|
||||
loadSpeakerFxDOS(&file, 0x4397 + 0x200, 0x4324 + 0x200, 20);
|
||||
loadMessagesFixedSize(&file, 0x4135, 14, 20);
|
||||
loadFonts(&file, 0x99dd);
|
||||
loadGlobalObjects(&file, 0x3b42, 8);
|
||||
load8bitBinary(&file, 0x9b40, 16);
|
||||
_border = load8bitBinImage(&file, 0x210);
|
||||
_border->setPalette((byte*)&kEGADefaultPalette, 0, 16);
|
||||
} else if (_renderMode == Common::kRenderCGA) {
|
||||
file.open("SCN1C.DAT");
|
||||
if (file.isOpen()) {
|
||||
_title = load8bitBinImage(&file, 0x0);
|
||||
_title->setPalette((byte*)&kCGAPalettePinkBlueWhiteData, 0, 4);
|
||||
}
|
||||
file.close();
|
||||
file.open("CGATITLE.RL");
|
||||
if (file.isOpen()) {
|
||||
_title = load8bitTitleImage(&file, 0x1b2);
|
||||
_title->setPalette((byte*)&kCGAPalettePinkBlueWhiteData, 0, 4);
|
||||
}
|
||||
file.close();
|
||||
file.open("DRILLC.EXE");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open DRILLC.EXE");
|
||||
|
||||
loadSpeakerFxDOS(&file, 0x27e7 + 0x200, 0x2774 + 0x200, 20);
|
||||
|
||||
loadFonts(&file, 0x07a4a);
|
||||
loadMessagesFixedSize(&file, 0x2585, 14, 20);
|
||||
loadGlobalObjects(&file, 0x1fa2, 8);
|
||||
load8bitBinary(&file, 0x7bb0, 4);
|
||||
_border = load8bitBinImage(&file, 0x210);
|
||||
_border->setPalette((byte*)&kCGAPalettePinkBlueWhiteData, 0, 4);
|
||||
swapPalette(1);
|
||||
} else if (_renderMode == Common::kRenderHercG) {
|
||||
file.open("SCN1H.DAT");
|
||||
if (file.isOpen()) {
|
||||
_title = load8bitBinImage(&file, 0x0);
|
||||
_title->setPalette((byte*)&kHerculesPaletteGreen, 0, 2);
|
||||
}
|
||||
file.close();
|
||||
file.open("DRILLH.EXE");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open DRILLH.EXE");
|
||||
|
||||
//loadSpeakerFxDOS(&file, 0x27e7 + 0x200, 0x2774 + 0x200, 20);
|
||||
|
||||
loadFonts(&file, 0x8871);
|
||||
loadMessagesFixedSize(&file, 0x3411, 14, 20);
|
||||
load8bitBinary(&file, 0x89e0, 4);
|
||||
loadGlobalObjects(&file, 0x2d02, 8);
|
||||
_border = load8bitBinImage(&file, 0x210);
|
||||
_border->setPalette((byte*)&kHerculesPaletteGreen, 0, 2);
|
||||
} else
|
||||
error("Unsupported video mode for DOS");
|
||||
|
||||
if (_renderMode != Common::kRenderHercG) {
|
||||
_indicators.push_back(loadBundledImage("driller_tank_indicator"));
|
||||
_indicators.push_back(loadBundledImage("driller_ship_indicator"));
|
||||
|
||||
_indicators[0]->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
_indicators[1]->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
}
|
||||
}
|
||||
|
||||
void DrillerEngine::loadAssetsDOSDemo() {
|
||||
Common::File file;
|
||||
_renderMode = Common::kRenderCGA; // DOS demos is CGA only
|
||||
_viewArea = Common::Rect(36, 16, 284, 117); // correct view area
|
||||
_gfx->_renderMode = _renderMode;
|
||||
file.open("d1");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'd1' file");
|
||||
|
||||
_title = load8bitDemoImage(&file, 0x0);
|
||||
_title->setPalette((byte*)&kCGAPalettePinkBlueWhiteData, 0, 4);
|
||||
|
||||
file.close();
|
||||
file.open("d2");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open 'd2' file");
|
||||
|
||||
loadFonts(&file, 0x4eb0);
|
||||
loadMessagesFixedSize(&file, 0x636, 14, 20);
|
||||
loadGlobalObjects(&file, 0x53, 8);
|
||||
load8bitBinary(&file, 0x55b0, 4);
|
||||
_border = load8bitDemoImage(&file, 0x6220);
|
||||
_border->setPalette((byte*)&kCGAPalettePinkBlueWhiteData, 0, 4);
|
||||
|
||||
// Fixes corrupted area names in the demo data
|
||||
_areaMap[2]->_name = "LAPIS LAZULI";
|
||||
_areaMap[3]->_name = "EMERALD";
|
||||
_areaMap[8]->_name = "TOPAZ";
|
||||
file.close();
|
||||
|
||||
_indicators.push_back(loadBundledImage("driller_tank_indicator"));
|
||||
_indicators.push_back(loadBundledImage("driller_ship_indicator"));
|
||||
|
||||
_indicators[0]->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
_indicators[1]->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
}
|
||||
|
||||
void DrillerEngine::drawDOSUI(Graphics::Surface *surface) {
|
||||
uint32 color = _renderMode == Common::kRenderCGA || _renderMode == Common::kRenderHercG ? 1 : 14;
|
||||
uint8 r, g, b;
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
color = _currentArea->_usualBackgroundColor;
|
||||
if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
|
||||
color = (*_gfx->_colorRemaps)[color];
|
||||
}
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
int score = _gameStateVars[k8bitVariableScore];
|
||||
Common::Point currentAreaPos = _renderMode == Common::kRenderHercG ? Common::Point(437, 293) : Common::Point(197, 185);
|
||||
drawStringInSurface(_currentArea->_name, currentAreaPos.x, currentAreaPos.y, front, back, surface);
|
||||
|
||||
Common::Point coordinateXPos = _renderMode == Common::kRenderHercG ? Common::Point(345, 253) : Common::Point(151, 145);
|
||||
Common::Point coordinateYPos = _renderMode == Common::kRenderHercG ? Common::Point(345, 261) : Common::Point(151, 153);
|
||||
Common::Point coordinateZPos = _renderMode == Common::kRenderHercG ? Common::Point(345, 269) : Common::Point(151, 161);
|
||||
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.x())), coordinateXPos.x, coordinateXPos.y, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.z())), coordinateYPos.x, coordinateYPos.y, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.y())), coordinateZPos.x, coordinateZPos.y, front, back, surface);
|
||||
|
||||
Common::Point playerHeightPos = _renderMode == Common::kRenderHercG ? Common::Point(157, 269) : Common::Point(57, 161);
|
||||
if (_playerHeightNumber >= 0)
|
||||
drawStringInSurface(Common::String::format("%d", _playerHeightNumber), playerHeightPos.x, playerHeightPos.y, front, back, surface);
|
||||
else
|
||||
drawStringInSurface(Common::String::format("%s", "J"), playerHeightPos.x, playerHeightPos.y, front, back, surface);
|
||||
|
||||
Common::Point anglePos = _renderMode == Common::kRenderHercG ? Common::Point(141, 253) : Common::Point(47, 145);
|
||||
drawStringInSurface(Common::String::format("%02d", int(_angleRotations[_angleRotationIndex])), anglePos.x, anglePos.y, front, back, surface);
|
||||
|
||||
Common::Point playerStepsPos;
|
||||
|
||||
if (_renderMode == Common::kRenderHercG)
|
||||
playerStepsPos = Common::Point(130, 261);
|
||||
else if (_renderMode == Common::kRenderCGA)
|
||||
playerStepsPos = Common::Point(44, 153);
|
||||
else
|
||||
playerStepsPos = Common::Point(47, 153);
|
||||
|
||||
drawStringInSurface(Common::String::format("%3d", _playerSteps[_playerStepIndex]), playerStepsPos.x, playerStepsPos.y, front, back, surface);
|
||||
|
||||
Common::Point scorePos = _renderMode == Common::kRenderHercG ? Common::Point(522, 237) : Common::Point(239, 129);
|
||||
drawStringInSurface(Common::String::format("%07d", score), scorePos.x, scorePos.y, front, back, surface);
|
||||
|
||||
int seconds, minutes, hours;
|
||||
getTimeFromCountdown(seconds, minutes, hours);
|
||||
|
||||
Common::Point hoursPos = _renderMode == Common::kRenderHercG ? Common::Point(462, 56) : Common::Point(208, 8);
|
||||
drawStringInSurface(Common::String::format("%02d", hours), hoursPos.x, hoursPos.y, front, back, surface);
|
||||
|
||||
Common::Point minutesPos = _renderMode == Common::kRenderHercG ? Common::Point(506, 56) : Common::Point(231, 8);
|
||||
drawStringInSurface(Common::String::format("%02d", minutes), minutesPos.x, minutesPos.y, front, back, surface);
|
||||
|
||||
Common::Point secondsPos = _renderMode == Common::kRenderHercG ? Common::Point(554, 56) : Common::Point(255, 8);
|
||||
drawStringInSurface(Common::String::format("%02d", seconds), secondsPos.x, secondsPos.y, front, back, surface);
|
||||
|
||||
Common::String message;
|
||||
int deadline;
|
||||
getLatestMessages(message, deadline);
|
||||
Common::Point messagePos = _renderMode == Common::kRenderHercG ? Common::Point(424, 285) : Common::Point(191, 177);
|
||||
if (deadline <= _countdown) {
|
||||
drawStringInSurface(message, messagePos.x, messagePos.y, back, front, surface);
|
||||
_temporaryMessages.push_back(message);
|
||||
_temporaryMessageDeadlines.push_back(deadline);
|
||||
} else {
|
||||
if (_currentArea->_gasPocketRadius == 0)
|
||||
message = _messagesList[2];
|
||||
else if (_drillStatusByArea[_currentArea->getAreaID()])
|
||||
message = _messagesList[0];
|
||||
else
|
||||
message = _messagesList[1];
|
||||
|
||||
drawStringInSurface(message, messagePos.x, messagePos.y, front, back, surface);
|
||||
}
|
||||
|
||||
int energy = _gameStateVars[k8bitVariableEnergy];
|
||||
int shield = _gameStateVars[k8bitVariableShield];
|
||||
|
||||
if (_renderMode != Common::kRenderHercG) {
|
||||
if (energy >= 0) {
|
||||
Common::Rect backBar(20, 185, 88 - energy, 191);
|
||||
surface->fillRect(backBar, back);
|
||||
Common::Rect energyBar(87 - energy, 185, 88, 191);
|
||||
surface->fillRect(energyBar, front);
|
||||
}
|
||||
|
||||
if (shield >= 0) {
|
||||
Common::Rect backBar(20, 177, 88 - shield, 183);
|
||||
surface->fillRect(backBar, back);
|
||||
|
||||
Common::Rect shieldBar(87 - shield, 177, 88, 183);
|
||||
surface->fillRect(shieldBar, front);
|
||||
}
|
||||
}
|
||||
|
||||
if (_indicators.size() >= 2) {
|
||||
if (!_flyMode)
|
||||
surface->copyRectToSurface(*_indicators[0], 132, 127, Common::Rect(_indicators[0]->w, _indicators[0]->h));
|
||||
else
|
||||
surface->copyRectToSurface(*_indicators[1], 132, 127, Common::Rect(_indicators[1]->w, _indicators[1]->h));
|
||||
}
|
||||
|
||||
color = _renderMode == Common::kRenderHercG ? 1 : 2;
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 other = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
Common::Point compassYawPos = _renderMode == Common::kRenderHercG ? Common::Point(214, 264) : Common::Point(87, 156);
|
||||
drawCompass(surface, compassYawPos.x, compassYawPos.y, _yaw - 30, 10, 75, other);
|
||||
Common::Point compassPitchPos = _renderMode == Common::kRenderHercG ? Common::Point(502, 264) : Common::Point(230, 156);
|
||||
drawCompass(surface, compassPitchPos.x, compassPitchPos.y, _pitch - 30, 10, 60, other);
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
1054
engines/freescape/games/driller/driller.cpp
Normal file
1054
engines/freescape/games/driller/driller.cpp
Normal file
File diff suppressed because it is too large
Load Diff
134
engines/freescape/games/driller/driller.h
Normal file
134
engines/freescape/games/driller/driller.h
Normal file
@@ -0,0 +1,134 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "audio/audiostream.h"
|
||||
#include "audio/mixer.h"
|
||||
|
||||
#include "engines/freescape/games/driller/c64.music.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
enum DrillerFontSize {
|
||||
kDrillerFontSmall,
|
||||
kDrillerFontNormal,
|
||||
};
|
||||
|
||||
class DrillerEngine : public FreescapeEngine {
|
||||
public:
|
||||
DrillerEngine(OSystem *syst, const ADGameDescription *gd);
|
||||
~DrillerEngine();
|
||||
|
||||
uint32 _initialJetEnergy;
|
||||
uint32 _initialJetShield;
|
||||
|
||||
uint32 _initialTankEnergy;
|
||||
uint32 _initialTankShield;
|
||||
|
||||
bool _useAutomaticDrilling;
|
||||
|
||||
DrillerSIDPlayer *_playerSid;
|
||||
|
||||
// Only used for Amiga and Atari ST
|
||||
Font _fontSmall;
|
||||
void drawString(const DrillerFontSize size, const Common::String &str, int x, int y, uint32 primaryColor, uint32 secondaryColor, uint32 backColor, Graphics::Surface *surface);
|
||||
|
||||
Common::HashMap<uint16, uint32> _drillStatusByArea;
|
||||
Common::HashMap<uint16, uint32> _drillMaxScoreByArea;
|
||||
Common::HashMap<uint16, uint32> _drillSuccessByArea;
|
||||
|
||||
void initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *infoScreenKeyMap, const char *target) override;
|
||||
void initGameState() override;
|
||||
bool checkIfGameEnded() override;
|
||||
void endGame() override;
|
||||
|
||||
void gotoArea(uint16 areaID, int entranceID) override;
|
||||
|
||||
void drawInfoMenu() override;
|
||||
void drawSensorShoot(Sensor *sensor) override;
|
||||
void drawCompass(Graphics::Surface *surface, int x, int y, double degrees, double magnitude, double fov, uint32 color);
|
||||
|
||||
void pressedKey(const int keycode) override;
|
||||
Common::Error saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave = false) override;
|
||||
Common::Error loadGameStreamExtended(Common::SeekableReadStream *stream) override;
|
||||
|
||||
private:
|
||||
bool drillDeployed(Area *area);
|
||||
GeometricObject *_drillBase;
|
||||
Math::Vector3d drillPosition();
|
||||
void addDrill(const Math::Vector3d position, bool gasFound);
|
||||
bool checkDrill(const Math::Vector3d position);
|
||||
void removeDrill(Area *area);
|
||||
void addSkanner(Area *area);
|
||||
|
||||
void loadAssets() override;
|
||||
void loadAssetsAtariFullGame() override;
|
||||
void loadAssetsAtariDemo() override;
|
||||
void loadAssetsAmigaFullGame() override;
|
||||
void loadAssetsAmigaDemo() override;
|
||||
void loadAssetsDOSFullGame() override;
|
||||
void loadAssetsDOSDemo() override;
|
||||
void loadAssetsZXFullGame() override;
|
||||
void loadAssetsCPCFullGame() override;
|
||||
void loadAssetsC64FullGame() override;
|
||||
|
||||
void drawDOSUI(Graphics::Surface *surface) override;
|
||||
void drawZXUI(Graphics::Surface *surface) override;
|
||||
void drawCPCUI(Graphics::Surface *surface) override;
|
||||
void drawC64UI(Graphics::Surface *surface) override;
|
||||
void drawAmigaAtariSTUI(Graphics::Surface *surface) override;
|
||||
bool onScreenControls(Common::Point mouse) override;
|
||||
void initAmigaAtari();
|
||||
void initDOS();
|
||||
void initZX();
|
||||
void initCPC();
|
||||
void initC64();
|
||||
|
||||
void updateTimeVariables() override;
|
||||
|
||||
Common::Rect _moveFowardArea;
|
||||
Common::Rect _moveLeftArea;
|
||||
Common::Rect _moveRightArea;
|
||||
Common::Rect _moveBackArea;
|
||||
Common::Rect _moveUpArea;
|
||||
Common::Rect _moveDownArea;
|
||||
Common::Rect _deployDrillArea;
|
||||
Common::Rect _infoScreenArea;
|
||||
Common::Rect _saveGameArea;
|
||||
Common::Rect _loadGameArea;
|
||||
|
||||
Graphics::ManagedSurface *load8bitTitleImage(Common::SeekableReadStream *file, int offset);
|
||||
Graphics::ManagedSurface *load8bitDemoImage(Common::SeekableReadStream *file, int offset);
|
||||
|
||||
uint32 getPixel8bitTitleImage(int index);
|
||||
void renderPixels8bitTitleImage(Graphics::ManagedSurface *surface, int &i, int &j, int pixels);
|
||||
Graphics::ManagedSurface *_borderExtra;
|
||||
Texture *_borderExtraTexture;
|
||||
|
||||
Common::SeekableReadStream *decryptFileAtari(const Common::Path &filename);
|
||||
Common::SeekableReadStream *decryptFileAtariVirtualWorlds(const Common::Path &filename);
|
||||
};
|
||||
|
||||
enum DrillerReleaseFlags {
|
||||
GF_AMIGA_MAGAZINE_DEMO = (1 << 0),
|
||||
GF_ATARI_MAGAZINE_DEMO = (1 << 1),
|
||||
};
|
||||
|
||||
}
|
||||
160
engines/freescape/games/driller/zx.cpp
Normal file
160
engines/freescape/games/driller/zx.cpp
Normal file
@@ -0,0 +1,160 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
#include "common/file.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/driller/driller.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
void DrillerEngine::initZX() {
|
||||
_viewArea = Common::Rect(56, 20, 264, 124);
|
||||
_soundIndexAreaChange = 10;
|
||||
}
|
||||
|
||||
void DrillerEngine::loadAssetsZXFullGame() {
|
||||
Common::File file;
|
||||
file.open("driller.zx.title");
|
||||
if (file.isOpen()) {
|
||||
_title = loadAndConvertScrImage(&file);
|
||||
} else
|
||||
error("Unable to find driller.zx.title");
|
||||
|
||||
file.close();
|
||||
|
||||
file.open("driller.zx.border");
|
||||
if (file.isOpen()) {
|
||||
_border = loadAndConvertScrImage(&file);
|
||||
} else
|
||||
error("Unable to find driller.zx.border");
|
||||
file.close();
|
||||
|
||||
file.open("driller.zx.data");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open driller.zx.data");
|
||||
|
||||
if (_variant & GF_ZX_DISC)
|
||||
loadMessagesFixedSize(&file, 0x2164, 14, 20);
|
||||
else
|
||||
loadMessagesFixedSize(&file, 0x20e4, 14, 20);
|
||||
|
||||
if (_variant & GF_ZX_RETAIL)
|
||||
loadFonts(&file, 0x62ca);
|
||||
else if (_variant & GF_ZX_BUDGET)
|
||||
loadFonts(&file, 0x5aa8);
|
||||
else if (_variant & GF_ZX_DISC)
|
||||
loadFonts(&file, 0x63f0);
|
||||
|
||||
if (_variant & GF_ZX_DISC)
|
||||
loadGlobalObjects(&file, 0x1d13, 8);
|
||||
else
|
||||
loadGlobalObjects(&file, 0x1c93, 8);
|
||||
|
||||
if (_variant & GF_ZX_RETAIL)
|
||||
load8bitBinary(&file, 0x642c, 4);
|
||||
else if (_variant & GF_ZX_BUDGET)
|
||||
load8bitBinary(&file, 0x5c0a, 4);
|
||||
else if (_variant & GF_ZX_DISC)
|
||||
load8bitBinary(&file, 0x6552, 4);
|
||||
|
||||
else
|
||||
error("Unknown ZX spectrum variant");
|
||||
}
|
||||
|
||||
void DrillerEngine::drawZXUI(Graphics::Surface *surface) {
|
||||
uint32 color = 5;
|
||||
uint8 r, g, b;
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
color = _currentArea->_usualBackgroundColor;
|
||||
if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
|
||||
color = (*_gfx->_colorRemaps)[color];
|
||||
}
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0xFF, 0xFF);
|
||||
|
||||
int score = _gameStateVars[k8bitVariableScore];
|
||||
drawStringInSurface(_currentArea->_name, 174, 188, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.x())), 151, 149, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.z())), 151, 157, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%04d", int(2 * _position.y())), 151, 165, front, back, surface);
|
||||
if (_playerHeightNumber >= 0)
|
||||
drawStringInSurface(Common::String::format("%d", _playerHeightNumber), 72, 165, front, back, surface);
|
||||
else
|
||||
drawStringInSurface(Common::String::format("%s", "J"), 72, 165, front, back, surface);
|
||||
|
||||
drawStringInSurface(Common::String::format("%02d", int(_angleRotations[_angleRotationIndex])), 63, 149, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%3d", _playerSteps[_playerStepIndex]), 63, 157, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%07d", score), 215, 133, white, back, surface);
|
||||
|
||||
int seconds, minutes, hours;
|
||||
getTimeFromCountdown(seconds, minutes, hours);
|
||||
drawStringInSurface(Common::String::format("%02d", hours), 185, 12, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%02d", minutes), 207, 12, front, back, surface);
|
||||
drawStringInSurface(Common::String::format("%02d", seconds), 231, 12, front, back, surface);
|
||||
|
||||
Common::String message;
|
||||
int deadline;
|
||||
getLatestMessages(message, deadline);
|
||||
if (deadline <= _countdown) {
|
||||
drawStringInSurface(message, 168, 181, back, front, surface);
|
||||
_temporaryMessages.push_back(message);
|
||||
_temporaryMessageDeadlines.push_back(deadline);
|
||||
} else {
|
||||
if (_currentArea->_gasPocketRadius == 0)
|
||||
message = _messagesList[2];
|
||||
else if (_drillStatusByArea[_currentArea->getAreaID()])
|
||||
message = _messagesList[0];
|
||||
else
|
||||
message = _messagesList[1];
|
||||
|
||||
drawStringInSurface(message, 168, 181, front, back, surface);
|
||||
}
|
||||
|
||||
int energy = _gameStateVars[k8bitVariableEnergy];
|
||||
int shield = _gameStateVars[k8bitVariableShield];
|
||||
|
||||
if (energy >= 0) {
|
||||
Common::Rect backBar(43, 188, 107 - energy, 194);
|
||||
surface->fillRect(backBar, back);
|
||||
Common::Rect energyBar(106 - energy, 188, 106, 194);
|
||||
surface->fillRect(energyBar, front);
|
||||
}
|
||||
|
||||
if (shield >= 0) {
|
||||
Common::Rect backBar(43, 181, 107 - shield, 187);
|
||||
surface->fillRect(backBar, back);
|
||||
|
||||
Common::Rect shieldBar(106 - shield, 181, 106, 187);
|
||||
surface->fillRect(shieldBar, front);
|
||||
}
|
||||
|
||||
drawCompass(surface, 103, 160, _yaw - 30, 10, 75, front);
|
||||
drawCompass(surface, 220 - 3, 160, _pitch - 30, 10, 60, front);
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
190
engines/freescape/games/eclipse/atari.cpp
Normal file
190
engines/freescape/games/eclipse/atari.cpp
Normal file
@@ -0,0 +1,190 @@
|
||||
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/file.h"
|
||||
#include "common/memstream.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/eclipse/eclipse.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
void EclipseEngine::initAmigaAtari() {
|
||||
_viewArea = Common::Rect(32, 16, 288, 118);
|
||||
}
|
||||
|
||||
/*void EclipseEngine::loadAssetsCPCFullGame() {
|
||||
Common::File file;
|
||||
|
||||
if (isEclipse2())
|
||||
file.open("TE2.BI1");
|
||||
else
|
||||
file.open("TESCR.SCR");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open TESCR.SCR/TE2.BI1");
|
||||
|
||||
_title = readCPCImage(&file, true);
|
||||
_title->setPalette((byte*)&kCPCPaletteTitleData, 0, 4);
|
||||
|
||||
file.close();
|
||||
if (isEclipse2())
|
||||
file.open("TE2.BI3");
|
||||
else
|
||||
file.open("TECON.SCR");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open TECON.SCR/TE2.BI3");
|
||||
|
||||
_border = readCPCImage(&file, true);
|
||||
_border->setPalette((byte*)&kCPCPaletteTitleData, 0, 4);
|
||||
|
||||
file.close();
|
||||
if (isEclipse2())
|
||||
file.open("TE2.BI2");
|
||||
else
|
||||
file.open("TECODE.BIN");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open TECODE.BIN/TE2.BI2");
|
||||
|
||||
if (isEclipse2()) {
|
||||
loadFonts(&file, 0x60bc, _font);
|
||||
loadMessagesFixedSize(&file, 0x326, 16, 30);
|
||||
load8bitBinary(&file, 0x62b4, 16);
|
||||
} else {
|
||||
loadFonts(&file, 0x6076, _font);
|
||||
loadMessagesFixedSize(&file, 0x326, 16, 30);
|
||||
load8bitBinary(&file, 0x626e, 16);
|
||||
}
|
||||
|
||||
for (auto &it : _areaMap) {
|
||||
it._value->addStructure(_areaMap[255]);
|
||||
|
||||
if (isEclipse2() && it._value->getAreaID() == 1)
|
||||
continue;
|
||||
|
||||
if (isEclipse2() && it._value->getAreaID() == _startArea)
|
||||
continue;
|
||||
|
||||
for (int16 id = 183; id < 207; id++)
|
||||
it._value->addObjectFromArea(id, _areaMap[255]);
|
||||
}
|
||||
loadColorPalette();
|
||||
swapPalette(1);
|
||||
|
||||
_indicators.push_back(loadBundledImage("eclipse_ankh_indicator"));
|
||||
|
||||
for (auto &it : _indicators)
|
||||
it->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
}
|
||||
|
||||
void EclipseEngine::drawCPCUI(Graphics::Surface *surface) {
|
||||
uint32 color = _currentArea->_underFireBackgroundColor;
|
||||
uint8 r, g, b;
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
color = _currentArea->_usualBackgroundColor;
|
||||
if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
|
||||
color = (*_gfx->_colorRemaps)[color];
|
||||
}
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
color = _currentArea->_inkColor;
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 other = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
int score = _gameStateVars[k8bitVariableScore];
|
||||
int shield = _gameStateVars[k8bitVariableShield] * 100 / _maxShield;
|
||||
shield = shield < 0 ? 0 : shield;
|
||||
|
||||
Common::String message;
|
||||
int deadline;
|
||||
getLatestMessages(message, deadline);
|
||||
if (deadline <= _countdown) {
|
||||
drawStringInSurface(message, 102, 135, back, front, surface);
|
||||
_temporaryMessages.push_back(message);
|
||||
_temporaryMessageDeadlines.push_back(deadline);
|
||||
} else if (!_currentAreaMessages.empty())
|
||||
drawStringInSurface(_currentArea->_name, 102, 135, back, front, surface);
|
||||
|
||||
Common::String scoreStr = Common::String::format("%07d", score);
|
||||
drawStringInSurface(scoreStr, 136, 6, back, other, surface, 'Z' - '0' + 1);
|
||||
|
||||
int x = 171;
|
||||
if (shield < 10)
|
||||
x = 179;
|
||||
else if (shield < 100)
|
||||
x = 175;
|
||||
|
||||
Common::String shieldStr = Common::String::format("%d", shield);
|
||||
drawStringInSurface(shieldStr, x, 162, back, other, surface);
|
||||
|
||||
drawStringInSurface(Common::String('0' + _angleRotationIndex - 3), 79, 135, back, front, surface, 'Z' - '$' + 1);
|
||||
drawStringInSurface(Common::String('3' - _playerStepIndex), 63, 135, back, front, surface, 'Z' - '$' + 1);
|
||||
drawStringInSurface(Common::String('7' - _playerHeightNumber), 240, 135, back, front, surface, 'Z' - '$' + 1);
|
||||
|
||||
if (_shootingFrames > 0) {
|
||||
drawStringInSurface("4", 232, 135, back, front, surface, 'Z' - '$' + 1);
|
||||
drawStringInSurface("<", 240, 135, back, front, surface, 'Z' - '$' + 1);
|
||||
}
|
||||
drawAnalogClock(surface, 90, 172, back, other, front);
|
||||
drawIndicator(surface, 45, 4, 12);
|
||||
drawEclipseIndicator(surface, 228, 0, front, other);
|
||||
}*/
|
||||
|
||||
void EclipseEngine::loadAssetsAtariFullGame() {
|
||||
Common::File file;
|
||||
file.open("0.tec");
|
||||
_title = loadAndConvertNeoImage(&file, 0x17ac);
|
||||
file.close();
|
||||
|
||||
Common::SeekableReadStream *stream = decryptFileAmigaAtari("1.tec", "0.tec", 0x1774 - 4 * 1024);
|
||||
parseAmigaAtariHeader(stream);
|
||||
|
||||
loadMessagesVariableSize(stream, 0x87a6, 28);
|
||||
load8bitBinary(stream, 0x2a53c, 16);
|
||||
|
||||
_border = loadAndConvertNeoImage(stream, 0x139c8);
|
||||
loadPalettes(stream, 0x2a0fa);
|
||||
loadSoundsFx(stream, 0x3030c, 6);
|
||||
|
||||
/*
|
||||
loadFonts(stream, 0xd06b, _fontBig);
|
||||
loadFonts(stream, 0xd49a, _fontMedium);
|
||||
loadFonts(stream, 0xd49b, _fontSmall);
|
||||
|
||||
load8bitBinary(stream, 0x20918, 16);
|
||||
loadMessagesVariableSize(stream, 0x3f6f, 66);
|
||||
|
||||
loadPalettes(stream, 0x204d6);
|
||||
loadGlobalObjects(stream, 0x32f6, 24);
|
||||
loadSoundsFx(stream, 0x266e8, 11);*/
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
180
engines/freescape/games/eclipse/c64.cpp
Normal file
180
engines/freescape/games/eclipse/c64.cpp
Normal file
@@ -0,0 +1,180 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/file.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/eclipse/eclipse.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
void EclipseEngine::initC64() {
|
||||
_viewArea = Common::Rect(32, 32, 288, 136);
|
||||
|
||||
_maxEnergy = 35;
|
||||
}
|
||||
|
||||
extern byte kC64Palette[16][3];
|
||||
|
||||
void EclipseEngine::loadAssetsC64FullGame() {
|
||||
Common::File file;
|
||||
file.open(isEclipse2() ? "totaleclipse2.c64.data" : "totaleclipse.c64.data");
|
||||
|
||||
if (_variant & GF_C64_TAPE) {
|
||||
int size = file.size();
|
||||
|
||||
byte *buffer = (byte *)malloc(size * sizeof(byte));
|
||||
file.read(buffer, file.size());
|
||||
|
||||
_extraBuffer = decompressC64RLE(buffer, &size, isEclipse2() ? 0xd2 : 0xe1);
|
||||
// size should be the size of the decompressed data
|
||||
Common::MemoryReadStream dfile(_extraBuffer, size, DisposeAfterUse::NO);
|
||||
|
||||
loadMessagesFixedSize(&dfile, 0x1d84, 16, 30);
|
||||
loadFonts(&dfile, 0xc3e);
|
||||
load8bitBinary(&dfile, 0x9a3e, 16);
|
||||
} else if (_variant & GF_C64_DISC) {
|
||||
loadMessagesFixedSize(&file, 0x1534, 16, 30);
|
||||
loadFonts(&file, 0x3f2);
|
||||
if (isEclipse2())
|
||||
load8bitBinary(&file, 0x7ac4, 16);
|
||||
else
|
||||
load8bitBinary(&file, 0x7ab4, 16);
|
||||
} else
|
||||
error("Unknown C64 variant %x", _variant);
|
||||
|
||||
Graphics::Surface *surf = loadBundledImage("eclipse_border");
|
||||
surf->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
_border = new Graphics::ManagedSurface();
|
||||
_border->copyFrom(*surf);
|
||||
surf->free();
|
||||
delete surf;
|
||||
|
||||
file.close();
|
||||
file.open(isEclipse2() ? "totaleclipse2.c64.title.bitmap" : "totaleclipse.c64.title.bitmap");
|
||||
|
||||
Common::File colorFile1;
|
||||
colorFile1.open(isEclipse2() ? "totaleclipse2.c64.title.colors1" : "totaleclipse.c64.title.colors1");
|
||||
Common::File colorFile2;
|
||||
colorFile2.open(isEclipse2() ? "totaleclipse2.c64.title.colors2" : "totaleclipse.c64.title.colors2");
|
||||
|
||||
_title = loadAndConvertDoodleImage(&file, &colorFile1, &colorFile2, (byte *)&kC64Palette);
|
||||
|
||||
_indicators.push_back(loadBundledImage("eclipse_ankh_indicator"));
|
||||
|
||||
for (auto &it : _indicators)
|
||||
it->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
}
|
||||
|
||||
|
||||
void EclipseEngine::drawC64UI(Graphics::Surface *surface) {
|
||||
uint32 color = _currentArea->_underFireBackgroundColor;
|
||||
uint8 r, g, b;
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
color = _currentArea->_usualBackgroundColor;
|
||||
if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
|
||||
color = (*_gfx->_colorRemaps)[color];
|
||||
}
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
_gfx->readFromPalette(13, r, g, b);
|
||||
uint32 green = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
_gfx->readFromPalette(3, r, g, b);
|
||||
uint32 blue = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
_gfx->readFromPalette(2, r, g, b);
|
||||
uint32 red = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
_gfx->readFromPalette(0, r, g, b);
|
||||
uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
_gfx->readFromPalette(1, r, g, b);
|
||||
uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
int score = _gameStateVars[k8bitVariableScore];
|
||||
int shield = _gameStateVars[k8bitVariableShield] * 100 / _maxShield;
|
||||
int energy = _gameStateVars[k8bitVariableEnergy];
|
||||
shield = shield < 0 ? 0 : shield;
|
||||
|
||||
_gfx->readFromPalette(7, r, g, b);
|
||||
uint32 yellow = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
Common::String message;
|
||||
int deadline;
|
||||
getLatestMessages(message, deadline);
|
||||
if (deadline <= _countdown) {
|
||||
drawStringInSurface(message, 104, 138, back, yellow, surface);
|
||||
_temporaryMessages.push_back(message);
|
||||
_temporaryMessageDeadlines.push_back(deadline);
|
||||
} else if (!_currentAreaMessages.empty())
|
||||
drawStringInSurface(_currentArea->_name, 104, 138, back, yellow, surface);
|
||||
|
||||
drawScoreString(score, 128, 7, black, white, surface);
|
||||
|
||||
Common::String shieldStr = Common::String::format("%d", shield);
|
||||
|
||||
int x = 174;
|
||||
if (shield < 10)
|
||||
x = 182;
|
||||
else if (shield < 100)
|
||||
x = 179;
|
||||
|
||||
if (energy < 0)
|
||||
energy = 0;
|
||||
|
||||
drawStringInSurface(shieldStr, x, 161, back, red, surface);
|
||||
|
||||
Common::Rect jarBackground(112, 170, 144, 196);
|
||||
surface->fillRect(jarBackground, back);
|
||||
|
||||
Common::Rect jarWater(112, 196 - energy, 144, 196);
|
||||
surface->fillRect(jarWater, blue);
|
||||
|
||||
// TODO
|
||||
/*drawStringInSurface(shiftStr("0", 'Z' - '$' + 1 - _angleRotationIndex), 79, 138, back, yellow, surface);
|
||||
drawStringInSurface(shiftStr("3", 'Z' - '$' + 1 - _playerStepIndex), 63, 138, back, yellow, surface);
|
||||
drawStringInSurface(shiftStr("7", 'Z' - '$' + 1 - _playerHeightNumber), 240, 138, back, yellow, surface);
|
||||
|
||||
if (_shootingFrames > 0) {
|
||||
drawStringInSurface(shiftStr("4", 'Z' - '$' + 1), 232, 138, back, yellow, surface);
|
||||
drawStringInSurface(shiftStr("<", 'Z' - '$' + 1) , 240, 138, back, yellow, surface);
|
||||
}*/
|
||||
|
||||
drawAnalogClockHand(surface, 72, 172, 38 * 6 - 90, 11, white);
|
||||
drawAnalogClockHand(surface, 72, 172, 37 * 6 - 90, 11, white);
|
||||
drawAnalogClockHand(surface, 72, 172, 36 * 6 - 90, 11, white);
|
||||
drawAnalogClock(surface, 72, 172, back, red, white);
|
||||
|
||||
surface->fillRect(Common::Rect(236, 170, 258, 187), white);
|
||||
drawCompass(surface, 247, 177, _yaw, 13, back);
|
||||
|
||||
drawIndicator(surface, 56, 4, 8);
|
||||
drawEclipseIndicator(surface, 224, 0, front, green);
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
203
engines/freescape/games/eclipse/cpc.cpp
Normal file
203
engines/freescape/games/eclipse/cpc.cpp
Normal file
@@ -0,0 +1,203 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/file.h"
|
||||
#include "common/memstream.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/eclipse/eclipse.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
void EclipseEngine::initCPC() {
|
||||
_viewArea = Common::Rect(36 + 3, 24 + 8, 284, 130 + 3);
|
||||
}
|
||||
|
||||
byte kCPCPaletteEclipseTitleData[4][3] = {
|
||||
{0x00, 0x00, 0x00},
|
||||
{0xff, 0xff, 0x00},
|
||||
{0xff, 0x00, 0xff},
|
||||
{0xff, 0x80, 0x00},
|
||||
};
|
||||
|
||||
byte kCPCPaletteEclipseBorderData[4][3] = {
|
||||
{0x00, 0x00, 0x00},
|
||||
{0xff, 0x80, 0x00},
|
||||
{0x80, 0xff, 0xff},
|
||||
{0x00, 0x80, 0x00},
|
||||
};
|
||||
|
||||
|
||||
extern Graphics::ManagedSurface *readCPCImage(Common::SeekableReadStream *file, bool mode0);
|
||||
|
||||
void EclipseEngine::loadAssetsCPCFullGame() {
|
||||
Common::File file;
|
||||
|
||||
if (isEclipse2())
|
||||
file.open("TE2.BI1");
|
||||
else
|
||||
file.open("TESCR.SCR");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open TESCR.SCR/TE2.BI1");
|
||||
|
||||
_title = readCPCImage(&file, true);
|
||||
_title->setPalette((byte*)&kCPCPaletteEclipseTitleData, 0, 4);
|
||||
|
||||
file.close();
|
||||
if (isEclipse2())
|
||||
file.open("TE2.BI3");
|
||||
else
|
||||
file.open("TECON.SCR");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open TECON.SCR/TE2.BI3");
|
||||
|
||||
_border = readCPCImage(&file, true);
|
||||
_border->setPalette((byte*)&kCPCPaletteEclipseBorderData, 0, 4);
|
||||
|
||||
file.close();
|
||||
if (isEclipse2())
|
||||
file.open("TE2.BI2");
|
||||
else
|
||||
file.open("TECODE.BIN");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open TECODE.BIN/TE2.BI2");
|
||||
|
||||
if (isEclipse2()) {
|
||||
loadFonts(&file, 0x60bc);
|
||||
loadMessagesFixedSize(&file, 0x326, 16, 30);
|
||||
load8bitBinary(&file, 0x62b4, 16);
|
||||
} else {
|
||||
loadFonts(&file, 0x6076);
|
||||
loadMessagesFixedSize(&file, 0x326, 16, 30);
|
||||
load8bitBinary(&file, 0x626e, 16);
|
||||
}
|
||||
|
||||
loadColorPalette();
|
||||
swapPalette(1);
|
||||
|
||||
_indicators.push_back(loadBundledImage("eclipse_ankh_indicator"));
|
||||
|
||||
for (auto &it : _indicators)
|
||||
it->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
}
|
||||
|
||||
void EclipseEngine::loadAssetsCPCDemo() {
|
||||
Common::File file;
|
||||
|
||||
file.open("TECON.BIN");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open TECON.BIN");
|
||||
|
||||
_border = readCPCImage(&file, true);
|
||||
_border->setPalette((byte*)&kCPCPaletteEclipseTitleData, 0, 4);
|
||||
|
||||
file.close();
|
||||
file.open("TEPROG.BIN");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open TEPROG.BIN");
|
||||
|
||||
loadFonts(&file, 0x63ce);
|
||||
loadMessagesFixedSize(&file, 0x362, 16, 23);
|
||||
loadMessagesFixedSize(&file, 0x570b, 264, 5);
|
||||
load8bitBinary(&file, 0x65c6, 16);
|
||||
loadColorPalette();
|
||||
swapPalette(1);
|
||||
|
||||
_indicators.push_back(loadBundledImage("eclipse_ankh_indicator"));
|
||||
|
||||
for (auto &it : _indicators)
|
||||
it->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
}
|
||||
|
||||
void EclipseEngine::drawCPCUI(Graphics::Surface *surface) {
|
||||
uint32 color = _currentArea->_underFireBackgroundColor;
|
||||
uint8 r, g, b;
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
color = _currentArea->_usualBackgroundColor;
|
||||
if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
|
||||
color = (*_gfx->_colorRemaps)[color];
|
||||
}
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
color = _currentArea->_inkColor;
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 other = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
int score = _gameStateVars[k8bitVariableScore];
|
||||
int shield = _gameStateVars[k8bitVariableShield] * 100 / _maxShield;
|
||||
shield = shield < 0 ? 0 : shield;
|
||||
|
||||
Common::String message;
|
||||
int deadline;
|
||||
getLatestMessages(message, deadline);
|
||||
if (deadline <= _countdown) {
|
||||
drawStringInSurface(message, 102, 135, back, front, surface);
|
||||
_temporaryMessages.push_back(message);
|
||||
_temporaryMessageDeadlines.push_back(deadline);
|
||||
} else if (!_currentAreaMessages.empty())
|
||||
drawStringInSurface(_currentArea->_name, 102, 135, back, front, surface);
|
||||
|
||||
drawScoreString(score, 136, 6, back, other, surface);
|
||||
|
||||
int x = 171;
|
||||
if (shield < 10)
|
||||
x = 179;
|
||||
else if (shield < 100)
|
||||
x = 175;
|
||||
|
||||
Common::String shieldStr = Common::String::format("%d", shield);
|
||||
drawStringInSurface(shieldStr, x, 162, back, other, surface);
|
||||
|
||||
drawStringInSurface(shiftStr("0", 'Z' - '$' + 1 - _angleRotationIndex), 79, 135, back, front, surface);
|
||||
drawStringInSurface(shiftStr("3", 'Z' - '$' + 1 - _playerStepIndex), 63, 135, back, front, surface);
|
||||
drawStringInSurface(shiftStr("7", 'Z' - '$' + 1 - _playerHeightNumber), 240, 135, back, front, surface);
|
||||
|
||||
if (_shootingFrames > 0) {
|
||||
drawStringInSurface(shiftStr("4", 'Z' - '$' + 1), 232, 135, back, front, surface);
|
||||
drawStringInSurface(shiftStr("<", 'Z' - '$' + 1), 240, 135, back, front, surface);
|
||||
}
|
||||
drawAnalogClock(surface, 90, 172, back, other, front);
|
||||
drawIndicator(surface, 45, 4, 12);
|
||||
drawEclipseIndicator(surface, 228, 0, front, other);
|
||||
|
||||
Common::Rect jarBackground(124, 165, 148, 192);
|
||||
surface->fillRect(jarBackground, back);
|
||||
|
||||
Common::Rect jarWater(124, 192 - _gameStateVars[k8bitVariableEnergy], 148, 192);
|
||||
surface->fillRect(jarWater, color);
|
||||
|
||||
surface->fillRect(Common::Rect(225, 168, 235, 187), front);
|
||||
drawCompass(surface, 229, 177, _yaw, 10, back);
|
||||
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
207
engines/freescape/games/eclipse/dos.cpp
Normal file
207
engines/freescape/games/eclipse/dos.cpp
Normal file
@@ -0,0 +1,207 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "audio/audiostream.h"
|
||||
#include "audio/decoders/raw.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/eclipse/eclipse.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
extern byte kEGADefaultPalette[16][3];
|
||||
extern byte kCGAPaletteRedGreen[4][3];
|
||||
extern byte kCGAPalettePinkBlue[4][3];
|
||||
|
||||
void EclipseEngine::initDOS() {
|
||||
_viewArea = Common::Rect(40, 33, 280, 133);
|
||||
_soundIndexShoot = 18;
|
||||
_soundIndexCollide = 1;
|
||||
_soundIndexStepDown = 3;
|
||||
_soundIndexStepUp = 3;
|
||||
_soundIndexMenu = -1;
|
||||
_soundIndexStart = 9;
|
||||
_soundIndexAreaChange = 5;
|
||||
}
|
||||
|
||||
void EclipseEngine::loadAssetsDOSFullGame() {
|
||||
Common::File file;
|
||||
if (_renderMode == Common::kRenderEGA) {
|
||||
file.open("SCN1E.DAT");
|
||||
if (file.isOpen()) {
|
||||
_title = load8bitBinImage(&file, 0x0);
|
||||
_title->setPalette((byte *)&kEGADefaultPalette, 0, 16);
|
||||
}
|
||||
file.close();
|
||||
file.open("TOTEE.EXE");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open TOTEE.EXE");
|
||||
|
||||
loadMessagesFixedSize(&file, 0x710f, 16, 20);
|
||||
loadSoundsFx(&file, 0xd670, 5);
|
||||
loadSpeakerFxDOS(&file, 0x7396 + 0x200, 0x72a1 + 0x200, 20);
|
||||
loadFonts(&file, 0xd403);
|
||||
load8bitBinary(&file, 0x3ce0, 16);
|
||||
|
||||
_border = load8bitBinImage(&file, 0x210);
|
||||
_border->setPalette((byte *)&kEGADefaultPalette, 0, 16);
|
||||
|
||||
_indicators.push_back(loadBundledImage("eclipse_ankh_indicator"));
|
||||
|
||||
for (auto &it : _indicators)
|
||||
it->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
|
||||
} else if (_renderMode == Common::kRenderCGA) {
|
||||
file.open("SCN1C.DAT");
|
||||
if (file.isOpen()) {
|
||||
_title = load8bitBinImage(&file, 0x0);
|
||||
_title->setPalette((byte *)&kCGAPaletteRedGreen, 0, 4);
|
||||
}
|
||||
file.close();
|
||||
file.open("TOTEC.EXE");
|
||||
|
||||
if (!file.isOpen())
|
||||
error("Failed to open TOTEC.EXE");
|
||||
|
||||
loadMessagesFixedSize(&file, 0x594f, 16, 20);
|
||||
loadSoundsFx(&file, 0xb9f0, 5);
|
||||
loadFonts(&file, 0xb785);
|
||||
load8bitBinary(&file, 0x2530, 4);
|
||||
_border = load8bitBinImage(&file, 0x210);
|
||||
_border->setPalette((byte *)&kCGAPaletteRedGreen, 0, 4);
|
||||
swapPalette(_startArea);
|
||||
} else
|
||||
error("Invalid or unsupported render mode %s for Total Eclipse", Common::getRenderModeDescription(_renderMode));
|
||||
}
|
||||
|
||||
void EclipseEngine::drawDOSUI(Graphics::Surface *surface) {
|
||||
int score = _gameStateVars[k8bitVariableScore];
|
||||
int shield = _gameStateVars[k8bitVariableShield] * 100 / _maxShield;
|
||||
shield = shield < 0 ? 0 : shield;
|
||||
|
||||
uint32 yellow = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0xFF, 0x55);
|
||||
uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00);
|
||||
uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0xFF, 0xFF);
|
||||
uint32 red = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0x00, 0x00);
|
||||
uint32 blue = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x55, 0x55, 0xFF);
|
||||
uint32 green = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x55, 0xFF, 0x55);
|
||||
uint32 redish = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0x55, 0x55);
|
||||
|
||||
Common::String message;
|
||||
int deadline;
|
||||
getLatestMessages(message, deadline);
|
||||
if (deadline <= _countdown) {
|
||||
drawStringInSurface(message, 102, 135, black, yellow, surface);
|
||||
_temporaryMessages.push_back(message);
|
||||
_temporaryMessageDeadlines.push_back(deadline);
|
||||
} else if (!_currentAreaMessages.empty())
|
||||
drawStringInSurface(_currentArea->_name, 102, 135, black, yellow, surface);
|
||||
|
||||
drawScoreString(score, 136, 6, black, white, surface);
|
||||
|
||||
int x = 171;
|
||||
if (shield < 10)
|
||||
x = 179;
|
||||
else if (shield < 100)
|
||||
x = 175;
|
||||
|
||||
Common::String shieldStr = Common::String::format("%d", shield);
|
||||
drawStringInSurface(shieldStr, x, 162, black, redish, surface);
|
||||
|
||||
drawStringInSurface(shiftStr("0", 'Z' - '$' + 1 - _angleRotationIndex), 79, 135, black, yellow, surface);
|
||||
drawStringInSurface(shiftStr("3", 'Z' - '$' + 1 - _playerStepIndex), 63, 135, black, yellow, surface);
|
||||
drawStringInSurface(shiftStr("7", 'Z' - '$' + 1 - _playerHeightNumber), 240, 135, black, yellow, surface);
|
||||
|
||||
if (_shootingFrames > 0) {
|
||||
drawStringInSurface(shiftStr("4", 'Z' - '$' + 1), 232, 135, black, yellow, surface);
|
||||
drawStringInSurface(shiftStr("<", 'Z' - '$' + 1), 240, 135, black, yellow, surface);
|
||||
}
|
||||
drawAnalogClock(surface, 90, 172, black, red, white);
|
||||
|
||||
Common::Rect jarBackground(124, 165, 148, 192);
|
||||
surface->fillRect(jarBackground, black);
|
||||
|
||||
Common::Rect jarWater(124, 192 - _gameStateVars[k8bitVariableEnergy], 148, 192);
|
||||
surface->fillRect(jarWater, blue);
|
||||
|
||||
drawIndicator(surface, 41, 4, 16);
|
||||
drawEclipseIndicator(surface, 228, 0, yellow, green);
|
||||
surface->fillRect(Common::Rect(225, 168, 235, 187), white);
|
||||
drawCompass(surface, 229, 177, _yaw, 10, black);
|
||||
}
|
||||
|
||||
soundFx *EclipseEngine::load1bPCM(Common::SeekableReadStream *file, int offset) {
|
||||
soundFx *sound = (soundFx *)malloc(sizeof(soundFx));
|
||||
file->seek(offset);
|
||||
sound->size = file->readUint16LE();
|
||||
debugC(1, kFreescapeDebugParser, "size: %d", sound->size);
|
||||
sound->sampleRate = file->readUint16LE();
|
||||
debugC(1, kFreescapeDebugParser, "sample rate?: %f", sound->sampleRate);
|
||||
|
||||
uint8 *data = (uint8 *)malloc(sound->size * sizeof(uint8) * 8);
|
||||
for (int i = 0; i < sound->size; i++) {
|
||||
uint8 byte = file->readByte();
|
||||
for (int j = 0; j < 8; j++) {
|
||||
data[8 * i + j] = byte & 1 ? 255 : 0;
|
||||
byte = byte >> 1;
|
||||
}
|
||||
}
|
||||
sound->size = sound->size * 8;
|
||||
sound->data = (byte *)data;
|
||||
return sound;
|
||||
}
|
||||
|
||||
void EclipseEngine::loadSoundsFx(Common::SeekableReadStream *file, int offset, int number) {
|
||||
if (isAmiga() || isAtariST()) {
|
||||
FreescapeEngine::loadSoundsFx(file, offset, number);
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < number; i++) {
|
||||
_soundsFx[i] = load1bPCM(file, offset);
|
||||
offset += (_soundsFx[i]->size / 8) + 4;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void EclipseEngine::playSoundFx(int index, bool sync) {
|
||||
if (isAmiga() || isAtariST()) {
|
||||
FreescapeEngine::playSoundFx(index, sync);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_soundsFx.size() == 0) {
|
||||
debugC(1, kFreescapeDebugMedia, "WARNING: Sounds are not loaded");
|
||||
return;
|
||||
}
|
||||
|
||||
int size = _soundsFx[index]->size;
|
||||
//int sampleRate = _soundsFx[index]->sampleRate;
|
||||
byte *data = _soundsFx[index]->data;
|
||||
|
||||
Audio::SeekableAudioStream *stream = Audio::makeRawStream(data, size, 11025, Audio::FLAG_UNSIGNED, DisposeAfterUse::NO);
|
||||
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundFxHandle, stream, -1, kFreescapeDefaultVolume / 10);
|
||||
}
|
||||
|
||||
|
||||
} // End of namespace Freescape
|
||||
812
engines/freescape/games/eclipse/eclipse.cpp
Normal file
812
engines/freescape/games/eclipse/eclipse.cpp
Normal file
@@ -0,0 +1,812 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/file.h"
|
||||
|
||||
#include "backends/keymapper/action.h"
|
||||
#include "backends/keymapper/keymap.h"
|
||||
#include "backends/keymapper/standard-actions.h"
|
||||
#include "common/translation.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/eclipse/eclipse.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
EclipseEngine::EclipseEngine(OSystem *syst, const ADGameDescription *gd) : FreescapeEngine(syst, gd) {
|
||||
// These sounds can be overriden by the class of each platform
|
||||
_soundIndexStartFalling = -1;
|
||||
_soundIndexEndFalling = -1;
|
||||
|
||||
_soundIndexNoShield = -1;
|
||||
_soundIndexNoEnergy = -1;
|
||||
_soundIndexFallen = -1;
|
||||
_soundIndexTimeout = -1;
|
||||
_soundIndexForceEndGame = -1;
|
||||
_soundIndexCrushed = -1;
|
||||
_soundIndexMissionComplete = -1;
|
||||
|
||||
_maxEnergy = 27;
|
||||
_maxShield = 50;
|
||||
|
||||
_initialEnergy = 16;
|
||||
_initialShield = 50;
|
||||
|
||||
if (isDOS())
|
||||
initDOS();
|
||||
else if (isCPC())
|
||||
initCPC();
|
||||
else if (isC64())
|
||||
initC64();
|
||||
else if (isSpectrum())
|
||||
initZX();
|
||||
else if (isAmiga() || isAtariST())
|
||||
initAmigaAtari();
|
||||
|
||||
_playerHeightNumber = 1;
|
||||
_playerHeightMaxNumber = 1;
|
||||
|
||||
_playerWidth = 8;
|
||||
_playerDepth = 8;
|
||||
_stepUpDistance = 32;
|
||||
|
||||
_playerStepIndex = 2;
|
||||
_playerSteps.clear();
|
||||
_playerSteps.push_back(2);
|
||||
_playerSteps.push_back(30);
|
||||
_playerSteps.push_back(60);
|
||||
|
||||
_angleRotationIndex = 1;
|
||||
_angleRotations.push_back(5);
|
||||
_angleRotations.push_back(10);
|
||||
_angleRotations.push_back(15);
|
||||
|
||||
_endArea = 1;
|
||||
_endEntrance = 33;
|
||||
|
||||
_lastThirtySeconds = 0;
|
||||
_lastFiveSeconds = 0;
|
||||
_lastSecond = -1;
|
||||
_resting = false;
|
||||
}
|
||||
|
||||
void EclipseEngine::initGameState() {
|
||||
FreescapeEngine::initGameState();
|
||||
|
||||
_playerHeightNumber = 1;
|
||||
|
||||
_gameStateVars[k8bitVariableEnergy] = _initialEnergy;
|
||||
_gameStateVars[k8bitVariableShield] = _initialShield;
|
||||
|
||||
int seconds, minutes, hours;
|
||||
getTimeFromCountdown(seconds, minutes, hours);
|
||||
_lastThirtySeconds = seconds / 30;
|
||||
_lastFiveSeconds = seconds / 5;
|
||||
_resting = false;
|
||||
|
||||
// Start playing music, if any, in any supported format
|
||||
playMusic("Total Eclipse Theme");
|
||||
}
|
||||
|
||||
void EclipseEngine::loadAssets() {
|
||||
FreescapeEngine::loadAssets();
|
||||
|
||||
Common::List<int> globalIds = _areaMap[255]->getEntranceIds();
|
||||
for (auto &it : _areaMap) {
|
||||
if (it._value->getAreaID() == 255)
|
||||
continue;
|
||||
|
||||
it._value->addStructure(_areaMap[255]);
|
||||
|
||||
if (isDemo()) {
|
||||
it._value->_name = " NOW TRAINING ";
|
||||
}
|
||||
|
||||
for (auto &id : globalIds) {
|
||||
if (it._value->entranceWithID(id))
|
||||
continue;
|
||||
|
||||
Object *obj = _areaMap[255]->entranceWithID(id);
|
||||
assert(obj);
|
||||
assert(obj->getType() == ObjectType::kEntranceType);
|
||||
// The entrance is not in the current area, so we need to add it
|
||||
it._value->addObjectFromArea(id, _areaMap[255]);
|
||||
}
|
||||
}
|
||||
|
||||
_timeoutMessage = _messagesList[1];
|
||||
_noShieldMessage = _messagesList[0];
|
||||
//_noEnergyMessage = _messagesList[16];
|
||||
_fallenMessage = _messagesList[3];
|
||||
_crushedMessage = _messagesList[2];
|
||||
|
||||
_areaMap[1]->addFloor();
|
||||
if (isSpectrum())
|
||||
_areaMap[1]->_paperColor = 1;
|
||||
|
||||
if (!isDemo() && !isEclipse2()) {
|
||||
_areaMap[51]->addFloor();
|
||||
_areaMap[51]->_paperColor = 1;
|
||||
|
||||
// Workaround for fixing some planar objects from area 9 that have null size
|
||||
Object *obj = nullptr;
|
||||
obj = _areaMap[9]->objectWithID(7);
|
||||
assert(obj);
|
||||
obj->_size = 32 * Math::Vector3d(3, 0, 2);
|
||||
|
||||
obj = _areaMap[9]->objectWithID(8);
|
||||
assert(obj);
|
||||
obj->_size = 32 * Math::Vector3d(3, 0, 2);
|
||||
|
||||
obj = _areaMap[9]->objectWithID(9);
|
||||
assert(obj);
|
||||
obj->_size = 32 * Math::Vector3d(3, 0, 2);
|
||||
}
|
||||
}
|
||||
|
||||
bool EclipseEngine::checkIfGameEnded() {
|
||||
if (_gameStateControl == kFreescapeGameStatePlaying) {
|
||||
if (_hasFallen && _avoidRenderingFrames == 0) {
|
||||
_hasFallen = false;
|
||||
if (isDOS())
|
||||
playSoundFx(4, false);
|
||||
else
|
||||
playSound(_soundIndexStartFalling, false, _soundFxHandle);
|
||||
|
||||
stopMovement();
|
||||
// If shield is less than 11 after a fall, the game ends
|
||||
if (_gameStateVars[k8bitVariableShield] > 15 + 11) {
|
||||
_gameStateVars[k8bitVariableShield] -= 15;
|
||||
return false; // Game can continue
|
||||
}
|
||||
if (!_fallenMessage.empty())
|
||||
insertTemporaryMessage(_fallenMessage, _countdown - 4);
|
||||
_gameStateControl = kFreescapeGameStateEnd;
|
||||
} else if (getGameBit(16)) {
|
||||
_gameStateControl = kFreescapeGameStateEnd;
|
||||
insertTemporaryMessage(_messagesList[4], INT_MIN);
|
||||
}
|
||||
|
||||
FreescapeEngine::checkIfGameEnded();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void EclipseEngine::endGame() {
|
||||
FreescapeEngine::endGame();
|
||||
|
||||
if (!_endGamePlayerEndArea)
|
||||
return;
|
||||
|
||||
if (_gameStateControl == kFreescapeGameStateEnd) {
|
||||
removeTimers();
|
||||
if (getGameBit(16)) {
|
||||
if (_countdown > - 3600)
|
||||
_countdown -= 10;
|
||||
else
|
||||
_countdown = -3600;
|
||||
} else {
|
||||
if (_countdown > 0)
|
||||
_countdown -= 10;
|
||||
else
|
||||
_countdown = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (_endGameKeyPressed && (_countdown == 0 || _countdown == -3600)) {
|
||||
if (isSpectrum())
|
||||
playSound(5, true, _soundFxHandle);
|
||||
_gameStateControl = kFreescapeGameStateRestart;
|
||||
}
|
||||
_endGameKeyPressed = false;
|
||||
}
|
||||
|
||||
void EclipseEngine::initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *infoScreenKeyMap, const char *target) {
|
||||
FreescapeEngine::initKeymaps(engineKeyMap, infoScreenKeyMap, target);
|
||||
Common::Action *act;
|
||||
|
||||
act = new Common::Action("SAVE", _("Save game"));
|
||||
act->setCustomEngineActionEvent(kActionSave);
|
||||
act->addDefaultInputMapping("s");
|
||||
infoScreenKeyMap->addAction(act);
|
||||
|
||||
act = new Common::Action("LOAD", _("Load game"));
|
||||
act->setCustomEngineActionEvent(kActionLoad);
|
||||
act->addDefaultInputMapping("l");
|
||||
infoScreenKeyMap->addAction(act);
|
||||
|
||||
act = new Common::Action("QUIT", _("Quit game"));
|
||||
act->setCustomEngineActionEvent(kActionEscape);
|
||||
if (isSpectrum())
|
||||
act->addDefaultInputMapping("1");
|
||||
else
|
||||
act->addDefaultInputMapping("ESCAPE");
|
||||
infoScreenKeyMap->addAction(act);
|
||||
|
||||
act = new Common::Action("TOGGLESOUND", _("Toggle Sound"));
|
||||
act->setCustomEngineActionEvent(kActionToggleSound);
|
||||
act->addDefaultInputMapping("t");
|
||||
infoScreenKeyMap->addAction(act);
|
||||
|
||||
act = new Common::Action("ROTL", _("Rotate Left"));
|
||||
act->setCustomEngineActionEvent(kActionRotateLeft);
|
||||
act->addDefaultInputMapping("q");
|
||||
engineKeyMap->addAction(act);
|
||||
|
||||
act = new Common::Action("ROTR", _("Rotate Right"));
|
||||
act->setCustomEngineActionEvent(kActionRotateRight);
|
||||
act->addDefaultInputMapping("w");
|
||||
engineKeyMap->addAction(act);
|
||||
|
||||
// I18N: Illustrates the angle at which you turn left or right.
|
||||
act = new Common::Action("CHNGANGLE", _("Change Angle"));
|
||||
act->setCustomEngineActionEvent(kActionIncreaseAngle);
|
||||
act->addDefaultInputMapping("a");
|
||||
engineKeyMap->addAction(act);
|
||||
|
||||
// I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs))
|
||||
act = new Common::Action("CHNGSTEPSIZE", _("Change Step Size"));
|
||||
act->setCustomEngineActionEvent(kActionChangeStepSize);
|
||||
act->addDefaultInputMapping("s");
|
||||
engineKeyMap->addAction(act);
|
||||
|
||||
act = new Common::Action("TGGLHEIGHT", _("Toggle Height"));
|
||||
act->setCustomEngineActionEvent(kActionToggleRiseLower);
|
||||
act->addDefaultInputMapping("JOY_B");
|
||||
act->addDefaultInputMapping("h");
|
||||
engineKeyMap->addAction(act);
|
||||
|
||||
act = new Common::Action("REST", _("Rest"));
|
||||
act->setCustomEngineActionEvent(kActionRest);
|
||||
act->addDefaultInputMapping("JOY_Y");
|
||||
act->addDefaultInputMapping("r");
|
||||
engineKeyMap->addAction(act);
|
||||
|
||||
act = new Common::Action("FACEFRWARD", _("Face Forward"));
|
||||
act->setCustomEngineActionEvent(kActionFaceForward);
|
||||
act->addDefaultInputMapping("f");
|
||||
engineKeyMap->addAction(act);
|
||||
}
|
||||
|
||||
void EclipseEngine::gotoArea(uint16 areaID, int entranceID) {
|
||||
debugC(1, kFreescapeDebugMove, "Jumping to area: %d, entrance: %d", areaID, entranceID);
|
||||
|
||||
assert(_areaMap.contains(areaID));
|
||||
_currentArea = _areaMap[areaID];
|
||||
_currentArea->show();
|
||||
|
||||
_currentAreaMessages.clear();
|
||||
_currentAreaMessages.push_back(_currentArea->_name);
|
||||
|
||||
if (entranceID > 0)
|
||||
traverseEntrance(entranceID);
|
||||
else if (entranceID == -1)
|
||||
debugC(1, kFreescapeDebugMove, "Loading game, no change in position");
|
||||
else
|
||||
error("Invalid area change!");
|
||||
|
||||
_lastPosition = _position;
|
||||
|
||||
if (areaID == _startArea && entranceID == _startEntrance) {
|
||||
if (_pitch >= 180)
|
||||
_pitch = 360 - _pitch;
|
||||
playSound(_soundIndexStart, false, _soundFxHandle);
|
||||
if (isEclipse2()) {
|
||||
_gameStateControl = kFreescapeGameStateStart;
|
||||
_pitch = -10;
|
||||
}
|
||||
|
||||
} if (areaID == _endArea && entranceID == _endEntrance) {
|
||||
_flyMode = true;
|
||||
if (isDemo())
|
||||
_pitch = 20;
|
||||
else
|
||||
_pitch = 10;
|
||||
} else {
|
||||
playSound(_soundIndexAreaChange, false, _soundFxHandle);
|
||||
}
|
||||
|
||||
_gfx->_keyColor = 0;
|
||||
swapPalette(areaID);
|
||||
_currentArea->_usualBackgroundColor = isCPC() ? 1 : 0;
|
||||
if (isAmiga() || isAtariST())
|
||||
_currentArea->_skyColor = 15;
|
||||
|
||||
resetInput();
|
||||
}
|
||||
|
||||
void EclipseEngine::drawBackground() {
|
||||
clearBackground();
|
||||
_gfx->drawBackground(_currentArea->_skyColor);
|
||||
if (_currentArea && _currentArea->getAreaID() == 1) {
|
||||
if (ABS(_countdown) <= 15 * 60) // Last 15 minutes
|
||||
_gfx->drawBackground(5);
|
||||
if (ABS(_countdown) <= 10) // Last 10 seconds
|
||||
_gfx->drawBackground(1);
|
||||
|
||||
float progress = 0;
|
||||
if (_countdown >= 0 || getGameBit(16))
|
||||
progress = float(_countdown) / _initialCountdown;
|
||||
|
||||
uint8 color1 = 15;
|
||||
uint8 color2 = 10;
|
||||
|
||||
if (isSpectrum() || isCPC() || isC64()) {
|
||||
color1 = 2;
|
||||
color2 = 10;
|
||||
} else if (isAmiga() || isAtariST()) {
|
||||
color1 = 8;
|
||||
color2 = 14;
|
||||
}
|
||||
|
||||
_gfx->drawEclipse(color1, color2, progress);
|
||||
}
|
||||
}
|
||||
|
||||
void EclipseEngine::titleScreen() {
|
||||
if (isDOS())
|
||||
playSoundFx(2, true);
|
||||
FreescapeEngine::titleScreen();
|
||||
}
|
||||
|
||||
|
||||
void EclipseEngine::borderScreen() {
|
||||
if (_border) {
|
||||
drawBorder();
|
||||
if (isDemo() && isCPC()) {
|
||||
drawFullscreenMessageAndWait(_messagesList[23]);
|
||||
drawFullscreenMessageAndWait(_messagesList[24]);
|
||||
drawFullscreenMessageAndWait(_messagesList[25]);
|
||||
} else if (isDemo() && isSpectrum()) {
|
||||
if (_variant & GF_ZX_DEMO_MICROHOBBY) {
|
||||
drawFullscreenMessageAndWait(_messagesList[23]);
|
||||
} else if (_variant & GF_ZX_DEMO_CRASH) {
|
||||
drawFullscreenMessageAndWait(_messagesList[9]);
|
||||
drawFullscreenMessageAndWait(_messagesList[10]);
|
||||
drawFullscreenMessageAndWait(_messagesList[11]);
|
||||
}
|
||||
} else {
|
||||
FreescapeEngine::borderScreen();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EclipseEngine::drawInfoMenu() {
|
||||
PauseToken pauseToken = pauseEngine();
|
||||
if (_savedScreen) {
|
||||
_savedScreen->free();
|
||||
delete _savedScreen;
|
||||
}
|
||||
_savedScreen = _gfx->getScreenshot();
|
||||
uint32 color = 0;
|
||||
switch (_renderMode) {
|
||||
case Common::kRenderCGA:
|
||||
color = 1;
|
||||
break;
|
||||
case Common::kRenderZX:
|
||||
color = 6;
|
||||
break;
|
||||
default:
|
||||
color = 14;
|
||||
}
|
||||
uint8 r, g, b;
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00);
|
||||
|
||||
Graphics::Surface *surface = new Graphics::Surface();
|
||||
surface->create(_screenW, _screenH, _gfx->_texturePixelFormat);
|
||||
|
||||
surface->fillRect(Common::Rect(88, 48, 231, 103), black);
|
||||
surface->frameRect(Common::Rect(88, 48, 231, 103), front);
|
||||
|
||||
surface->frameRect(Common::Rect(90, 50, 229, 101), front);
|
||||
|
||||
drawStringInSurface("L-LOAD S-SAVE", 105, 56, front, black, surface);
|
||||
if (isSpectrum())
|
||||
drawStringInSurface("1-TERMINATE", 105, 64, front, black, surface);
|
||||
else
|
||||
drawStringInSurface("ESC-TERMINATE", 105, 64, front, black, surface);
|
||||
|
||||
drawStringInSurface("T-TOGGLE", 128, 81, front, black, surface);
|
||||
drawStringInSurface("SOUND ON/OFF", 113, 88, front, black, surface);
|
||||
|
||||
Texture *menuTexture = _gfx->createTexture(surface);
|
||||
Common::Event event;
|
||||
bool cont = true;
|
||||
while (!shouldQuit() && cont) {
|
||||
while (_eventManager->pollEvent(event)) {
|
||||
|
||||
// Events
|
||||
switch (event.type) {
|
||||
case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
|
||||
if (event.customType == kActionLoad) {
|
||||
_gfx->setViewport(_fullscreenViewArea);
|
||||
_eventManager->purgeKeyboardEvents();
|
||||
loadGameDialog();
|
||||
_gfx->setViewport(_viewArea);
|
||||
} else if (event.customType == kActionSave) {
|
||||
_gfx->setViewport(_fullscreenViewArea);
|
||||
_eventManager->purgeKeyboardEvents();
|
||||
saveGameDialog();
|
||||
_gfx->setViewport(_viewArea);
|
||||
} else if (isDOS() && event.customType == kActionToggleSound) {
|
||||
playSound(_soundIndexMenu, false, _soundFxHandle);
|
||||
} else if ((isDOS() || isCPC() || isSpectrum()) && event.customType == kActionEscape) {
|
||||
_forceEndGame = true;
|
||||
cont = false;
|
||||
} else
|
||||
cont = false;
|
||||
break;
|
||||
case Common::EVENT_KEYDOWN:
|
||||
cont = false;
|
||||
break;
|
||||
case Common::EVENT_SCREEN_CHANGED:
|
||||
_gfx->computeScreenViewport();
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
drawFrame();
|
||||
_gfx->drawTexturedRect2D(_fullscreenViewArea, _fullscreenViewArea, menuTexture);
|
||||
|
||||
_gfx->flipBuffer();
|
||||
g_system->updateScreen();
|
||||
g_system->delayMillis(15); // try to target ~60 FPS
|
||||
}
|
||||
|
||||
_savedScreen->free();
|
||||
delete _savedScreen;
|
||||
_savedScreen = nullptr;
|
||||
surface->free();
|
||||
delete surface;
|
||||
delete menuTexture;
|
||||
pauseToken.clear();
|
||||
}
|
||||
|
||||
void EclipseEngine::pressedKey(const int keycode) {
|
||||
if (keycode == kActionIncreaseAngle) {
|
||||
changeAngle(1, true);
|
||||
} else if (keycode == kActionChangeStepSize) {
|
||||
changeStepSize();
|
||||
} else if (keycode == kActionToggleRiseLower) {
|
||||
if (_playerHeightNumber == 0)
|
||||
rise();
|
||||
else if (_playerHeightNumber == 1)
|
||||
lower();
|
||||
else
|
||||
error("Invalid player height index: %d", _playerHeightNumber);
|
||||
} else if (keycode == kActionRest) {
|
||||
if (_currentArea->getAreaID() == 1) {
|
||||
playSoundFx(3, false);
|
||||
if (_temporaryMessages.empty())
|
||||
insertTemporaryMessage(_messagesList[6], _countdown - 2);
|
||||
} else {
|
||||
_resting = true;
|
||||
if (_temporaryMessages.empty())
|
||||
insertTemporaryMessage(_messagesList[7], _countdown - 2);
|
||||
_countdown = _countdown - 5;
|
||||
}
|
||||
} else if (keycode == kActionFaceForward) {
|
||||
_pitch = 0;
|
||||
updateCamera();
|
||||
}
|
||||
}
|
||||
|
||||
void EclipseEngine::releasedKey(const int keycode) {
|
||||
if (keycode == kActionRiseOrFlyUp)
|
||||
_resting = false;
|
||||
}
|
||||
|
||||
void EclipseEngine::drawAnalogClock(Graphics::Surface *surface, int x, int y, uint32 colorHand1, uint32 colorHand2, uint32 colorBack) {
|
||||
// These calls will cover the pixels of the hardcoded clock image
|
||||
drawAnalogClockHand(surface, x, y, 6 * 6 - 90, 12, colorBack);
|
||||
drawAnalogClockHand(surface, x, y, 7 * 6 - 90, 12, colorBack);
|
||||
drawAnalogClockHand(surface, x, y, 41 * 6 - 90, 11, colorBack);
|
||||
drawAnalogClockHand(surface, x, y, 42 * 6 - 90, 11, colorBack);
|
||||
drawAnalogClockHand(surface, x, y, 0 * 6 - 90, 11, colorBack);
|
||||
|
||||
int seconds, minutes, hours;
|
||||
getTimeFromCountdown(seconds, minutes, hours);
|
||||
hours = 7 + 2 - hours; // It's 7 o-clock when the game starts
|
||||
minutes = 59 - minutes;
|
||||
seconds = 59 - seconds;
|
||||
drawAnalogClockHand(surface, x, y, hours * 30 - 90, 11, colorHand1);
|
||||
drawAnalogClockHand(surface, x, y, minutes * 6 - 90, 11, colorHand1);
|
||||
drawAnalogClockHand(surface, x, y, seconds * 6 - 90, 11, colorHand2);
|
||||
}
|
||||
|
||||
void EclipseEngine::drawAnalogClockHand(Graphics::Surface *surface, int x, int y, double degrees, double magnitude, uint32 color) {
|
||||
const double degtorad = (M_PI * 2) / 360;
|
||||
double w = magnitude * cos(degrees * degtorad);
|
||||
double h = magnitude * sin(degrees * degtorad);
|
||||
surface->drawLine(x, y, x+(int)w, y+(int)h, color);
|
||||
if (isC64()) {
|
||||
surface->drawLine(x+1, y, x+1+(int)w, y+(int)h, color);
|
||||
}
|
||||
}
|
||||
|
||||
void EclipseEngine::drawCompass(Graphics::Surface *surface, int x, int y, double degrees, double magnitude, uint32 color) {
|
||||
const double degtorad = (M_PI * 2) / 360;
|
||||
double w = magnitude * cos(-degrees * degtorad);
|
||||
double h = magnitude * sin(-degrees * degtorad);
|
||||
|
||||
int dx = 0;
|
||||
int dy = 0;
|
||||
|
||||
// Adjust dx and dy to make the compass look like a compass
|
||||
if (degrees == 0 || degrees == 360) {
|
||||
dx = 1;
|
||||
dy = 2;
|
||||
} else if (degrees > 0 && degrees < 90) {
|
||||
dx = 2;
|
||||
dy = 1;
|
||||
} else if (degrees == 90) {
|
||||
dx = 2;
|
||||
dy = 1;
|
||||
} else if (degrees > 90 && degrees < 180) {
|
||||
dx = 2;
|
||||
dy = -1;
|
||||
} else if (degrees == 180) {
|
||||
dx = 1;
|
||||
dy = 2;
|
||||
} else if (degrees > 180 && degrees < 270) {
|
||||
dx = -2;
|
||||
dy = -1;
|
||||
} else if (degrees == 270) {
|
||||
dx = 2;
|
||||
dy = 1;
|
||||
} else if (degrees > 270 && degrees < 360) {
|
||||
dx = -2;
|
||||
dy = 1;
|
||||
}
|
||||
|
||||
surface->drawLine(x, y, x+(int)w, y+(int)h, color);
|
||||
surface->drawLine(x - dx, y - dy, x+(int)w, y+(int)h, color);
|
||||
surface->drawLine(x + dx, y + dy, x+(int)w, y+(int)h, color);
|
||||
|
||||
surface->drawLine(x - dx, y - dy, x+(int)-w, y+(int)-h, color);
|
||||
surface->drawLine(x + dx, y + dy, x+(int)-w, y+(int)-h, color);
|
||||
}
|
||||
|
||||
// Copied from BITMAP::circlefill in engines/ags/lib/allegro/surface.cpp
|
||||
void fillCircle(Graphics::Surface *surface, int x, int y, int radius, int color) {
|
||||
int cx = 0;
|
||||
int cy = radius;
|
||||
int df = 1 - radius;
|
||||
int d_e = 3;
|
||||
int d_se = -2 * radius + 5;
|
||||
|
||||
do {
|
||||
surface->hLine(x - cy, y - cx, x + cy, color);
|
||||
|
||||
if (cx)
|
||||
surface->hLine(x - cy, y + cx, x + cy, color);
|
||||
|
||||
if (df < 0) {
|
||||
df += d_e;
|
||||
d_e += 2;
|
||||
d_se += 2;
|
||||
} else {
|
||||
if (cx != cy) {
|
||||
surface->hLine(x - cx, y - cy, x + cx, color);
|
||||
|
||||
if (cy)
|
||||
surface->hLine(x - cx, y + cy, x + cx, color);
|
||||
}
|
||||
|
||||
df += d_se;
|
||||
d_e += 2;
|
||||
d_se += 4;
|
||||
cy--;
|
||||
}
|
||||
|
||||
cx++;
|
||||
|
||||
} while (cx <= cy);
|
||||
}
|
||||
|
||||
void EclipseEngine::drawEclipseIndicator(Graphics::Surface *surface, int x, int y, uint32 color1, uint32 color2) {
|
||||
uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00);
|
||||
|
||||
// These calls will cover the pixels of the hardcoded eclipse image
|
||||
surface->fillRect(Common::Rect(x, y, x + 50, y + 20), black);
|
||||
|
||||
float progress = 0;
|
||||
if (_countdown >= 0)
|
||||
progress = float(_countdown) / _initialCountdown;
|
||||
|
||||
int difference = 14 * progress;
|
||||
|
||||
fillCircle(surface, x + 7, y + 10, 7, color1); // Sun
|
||||
fillCircle(surface, x + 7 + difference, y + 10, 7, color2); // Moon
|
||||
}
|
||||
|
||||
void EclipseEngine::drawIndicator(Graphics::Surface *surface, int xPosition, int yPosition, int separation) {
|
||||
if (_indicators.size() == 0)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < 5; i++) {
|
||||
if (isSpectrum() || isC64()) {
|
||||
if (_gameStateVars[kVariableEclipseAnkhs] <= i)
|
||||
continue;
|
||||
} else if (_gameStateVars[kVariableEclipseAnkhs] > i)
|
||||
continue;
|
||||
surface->copyRectToSurface(*_indicators[0], xPosition + separation * i, yPosition, Common::Rect(_indicators[0]->w, _indicators[0]->h));
|
||||
}
|
||||
}
|
||||
|
||||
void EclipseEngine::drawSensorShoot(Sensor *sensor) {
|
||||
Math::Vector3d target;
|
||||
float distance = 5;
|
||||
int axisToSkip = -1;
|
||||
|
||||
if (sensor->_axis == 0x1 || sensor->_axis == 0x2)
|
||||
axisToSkip = 0;
|
||||
|
||||
if (sensor->_axis == 0x10 || sensor->_axis == 0x20)
|
||||
axisToSkip = 2;
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
if (i == j) {
|
||||
target = sensor->getOrigin();
|
||||
if (i != axisToSkip)
|
||||
target.setValue(i, target.getValue(i) + distance);
|
||||
|
||||
_gfx->renderSensorShoot(1, sensor->getOrigin(), target, _viewArea);
|
||||
|
||||
target = sensor->getOrigin();
|
||||
|
||||
if (i != axisToSkip)
|
||||
target.setValue(i, target.getValue(i) - distance);
|
||||
|
||||
_gfx->renderSensorShoot(1, sensor->getOrigin(), target, _viewArea);
|
||||
} else {
|
||||
target = sensor->getOrigin();
|
||||
if (i != axisToSkip)
|
||||
target.setValue(i, target.getValue(i) + distance);
|
||||
|
||||
if (j != axisToSkip)
|
||||
target.setValue(j, target.getValue(j) + distance);
|
||||
|
||||
_gfx->renderSensorShoot(1, sensor->getOrigin(), target, _viewArea);
|
||||
|
||||
target = sensor->getOrigin();
|
||||
if (i != axisToSkip)
|
||||
target.setValue(i, target.getValue(i) + distance);
|
||||
|
||||
if (j != axisToSkip)
|
||||
target.setValue(j, target.getValue(j) - distance);
|
||||
|
||||
_gfx->renderSensorShoot(1, sensor->getOrigin(), target, _viewArea);
|
||||
|
||||
target = sensor->getOrigin();
|
||||
|
||||
if (i != axisToSkip)
|
||||
target.setValue(i, target.getValue(i) - distance);
|
||||
|
||||
if (j != axisToSkip)
|
||||
target.setValue(j, target.getValue(j) - distance);
|
||||
|
||||
_gfx->renderSensorShoot(1, sensor->getOrigin(), target, _viewArea);
|
||||
|
||||
target = sensor->getOrigin();
|
||||
if (i != axisToSkip)
|
||||
target.setValue(i, target.getValue(i) - distance);
|
||||
|
||||
if (j != axisToSkip)
|
||||
target.setValue(j, target.getValue(j) + distance);
|
||||
|
||||
_gfx->renderSensorShoot(1, sensor->getOrigin(), target, _viewArea);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EclipseEngine::drawScoreString(int score, int x, int y, uint32 front, uint32 back, Graphics::Surface *surface) {
|
||||
Common::String scoreStr = Common::String::format("%07d", score);
|
||||
|
||||
if (isDOS() || isCPC() || isSpectrum()) {
|
||||
scoreStr = shiftStr(scoreStr, 'Z' - '0' + 1);
|
||||
if (_renderMode == Common::RenderMode::kRenderEGA || isSpectrum()) {
|
||||
drawStringInSurface(scoreStr, x, y, front, back, surface);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Start in x,y and draw each digit, from left to right, adding a gap every 3 digits
|
||||
int gapSize = isC64() ? 8 : 4;
|
||||
|
||||
for (int i = 0; i < int(scoreStr.size()); i++) {
|
||||
drawStringInSurface(Common::String(scoreStr[i]), x, y, front, back, surface);
|
||||
x += 8;
|
||||
if ((i - scoreStr.size() + 1) % 3 == 1)
|
||||
x += gapSize;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void EclipseEngine::updateTimeVariables() {
|
||||
if (isEclipse2() && _gameStateControl == kFreescapeGameStateStart) {
|
||||
executeLocalGlobalConditions(false, true, false);
|
||||
_gameStateControl = kFreescapeGameStatePlaying;
|
||||
}
|
||||
|
||||
if (_gameStateControl != kFreescapeGameStatePlaying)
|
||||
return;
|
||||
// This function only executes "on collision" room/global conditions
|
||||
int seconds, minutes, hours;
|
||||
getTimeFromCountdown(seconds, minutes, hours);
|
||||
|
||||
|
||||
if (_lastFiveSeconds != seconds / 5) {
|
||||
_lastFiveSeconds = seconds / 5;
|
||||
executeLocalGlobalConditions(false, false, true);
|
||||
}
|
||||
|
||||
if (_lastThirtySeconds != seconds / 30) {
|
||||
_lastThirtySeconds = seconds / 30;
|
||||
|
||||
if (!_resting && _gameStateVars[k8bitVariableEnergy] > 0) {
|
||||
_gameStateVars[k8bitVariableEnergy] -= 1;
|
||||
}
|
||||
|
||||
if (_gameStateVars[k8bitVariableShield] < _maxShield) {
|
||||
_gameStateVars[k8bitVariableShield] += 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (isEclipse() && isSpectrum() && _currentArea->getAreaID() == 42) {
|
||||
if (_lastSecond != seconds) { // Swap ink and paper colors every second
|
||||
_lastSecond = seconds;
|
||||
int tmp = _gfx->_inkColor;
|
||||
_gfx->_inkColor = _gfx->_paperColor;
|
||||
_gfx->_paperColor = tmp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EclipseEngine::executePrint(FCLInstruction &instruction) {
|
||||
uint16 index = instruction._source - 1;
|
||||
debugC(1, kFreescapeDebugCode, "Printing message %d", index);
|
||||
if (index > 127) {
|
||||
index = _messagesList.size() - (index - 254) - 2;
|
||||
drawFullscreenMessageAndWait(_messagesList[index]);
|
||||
return;
|
||||
}
|
||||
insertTemporaryMessage(_messagesList[index], _countdown - 2);
|
||||
}
|
||||
|
||||
Common::Error EclipseEngine::saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave) {
|
||||
return Common::kNoError;
|
||||
}
|
||||
|
||||
Common::Error EclipseEngine::loadGameStreamExtended(Common::SeekableReadStream *stream) {
|
||||
return Common::kNoError;
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
108
engines/freescape/games/eclipse/eclipse.h
Normal file
108
engines/freescape/games/eclipse/eclipse.h
Normal file
@@ -0,0 +1,108 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/file.h"
|
||||
|
||||
#include "freescape/sound.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
enum EclipseReleaseFlags {
|
||||
GF_ZX_DEMO_CRASH = (1 << 0),
|
||||
GF_ZX_DEMO_MICROHOBBY = (1 << 1),
|
||||
};
|
||||
|
||||
enum {
|
||||
kVariableEclipseAnkhs = 32,
|
||||
};
|
||||
|
||||
class EclipseEngine : public FreescapeEngine {
|
||||
public:
|
||||
EclipseEngine(OSystem *syst, const ADGameDescription *gd);
|
||||
|
||||
void gotoArea(uint16 areaID, int entranceID) override;
|
||||
|
||||
void borderScreen() override;
|
||||
void titleScreen() override;
|
||||
void drawInfoMenu() override;
|
||||
void drawIndicator(Graphics::Surface *surface, int xPosition, int yPosition, int separation);
|
||||
|
||||
void drawSensorShoot(Sensor *sensor) override;
|
||||
|
||||
void loadAssets() override;
|
||||
void loadAssetsDOSFullGame() override;
|
||||
void pressedKey(const int keycode) override;
|
||||
void releasedKey(const int keycode) override;
|
||||
|
||||
uint32 _initialEnergy;
|
||||
uint32 _initialShield;
|
||||
|
||||
int _soundIndexStartFalling;
|
||||
int _soundIndexEndFalling;
|
||||
|
||||
bool _resting;
|
||||
int _lastThirtySeconds;
|
||||
int _lastFiveSeconds;
|
||||
|
||||
int _lastSecond;
|
||||
void updateTimeVariables() override;
|
||||
|
||||
void initDOS();
|
||||
void initCPC();
|
||||
void initZX();
|
||||
void initC64();
|
||||
void initAmigaAtari();
|
||||
|
||||
void loadAssetsZXFullGame() override;
|
||||
void loadAssetsCPCFullGame() override;
|
||||
void loadAssetsC64FullGame() override;
|
||||
void loadAssetsAtariFullGame() override;
|
||||
void loadAssetsCPCDemo() override;
|
||||
void loadAssetsZXDemo() override;
|
||||
|
||||
void initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *infoScreenKeyMap, const char *target) override;
|
||||
void initGameState() override;
|
||||
void executePrint(FCLInstruction &instruction) override;
|
||||
|
||||
void drawBackground() override;
|
||||
void drawDOSUI(Graphics::Surface *surface) override;
|
||||
void drawCPCUI(Graphics::Surface *surface) override;
|
||||
void drawC64UI(Graphics::Surface *surface) override;
|
||||
void drawZXUI(Graphics::Surface *surface) override;
|
||||
void drawAnalogClock(Graphics::Surface *surface, int x, int y, uint32 colorHand1, uint32 colorHand2, uint32 colorBack);
|
||||
void drawAnalogClockHand(Graphics::Surface *surface, int x, int y, double degrees, double magnitude, uint32 color);
|
||||
void drawCompass(Graphics::Surface *surface, int x, int y, double degrees, double magnitude, uint32 color);
|
||||
void drawEclipseIndicator(Graphics::Surface *surface, int x, int y, uint32 color1, uint32 color2);
|
||||
Common::String getScoreString(int score);
|
||||
void drawScoreString(int score, int x, int y, uint32 front, uint32 back, Graphics::Surface *surface);
|
||||
|
||||
soundFx *load1bPCM(Common::SeekableReadStream *file, int offset);
|
||||
|
||||
bool checkIfGameEnded() override;
|
||||
void endGame() override;
|
||||
void loadSoundsFx(Common::SeekableReadStream *file, int offset, int number) override;
|
||||
void playSoundFx(int index, bool sync) override;
|
||||
|
||||
Common::Error saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave = false) override;
|
||||
Common::Error loadGameStreamExtended(Common::SeekableReadStream *stream) override;
|
||||
};
|
||||
|
||||
}
|
||||
220
engines/freescape/games/eclipse/zx.cpp
Normal file
220
engines/freescape/games/eclipse/zx.cpp
Normal file
@@ -0,0 +1,220 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/file.h"
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
#include "freescape/games/eclipse/eclipse.h"
|
||||
#include "freescape/language/8bitDetokeniser.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
void EclipseEngine::initZX() {
|
||||
_viewArea = Common::Rect(56, 36, 265, 139);
|
||||
_maxEnergy = 25;
|
||||
_maxShield = 50;
|
||||
|
||||
_soundIndexShoot = 5;
|
||||
_soundIndexCollide = -1; // Scripted
|
||||
_soundIndexStepDown = 12;
|
||||
_soundIndexStepUp = 12;
|
||||
_soundIndexMenu = -1;
|
||||
_soundIndexStart = 7;
|
||||
_soundIndexAreaChange = 7;
|
||||
|
||||
_soundIndexStartFalling = 6;
|
||||
_soundIndexEndFalling = 5;
|
||||
|
||||
_soundIndexNoShield = 8;
|
||||
_soundIndexNoEnergy = -1;
|
||||
_soundIndexFallen = 8;
|
||||
_soundIndexTimeout = 8;
|
||||
_soundIndexForceEndGame = 8;
|
||||
_soundIndexCrushed = 8;
|
||||
_soundIndexMissionComplete = 16;
|
||||
}
|
||||
|
||||
void EclipseEngine::loadAssetsZXFullGame() {
|
||||
Common::File file;
|
||||
|
||||
file.open("totaleclipse.zx.title");
|
||||
if (file.isOpen()) {
|
||||
_title = loadAndConvertScrImage(&file);
|
||||
} else
|
||||
error("Unable to find totaleclipse.zx.title");
|
||||
|
||||
file.close();
|
||||
file.open("totaleclipse.zx.border");
|
||||
if (file.isOpen()) {
|
||||
_border = loadAndConvertScrImage(&file);
|
||||
} else
|
||||
error("Unable to find totaleclipse.zx.border");
|
||||
file.close();
|
||||
|
||||
file.open("totaleclipse.zx.data");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open totaleclipse.zx.data");
|
||||
|
||||
if (isEclipse2()) {
|
||||
loadMessagesFixedSize(&file, 0x2ac, 16, 30);
|
||||
loadFonts(&file, 0x61c3);
|
||||
loadSpeakerFxZX(&file, 0x8c6, 0x91a);
|
||||
load8bitBinary(&file, 0x63bb, 4);
|
||||
} else {
|
||||
loadMessagesFixedSize(&file, 0x2ac, 16, 23);
|
||||
loadFonts(&file, 0x6163);
|
||||
loadSpeakerFxZX(&file, 0x816, 0x86a);
|
||||
load8bitBinary(&file, 0x635b, 4);
|
||||
|
||||
// These paper colors are also invalid, but to signal the use of a special effect (only in zx release)
|
||||
_areaMap[42]->_paperColor = 0;
|
||||
_areaMap[42]->_underFireBackgroundColor = 0;
|
||||
}
|
||||
|
||||
_indicators.push_back(loadBundledImage("eclipse_ankh_indicator"));
|
||||
|
||||
for (auto &it : _indicators)
|
||||
it->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
}
|
||||
|
||||
void EclipseEngine::loadAssetsZXDemo() {
|
||||
Common::File file;
|
||||
|
||||
file.open("totaleclipse.zx.title");
|
||||
if (file.isOpen()) {
|
||||
_title = loadAndConvertScrImage(&file);
|
||||
} else
|
||||
error("Unable to find totaleclipse.zx.title");
|
||||
|
||||
file.close();
|
||||
file.open("totaleclipse.zx.border");
|
||||
if (file.isOpen()) {
|
||||
_border = loadAndConvertScrImage(&file);
|
||||
} else
|
||||
error("Unable to find totaleclipse.zx.border");
|
||||
file.close();
|
||||
|
||||
file.open("totaleclipse.zx.data");
|
||||
if (!file.isOpen())
|
||||
error("Failed to open totaleclipse.zx.data");
|
||||
|
||||
if (_variant & GF_ZX_DEMO_MICROHOBBY) {
|
||||
loadSpeakerFxZX(&file, 0x798, 0x7ec);
|
||||
loadMessagesFixedSize(&file, 0x2ac, 16, 23);
|
||||
loadMessagesFixedSize(&file, 0x56e6, 264, 1);
|
||||
loadFonts(&file, 0x5f7b);
|
||||
load8bitBinary(&file, 0x6173, 4);
|
||||
} else if (_variant & GF_ZX_DEMO_CRASH) {
|
||||
loadSpeakerFxZX(&file, 0x65c, 0x6b0);
|
||||
loadMessagesFixedSize(&file, 0x364, 16, 9);
|
||||
loadMessagesFixedSize(&file, 0x5901, 264, 5);
|
||||
loadFonts(&file, 0x6589);
|
||||
load8bitBinary(&file, 0x6781, 4);
|
||||
} else
|
||||
error("Unknown ZX Spectrum demo variant");
|
||||
|
||||
_indicators.push_back(loadBundledImage("eclipse_ankh_indicator"));
|
||||
|
||||
for (auto &it : _indicators)
|
||||
it->convertToInPlace(_gfx->_texturePixelFormat);
|
||||
}
|
||||
|
||||
void EclipseEngine::drawZXUI(Graphics::Surface *surface) {
|
||||
uint32 color = _currentArea->_underFireBackgroundColor;
|
||||
uint8 r, g, b;
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
color = _currentArea->_usualBackgroundColor;
|
||||
if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
|
||||
color = (*_gfx->_colorRemaps)[color];
|
||||
}
|
||||
|
||||
_gfx->readFromPalette(color, r, g, b);
|
||||
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
_gfx->readFromPalette(7, r, g, b);
|
||||
uint32 gray = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
_gfx->readFromPalette(5, r, g, b);
|
||||
uint32 blue = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
_gfx->readFromPalette(2, r, g, b);
|
||||
uint32 red = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
|
||||
|
||||
|
||||
int score = _gameStateVars[k8bitVariableScore];
|
||||
int shield = _gameStateVars[k8bitVariableShield] * 100 / _maxShield;
|
||||
int energy = _gameStateVars[k8bitVariableEnergy];
|
||||
shield = shield < 0 ? 0 : shield;
|
||||
|
||||
uint32 yellow = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0xFF, 0);
|
||||
|
||||
Common::String message;
|
||||
int deadline;
|
||||
getLatestMessages(message, deadline);
|
||||
if (deadline <= _countdown) {
|
||||
drawStringInSurface(message, 102, 141, back, yellow, surface);
|
||||
_temporaryMessages.push_back(message);
|
||||
_temporaryMessageDeadlines.push_back(deadline);
|
||||
} else if (!_currentAreaMessages.empty())
|
||||
drawStringInSurface(_currentArea->_name, 102, 141, back, yellow, surface);
|
||||
|
||||
drawScoreString(score, 135, 11, back, gray, surface);
|
||||
|
||||
Common::String shieldStr = Common::String::format("%d", shield);
|
||||
|
||||
int x = 171;
|
||||
if (shield < 10)
|
||||
x = 179;
|
||||
else if (shield < 100)
|
||||
x = 175;
|
||||
|
||||
if (energy < 0)
|
||||
energy = 0;
|
||||
|
||||
drawStringInSurface(shieldStr, x, 161, back, red, surface);
|
||||
|
||||
Common::Rect jarBackground(120, 162, 144, 192 - 4);
|
||||
surface->fillRect(jarBackground, back);
|
||||
|
||||
Common::Rect jarWater(120, 192 - energy - 4, 144, 192 - 4);
|
||||
surface->fillRect(jarWater, blue);
|
||||
|
||||
drawStringInSurface(shiftStr("0", 'Z' - '$' + 1 - _angleRotationIndex), 79, 141, back, yellow, surface);
|
||||
drawStringInSurface(shiftStr("3", 'Z' - '$' + 1 - _playerStepIndex), 63, 141, back, yellow, surface);
|
||||
drawStringInSurface(shiftStr("7", 'Z' - '$' + 1 - _playerHeightNumber), 240, 141, back, yellow, surface);
|
||||
|
||||
if (_shootingFrames > 0) {
|
||||
drawStringInSurface(shiftStr("4", 'Z' - '$' + 1), 232, 141, back, yellow, surface);
|
||||
drawStringInSurface(shiftStr("<", 'Z' - '$' + 1) , 240, 141, back, yellow, surface);
|
||||
}
|
||||
drawAnalogClock(surface, 89, 172, back, back, gray);
|
||||
|
||||
surface->fillRect(Common::Rect(227, 168, 235, 187), gray);
|
||||
drawCompass(surface, 231, 177, _yaw, 10, back);
|
||||
|
||||
drawIndicator(surface, 65, 7, 8);
|
||||
drawEclipseIndicator(surface, 215, 3, front, gray);
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
265
engines/freescape/games/palettes.cpp
Normal file
265
engines/freescape/games/palettes.cpp
Normal file
@@ -0,0 +1,265 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "freescape/freescape.h"
|
||||
|
||||
namespace Freescape {
|
||||
|
||||
byte kEGADefaultPalette[16][3] = {
|
||||
{0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xaa},
|
||||
{0x00, 0xaa, 0x00},
|
||||
{0x00, 0xaa, 0xaa},
|
||||
{0xaa, 0x00, 0x00},
|
||||
{0xaa, 0x00, 0xaa},
|
||||
{0xaa, 0x55, 0x00},
|
||||
{0xaa, 0xaa, 0xaa},
|
||||
{0x55, 0x55, 0x55},
|
||||
{0x55, 0x55, 0xff},
|
||||
{0x55, 0xff, 0x55},
|
||||
{0x55, 0xff, 0xff},
|
||||
{0xff, 0x55, 0x55},
|
||||
{0xff, 0x55, 0xff},
|
||||
{0xff, 0xff, 0x55},
|
||||
{0xff, 0xff, 0xff}
|
||||
};
|
||||
|
||||
byte kCGAPalettePinkBlue[4][3] = {
|
||||
{0x00, 0x00, 0x00},
|
||||
{0x00, 0xaa, 0xaa},
|
||||
{0xaa, 0x00, 0xaa},
|
||||
{0xaa, 0xaa, 0xaa},
|
||||
};
|
||||
|
||||
byte kCGAPaletteRedGreen[4][3] = {
|
||||
{0x00, 0x00, 0x00},
|
||||
{0x00, 0xaa, 0x00},
|
||||
{0xaa, 0x00, 0x00},
|
||||
{0xaa, 0x55, 0x00},
|
||||
};
|
||||
|
||||
byte kHerculesPaletteGreen[2][3] = {
|
||||
{0x00, 0x00, 0x00},
|
||||
{0x00, 0xff, 0x00},
|
||||
};
|
||||
|
||||
byte kC64Palette[16][3] = {
|
||||
{0x00, 0x00, 0x00},
|
||||
{0xFF, 0xFF, 0xFF},
|
||||
{0x68, 0x37, 0x2B},
|
||||
{0x70, 0xA4, 0xB2},
|
||||
{0x6F, 0x3D, 0x86},
|
||||
{0x58, 0x8D, 0x43},
|
||||
{0x35, 0x28, 0x79},
|
||||
{0xB8, 0xC7, 0x6F},
|
||||
{0x6F, 0x4F, 0x25},
|
||||
{0x43, 0x39, 0x00},
|
||||
{0x9A, 0x67, 0x59},
|
||||
{0x44, 0x44, 0x44},
|
||||
{0x6C, 0x6C, 0x6C},
|
||||
{0x9A, 0xD2, 0x84},
|
||||
{0x6C, 0x5E, 0xB5},
|
||||
{0x95, 0x95, 0x95}
|
||||
};
|
||||
|
||||
byte kDrillerZXPalette[9][3] = {
|
||||
{0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0xd8},
|
||||
{0xd8, 0x00, 0x00},
|
||||
{0xd8, 0x00, 0xd8},
|
||||
{0x00, 0xd8, 0x00},
|
||||
{0x00, 0xd8, 0xd8},
|
||||
{0xd8, 0xd8, 0x00},
|
||||
{0xd8, 0xd8, 0xd8},
|
||||
{0x00, 0x00, 0x00},
|
||||
};
|
||||
|
||||
byte kDrillerCPCPalette[32][3] = {
|
||||
{0x80, 0x80, 0x80}, // 0: special case?
|
||||
{0x00, 0x00, 0x00}, // 1: used in dark only?
|
||||
{0x00, 0x80, 0xff}, // 2
|
||||
{0xff, 0xff, 0x80}, // 3
|
||||
{0x00, 0x00, 0x80}, // 4
|
||||
{0xff, 0x00, 0x80}, // 5
|
||||
{0x00, 0x80, 0x80}, // 6
|
||||
{0xff, 0x80, 0x80}, // 7
|
||||
{0x80, 0x00, 0xff}, // 8
|
||||
{0x00, 0x80, 0x00}, // 9
|
||||
{0xff, 0xff, 0x00}, // 10
|
||||
{0xff, 0xff, 0xff}, // 11
|
||||
{0xff, 0x00, 0x00}, // 12
|
||||
{0x11, 0x22, 0x33},
|
||||
{0xff, 0x80, 0x00}, // 14
|
||||
{0xff, 0x80, 0xff}, // 15
|
||||
{0x11, 0x22, 0x33},
|
||||
{0x00, 0xff, 0x80}, // 17
|
||||
{0x00, 0xff, 0x00}, // 18
|
||||
{0x80, 0xff, 0xff}, // 19
|
||||
{0x80, 0x80, 0x80}, // 20
|
||||
{0x00, 0x00, 0xff}, // 21
|
||||
{0x00, 0x80, 0x00}, // 22
|
||||
{0x00, 0x80, 0xff}, // 23
|
||||
{0x80, 0x00, 0x80}, // 24
|
||||
{0x80, 0xff, 0x80}, // 25
|
||||
{0x80, 0xff, 0x00}, // 26
|
||||
{0x00, 0xff, 0xff}, // 27
|
||||
{0x80, 0x00, 0x00}, // 28
|
||||
{0x80, 0x00, 0xff}, // 29
|
||||
{0x80, 0x80, 0x00}, // 30
|
||||
{0x80, 0x80, 0xff}, // 31
|
||||
};
|
||||
|
||||
void FreescapeEngine::loadColorPalette() {
|
||||
if (_renderMode == Common::kRenderEGA) {
|
||||
_gfx->_palette = (byte *)&kEGADefaultPalette;
|
||||
} else if (_renderMode == Common::kRenderC64) {
|
||||
_gfx->_palette = (byte *)&kC64Palette;
|
||||
} else if (_renderMode == Common::kRenderZX) {
|
||||
_gfx->_palette = (byte *)kDrillerZXPalette;
|
||||
} else if (_renderMode == Common::kRenderCPC) {
|
||||
_gfx->_palette = (byte *)kDrillerCPCPalette;
|
||||
} else if (_renderMode == Common::kRenderHercG) {
|
||||
_gfx->_palette = (byte *)&kHerculesPaletteGreen;
|
||||
} else if (_renderMode == Common::kRenderCGA) {
|
||||
// palette depends on the area
|
||||
} else if (_renderMode == Common::kRenderAmiga || _renderMode == Common::kRenderAtariST) {
|
||||
// palette depends on the area
|
||||
} else
|
||||
error("Invalid render mode, no palette selected");
|
||||
|
||||
_gfx->setColorMap(&_colorMap);
|
||||
}
|
||||
|
||||
byte *FreescapeEngine::loadPalette(Common::SeekableReadStream *file) {
|
||||
int r, g, b;
|
||||
auto palette = new byte[16][3];
|
||||
for (int c = 0; c < 16; c++) {
|
||||
int v = file->readUint16BE();
|
||||
r = (v & 0xf00) >> 8;
|
||||
r = r << 4 | r;
|
||||
palette[c][0] = r & 0xff;
|
||||
g = (v & 0xf0) >> 4;
|
||||
g = g << 4 | g;
|
||||
palette[c][1] = g & 0xff;
|
||||
b = v & 0xf;
|
||||
b = b << 4 | b;
|
||||
palette[c][2] = b & 0xff;
|
||||
debugC(1, kFreescapeDebugParser, "Color %d: (%04x) %02x %02x %02x", c, v, palette[c][0], palette[c][1], palette[c][2]);
|
||||
}
|
||||
return (byte *)palette;
|
||||
}
|
||||
|
||||
void FreescapeEngine::loadPalettes(Common::SeekableReadStream *file, int offset) {
|
||||
file->seek(offset);
|
||||
int r, g, b;
|
||||
uint numberOfAreas = _areaMap.size();
|
||||
|
||||
// This loop will load all the available palettes, which are more
|
||||
// than the current areas. This indicates that more areas
|
||||
// were originally planned, but they are not in the final game
|
||||
if (isDriller())
|
||||
numberOfAreas += 2;
|
||||
else if (isDark())
|
||||
numberOfAreas += 5;
|
||||
else if (isCastle())
|
||||
numberOfAreas += 20;
|
||||
|
||||
for (uint i = 0; i < numberOfAreas; i++) {
|
||||
int label = readField(file, 8);
|
||||
if (label == 255)
|
||||
break;
|
||||
auto palette = new byte[16][3];
|
||||
debugC(1, kFreescapeDebugParser, "Loading palette for area: %d at %" PRIx64, label, file->pos());
|
||||
for (int c = 0; c < 16; c++) {
|
||||
int v = file->readUint16BE();
|
||||
r = (v & 0xf00) >> 8;
|
||||
r = r << 4 | r;
|
||||
palette[c][0] = r & 0xff;
|
||||
g = (v & 0xf0) >> 4;
|
||||
g = g << 4 | g;
|
||||
palette[c][1] = g & 0xff;
|
||||
b = v & 0xf;
|
||||
b = b << 4 | b;
|
||||
palette[c][2] = b & 0xff;
|
||||
debugC(1, kFreescapeDebugParser, "Color %d: (%04x) %02x %02x %02x", c, v, palette[c][0], palette[c][1], palette[c][2]);
|
||||
}
|
||||
assert(!_paletteByArea.contains(label));
|
||||
_paletteByArea[label] = (byte *)palette;
|
||||
}
|
||||
}
|
||||
|
||||
void FreescapeEngine::swapPalette(uint16 levelID) {
|
||||
if (isAmiga() || isAtariST()) {
|
||||
// The following palette was not available in the demo, so we select another one
|
||||
if (isDriller() && isDemo() && levelID == 32)
|
||||
levelID = 31;
|
||||
|
||||
_gfx->_palette = _paletteByArea[levelID];
|
||||
} else if (isSpectrum() || isCPC() || isC64()) {
|
||||
_gfx->_inkColor = _areaMap[levelID]->_inkColor;
|
||||
_gfx->_paperColor = _areaMap[levelID]->_paperColor;
|
||||
_gfx->_underFireBackgroundColor = _areaMap[levelID]->_underFireBackgroundColor;
|
||||
|
||||
if (isC64()) {
|
||||
_gfx->_inkColor %= 16;
|
||||
_gfx->_paperColor %= 16;
|
||||
_gfx->_underFireBackgroundColor %= 16;
|
||||
return; // C64 does not have to process the border
|
||||
}
|
||||
|
||||
if (!_border)
|
||||
return;
|
||||
|
||||
byte *palette = (byte *)malloc(sizeof(byte) * 4 * 3);
|
||||
for (int c = 0; c < 4; c++) {
|
||||
byte r, g, b;
|
||||
_gfx->selectColorFromFourColorPalette(c, r, g, b);
|
||||
palette[3 * c + 0] = r;
|
||||
palette[3 * c + 1] = g;
|
||||
palette[3 * c + 2] = b;
|
||||
}
|
||||
_border->setPalette(palette, 0, 4);
|
||||
free(palette);
|
||||
processBorder();
|
||||
} else if (isDOS() && _renderMode == Common::kRenderCGA) {
|
||||
_gfx->_palette = findCGAPalette(levelID);
|
||||
if (!_border)
|
||||
return;
|
||||
_border->setPalette(_gfx->_palette, 0, 4);
|
||||
processBorder();
|
||||
} else if (isDOS() && _renderMode == Common::kRenderEGA) {
|
||||
if (!_border)
|
||||
return;
|
||||
|
||||
_border->setPalette(_gfx->_palette, 0, 4);
|
||||
processBorder();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
byte *FreescapeEngine::findCGAPalette(uint16 levelID) {
|
||||
if (levelID % 2 == 0)
|
||||
return (byte *)&kCGAPalettePinkBlue;
|
||||
else
|
||||
return (byte *)&kCGAPaletteRedGreen;
|
||||
}
|
||||
|
||||
} // End of namespace Freescape
|
||||
Reference in New Issue
Block a user