172 lines
5.8 KiB
C++
172 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "common/memstream.h"
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#include "freescape/freescape.h"
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#include "freescape/games/dark/dark.h"
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#include "freescape/language/8bitDetokeniser.h"
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namespace Freescape {
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void DarkEngine::initCPC() {
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_viewArea = Common::Rect(36, 24, 284, 125);
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_soundIndexShoot = 0xa;
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_soundIndexStart = 0x17;
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_soundIndexAreaChange = 0x1c;
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_soundIndexDestroyECD = 0x1b;
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_soundIndexRestoreECD = 8;
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}
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extern byte kCPCPaletteTitleData[4][3];
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extern byte kCPCPaletteBorderData[4][3];
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byte kCPCPaletteDarkTitle[16][3] = {
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{0x00, 0x00, 0x00}, // 0: X
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{0xff, 0xff, 0xff}, // 1: ?
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{0x80, 0x80, 0x80}, // 2: X
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{0xff, 0x00, 0xff}, // 3: X
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{0x80, 0x80, 0x80}, // 4: X
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{0xff, 0xff, 0x00}, // 5: X
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{0x80, 0x00, 0x00}, // 6: X
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{0xff, 0x00, 0x00}, // 7: X
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{0x00, 0x80, 0x80}, // 8: X
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{0xff, 0x00, 0x80}, // 9: X
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{0xff, 0x80, 0x00}, // 10: X
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{0xff, 0x80, 0x80}, // 11: X
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{0x00, 0xff, 0x00}, // 12: X
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{0x00, 0x00, 0x80}, // 13: X
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{0x00, 0x00, 0xff}, // 14: X
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{0x00, 0x80, 0x00}, // 15: X
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};
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extern Graphics::ManagedSurface *readCPCImage(Common::SeekableReadStream *file, bool mode0);
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void DarkEngine::loadAssetsCPCFullGame() {
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Common::File file;
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file.open("DARK1.SCR");
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if (!file.isOpen())
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error("Failed to open DARK1.SCR");
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_title = readCPCImage(&file, false);
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_title->setPalette((byte*)&kCPCPaletteDarkTitle, 0, 16);
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file.close();
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file.open("DARK2.SCR");
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if (!file.isOpen())
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error("Failed to open DARK2.SCR");
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_border = readCPCImage(&file, true);
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_border->setPalette((byte*)&kCPCPaletteBorderData, 0, 4);
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file.close();
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file.open("DARKCODE.BIN");
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if (!file.isOpen())
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error("Failed to open DARKCODE.BIN");
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loadMessagesFixedSize(&file, 0x5d9, 16, 27);
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loadFonts(&file, 0x60f3);
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loadGlobalObjects(&file, 0x9a, 23);
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load8bitBinary(&file, 0x6255, 16);
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_indicators.push_back(loadBundledImage("dark_fallen_indicator"));
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_indicators.push_back(loadBundledImage("dark_crouch_indicator"));
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_indicators.push_back(loadBundledImage("dark_walk_indicator"));
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_indicators.push_back(loadBundledImage("dark_jet_indicator"));
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for (auto &it : _indicators)
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it->convertToInPlace(_gfx->_texturePixelFormat);
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}
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void DarkEngine::drawCPCUI(Graphics::Surface *surface) {
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uint32 color = _currentArea->_underFireBackgroundColor;
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uint8 r, g, b;
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_gfx->readFromPalette(color, r, g, b);
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uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
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color = _currentArea->_usualBackgroundColor;
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if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
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color = (*_gfx->_colorRemaps)[color];
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}
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_gfx->readFromPalette(color, r, g, b);
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uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
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// Drawing the horizontal compass should be done first, so that the background is properly filled
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drawHorizontalCompass(200, 143, _yaw, front, back, surface);
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int score = _gameStateVars[k8bitVariableScore];
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int ecds = _gameStateVars[kVariableActiveECDs];
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drawStringInSurface(Common::String::format("%04d", int(2 * _position.x())), 200, 137, front, back, surface);
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drawStringInSurface(Common::String::format("%04d", int(2 * _position.z())), 200, 145, front, back, surface);
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drawStringInSurface(Common::String::format("%04d", int(2 * _position.y())), 200, 153, front, back, surface);
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drawStringInSurface(Common::String::format("%02d", int(_angleRotations[_angleRotationIndex])), 72, 168, front, back, surface);
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drawStringInSurface(Common::String::format("%3d", _playerSteps[_playerStepIndex]), 72, 177, front, back, surface);
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drawStringInSurface(Common::String::format("%07d", score), 95, 8, front, back, surface);
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drawStringInSurface(Common::String::format("%3d%%", ecds), 191, 8, front, back, surface);
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int seconds, minutes, hours;
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getTimeFromCountdown(seconds, minutes, hours);
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Common::String message;
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int deadline;
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getLatestMessages(message, deadline);
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if (deadline <= _countdown) {
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drawStringInSurface(message, 111, 173 + 4, back, front, surface);
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_temporaryMessages.push_back(message);
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_temporaryMessageDeadlines.push_back(deadline);
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} else
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drawStringInSurface(_currentArea->_name, 111, 173 + 4, front, back, surface);
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int energy = _gameStateVars[k8bitVariableEnergy]; // called fuel in this game
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int shield = _gameStateVars[k8bitVariableShield];
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_gfx->readFromPalette(_gfx->_inkColor, r, g, b);
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uint32 inkColor = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
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if (shield >= 0) {
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Common::Rect shieldBar;
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shieldBar = Common::Rect(72, 141 - 1, 143 - (_maxShield - shield), 146);
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surface->fillRect(shieldBar, inkColor);
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shieldBar = Common::Rect(72, 143 - 1, 143 - (_maxShield - shield), 144);
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surface->fillRect(shieldBar, front);
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}
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if (energy >= 0) {
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Common::Rect energyBar;
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energyBar = Common::Rect(72, 147 + 1, 143 - (_maxEnergy - energy), 155 - 1);
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surface->fillRect(energyBar, inkColor);
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energyBar = Common::Rect(72, 148 + 2, 143 - (_maxEnergy - energy), 154 - 2);
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surface->fillRect(energyBar, front);
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}
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drawBinaryClock(surface, 300, 124, front, back);
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drawIndicator(surface, 160, 136);
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drawVerticalCompass(surface, 24, 76, _pitch, front);
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}
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} // End of namespace Freescape
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