250 lines
7.6 KiB
C++
250 lines
7.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "common/memstream.h"
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#include "freescape/freescape.h"
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#include "freescape/games/dark/dark.h"
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#include "freescape/language/8bitDetokeniser.h"
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namespace Freescape {
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void DarkEngine::initC64() {
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_viewArea = Common::Rect(32, 24, 288, 127);
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}
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extern byte kC64Palette[16][3];
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void DarkEngine::loadAssetsC64FullGame() {
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Common::File file;
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file.open("darkside.c64.data");
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if (_variant & GF_C64_TAPE) {
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int size = file.size();
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byte *buffer = (byte *)malloc(size * sizeof(byte));
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file.read(buffer, file.size());
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_extraBuffer = decompressC64RLE(buffer, &size, 0xdf);
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// size should be the size of the decompressed data
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Common::MemoryReadStream dfile(_extraBuffer, size, DisposeAfterUse::NO);
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loadMessagesFixedSize(&dfile, 0x1edf, 16, 27);
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loadFonts(&dfile, 0xc3e);
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loadGlobalObjects(&dfile, 0x20bd, 23);
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load8bitBinary(&dfile, 0x9b3e, 16);
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} else if (_variant & GF_C64_DISC) {
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loadMessagesFixedSize(&file, 0x16a3, 16, 27);
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loadFonts(&file, 0x402);
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// It is unclear why this C64 has this byte changed at 0x1881
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// Once the game is loaded, it will be set to 0x66
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// and the game will work
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file.seek(0x1881);
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_extraBuffer = (byte *)malloc(0x300 * sizeof(byte));
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file.read(_extraBuffer, 0x300);
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_extraBuffer[0] = 0x66;
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Common::MemoryReadStream stream(_extraBuffer, 0x300, DisposeAfterUse::NO);
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loadGlobalObjects(&stream, 0x0, 23);
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load8bitBinary(&file, 0x8914, 16);
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} else
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error("Unknown C64 variant %x", _variant);
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// The color map from the data is not correct,
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// so we'll just hardcode the one that we found in the executable
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for (int i = 0; i < 15; i++) {
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_colorMap[i][0] = 0;
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_colorMap[i][1] = 0;
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_colorMap[i][2] = 0;
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_colorMap[i][3] = 0;
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}
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_colorMap[1][0] = 0x55;
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_colorMap[1][1] = 0x55;
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_colorMap[1][2] = 0x55;
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_colorMap[1][3] = 0x55;
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_colorMap[2][0] = 0xaa;
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_colorMap[2][1] = 0xaa;
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_colorMap[2][2] = 0xaa;
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_colorMap[2][3] = 0xaa;
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_colorMap[3][0] = 0xff;
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_colorMap[3][1] = 0xff;
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_colorMap[3][2] = 0xff;
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_colorMap[3][3] = 0xff;
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_colorMap[4][0] = 0x44;
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_colorMap[4][1] = 0x11;
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_colorMap[4][2] = 0x44;
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_colorMap[4][3] = 0x11;
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_colorMap[5][0] = 0x88;
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_colorMap[5][1] = 0x22;
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_colorMap[5][2] = 0x88;
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_colorMap[5][3] = 0x22;
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_colorMap[6][0] = 0xcc;
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_colorMap[6][1] = 0x33;
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_colorMap[6][2] = 0xcc;
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_colorMap[6][3] = 0x33;
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_colorMap[7][0] = 0x66;
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_colorMap[7][1] = 0x99;
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_colorMap[7][2] = 0x66;
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_colorMap[7][3] = 0x99;
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_colorMap[8][0] = 0x77;
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_colorMap[8][1] = 0xdd;
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_colorMap[8][2] = 0x77;
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_colorMap[8][3] = 0xdd;
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_colorMap[9][0] = 0xbb;
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_colorMap[9][1] = 0xee;
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_colorMap[9][2] = 0xbb;
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_colorMap[9][3] = 0xee;
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_colorMap[10][0] = 0x5a;
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_colorMap[10][1] = 0xa5;
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_colorMap[10][2] = 0x5a;
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_colorMap[10][3] = 0xa5;
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// TODO
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_colorMap[12][0] = 0x00;
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_colorMap[12][1] = 0x00;
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_colorMap[12][2] = 0x00;
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_colorMap[12][3] = 0x00;
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_colorMap[13][0] = 0x77;
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_colorMap[13][1] = 0xdd;
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_colorMap[13][2] = 0x77;
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_colorMap[13][3] = 0xdd;
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// TODO
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_colorMap[14][0] = 0xcc;
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_colorMap[14][1] = 0xcc;
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_colorMap[14][2] = 0xcc;
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_colorMap[14][3] = 0xcc;
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Graphics::Surface *surf = loadBundledImage("dark_border");
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surf->convertToInPlace(_gfx->_texturePixelFormat);
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_border = new Graphics::ManagedSurface();
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_border->copyFrom(*surf);
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surf->free();
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delete surf;
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file.close();
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file.open("darkside.c64.title.bitmap");
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Common::File colorFile1;
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colorFile1.open("darkside.c64.title.colors1");
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Common::File colorFile2;
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colorFile2.open("darkside.c64.title.colors2");
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_title = loadAndConvertDoodleImage(&file, &colorFile1, &colorFile2, (byte *)&kC64Palette);
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}
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void DarkEngine::drawC64UI(Graphics::Surface *surface) {
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uint8 r, g, b;
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uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xAA, 0xAA, 0xAA);
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uint32 color = _currentArea->_usualBackgroundColor;
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if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
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color = (*_gfx->_colorRemaps)[color];
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}
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_gfx->readFromPalette(color, r, g, b);
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uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
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int score = _gameStateVars[k8bitVariableScore];
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int ecds = _gameStateVars[kVariableActiveECDs];
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drawStringInSurface(Common::String::format("%04d", int(2 * _position.x())), 206, 137 + 8, front, back, surface);
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drawStringInSurface(Common::String::format("%04d", int(2 * _position.z())), 206, 145 + 8, front, back, surface);
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drawStringInSurface(Common::String::format("%04d", int(2 * _position.y())), 206, 153 + 8, front, back, surface);
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drawStringInSurface(Common::String::format("%02d", int(_angleRotations[_angleRotationIndex])), 68 + 5 + 5, 168 + 9, front, back, surface);
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drawStringInSurface(Common::String::format("%3d", _playerSteps[_playerStepIndex]), 70, 177 + 8, front, back, surface);
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drawStringInSurface(Common::String::format("%07d", score), 86, 8, front, back, surface);
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drawStringInSurface(Common::String::format("%3d%%", ecds), 198, 8, front, back, surface);
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int seconds, minutes, hours;
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getTimeFromCountdown(seconds, minutes, hours);
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Common::String message;
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int deadline;
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getLatestMessages(message, deadline);
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if (deadline <= _countdown) {
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drawStringInSurface(message, 120, 185, back, front, surface);
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_temporaryMessages.push_back(message);
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_temporaryMessageDeadlines.push_back(deadline);
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} else
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drawStringInSurface(_currentArea->_name, 120, 185, front, back, surface);
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int energy = _gameStateVars[k8bitVariableEnergy]; // called fuel in this game
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int shield = _gameStateVars[k8bitVariableShield];
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_gfx->readFromPalette(6, r, g, b); // Violet Blue
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uint32 outBarColor = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
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_gfx->readFromPalette(14, r, g, b); // Violet
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uint32 inBarColor = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
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_gfx->readFromPalette(3, r, g, b); // Light Blue
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uint32 lineColor = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
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Common::Rect coverBar;
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coverBar = Common::Rect(64, 144, 135, 151);
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surface->fillRect(coverBar, back);
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if (shield >= 0) {
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Common::Rect shieldBar;
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shieldBar = Common::Rect(64, 144, 127 - (_maxShield - shield), 151);
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surface->fillRect(shieldBar, outBarColor);
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shieldBar = Common::Rect(64, 146, 127 - (_maxShield - shield), 149);
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surface->fillRect(shieldBar, inBarColor);
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if (shield >= 1)
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surface->drawLine(64, 147, 127 - (_maxShield - shield) - 1, 147, lineColor);
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}
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coverBar = Common::Rect(64, 144 + 8, 127, 159);
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surface->fillRect(coverBar, back);
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if (energy >= 0) {
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Common::Rect energyBar;
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energyBar = Common::Rect(64, 144 + 8, 127 - (_maxEnergy - energy), 159);
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surface->fillRect(energyBar, outBarColor);
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energyBar = Common::Rect(64, 146 + 8, 127 - (_maxEnergy - energy), 157);
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surface->fillRect(energyBar, inBarColor);
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if (energy >= 1)
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surface->drawLine(64, 147 + 8, 127 - (_maxEnergy - energy) - 1, 155, lineColor);
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}
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drawBinaryClock(surface, 304, 124, front, back);
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drawVerticalCompass(surface, 17, 77, _pitch, front);
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}
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} // End of namespace Freescape
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