Use int64_t instead of long long
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@@ -542,7 +542,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 T
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data << uint8(0); // new in 3.1
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data << GetPositionX() << GetPositionY() << GetPositionZ();
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data << GameTime::GetGameTimeMS().count();
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data << static_cast<int64_t>(GameTime::GetGameTimeMS().count());
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data << uint8(0);
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data << uint32(sf);
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data << TransitTime; // Time in between points
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@@ -94,7 +94,7 @@ InstanceSave* InstanceSaveMgr::AddInstanceSave(uint32 mapId, uint32 instanceId,
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}
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else
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{
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resetTime = GameTime::GetGameTime().count() + static_cast<long long>(3) * DAY; // normals expire after 3 days even if someone is still bound to them, cleared on startup
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resetTime = GameTime::GetGameTime().count() + static_cast<int64_t>(3) * DAY; // normals expire after 3 days even if someone is still bound to them, cleared on startup
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extendedResetTime = 0;
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}
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InstanceSave* save = new InstanceSave(mapId, instanceId, difficulty, resetTime, extendedResetTime);
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