From b34be18992b52912a8bb89560da48b21e8672b5d Mon Sep 17 00:00:00 2001 From: Leon Krieg Date: Sun, 25 Jan 2026 23:07:44 +0100 Subject: [PATCH] Use int64_t instead of long long --- src/server/game/Entities/Unit/Unit.cpp | 2 +- src/server/game/Instances/InstanceSaveMgr.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index cf9b395..b5789bf 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -542,7 +542,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 T data << uint8(0); // new in 3.1 data << GetPositionX() << GetPositionY() << GetPositionZ(); - data << GameTime::GetGameTimeMS().count(); + data << static_cast(GameTime::GetGameTimeMS().count()); data << uint8(0); data << uint32(sf); data << TransitTime; // Time in between points diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index da03677..74f0a06 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -94,7 +94,7 @@ InstanceSave* InstanceSaveMgr::AddInstanceSave(uint32 mapId, uint32 instanceId, } else { - resetTime = GameTime::GetGameTime().count() + static_cast(3) * DAY; // normals expire after 3 days even if someone is still bound to them, cleared on startup + resetTime = GameTime::GetGameTime().count() + static_cast(3) * DAY; // normals expire after 3 days even if someone is still bound to them, cleared on startup extendedResetTime = 0; } InstanceSave* save = new InstanceSave(mapId, instanceId, difficulty, resetTime, extendedResetTime);