Files
scummvm-cursorfix/engines/wintermute/base/base_quick_msg.cpp
2026-02-02 04:50:13 +01:00

55 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base.h"
#include "engines/wintermute/base/base_quick_msg.h"
#include "engines/wintermute/base/base_game.h"
namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
BaseQuickMsg::BaseQuickMsg(BaseGame *inGame, const char *text) : BaseClass(inGame) {
size_t textSize = strlen(text) + 1;
_text = new char[textSize];
Common::strcpy_s(_text, textSize, text);
_startTime = _game->_currentTime;
}
//////////////////////////////////////////////////////////////////////////
BaseQuickMsg::~BaseQuickMsg() {
delete[] _text;
}
//////////////////////////////////////////////////////////////////////////
const char *BaseQuickMsg::getText() {
return _text;
}
} // End of namespace Wintermute