Files
scummvm-cursorfix/engines/wintermute/ad/ad_region.cpp
2026-02-02 04:50:13 +01:00

400 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/ad/ad_region.h"
#include "engines/wintermute/base/base_dynamic_buffer.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/script.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(AdRegion, false)
//////////////////////////////////////////////////////////////////////////
AdRegion::AdRegion(BaseGame *inGame) : BaseRegion(inGame) {
_blocked = false;
_decoration = false;
_zoom = 0;
_alpha = 0xFFFFFFFF;
}
//////////////////////////////////////////////////////////////////////////
AdRegion::~AdRegion() {
}
//////////////////////////////////////////////////////////////////////////
bool AdRegion::loadFile(const char *filename) {
char *buffer = (char *)_game->_fileManager->readWholeFile(filename);
if (buffer == nullptr) {
_game->LOG(0, "AdRegion::loadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
bool ret;
setFilename(filename);
if (DID_FAIL(ret = loadBuffer(buffer, true))) {
_game->LOG(0, "Error parsing REGION file '%s'", filename);
}
delete[] buffer;
return ret;
}
TOKEN_DEF_START
TOKEN_DEF(REGION)
TOKEN_DEF(TEMPLATE)
TOKEN_DEF(NAME)
TOKEN_DEF(ACTIVE)
TOKEN_DEF(ZOOM)
TOKEN_DEF(SCALE)
TOKEN_DEF(BLOCKED)
TOKEN_DEF(DECORATION)
TOKEN_DEF(POINT)
TOKEN_DEF(ALPHA_COLOR)
TOKEN_DEF(ALPHA)
TOKEN_DEF(EDITOR_SELECTED_POINT)
TOKEN_DEF(EDITOR_SELECTED)
TOKEN_DEF(SCRIPT)
TOKEN_DEF(CAPTION)
TOKEN_DEF(PROPERTY)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool AdRegion::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(REGION)
TOKEN_TABLE(TEMPLATE)
TOKEN_TABLE(NAME)
TOKEN_TABLE(ACTIVE)
TOKEN_TABLE(ZOOM)
TOKEN_TABLE(SCALE)
TOKEN_TABLE(BLOCKED)
TOKEN_TABLE(DECORATION)
TOKEN_TABLE(POINT)
TOKEN_TABLE(ALPHA_COLOR)
TOKEN_TABLE(ALPHA)
TOKEN_TABLE(EDITOR_SELECTED_POINT)
TOKEN_TABLE(EDITOR_SELECTED)
TOKEN_TABLE(SCRIPT)
TOKEN_TABLE(CAPTION)
TOKEN_TABLE(PROPERTY)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
char *params;
int cmd;
BaseParser parser(_game);
if (complete) {
if (parser.getCommand(&buffer, commands, &params) != TOKEN_REGION) {
_game->LOG(0, "'REGION' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
for (int32 i = 0; i < _points.getSize(); i++) {
delete _points[i];
}
_points.removeAll();
int ar = 255, ag = 255, ab = 255, alpha = 255;
while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
setName(params);
break;
case TOKEN_CAPTION:
setCaption(params);
break;
case TOKEN_ACTIVE:
parser.scanStr(params, "%b", &_active);
break;
case TOKEN_BLOCKED:
parser.scanStr(params, "%b", &_blocked);
break;
case TOKEN_DECORATION:
parser.scanStr(params, "%b", &_decoration);
break;
case TOKEN_ZOOM:
case TOKEN_SCALE: {
int j;
parser.scanStr(params, "%d", &j);
_zoom = (float)j;
}
break;
case TOKEN_POINT: {
int x, y;
parser.scanStr(params, "%d,%d", &x, &y);
_points.add(new BasePoint(x, y));
}
break;
case TOKEN_ALPHA_COLOR:
parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab);
break;
case TOKEN_ALPHA:
parser.scanStr(params, "%d", &alpha);
break;
case TOKEN_EDITOR_SELECTED:
parser.scanStr(params, "%b", &_editorSelected);
break;
case TOKEN_EDITOR_SELECTED_POINT:
parser.scanStr(params, "%d", &_editorSelectedPoint);
break;
case TOKEN_SCRIPT:
addScript(params);
break;
case TOKEN_PROPERTY:
parseProperty(params, false);
break;
case TOKEN_EDITOR_PROPERTY:
parseEditorProperty(params, false);
break;
default:
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
_game->LOG(0, "Syntax error in REGION definition");
return STATUS_FAILED;
}
createRegion();
_alpha = BYTETORGBA(ar, ag, ab, alpha);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
bool AdRegion::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
/*
//////////////////////////////////////////////////////////////////////////
// SkipTo
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "SkipTo")==0) {
stack->correctParams(2);
_posX = stack->pop()->getInt();
_posY = stack->pop()->getInt();
stack->pushNULL();
return STATUS_OK;
}
else*/ return BaseRegion::scCallMethod(script, stack, thisStack, name);
}
//////////////////////////////////////////////////////////////////////////
ScValue *AdRegion::scGetProperty(const char *name) {
_scValue->setNULL();
//////////////////////////////////////////////////////////////////////////
// Type
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Type") == 0) {
_scValue->setString("ad region");
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Name") == 0) {
_scValue->setString(_name);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Blocked
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Blocked") == 0) {
_scValue->setBool(_blocked);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Decoration
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Decoration") == 0) {
_scValue->setBool(_decoration);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Scale
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Scale") == 0) {
_scValue->setFloat(_zoom);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// AlphaColor
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "AlphaColor") == 0) {
_scValue->setInt((int)_alpha);
return _scValue;
} else {
return BaseRegion::scGetProperty(name);
}
}
//////////////////////////////////////////////////////////////////////////
bool AdRegion::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Name") == 0) {
setName(value->getString());
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// Blocked
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Blocked") == 0) {
_blocked = value->getBool();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// Decoration
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Decoration") == 0) {
_decoration = value->getBool();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// Scale
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Scale") == 0) {
_zoom = value->getFloat();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// AlphaColor
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "AlphaColor") == 0) {
_alpha = (uint32)value->getInt();
return STATUS_OK;
} else {
return BaseRegion::scSetProperty(name, value);
}
}
//////////////////////////////////////////////////////////////////////////
const char *AdRegion::scToString() {
return "[ad region]";
}
//////////////////////////////////////////////////////////////////////////
bool AdRegion::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "REGION {\n");
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
buffer->putTextIndent(indent + 2, "BLOCKED=%s\n", _blocked ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "SCALE=%d\n", (int)_zoom);
buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alpha), RGBCOLGetG(_alpha), RGBCOLGetB(_alpha));
buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alpha));
buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
for (int32 i = 0; i < _scripts.getSize(); i++) {
buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
if (_scProp) {
_scProp->saveAsText(buffer, indent + 2);
}
for (int32 i = 0; i < _points.getSize(); i++) {
buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
}
BaseClass::saveAsText(buffer, indent + 2);
buffer->putTextIndent(indent, "}\n\n");
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdRegion::persist(BasePersistenceManager *persistMgr) {
BaseRegion::persist(persistMgr);
persistMgr->transferUint32(TMEMBER(_alpha));
persistMgr->transferBool(TMEMBER(_blocked));
persistMgr->transferBool(TMEMBER(_decoration));
persistMgr->transferFloat(TMEMBER(_zoom));
return STATUS_OK;
}
} // End of namespace Wintermute