61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/world/teleport_egg.h"
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#include "ultima/ultima8/world/actors/main_actor.h"
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#include "ultima/ultima8/world/get_object.h"
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namespace Ultima {
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namespace Ultima8 {
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DEFINE_RUNTIME_CLASSTYPE_CODE(TeleportEgg)
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TeleportEgg::TeleportEgg() {
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}
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TeleportEgg::~TeleportEgg() {
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}
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uint16 TeleportEgg::hatch() {
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if (!isTeleporter()) return 0; // teleport target
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// teleport to destination egg
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MainActor *av = getMainActor();
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av->teleport(_mapNum, getTeleportId());
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return 0;
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}
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void TeleportEgg::saveData(Common::WriteStream *ws) {
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Egg::saveData(ws);
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}
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bool TeleportEgg::loadData(Common::ReadStream *rs, uint32 version) {
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if (!Egg::loadData(rs, version)) return false;
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return true;
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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