/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/world/teleport_egg.h" #include "ultima/ultima8/world/actors/main_actor.h" #include "ultima/ultima8/world/get_object.h" namespace Ultima { namespace Ultima8 { DEFINE_RUNTIME_CLASSTYPE_CODE(TeleportEgg) TeleportEgg::TeleportEgg() { } TeleportEgg::~TeleportEgg() { } uint16 TeleportEgg::hatch() { if (!isTeleporter()) return 0; // teleport target // teleport to destination egg MainActor *av = getMainActor(); av->teleport(_mapNum, getTeleportId()); return 0; } void TeleportEgg::saveData(Common::WriteStream *ws) { Egg::saveData(ws); } bool TeleportEgg::loadData(Common::ReadStream *rs, uint32 version) { if (!Egg::loadData(rs, version)) return false; return true; } } // End of namespace Ultima8 } // End of namespace Ultima