96 lines
2.4 KiB
C++
96 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GUMPS_WIDGETS_EDITWIDGET_H
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#define ULTIMA8_GUMPS_WIDGETS_EDITWIDGET_H
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//
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// EditWidget. Widget for text input (single or multi-line)
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//
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#include "ultima/ultima8/gumps/gump.h"
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#include "ultima/ultima8/gfx/fonts/font.h"
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#include "ultima/ultima8/misc/classtype.h"
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namespace Ultima {
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namespace Ultima8 {
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class RenderedText;
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class EditWidget : public Gump {
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public:
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ENABLE_RUNTIME_CLASSTYPE()
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EditWidget(int x, int y, Std::string txt, bool gamefont, int fontnum,
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int width, int height, unsigned int maxlength = 0,
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bool multiline = false);
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~EditWidget() override;
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void InitGump(Gump *newparent, bool take_focus = true) override;
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void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override;
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void PaintComposited(RenderSurface *surf, int32 lerp_factor, int32 sx, int32 sy) override;
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Gump *onMouseMotion(int32 mx, int32 my) override;
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bool OnKeyDown(int key, int mod) override;
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bool OnKeyUp(int key) override;
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bool OnTextInput(int unicode) override;
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void OnFocus(bool gain) override;
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//! get the current text
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Std::string getText() const {
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return _text;
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}
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void setText(const Std::string &t);
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enum Message {
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EDIT_ENTER = 16,
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EDIT_ESCAPE = 17
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};
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protected:
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Std::string _text;
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Std::string::size_type _cursor;
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bool _gameFont;
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int _fontNum;
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unsigned int _maxLength;
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bool _multiLine;
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uint32 _cursorChanged;
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bool _cursorVisible;
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void ensureCursorVisible();
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bool textFits(Std::string &t);
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void renderText();
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Font *getFont() const;
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RenderedText *_cachedText;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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