/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GUMPS_WIDGETS_EDITWIDGET_H #define ULTIMA8_GUMPS_WIDGETS_EDITWIDGET_H // // EditWidget. Widget for text input (single or multi-line) // #include "ultima/ultima8/gumps/gump.h" #include "ultima/ultima8/gfx/fonts/font.h" #include "ultima/ultima8/misc/classtype.h" namespace Ultima { namespace Ultima8 { class RenderedText; class EditWidget : public Gump { public: ENABLE_RUNTIME_CLASSTYPE() EditWidget(int x, int y, Std::string txt, bool gamefont, int fontnum, int width, int height, unsigned int maxlength = 0, bool multiline = false); ~EditWidget() override; void InitGump(Gump *newparent, bool take_focus = true) override; void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override; void PaintComposited(RenderSurface *surf, int32 lerp_factor, int32 sx, int32 sy) override; Gump *onMouseMotion(int32 mx, int32 my) override; bool OnKeyDown(int key, int mod) override; bool OnKeyUp(int key) override; bool OnTextInput(int unicode) override; void OnFocus(bool gain) override; //! get the current text Std::string getText() const { return _text; } void setText(const Std::string &t); enum Message { EDIT_ENTER = 16, EDIT_ESCAPE = 17 }; protected: Std::string _text; Std::string::size_type _cursor; bool _gameFont; int _fontNum; unsigned int _maxLength; bool _multiLine; uint32 _cursorChanged; bool _cursorVisible; void ensureCursorVisible(); bool textFits(Std::string &t); void renderText(); Font *getFont() const; RenderedText *_cachedText; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif