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scummvm-cursorfix/engines/ultima/ultima8/gumps/weasel_dat.cpp
2026-02-02 04:50:13 +01:00

79 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/gumps/weasel_dat.h"
namespace Ultima {
namespace Ultima8 {
static const int BLOCKS = 20;
WeaselDat::WeaselDat(Common::ReadStream *rs) {
uint16 numentries = rs->readUint16LE();
if (numentries > BLOCKS)
numentries = BLOCKS;
// each block is 16 bytes
for (uint i = 0; i < numentries; i++) {
WeaselEntry entry;
// 4 byte string ID
for (int j = 0; j < 4; j++)
entry._id[j] = rs->readByte();
// Unknown 4 bytes
rs->readUint16LE();
rs->readUint16LE();
// Shapeno (2 bytes)
entry._shapeNo = rs->readUint16LE();
// Cost (2 bytes)
entry._cost = rs->readUint16LE();
entry._entryNo = rs->readUint16LE();
entry._unk = rs->readUint16LE();
if (entry._id[0] == 'W')
entry._type = kWeapon;
else if (entry._id[0] == 'I')
entry._type = kItem;
else
entry._type = kUnknown;
if (entry._shapeNo)
_items.push_back(entry);
}
const uint skip = (BLOCKS - numentries) * 16;
for (uint i = 0; i < skip; i++)
rs->readByte();
}
uint16 WeaselDat::getNumOfType(WeaselType type) const {
int count = 0;
for (const auto &item : _items) {
if (item._type == type)
count++;
}
return count;
}
} // End of namespace Ultima8
} // End of namespace Ultima