/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/gumps/weasel_dat.h" namespace Ultima { namespace Ultima8 { static const int BLOCKS = 20; WeaselDat::WeaselDat(Common::ReadStream *rs) { uint16 numentries = rs->readUint16LE(); if (numentries > BLOCKS) numentries = BLOCKS; // each block is 16 bytes for (uint i = 0; i < numentries; i++) { WeaselEntry entry; // 4 byte string ID for (int j = 0; j < 4; j++) entry._id[j] = rs->readByte(); // Unknown 4 bytes rs->readUint16LE(); rs->readUint16LE(); // Shapeno (2 bytes) entry._shapeNo = rs->readUint16LE(); // Cost (2 bytes) entry._cost = rs->readUint16LE(); entry._entryNo = rs->readUint16LE(); entry._unk = rs->readUint16LE(); if (entry._id[0] == 'W') entry._type = kWeapon; else if (entry._id[0] == 'I') entry._type = kItem; else entry._type = kUnknown; if (entry._shapeNo) _items.push_back(entry); } const uint skip = (BLOCKS - numentries) * 16; for (uint i = 0; i < skip; i++) rs->readByte(); } uint16 WeaselDat::getNumOfType(WeaselType type) const { int count = 0; for (const auto &item : _items) { if (item._type == type) count++; } return count; } } // End of namespace Ultima8 } // End of namespace Ultima